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More geth hate. Bioware Is listening, so post your thoughts.


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#276
koschwarz74

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i can't decide which is the worst:

the stun-lock "no matter what u do they will hit u" hunters,

the infinite range flamer pyros,

the always hit "even aiming from a mirror" (they target u even they are turned back on you) rocket troopers,

the prime drones...?

i really can deal with the geth, but it's indeed true, with only a couple of build (kroguard, destroyer, human or salarian engineer). you may think infiltrators are good too, but not against geth, because you think you are safe when cloaked but...you all know it's not true.

Modifié par koschwarz74, 09 octobre 2012 - 07:40 .


#277
Zorinho20_CRO

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-I dont know,if someone complained about it,but Pyros are too silent.They are more sneaky than Phantoms,who are some kind of ninjas.
-Maybe this is a new feature,but Kroguard get stunlocked way too much(I want my old Kroguard back!).

#278
lordshenlong

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i haven't played vs geth for months (barring plat runs) i just cba with them anymore, it's not that they're hard, they're easy, but annoying and cheap. it's all just stunlock, stunlock, stunlock.

no wonder the quarians couldn't take their planet back without help.

#279
Wynne

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ToaOrka wrote...

I can carry a team of decent players on Gold against Cerberus and Reapers.

...Geth?

Image IPB


Yes. 

In fact, I just wiped on wave 10 of friggin' Silver because I was playing a class I wasn't familiar with and the rest of the team refused to PTFO. I and the drone were about 3 feet from the end. Unbelievably frustrating and not at all fun. I can't believe I medi-gelled 6 times. I'm very sparing with the gel and only use it if I'm about to get stomped. Of course, since geth stomp so fast now... 

Why are there so many hunters and pyros? Why? It's infuriating. It's not even 5% fun anymore, it's strictly grueling work and most of the time we wipe because even if we watch our six, pyros and hunters seem to just spawn in our asses two seconds after checking a completely empty field.

Primes hit too damned hard and even cover is no defense against them. I've been killed through cover and walls by primes and pyros more times than I can count. Hunters can't be stunlocked or even stunned, but can stunlock you and shoot you so fast and hard that you have no chance.

I've had to give up UUG... am I going to have to give up UUS as well? I guess UUB is now my only option if I want to be surprised.

Modifié par Wynne, 09 octobre 2012 - 07:38 .


#280
78stonewobble

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I remember a recent game on silver glacier. I was holding the "top" til extraction.

There was just a "ridiculous" amount of geth there... For the whole "get to extraction" period there was constantly 3 hunters on my screen plus 1-3 pyros, rockettroopers and if I remember correctly a few regular geth.

It wasn't hard to hold them (gethgineer) but it just seemed ridiculous.

#281
koschwarz74

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78stonewobble wrote...

I remember a recent game on silver glacier. I was holding the "top" til extraction.

There was just a "ridiculous" amount of geth there... For the whole "get to extraction" period there was constantly 3 hunters on my screen plus 1-3 pyros, rockettroopers and if I remember correctly a few regular geth.

It wasn't hard to hold them (gethgineer) but it just seemed ridiculous.

it's the same thing when against cerberus i see only phantoms everywhere, thinking "WTF?".

#282
Guest_Jiovanie-_*

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What I really hate about all of the factions.

Wave 7: Hunter, Hunter, Hunter, Pyro, Rocket Trooper
Wave 11: Pyro, Pyro, Pyro, Hunter, Hunter, Hunter, Rocket Trooper, Prime Prime PRIME!!! I swear you drop one two more show up.....

Cerberus: You are about to kill one Phantom, then three more are already on your ass. Five Atlas?

Reapers....All I saw were Ravagers, Brutes, and Banshee at one point. I mean....what's the point of even having regular troopers if all we see are the more advanced units?

#283
DarthSliver

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I feel the Geth are buffed too much since the patch but I blame this on all the FBW/G, but the buffs that were given to stop farmers against Geth are also hurting the players trying to have a good time on Unknown/Unknown/Gold. With the patch small maps with the Geth are just maps you wanna avoid with Geth, seems if you wanna face Geth now your going to need a big map for them.

#284
Enhanced

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Were Geth Hunters buffed somehow? Since the patch, they seem to be better at stunlocking.

Modifié par Enhanced, 09 octobre 2012 - 01:28 .


#285
Xeraphas

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Geth Primes can shoot you even if you are not within line of sight. They're rounds can curve around corners or through the thickest of walls and beyond.

Geth bombers fly up when they get close and you try to shoot at them. This gives you little chance to fight them when they do that. They also spam at least 4 grenades at once. If they have a long cool down it is much harder to tell when there are several of them, and they all seem to target you.

Geth Pryos shoot well beyond the supposed short range that is a flame thrower or the animation of their flame. They are also way too agile for their supposed extra mass.

Geth Hunters can shoot you down in 2 or 3 shots. They are more powerful than the Primes with their weapons. They can also become immune to any and all damage when they cloak as if they turn into a ghost.

#286
iyFale

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As long as they don't impale or sync kill, I'm fine with geth. Stun-lock rarely to be my problem. So do pryos.

#287
Deathcrave

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2 big problem I have with the geth.

1. Everything seems to stagger you, yet when you stagger them they still shoot you in the face. Bombers shouldnt have a stagger, Geth Prime Drones shouldnt stagger you either.

2. Rocket troopers fire rockets that can strip your shields in 1 hit, and can turn corners and sometimes they fire more than 1 instantly killing you.

Overall its mostly the fact that Geth have so many glitches they seem over powering.

If they dropped the staggering from them and fixed a few random glitches they would be fine.

#288
Janus382

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The Geth have always been frustrating, and a bit cheap, but were still fun to me, although less so than Reap/Cerb... before Geth Bombers brought their own BZZT stun to the table.  The bombs are fine.  I personally really like the idea, and implementation.  

Combined with relentlessly pursuing Hunters, I'm constantly on the lookout for TWO close range stunning units... one stealthed, and one oddly shaped, small, and hovering (which, btw, also has such a ridiculously fast sidestep dodge it practically blinks in and out of existence).  COMBINE THAT with RT Rockets and Prime Shots, and stun begets stun begets st-WAIT I'M FREE! RUN FOR COV-un begets stuns begets death begets frustration.  Begets. :whistle:

Rocket Troopers need to be corrected, somehow, so they follow at least the laws of the game.  No more shooting backwards twice before the spawn.  They're not my main gripe, but they exemplify the "geth cheat" fact attitude that is so prevalent.

If RT's are the face, then the soul is the Hunter, and more recently, the Bomber.  

- If Hunter shots only stunned occasionally (if at all), and possibly had a shorter range, I feel that would go a long way, or completely alleviate the problem.  Getting stunned by one once or twice, disallowing your button-mashing-life-saving-power use, and giving time for another Hunter and a Pyro to come into range, can be a death sentence more often than not.

- Bombers... like I said, I really like'em, especially the whole Bomb thing that they do.  It's just the short-range stun that throws fuel on the stunlock fire, which is bloody raging already.  If that was gone, I can live with the erratic-crazy-blink dodge.  I have ample opportunity to avoid the BLINKING RED EXPLOSIVES on the ground (2.5-3.0 second fuse I think?), so if I get hit and killed as a consequence of those, I feel I deserve it. 

I'm not touchin Prime because he's never bothered me that much... although I'm ambivalent about Geth Turrets, now that cover-busting Bombers are here.  But, they do die from a slight breeze, and force the Prime to spend time to deploy it constantly, which is time spent not stunpewpewing. So... eh :whistle:

Anyway, thanks for reading, BSN'ers/BW's.  Disclaimer:  I've never farmed FBWGG, if that matters to you, and I tend to be mobile regardless.

TL;DR: Bolded parts are bolded for reasons.  Underlined parts are underlined for whimsy.

Modifié par Janus382, 16 octobre 2012 - 11:14 .


#289
RealKobeBean

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Huntrers are by far the worst of the bunch. If you're in the open with no useful cover around, you're basically screwed. I play as a Paladin and it usually goes like this: hunter shot hits from nowhere -> I see it and use energy drain -> stunned, shields drop -> try ED again -> stunned, dropped to low health -> try ED AGAIN -> stunned, downed, every frickin' time! They either need a damage nerf or a decreased clip-size to compensate for their 100% stun probability on most classes, and what's more is most of the time they can shoot straight through my omnishield. And while this is happening, pyros and troopers have closed in and there is no escape.This is not "challenging" as some people like to argue, this is cheap. I feel cheated. Sure, it makes up for their lack of insta-kill, but enemies with insta-kills have to be in close proximity (ignoring magnet hands) and don't do it all the time. I'm on an analogue TV, I can't see hunters very well, not like it matters if I could, because they'll just stunlock me from range and kill me all the time and every time, making it an imbalanced sync-kill replacement.Next on the list are the rocket drones who can be worse than the hunters. I wish I had these guys' dexterity. I've seen them firing missiles while facing the opposite direction, while rolling, through  cover, and before they even spawn. I could ignore all of that if they didn't do it constantly, and guess what? The missiles stun you as well until a hunter comes near and you know the rest. I find it silly how they've been missile glitching since day one and still haven't been fixed. More cheap difficulty, and no "challenge" whatsoever.And then there are the primes. They aren't as overpowered as the rocket trooper and hunter, but despite being bosses, they seem over-the-top. They have pulse cannons that will fire in three-round stunlocking bursts that will curve around and through some walls and can be fired cross-map. They can also infinetly spawn turrets, sometimes through walls that seem to down me more than the cerberus ones, and cerby engineers can only lay one of those a piece. And if this isn't enough, theirl little drone is fixed that telepathically announces your cloaked location and also stuns you. They aren't as bad as the hunters because they are easily visible, move slower, and less of them spawn at once, but they still ruin your games by using their infini-turrets. The argument for their turrets is that they are used to flush us from cover because the geth lack grenades. well, this arguement would actually work if the geth weren't getting the Geth Bomber, and if like grenades the turrets presence was broadcasted to everyone, which it is not and you won't know it is there until you and half of your squad is downed.Some of you will probably read this and completely disregard all of it thinking "Oh, he's just a butthurt FBW/G/G farmer who wants the challenge to be gone so he can play easy-mode." This is not the case. I never stay in geth lobbies if I can help it, and if I get dropped into a game-in-progress I refuse to stay behind the counters or in the corner outside the room. I actually tactically move around the map thinning their number little by little and know when to take cover or retreat and still get downed every single time to stunlock.The final argument I will cover is the one where people say to just be well-equipped. What if I don't want to be a Krogan or Batarian? You don't have to be a special race to take down the other two factions, why should the geth be so special? Sure, they are the only synthetic faction and are expected to be different from the other two, but not as radically so as they are. If I'm in a good lobby against the reapers or cerberus, I'll only go down two or three times per game in gold. against the geth? about twenty. What's worse is that I'm paying a class with Energy Drain and every enemy should be a walking battery, right? Not at all. As I've already said, stunlock prevents you from using powers period, and when I can ED an enemy, my shieldgate isn't restored with my shields as immediately and I get stunned and downed anyway, which is even  more cheap because when the best plan works, it still fails. Geth silver should not feel like gold and geth gold should not feel like putting your tongue on an electric fence.TL;DR The geth are bad and will make you feel bad if you play them. They need nerfed soon to make them playable again.Edit: typos


Best rant I have seen in months. Bioware is listening? Everyone, listen up. We need to post - here - in this thread to make a difference. All desired balance changes etc, can be achieved via this thread!

#290
BioWareMod03

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This thread is being locked due to necro.