A question about the grey wardens
#26
Posté 08 octobre 2012 - 02:25
also a standing army of wardens saves thousands of lives by acting quickly during a time of a blight. wardens hear the call of the archdemon and move to stop it. considering the number of lives saved by wardens in the long run, it is well worth having them around.
#27
Posté 08 octobre 2012 - 03:14
Lithuasil wrote...
relhart wrote...
Despite how weak and ineffectual the Darkspawn seem through the lens of game mechanics. At least according to the Lore, the Wardens are the only ones who can actually defeat them, and stop a blight. As I understand it anyways. So regardless of what else they may be, the Wardens are necessary.
*one* warden per blight is necessary, as I mentioned in the op. Maintaining a constant population of 'tainted' wardens serves no purpose other then to keep up the charade.
And if that one warden gets munched on by the archdemon before they can land a final blow? If the darkspawn swarm larger amounts of people because there's no one who can literally magically sense them coming?
You'd want to make a bunch of wardens to throw at the archdemon because there's no saying that anyone who goes to fight the archdemon will survive teh way too it (they do tend to be surrounded by darkspawn) or survive long enough in the fight to land the final blow on it
#28
Posté 08 octobre 2012 - 03:15
Also, odds of having kids (or more kids, depending on the Warden) post-Joining are almost nil, being effectively cut off from your previous life and loved ones, and having your life span shortened don't sound like selfishness to me.
That said, there are some policies of the Wardens that, as someone who tends to play very altruistic PCs, frustrated me, but in a "that conflict is compelling to the story and lore of the Wardens" type way. It makes things interesting. If everything was always perfect sunshine, rainbows, and kittens, the Wardens wouldn't be needed i the first place and the game would be Zzzzzzzboring. They tend to stay neutral at best, and have made some hard choices to defeat the darkspawn at worst.
I think your question is flawed. What do you define as "good?" Are they brave, noble, dedicated? Yes. Are they roving samaratans, helping people find their stray pets, baking cookies for the poor and leaving you feeling warm and fuzzy? No, they can be scary and mean serious business. But they make a lot of sacrifices to ensure the general safety of Thedas from the threat of taint and Blight.
#29
Posté 08 octobre 2012 - 03:34
LadyWench wrote...
Well, a lot of my initial reaction to this thread has already been stated by others who came before me, but let me point something else out: you say you only need one Grey Warden to defeat the Archdemon and technically, you are correct. But, as you can't have failed to notice in Origins, the one who "volunteers" is not always successful. You still need some Plan B Wardens ready to sacrifice themselves waiting in the wings. And what if there are a number of places a great distance apart that the Archdemon could potentially pop up? They aren't a vast army, but an adequate number of trained Warden warriors are clearly needed.
Also, odds of having kids (or more kids, depending on the Warden) post-Joining are almost nil, being effectively cut off from your previous life and loved ones, and having your life span shortened don't sound like selfishness to me.
That said, there are some policies of the Wardens that, as someone who tends to play very altruistic PCs, frustrated me, but in a "that conflict is compelling to the story and lore of the Wardens" type way. It makes things interesting. If everything was always perfect sunshine, rainbows, and kittens, the Wardens wouldn't be needed i the first place and the game would be Zzzzzzzboring. They tend to stay neutral at best, and have made some hard choices to defeat the darkspawn at worst.
I think your question is flawed. What do you define as "good?" Are they brave, noble, dedicated? Yes. Are they roving samaratans, helping people find their stray pets, baking cookies for the poor and leaving you feeling warm and fuzzy? No, they can be scary and mean serious business. But they make a lot of sacrifices to ensure the general safety of Thedas from the threat of taint and Blight.
Well said!
#30
Posté 08 octobre 2012 - 03:34
In War, Victory. In Peace, Vigilance. In Death, Sacrifice. they do what they must.
(but i think we got vary for from you point which was that they are all good right. but the thing is we want to play them because we can make them so.)
#31
Posté 08 octobre 2012 - 03:41
Or ended with DA2.





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