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More geth hate. Bioware Is listening, so post your thoughts.


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#26
Rifneno

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Lulz at how fast the post count is climbing after Chris Schanche posted.

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#27
Mabari Owns High Dragon The 2nd

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Actually, the only one I agree with on here is the Geth Hunters, it really is ridiculous how they can hit you so many times while continuing to stun you not matter what you do to them.. The Rocket Troopers only bug me when they use two at once or fire rockets from their butts...

Modifié par Mabari Owns High Dragon The 2nd, 08 octobre 2012 - 04:06 .


#28
Lucius Aelius

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Take away the ridiculous amount of staggering and give them Sync-kills (both the new Bomber and Prime), balancing finished pretty much right there.

#29
Rifneno

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Mabari Owns High Dragon The 2nd wrote...

Actually, the only one I agree with on here is the Geth Hunters, it really is ridiculous how they can hit you so many times keep stunning you.. The Rocket Troopers only bug me when they use two at once or fire rockets from their butts...


What about when they fire rockets through solid walls?

#30
Inabstract

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.

These are some suggestions:

1. Decrease the amount of times the Combat Drone stuns initial players.

2. Decrease how fast a Prime can throw out a turret after being destroyed.

3. Decrease the amount of times a Prime/Hunter can lock you in place.

4. Lower the range of Pyro Flamethrower.

5. Give a cooldown to Rocket troopers so they cannot shoot 2-3 rockets at once in a matter of 1 second.

I'm glad you guys are looking into this, I can't think of anything else at the top of my head but these are some serious issues IMO.

#31
Epique Phael767

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.

My suggestion would be lowering their clip-sizes and making it a chance to stun based on class, rather than a guaranteed stun on most classes.

#32
Mabari Owns High Dragon The 2nd

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Rifneno wrote...

Mabari Owns High Dragon The 2nd wrote...

Actually, the only one I agree with on here is the Geth Hunters, it really is ridiculous how they can hit you so many times keep stunning you.. The Rocket Troopers only bug me when they use two at once or fire rockets from their butts...


What about when they fire rockets through solid walls?


Never seen that personally, but that'd be on the list as well, lol.

#33
Feneckus

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Great, it only took 5978 geth hate threads for BW to respond. :wizard:

#34
Epique Phael767

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Rifneno wrote...

Lulz at how fast the post count is climbing after Chris Schanche posted.

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Us = moths

Bioware doesn't comment on every topic. When they speak, people want to know what they say.

#35
Kristen Schanche

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We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.

#36
Happy Shepard

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.


That's good to know.

off-topic; You really fooled me for a few hours with your Volus troll. Well done.

Modifié par Happy Shepard, 08 octobre 2012 - 04:13 .


#37
Epique Phael767

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Chris Schanche wrote...

We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.

Thanks for taking the time to read all these threads nonetheless.

#38
Warrenkh

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Oh yeah, what about the times when you are behind a cover to shoot. You saw a rocketbot firing at you from across the map. You retreat back to cover. The rocket comes, (sometimes does a little dance above you), and then proceed to hit you even if you are down cover, OR it hits your bench/wall, but your health still takes a hit. And this is during a relatively lag free game.

Modifié par Warrenkh, 08 octobre 2012 - 04:16 .


#39
Epique Phael767

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Warrenkh wrote...

Oh yeah, what about the times when you are behind a cover to shoot. You saw a rocketbot firing at you from across the map. You retreat back to cover. The rocket comes, (sometimes does a little dance above you), and then proceed to hit you even if you are down cover, OR it hits your bench/wall, but your health still takes a hit. And this is during a relatively lag free game.

I've only had this happen to me twice, and it didn't destroy the game either time.

#40
Obtaining Consensus

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The easy solutions might simply be to slow their RoF down with the stun-locking enemies. That should remove the rocket glitch with the rocket-troopers (by placing a specific amount of time before they can fire again) and actually give you the chance to haul ass away from everything else. The pyros really need their range checked so that it matches the frickin animation, too.
It would also be really nice if the turrets could obey the laws of physics and not be spawned through walls. There seems to be set positions for them - why not add a few more so that they avoid the issue? And fix some of the stupid ones - Giant has a really, really dumb one in the building across from the LZ that's hidden behind all the boxes that never hits anything, but gets thrown there all the time since it seems to be the closest from midway up/down the ramp.

#41
iDevour

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Chris Schanche wrote...

We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.


fair enough. It's good to hear that you guys are actually planning on doing something to fix them.

#42
Syrus101

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while I'd like to say that Geth need a different tactic I have noticed some changes that does make them alot more difficult...

the most notable one being that you can NOT grab kill Pyro's now.... ive tried to grab kill them from all sorts of cover and it just doesnt seem possible now...

while I have tolerated all the Geth cheesyness till now (the stun locks. the longer ranged flamers and all the other goodies that many have come to love(ahem hate...) about them... I have always known that I could be cheesy back at them.... (and no I have hardly ever done FBWGG. the only games I play are unknown location, unknown enemy and *insert difficulty here... usually silver*)

the fact that you cant grab kill your way out of 2 flanking Pyro's and 3 Geth hunters means unless you can run quickly in the opposite direction there isnt all that much you can do without the remedy of a rocket... (which everyone seems to be in short supply of as of late)

#43
Okifeelthat

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plz dear god nerf the Geth. I can deal with everything except for primes. they're ridiculous like a walking Swiss Army knife with all their firepower. try to get cover? turret spawn right next to u somehow. kill the turret, another repeats. all this while the Geth prime shoots curving stunlock plasma shots and their combat drone seeks to give u the stunlock KO.

#44
MP-Ryan

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If stuns were confined to melee attacks only, then perhaps the Geth would actually be a fair enemy. That, and fixing the Pyro flamethrower to only do damage in the animation range.

As it is, the problem with Geth is as follows:
- Rocket Troopers fire multiple rockets at once, destroying your shield instantly and resulting in a death with no chance to enter cover or respond.
- Hunters stunlock you from any angle with both their shotguns and their elbows, from distance, and can still fire while they are stunned.
- Prime cannons stunlock you on the first shot, the remaining 2 kill you.
- Prime drones stunlock you across the map from behind.
- Pyros down you from distances outside the range of their flame animation, making it nigh-impossible to accurately judge where it's safe to run from their stunlocking brethren.

Even without stuns, the Geth put out a large amount of ranged damage and are a reasonable enemy. With stuns in place, they remove player control over the game and matches become a matter more of luck in the stunlock lottery than skill.

Remove stuns and stagger from all Geth except for their melees and they would become much more reasonable.  It makes sense that giant robots can stun with a melee attack - which, by the way, should be limited to when you're actually still standing in melee range. And the ranged stun on the Prime drone definitely has to go regardless.

Modifié par MP-Ryan, 08 octobre 2012 - 04:30 .


#45
Ace-Hood

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puldalpha wrote...

Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.

Your going to make atlas's fire 3 rockets in a second now also and Maruders still shoot at you while in stasis/pull/singularity to compensate for other factions?

+10

#46
d_nought

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I don't care about pyros, hunters, turrets or cheating rocket troopers, but that combat drone stagger needs to go. So does prime cannon stunlock. It's ridiculous that you can get locked out of action for so long compared to other similar actions like Ravager cannons or Banshee warps.

#47
KrizB

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Ran into an Uber Prime when testing out a kit on solo Bronze.

It was deploying Drones faster than I could kill them, and 'he' was throwing them through walls, so I kept getting staggered one way and another right after.
Finally had enough and dumped every grenade on them.

One Turret, One Drone follower, Two roaming Drones.

#48
Liens

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Why so much hate on stronger geth? They was and stil are weak. And they dont have this instant kill moves like Brute, Banshee, Atlas or Phantom, so if you are surrounded by hunters and pyros, consider your self doing something wrong.

#49
Epique Phael767

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chipsandwich wrote...

I don't care about pyros, hunters, turrets or cheating rocket troopers, but that combat drone stagger needs to go. So does prime cannon stunlock. It's ridiculous that you can get locked out of action for so long compared to other similar actions like Ravager cannons or Banshee warps.

Exactly, ravager cannons are just as lethal, but don't stun you most of the time. 

#50
Chi_Mangetsu

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.

This could be just me, but Carnage projectiles (rockets?) seem to move significantly slower than trooper rockets. Perhaps GRT rockets could be given a speed more similar to that of Carnage rockets?

Maybe also mitigating the level of bend Prime blasts have--more direct like Ravagers--might do a lot to lower frustration levels. It doesn't help that there's no sort of lead like Ravagers to give you an idea of if you're in the sights of a Prime, either. A beam with a small cluster of three dots might go a long way to warning players to get their heads down.

Of course, the rinse and repeat of Hunter stunlock is the worst of them and seems to be one of the most difficult fixes to make as far as the past few months go.

Modifié par Chi_Mangetsu, 08 octobre 2012 - 04:32 .