= lightbulbUs = moths
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Modifié par Mabari Owns High Dragon The 2nd, 08 octobre 2012 - 04:06 .
Mabari Owns High Dragon The 2nd wrote...
Actually, the only one I agree with on here is the Geth Hunters, it really is ridiculous how they can hit you so many times keep stunning you.. The Rocket Troopers only bug me when they use two at once or fire rockets from their butts...
These are some suggestions:Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
My suggestion would be lowering their clip-sizes and making it a chance to stun based on class, rather than a guaranteed stun on most classes.Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Rifneno wrote...
Mabari Owns High Dragon The 2nd wrote...
Actually, the only one I agree with on here is the Geth Hunters, it really is ridiculous how they can hit you so many times keep stunning you.. The Rocket Troopers only bug me when they use two at once or fire rockets from their butts...
What about when they fire rockets through solid walls?
Bioware doesn't comment on every topic. When they speak, people want to know what they say.Rifneno wrote...
Lulz at how fast the post count is climbing after Chris Schanche posted.= lightbulb
Us = moths
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Modifié par Happy Shepard, 08 octobre 2012 - 04:13 .
Thanks for taking the time to read all these threads nonetheless.Chris Schanche wrote...
We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.
Modifié par Warrenkh, 08 octobre 2012 - 04:16 .
I've only had this happen to me twice, and it didn't destroy the game either time.Warrenkh wrote...
Oh yeah, what about the times when you are behind a cover to shoot. You saw a rocketbot firing at you from across the map. You retreat back to cover. The rocket comes, (sometimes does a little dance above you), and then proceed to hit you even if you are down cover, OR it hits your bench/wall, but your health still takes a hit. And this is during a relatively lag free game.
Chris Schanche wrote...
We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.
Modifié par MP-Ryan, 08 octobre 2012 - 04:30 .
+10puldalpha wrote...
Your going to make atlas's fire 3 rockets in a second now also and Maruders still shoot at you while in stasis/pull/singularity to compensate for other factions?Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Exactly, ravager cannons are just as lethal, but don't stun you most of the time.chipsandwich wrote...
I don't care about pyros, hunters, turrets or cheating rocket troopers, but that combat drone stagger needs to go. So does prime cannon stunlock. It's ridiculous that you can get locked out of action for so long compared to other similar actions like Ravager cannons or Banshee warps.
This could be just me, but Carnage projectiles (rockets?) seem to move significantly slower than trooper rockets. Perhaps GRT rockets could be given a speed more similar to that of Carnage rockets?Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Modifié par Chi_Mangetsu, 08 octobre 2012 - 04:32 .