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More geth hate. Bioware Is listening, so post your thoughts.


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#51
kr3g

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Make it so they will not shoot at you through walls (when player is about to enter room they RT and GPrime start shooting, resulting in instant stun and damage right when I just appear)

And please add some sound to Pyro. Why it's so sneaky?

#52
Epique Phael767

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Liens wrote...

Why so much hate on stronger geth? They was and stil are weak. And they dont have this instant kill moves like Brute, Banshee, Atlas or Phantom, so if you are surrounded by hunters and pyros, consider your self doing something wrong.

You need to reread my OP, especially the part where I make the arguement over insta-kills and stunlock being a compesator.

#53
Xeraphas

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I just wish none of the enemy factions cheated at all and instead had good AI or good strategies or buff units or bases or something other than just adding more hit points or enemy units all the time. The player characters are supposed to be super soldiers and the game is supposed to be science fiction not magic or fantasy which with the way some of the enemies are it feels much more like magic. The Geth all in all are the worst cheaters though. Or as some so elegantly put it, the most cheap. The main questionable elements of the other factions are banshees that magically kill you when they are no where near you and phantoms that hit you with sniper rifle hands better than artillery units or sniper rifle units. I think one major problem or reason some of these errors happen is that when you change one element of the game, the effect it has on every thing else in the game may not fully be considered. On many factors in the game I do not feel there is a balance of pros and cons to this faction or that faction or this character or that one or this weapon or that one. Why do characters with speed or high shields or high health have the same power damage powers or power recharge as non high health or non high shield or non high speed characters? What motivation is there to use a weapon other than one that is so called OP? All things must have advantages and disadvantages in some balanced proportion.

#54
Chi_Mangetsu

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kr3g wrote...

Make it so they will not shoot at you through walls (when player is about to enter room they RT and GPrime start shooting, resulting in instant stun and damage right when I just appear)

And please add some sound to Pyro. Why it's so sneaky?


All of the geth apparently have sound dampening as it doesn't matter if they're metal on frequently metal surfaces, they don't make a noise. Except for Hunters right before they perforate your spleen.

#55
MrScottBear

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Chris Schanche wrote...

We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.


I do hope people see this post.  I can't imagine how annoying it must get for you guys to have so many Geth hate posts.

But yes.  Geth are horribad.  Here's hoping whatever you guys opt to do makes them fun.

#56
Googleness

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if you can't kill them, join them.

Had a gold match earlier I was Geth engineer + 1 more geth engineer. the two other players were geth infiltrators (sniper and shotgun builds).

by far the most easiest fun and hilarious games I've ever had on me3 multiplayer. the fact you can see through walls just awesome.. for a change you can surprise stun'lock kill the hunters.. and geth pyros just fell as fast as an husk.

Chain overload spam FTW.

#57
N1GHTHeR0

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The only reason people farm FBWGG is because they don't have a sync-kill unit and playing them on any other map besides White or Glacier is practically suicide. I say reduce the stagger but add a sync kill unit.

#58
Rifneno

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Liens wrote...

Why so much hate on stronger geth? They was and stil are weak. And they dont have this instant kill moves like Brute, Banshee, Atlas or Phantom, so if you are surrounded by hunters and pyros, consider your self doing something wrong.


Yes, the sync kill on a brute is so very deadly.  I can't count the number of games I've seen end because of it.  You know, because it's impossible to count TO zero.

#59
etm125

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After Thursday's patch I don't think Ill be playing against them any more. I could deal with super stunning cheesey hunters and primes-- albeit unhappily. But the new drone stun-- wtf? It's a AoE splash super stun. Not only does it stun slightly-- it actually pushes you forward and staggers you around like being hit by an atlas missile. It will stop you dead in your tracks from a full on sprint. It doesnt stay close to the prime. Its like they added in a roaming mobile atlas missile. 3 primes spawn at the same time in later waves. Thats 9 stunlocking cannon shots, 6 turrets that go behind cover and 3 roaming atlas missiles. plus any other troops. Why would anyone want to play against that?



on a side note--Geth getting atlas missiles makes cerb even more of a joke. The enemy factions are not balanced. #1 Geth #2 Reaper #3 Swarmers #4 Cerb.

I have to assume theyre going to do some nerfing on the geth. Otherwise, the idea that somebody woke up and said 'Guys Ive got it. Lets give the geth a SUPER stun' just makes no sense to me.

#60
Ares Caesar

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N1GHTHeR0 wrote...

The only reason people farm FBWGG is because they don't have a sync-kill unit and playing them on any other map besides White or Glacier is practically suicide. I say reduce the stagger but add a sync kill unit.


Its NOT just the lack of a "sync-kill" unit, but also the lack of a grenade capable unit, as well as a "terminator" instinct in which the Geth press forward on your position more than Reapers and Cerberus, making them easy grab kills.

Honestly its not that Geth are particularly harder than Reapers or Cerberus, its the fact that as MANY others have stated they're simply "cheap" and not fun to play against, because typically when you die against them its rarely something you could have avoided.

The patch fixed Geth Prime drones only make them even worse because now the rockets from the drones stagger you while all 3 pulses from the Geth Prime stagger you, making it impossible quite often to evade further damage before dying... its pretty much an instant kill combo.

Not to mention the issues with the Hunters, Rocket Troopers, and Pyros.

The notion that "Bioware balanced Geth to prevent farming" is one that I hate to agree with, but it seems hard to think otherwise given the downward spiral the Geth have taken since the demo.

Just another player hoping they'll get some tweaking and a real set of "balance" for the regular players, instead of the farmers.

#61
Arppis

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Well...

Rocket Troopers could have one easy fix. They still wouldn't be useless. Limit their fire-rate. Make it so that they only shoot once per every 5 seconds or something. I'm sure it's harder to do than that! But still. Also lock on sound wouldn't be too bad, every other faction's sniper class has it.

Also cooldown on Geth Prime turrets and drones, 15 seconds. So you could destroy them and really get rid of them for awhile. I don't like fighting 3 turret things at a time.

Hunters? Just remove the stunlock. It's cheap that they can shoot you 2-3 times before you can respond. I mean why!?

That's about it.

#62
Rifneno

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The rocket trooper thing is an acknowledged bug. They just said it was a "low priority" bug. Unlike the prime drone, which apparently needed fixing nao.

#63
K9lArthur

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I think the best way to balance the geth would be first to fix all thr bugs, then make the distance in pyro's flamethrower shorter and match with the animation (In my opinion, the damage should decrease the further the flame is), and finally, give the player a 7-10 second stun/stagger immunity if they just got stunned/staggered so they can escape or be able to fight back, and not just die because a tiny drone hit them with a fireball...

P.S. Sorry for any grammar or spelling mistakes, typing on my phone.

#64
Epique Phael767

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Ares Caesar wrote...

N1GHTHeR0 wrote...

The only reason people farm FBWGG is because they don't have a sync-kill unit and playing them on any other map besides White or Glacier is practically suicide. I say reduce the stagger but add a sync kill unit.


Its NOT just the lack of a "sync-kill" unit, but also the lack of a grenade capable unit, as well as a "terminator" instinct in which the Geth press forward on your position more than Reapers and Cerberus, making them easy grab kills.

Honestly its not that Geth are particularly harder than Reapers or Cerberus, its the fact that as MANY others have stated they're simply "cheap" and not fun to play against, because typically when you die against them its rarely something you could have avoided.

The patch fixed Geth Prime drones only make them even worse because now the rockets from the drones stagger you while all 3 pulses from the Geth Prime stagger you, making it impossible quite often to evade further damage before dying... its pretty much an instant kill combo.

Not to mention the issues with the Hunters, Rocket Troopers, and Pyros.

The notion that "Bioware balanced Geth to prevent farming" is one that I hate to agree with, but it seems hard to think otherwise given the downward spiral the Geth have taken since the demo.

Just another player hoping they'll get some tweaking and a real set of "balance" for the regular players, instead of the farmers.

The funny thing is, farming them and non-farming them have both become harder proportionally. Difficulty grade out of ten before upgrades- farming: 2/10, non: 4/10; now- farming: 6/10 non: 8/10 (10 being the most difficult and 1 being a joke.)

Modifié par Epique Phael767, 08 octobre 2012 - 05:17 .


#65
Bleachrude

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I actually think the geth are the proper strength...

Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....

#66
Epique Phael767

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Rifneno wrote...

The rocket trooper thing is an acknowledged bug. They just said it was a "low priority" bug. Unlike the prime drone, which apparently needed fixing nao.

This is what bugs me. I understand they're working to fix the problem, but why now? The geth have been a problem since before magnet hands and the vanguard glitch.

#67
Epique Phael767

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Bleachrude wrote...

I actually think the geth are the proper strength...

Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....

When they one-shot your shields and a cross-map atlas or nearby unseen trooper finishes you off before you can take cover.

#68
Awong_

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You forgot to mention the Pyro bug where they shoot flames that deal damage even if out of graphical range.

#69
cuzIMgood

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I honestly don't think they need too much tweaking or they will become the easiest faction again. Just tone down the stun a little bit and reduce the damage on turrets. Adding the bomber should help compensate for this.

#70
Outlaw29

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The hunters do suck, yes. Just play kroguard. You can easily solo geth on gold if you spec for def. just charge and melee everything until your rage is up. Then keep doing it :)

#71
VintageUtti

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Rifneno wrote...

The rocket trooper thing is an acknowledged bug. They just said it was a "low priority" bug. Unlike the prime drone, which apparently needed fixing nao.

Which part is the bug? Shooting 3 rockets at once or shooting while in stasis/stunned? Or shooting before even spawning on the map? :bandit:

I think I played my last U/U/G PUG match after being turned into a pinball between 3 Geth Primes and their turrets and drones of death. I had 15 revives by wave 6 and wave 10 was a medigel-infused nightmare. I would be in favor of lowering the stunlock rate, or decreasing the number of turrets thrown by Primes, or reducing the range of Prime missiles.  Or anything. When I get insta-killed by a Phantom or Banshee, most of the time it's because I missed the headshot or dodged the wrong way. Getting killed by a Prime shooting through a crack between 2 walls on the opposite end of the map right after enemies spawn is just frustrating.

Modifié par VintageUtti, 08 octobre 2012 - 05:22 .


#72
-Tentei-

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My only complaint is with pyros, they do a ridiculous amount of damage and aren't affected by things that should affect normal size enemies. They aren't large, they aren't bosses, and yet I fear them more then I fear a prime just because they have armor. Seriously, make it so they don't use armor or weaken their flame thrower because they are the worst enemy to face right now.

#73
Maker MEDA

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Geth Prime's Drone shooting area effect incen power is maybe too much. I don't mind if it hit just one person and that's it. But it shouldn't stagger, shouldn't hit multiple targets is what I'm thinking.

That's suddenly with 2 Prime in the field, 2 additional area effect staggering enemies, it's almost unmanagable in between all the cloak Hunters and Pryos coming into this 'death' zone distance, the no escape closing in distance.

Pryos deserve to maintain its grab options, it needs to keep a low profile easy to deal with. I don't mind if they come up with a higher ranking Geth unit that maybe shoot fire over cover and forces players out of camping and stationary position. But in fewer numbers, at a moderated rarity. Now there is just too many priority targets all at once, and it's overwhelming and a little too mentally taxing for a game.

Also Prime Turrets deserve a nerf to compensate for the drone doing something, anything..

Modifié par Maker MEDA, 08 octobre 2012 - 05:32 .


#74
DullahansXMark

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.


First and foremost, remove the stunlock. The Prime's Drone can keep it (as can melees, since all melee units do this anyway), because it doesn't knock out your entire shield gauge in one shot, even on Platinum. Stunning you and setting you up for failure is fine. Stunning you and forcing you to fail all in one shot isn't.

Limit the Prime's number of available pets. And preferably, make it so that it can't throw Turrets through walls.

Make Rocket Troopers only able to fire once every x number of seconds (depending on difficulty), no matter what they're doing. Popping out of cover, firing a rocket, getting down, popping back up immediately and firing another rocket thing is not only cheap, but it just doesn't make sense. Also, make them like Nemeses, where they have to aim for a moment before they can fire. Or at least force them to aim in the direction they're attempting to fire. One or the other, preferably the former.

Hunters need to stop sniping, and have to actually aim in the direction they're trying to fire in. Also, flailing around in a Singularity shouldn't result in a negligible loss in aiming ability.

Next, introduce a sniper unit. A dedicated one, not a Rocket Trooper. Maybe with some cover penetration (Javelin), but make it only have Health. No shields or armor whatsoever. I'd say make it a grenadier unit, but (A) the Pyro and Drone technically count thanks to the no-grapple thing, and (B) that kinda takes away from what makes the Geth unique, in my perspective.

And finally, decrease the spawn budget of Troopers and Pyros (i.e. more spawn per wave, but keep the waves they begin spawning on the same). Since launch, I always tacked Geth down as the unit that relies on neither tactics or brute force, but overwhelming numbers. Restoring them to that would go a long way.

This would result in two things:

1) We now have a fun, unique enemy type instead of a generic, cheap-as-all hell one.
2) Farming is somewhat curbed. It could be curbed more, but it's only negligibly easier than the other units, if it's even easier at all.

Comments on my ascendance to geniusness?

EDIT: Also, Primes shouldn't be allowed to damage you while you're invincible. I mean, seriously?

Modifié par DullahansXMark, 08 octobre 2012 - 05:27 .


#75
HT-Thunder

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Geth issues I've been encountering that makes them annoying..
-Hunters shooting when staggered
-Primes spamming turrets/drones
-Prime turrets/drones not dying after prime does (intentional?)
-Primes having more than 1 turret deployed at same time (post patch issue)
-Shots going through rocket troopers, pyros and hunters when they're staggered

After patch I haven't seen double/triple rockets personally.. but apparently it's still there.