More geth hate. Bioware Is listening, so post your thoughts.
#51
Posté 08 octobre 2012 - 04:31
And please add some sound to Pyro. Why it's so sneaky?
#52
Posté 08 octobre 2012 - 04:31
You need to reread my OP, especially the part where I make the arguement over insta-kills and stunlock being a compesator.Liens wrote...
Why so much hate on stronger geth? They was and stil are weak. And they dont have this instant kill moves like Brute, Banshee, Atlas or Phantom, so if you are surrounded by hunters and pyros, consider your self doing something wrong.
#53
Posté 08 octobre 2012 - 04:32
#54
Posté 08 octobre 2012 - 04:34
kr3g wrote...
Make it so they will not shoot at you through walls (when player is about to enter room they RT and GPrime start shooting, resulting in instant stun and damage right when I just appear)
And please add some sound to Pyro. Why it's so sneaky?
All of the geth apparently have sound dampening as it doesn't matter if they're metal on frequently metal surfaces, they don't make a noise. Except for Hunters right before they perforate your spleen.
#55
Posté 08 octobre 2012 - 04:34
Chris Schanche wrote...
We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.
I do hope people see this post. I can't imagine how annoying it must get for you guys to have so many Geth hate posts.
But yes. Geth are horribad. Here's hoping whatever you guys opt to do makes them fun.
#56
Posté 08 octobre 2012 - 04:41
Had a gold match earlier I was Geth engineer + 1 more geth engineer. the two other players were geth infiltrators (sniper and shotgun builds).
by far the most easiest fun and hilarious games I've ever had on me3 multiplayer. the fact you can see through walls just awesome.. for a change you can surprise stun'lock kill the hunters.. and geth pyros just fell as fast as an husk.
Chain overload spam FTW.
#57
Posté 08 octobre 2012 - 04:43
#58
Posté 08 octobre 2012 - 04:51
Liens wrote...
Why so much hate on stronger geth? They was and stil are weak. And they dont have this instant kill moves like Brute, Banshee, Atlas or Phantom, so if you are surrounded by hunters and pyros, consider your self doing something wrong.
Yes, the sync kill on a brute is so very deadly. I can't count the number of games I've seen end because of it. You know, because it's impossible to count TO zero.
#59
Posté 08 octobre 2012 - 04:52
on a side note--Geth getting atlas missiles makes cerb even more of a joke. The enemy factions are not balanced. #1 Geth #2 Reaper #3 Swarmers #4 Cerb.
I have to assume theyre going to do some nerfing on the geth. Otherwise, the idea that somebody woke up and said 'Guys Ive got it. Lets give the geth a SUPER stun' just makes no sense to me.
#60
Posté 08 octobre 2012 - 04:57
N1GHTHeR0 wrote...
The only reason people farm FBWGG is because they don't have a sync-kill unit and playing them on any other map besides White or Glacier is practically suicide. I say reduce the stagger but add a sync kill unit.
Its NOT just the lack of a "sync-kill" unit, but also the lack of a grenade capable unit, as well as a "terminator" instinct in which the Geth press forward on your position more than Reapers and Cerberus, making them easy grab kills.
Honestly its not that Geth are particularly harder than Reapers or Cerberus, its the fact that as MANY others have stated they're simply "cheap" and not fun to play against, because typically when you die against them its rarely something you could have avoided.
The patch fixed Geth Prime drones only make them even worse because now the rockets from the drones stagger you while all 3 pulses from the Geth Prime stagger you, making it impossible quite often to evade further damage before dying... its pretty much an instant kill combo.
Not to mention the issues with the Hunters, Rocket Troopers, and Pyros.
The notion that "Bioware balanced Geth to prevent farming" is one that I hate to agree with, but it seems hard to think otherwise given the downward spiral the Geth have taken since the demo.
Just another player hoping they'll get some tweaking and a real set of "balance" for the regular players, instead of the farmers.
#61
Posté 08 octobre 2012 - 05:01
Rocket Troopers could have one easy fix. They still wouldn't be useless. Limit their fire-rate. Make it so that they only shoot once per every 5 seconds or something. I'm sure it's harder to do than that! But still. Also lock on sound wouldn't be too bad, every other faction's sniper class has it.
Also cooldown on Geth Prime turrets and drones, 15 seconds. So you could destroy them and really get rid of them for awhile. I don't like fighting 3 turret things at a time.
Hunters? Just remove the stunlock. It's cheap that they can shoot you 2-3 times before you can respond. I mean why!?
That's about it.
#62
Posté 08 octobre 2012 - 05:03
#63
Posté 08 octobre 2012 - 05:04
P.S. Sorry for any grammar or spelling mistakes, typing on my phone.
#64
Posté 08 octobre 2012 - 05:07
The funny thing is, farming them and non-farming them have both become harder proportionally. Difficulty grade out of ten before upgrades- farming: 2/10, non: 4/10; now- farming: 6/10 non: 8/10 (10 being the most difficult and 1 being a joke.)Ares Caesar wrote...
N1GHTHeR0 wrote...
The only reason people farm FBWGG is because they don't have a sync-kill unit and playing them on any other map besides White or Glacier is practically suicide. I say reduce the stagger but add a sync kill unit.
Its NOT just the lack of a "sync-kill" unit, but also the lack of a grenade capable unit, as well as a "terminator" instinct in which the Geth press forward on your position more than Reapers and Cerberus, making them easy grab kills.
Honestly its not that Geth are particularly harder than Reapers or Cerberus, its the fact that as MANY others have stated they're simply "cheap" and not fun to play against, because typically when you die against them its rarely something you could have avoided.
The patch fixed Geth Prime drones only make them even worse because now the rockets from the drones stagger you while all 3 pulses from the Geth Prime stagger you, making it impossible quite often to evade further damage before dying... its pretty much an instant kill combo.
Not to mention the issues with the Hunters, Rocket Troopers, and Pyros.
The notion that "Bioware balanced Geth to prevent farming" is one that I hate to agree with, but it seems hard to think otherwise given the downward spiral the Geth have taken since the demo.
Just another player hoping they'll get some tweaking and a real set of "balance" for the regular players, instead of the farmers.
Modifié par Epique Phael767, 08 octobre 2012 - 05:17 .
#65
Posté 08 octobre 2012 - 05:07
Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....
#66
Posté 08 octobre 2012 - 05:09
This is what bugs me. I understand they're working to fix the problem, but why now? The geth have been a problem since before magnet hands and the vanguard glitch.Rifneno wrote...
The rocket trooper thing is an acknowledged bug. They just said it was a "low priority" bug. Unlike the prime drone, which apparently needed fixing nao.
#67
Posté 08 octobre 2012 - 05:10
When they one-shot your shields and a cross-map atlas or nearby unseen trooper finishes you off before you can take cover.Bleachrude wrote...
I actually think the geth are the proper strength...
Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....
#68
Posté 08 octobre 2012 - 05:14
#69
Posté 08 octobre 2012 - 05:15
#70
Posté 08 octobre 2012 - 05:21
#71
Posté 08 octobre 2012 - 05:21
Which part is the bug? Shooting 3 rockets at once or shooting while in stasis/stunned? Or shooting before even spawning on the map?Rifneno wrote...
The rocket trooper thing is an acknowledged bug. They just said it was a "low priority" bug. Unlike the prime drone, which apparently needed fixing nao.
I think I played my last U/U/G PUG match after being turned into a pinball between 3 Geth Primes and their turrets and drones of death. I had 15 revives by wave 6 and wave 10 was a medigel-infused nightmare. I would be in favor of lowering the stunlock rate, or decreasing the number of turrets thrown by Primes, or reducing the range of Prime missiles. Or anything. When I get insta-killed by a Phantom or Banshee, most of the time it's because I missed the headshot or dodged the wrong way. Getting killed by a Prime shooting through a crack between 2 walls on the opposite end of the map right after enemies spawn is just frustrating.
Modifié par VintageUtti, 08 octobre 2012 - 05:22 .
#72
Posté 08 octobre 2012 - 05:23
#73
Posté 08 octobre 2012 - 05:24
That's suddenly with 2 Prime in the field, 2 additional area effect staggering enemies, it's almost unmanagable in between all the cloak Hunters and Pryos coming into this 'death' zone distance, the no escape closing in distance.
Pryos deserve to maintain its grab options, it needs to keep a low profile easy to deal with. I don't mind if they come up with a higher ranking Geth unit that maybe shoot fire over cover and forces players out of camping and stationary position. But in fewer numbers, at a moderated rarity. Now there is just too many priority targets all at once, and it's overwhelming and a little too mentally taxing for a game.
Also Prime Turrets deserve a nerf to compensate for the drone doing something, anything..
Modifié par Maker MEDA, 08 octobre 2012 - 05:32 .
#74
Posté 08 octobre 2012 - 05:24
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
First and foremost, remove the stunlock. The Prime's Drone can keep it (as can melees, since all melee units do this anyway), because it doesn't knock out your entire shield gauge in one shot, even on Platinum. Stunning you and setting you up for failure is fine. Stunning you and forcing you to fail all in one shot isn't.
Limit the Prime's number of available pets. And preferably, make it so that it can't throw Turrets through walls.
Make Rocket Troopers only able to fire once every x number of seconds (depending on difficulty), no matter what they're doing. Popping out of cover, firing a rocket, getting down, popping back up immediately and firing another rocket thing is not only cheap, but it just doesn't make sense. Also, make them like Nemeses, where they have to aim for a moment before they can fire. Or at least force them to aim in the direction they're attempting to fire. One or the other, preferably the former.
Hunters need to stop sniping, and have to actually aim in the direction they're trying to fire in. Also, flailing around in a Singularity shouldn't result in a negligible loss in aiming ability.
Next, introduce a sniper unit. A dedicated one, not a Rocket Trooper. Maybe with some cover penetration (Javelin), but make it only have Health. No shields or armor whatsoever. I'd say make it a grenadier unit, but (A) the Pyro and Drone technically count thanks to the no-grapple thing, and (
And finally, decrease the spawn budget of Troopers and Pyros (i.e. more spawn per wave, but keep the waves they begin spawning on the same). Since launch, I always tacked Geth down as the unit that relies on neither tactics or brute force, but overwhelming numbers. Restoring them to that would go a long way.
This would result in two things:
1) We now have a fun, unique enemy type instead of a generic, cheap-as-all hell one.
2) Farming is somewhat curbed. It could be curbed more, but it's only negligibly easier than the other units, if it's even easier at all.
Comments on my ascendance to geniusness?
EDIT: Also, Primes shouldn't be allowed to damage you while you're invincible. I mean, seriously?
Modifié par DullahansXMark, 08 octobre 2012 - 05:27 .
#75
Posté 08 octobre 2012 - 05:24
-Hunters shooting when staggered
-Primes spamming turrets/drones
-Prime turrets/drones not dying after prime does (intentional?)
-Primes having more than 1 turret deployed at same time (post patch issue)
-Shots going through rocket troopers, pyros and hunters when they're staggered
After patch I haven't seen double/triple rockets personally.. but apparently it's still there.




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