Seriously. Controller's there for a reason. If a player can't play, it isn't much of a game.
Modifié par Zero132132, 08 octobre 2012 - 05:26 .
Modifié par Zero132132, 08 octobre 2012 - 05:26 .
I didn't mention pyros because I think the only fix they'll be getting is the animation one.Awong_ wrote...
You forgot to mention the Pyro bug where they shoot flames that deal damage even if out of graphical range.
Epique Phael767 wrote...
When they one-shot your shields and a cross-map atlas or nearby unseen trooper finishes you off before you can take cover.Bleachrude wrote...
I actually think the geth are the proper strength...
Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....
Modifié par Bleachrude, 08 octobre 2012 - 05:47 .
Xeraphas wrote...
Why can't enemies have ammo reserve limits to that they need to refill?
Especially the primes and hunters, the two most stun-heavy units.Guglio08 wrote...
I've noticed that Geth seem to just ignore my Omni-Shield and fire right through it, which completely negates the entire point of the shield in the first place.
Guglio08 wrote...
I've noticed that Geth seem to just ignore my Omni-Shield and fire right through it, which completely negates the entire point of the shield in the first place.
Xeraphas wrote...
How come Geth player characters BLEED to death? And how come Geth are cold or heat attacks? Shouldn't they be immune or virtually so to something that affects organics more and vice versa?
Modifié par Arppis, 08 octobre 2012 - 05:54 .
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Yes, but with rocket troopers it only takes two enemies. the triooper itself to launch severall missiles at on player and initiating sunlock with low shields, and a single trooper or single hunter to finish you off. The rocket trooper doesn't just take one shot and hide...Bleachrude wrote...
Epique Phael767 wrote...
When they one-shot your shields and a cross-map atlas or nearby unseen trooper finishes you off before you can take cover.Bleachrude wrote...
I actually think the geth are the proper strength...
Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....
*LOL*
It takes 2 other enemies to actually do this. 1 to get past shieldgate, 2nd to get past healthgate and 3rd to actually down you.
So basically unless 3 nemesis hit you before you reach cover or use an OP pack, the nemesis by itself is NOT a threat.
re: Nemesis
People want to turn rocket troopers into Nemesis? Seriously? Arguably the weakest unit in the entre faction when compared to their point cost? Assault troopers are more of a threat than the nemesis and the ATs are the basic mooks for cerebus....
Arppis wrote...
Xeraphas wrote...
How come Geth player characters BLEED to death? And how come Geth are cold or heat attacks? Shouldn't they be immune or virtually so to something that affects organics more and vice versa?
Because Geth have blood. You see the white stuff? Artifical blood or something.
Chris Schanche wrote...
We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.
Guest_Jiovanie-_*
Modifié par Jiovanie-, 08 octobre 2012 - 06:04 .
Modifié par Maker MEDA, 08 octobre 2012 - 06:16 .
Except that we only get 4-man squads and they spawn en masse wave after wave after wave. The way you explain it is that it is like pvp and ok because of that, when it really isn't because this is horde, not pvp.hawgwild5757 wrote...
I really can't complain too much about Hunters, the GPS reliably staggers when I use it, and I can fire a partially charged shot every couple of seconds. Also, if I'm holding the trigger down to charge it and I get staggered, it fires. There's nothing huge there that they have that we don't. As far as their damage is concerned it's nowhere near what our Geth Infiltrators get.
Rifneno wrote...
Arppis wrote...
Xeraphas wrote...
How come Geth player characters BLEED to death? And how come Geth are cold or heat attacks? Shouldn't they be immune or virtually so to something that affects organics more and vice versa?
Because Geth have blood. You see the white stuff? Artifical blood or something.
I always think of that scene from Short Circuit. "You are not knowing your fluids! This is battery fluid! He is bleeding to death!"