Based on what I've seen of the DA-Verse (i.e no books/comics) even the Tevinter-Slavers are more qualified to be called "pure good". The wardens (as presented to me in two games) are a parasitic and completely useless army of liars that in it's history committed outright genocide out of no other motive then pure selfishness. Why would you call these people in any way 'good'?
(And by extension of my question, if someone from the writing staff stumbles across this post - is this portrayal of the wardens intentional or not, and am I lacking some critical information?)
Edit, since it's apparently less self evident then I thought:
The number of "wardens" (i.e people infected by the bloodmagic-y warden taint) that are required to sucessfully end a blight is precisely... one per blight. You need one wounded soldier who contracted the taint to 'volunteer' prior to the battle, and nothing else. If the wardens actually shared their secrets.
Beyond being a possible host, the warden-taint only gives you an extremely-short range sense to vaguely recognise the presence of the least stealthy enemy imaginable. (Also constant nightmares and a significantly decreased lifespan)
The Wardens, as an organization are therefore utterly unnecessary - and their continued existence is fueld with the lives of the innocent. For a thousand years, they'vespun a net of lies to bait people into volunteering, and have amassed considerable wealth and worldy power by pretending to be necessary. And as we've whitnessed, they will murder anyone threatening the lie without the feintest shred of hesitation.
I've never seen a joining involving more then three people, and I've never seen one where the poison didn't kill atleast one person. Now based on the wardens omnipresence, them holding several cities and being perceived as such a massive threat by loghain (worse then loosing half the army), we can take a rough guess about their population. Assuming they don't go for children, and the decrease of life-span being noticeable in medieval times, they need to replenish their entire (at least four figure) population every generation or so. Add in the many warden falling in battle, that need to be replaced, and the many people dying of the taint, that the wardens refuse to save, and we get to the seven figure body-count. (Not in battle I remind you, purely by blackmail, poison, murder and neglect)
And there's really only one motive I can imagine for all this - selfishness. If the wardens shared their secrets, they'd admit to being essentially high functioning darkspawn - and they'd loose their wealth and power, and most likely be persecuted like mages or even killed outright. So in order to preserve their own measly lives, they infect countless others, and murder anyone that poses a threat.
Modifié par Lithuasil, 08 octobre 2012 - 01:45 .





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