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More geth hate. Bioware Is listening, so post your thoughts.


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#76
Zero132132

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If they just fix the glitchiness so that hunters and rocket troopers are actually stunned when the stagger animation plays, and make it so that you can't be stunned again if you're already in the 'stun' animation, then that'd be it... an entire enemy faction would now be playable again in a sensible, fun manner, while still being pretty difficult/punishing. Seriously, if you get stunned while already stunned, instead of starting the animation again, leaving you entirely helpless for all 3 (4 now?) of the prime's shots, it should just ignore the second stun so that you can actually recover and move again rather than having no control.

Seriously. Controller's there for a reason. If a player can't play, it isn't much of a game.

Modifié par Zero132132, 08 octobre 2012 - 05:26 .


#77
Epique Phael767

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Awong_ wrote...

You forgot to mention the Pyro bug where they shoot flames that deal damage even if out of graphical range.

I didn't mention pyros because I think the only fix they'll be getting is the animation one.

#78
Sinnerj117

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The Geth have become more difficult, I agree. The only real concern I have is the constant stunlocking by drones and Primes while out of cover and the absurd fire rate on Geth Hunters. However, BioWare already stated that they would fix these anomalies.

As for me, I think it's much more fun to play against Cerberus on any map on Gold (or Platinum if I have my friends backing me up). Call me crazy, but I find that camping it up on Firebase White and even Glacier are becoming rather dull as they are the only maps people prefer to play Platinum on. Cerberus is just easier to combat than the Geth to me on these difficulties as well (they always were).

:mellow:

#79
Xeraphas

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How come Geth player characters BLEED to death? And how come Geth are cold or heat attacks? Shouldn't they be immune or virtually so to something that affects organics more and vice versa?

Geth could be given a bait tactic. They could have some improved communication over all other enemies like say, if ONE enemy knows where you are, they all do. They would instantly know where to send reinforcements. This is a challenge concept and not cheap. This would be something to make them challenging and unique. They could excel more at defense than the others. Their hunter mode may work on Geth players to detect them but not as well on humans. They could land on maps hive like mechanical craft where Geth leap out from slots in the craft o the outside of the ship.

Cerberus could be given greater tactical planning. Maybe they could be made less likely to make common or repeated mistakes than other factions. If you grab one cerb guy, the others leap over the cover or move away or go around more likely than other factious would. If you shoot one, then all within visual or hearing range takes immediate cover. They could be given a natural reflex response like that that other factions may lack. Maybe they would plant ambushes. They could land on the maps in landing craft similar to what the players use. Make cerberus a balanced faction as good offensively as defensively.

Reapers could be given more sensory responses. If they smell a human or krogan, and would gradually move toward the smell. Maybe they have infrared vision and could see body heat even. Reapers would obviously be all about all out offense. If they can find you they can attack you. But their individual units are not the sharpest on the block so while they may have some sensory instincts maybe they lack some common sense instincts. They could react faster than most to individual attacks. But they are less likely to take cover than any other faction, and this would be one of their weaknesses. They maybe given a sacrifice tactic or a en masse one. They could land on maps in organic landing pods.

#80
HeavysetRJ

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I was probably off last night, but man, I've never been so close to raging over a game before. Just getting owned nonstop with the BF3 soldier against Geth. Had no hope in hell if a Hunter got a jump on me, turrets chewed me up and spit me out... ugh. I'm sure some of it was me but it was definitely no fun.

#81
Xeraphas

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Why can't enemies have ammo reserve limits to that they need to refill?

#82
Guglio08

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I've noticed that Geth seem to just ignore my Omni-Shield and fire right through it, which completely negates the entire point of the shield in the first place.

#83
Bleachrude

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Epique Phael767 wrote...

Bleachrude wrote...

I actually think the geth are the proper strength...

Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....

When they one-shot your shields and a cross-map atlas or nearby unseen trooper finishes you off before you can take cover.


*LOL*

It takes 2 other enemies to actually do this. 1 to get past shieldgate, 2nd to get past healthgate and 3rd to actually down you.

So basically unless 3 nemesis hit you before you reach cover or use an OP pack, the nemesis by itself is NOT a threat.

re: Nemesis

People want to turn rocket troopers into Nemesis? Seriously? Arguably the weakest unit in the entre faction when compared to their point cost? Assault troopers are more of a threat than the nemesis and the ATs are the basic mooks for cerebus....

Modifié par Bleachrude, 08 octobre 2012 - 05:47 .


#84
121210Olivia

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I have given up playing against Geth. No fun, only frustration--in oodles.

#85
SlottsMachine

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Xeraphas wrote...

Why can't enemies have ammo reserve limits to that they need to refill?


LOL. I might pay to see enemies running for ammo, most of the time they can hardly navigate a map.

#86
Epique Phael767

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Guglio08 wrote...

I've noticed that Geth seem to just ignore my Omni-Shield and fire right through it, which completely negates the entire point of the shield in the first place.

Especially the primes and hunters, the two most stun-heavy units.

#87
thatdude90210

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Of course they are listening, that's why they added more stunlock. :)

#88
Xeraphas

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Guglio08 wrote...

I've noticed that Geth seem to just ignore my Omni-Shield and fire right through it, which completely negates the entire point of the shield in the first place.


Have you noticed the Paladin shield often appears invisible?  Often when I play a paladin, I can not see the shield.  Mostly it is when he holds it still.  If he bashes with it it is usually visible.

#89
mongosbongos

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Make it so that a hunter can't immediately cloak after decloaking, it makes it harder to melee or use a power against them.

#90
Arppis

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Xeraphas wrote...

How come Geth player characters BLEED to death? And how come Geth are cold or heat attacks? Shouldn't they be immune or virtually so to something that affects organics more and vice versa?


Because Geth have blood. You see the white stuff? Artifical blood or something.

Modifié par Arppis, 08 octobre 2012 - 05:54 .


#91
The Shadow Broker

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.


great news! the absolutely are the most annoying faction. rocket...rocket, cloaked hunter behind you, overpowered prime shots...and now pyros cant be grabed  and drones stun with incinerate.

just let us grab pyros again and nerf the prime canon on higher difficulties like gold-plat, for me that would work

#92
Epique Phael767

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Bleachrude wrote...

Epique Phael767 wrote...

Bleachrude wrote...

I actually think the geth are the proper strength...

Toning down the RoF for the rocket troopers makes them closer to a nemesis. Name for me the last time a nemesis was a threat.....

When they one-shot your shields and a cross-map atlas or nearby unseen trooper finishes you off before you can take cover.


*LOL*

It takes 2 other enemies to actually do this. 1 to get past shieldgate, 2nd to get past healthgate and 3rd to actually down you.

So basically unless 3 nemesis hit you before you reach cover or use an OP pack, the nemesis by itself is NOT a threat.

re: Nemesis

People want to turn rocket troopers into Nemesis? Seriously? Arguably the weakest unit in the entre faction when compared to their point cost? Assault troopers are more of a threat than the nemesis and the ATs are the basic mooks for cerebus....

Yes, but with rocket troopers it only takes two enemies. the triooper itself to launch severall missiles at on player and initiating sunlock with low shields, and a single trooper or single hunter to finish you off. The rocket trooper doesn't just take one shot and hide...

#93
Rifneno

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Arppis wrote...

Xeraphas wrote...

How come Geth player characters BLEED to death? And how come Geth are cold or heat attacks? Shouldn't they be immune or virtually so to something that affects organics more and vice versa?


Because Geth have blood. You see the white stuff? Artifical blood or something.


I always think of that scene from Short Circuit.  "You are not knowing your fluids!  This is battery fluid!  He is bleeding to death!"

#94
Big Jack Shepard

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Chris Schanche wrote...

We've responded to several in the last few weeks, and we've read almost all of them. We rarely speak up on issues when we're not prepared to comment exactly what we are doing though.


Whenever I play the geth I feel like I have been forced to perform a dirty schanche.

#95
hawgwild5757

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I really can't complain too much about Hunters, the GPS reliably staggers when I use it, and I can fire a partially charged shot every couple of seconds. Also, if I'm holding the trigger down to charge it and I get staggered, it fires. There's nothing huge there that they have that we don't. As far as their damage is concerned it's nowhere near what our Geth Infiltrators get.

Now, the rocket troopers are another matter entirely. The psychic, three barreled rocket launcher with heat seeking missiles is a load of donkey manure. It needs a serious adjustment.

I'm fine with the Prime drone and turret, but it really could use a cool down or a max number he can spawn, it's ridiculous for him to spam them constantly and especially bad when he does it through walls.

The Pyros are ok the way they are but with one exception. If they're too heavy to grab they should be too heavy to hop. If you won't fix that then cut their flamer distance back and remove their ability to flame through cover. But honestly, they're so slow and they stagger, so it's not that big a deal IMO.

#96
Guest_Jiovanie-_*

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Magnet hands xD That made me laugh. *Serious mode*

Okay BioWare, the Geth are not THAT bad. They're actually my favorite faction because they're just so damn smart; however, there some things that should be addressed.

1.) Now I never quite enjoyed the rocket to the ass every 2 seconds you're not in cover, but what I really don't like is seeing the Rocket Troopers shoot not one, not two, but three rockets simultaneously with their backs turned and in cover. That's......kind of not right.

2.) Hunters 'stun lock is a bit much. Player Geth Pulse Shotguns do not stun the Hunters nearly as much. I think you may want to tone down the stunlock OR simply make the Hunter more prone to being stunned.

3.) The Prime's innate ability to summon turrets through walls AND to summon multiple turrets. I love a good boxing match with them turrets.....but not 6 of them on a Silver match. That was one Prime btw.

4.) Pyros burning you when you're clearly out of range.

Those are my only concerns. Will I still battle the Geth? Hell to the yes. I mean all of that is nothing compared to Miss Magnet hands. Did you know she now tries to execute you about 2 -3 seconds you're NOT within range. >_>

Modifié par Jiovanie-, 08 octobre 2012 - 06:04 .


#97
Maker MEDA

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Stagger and instant kill is used too much in this game I think, these are some dangerous moves to put in any games because it induce helplessness to the player.   Now that they are adding new enemies type, I hope they make an effort to diversity, mellow out the pool of stagger capable types for Geth, especially.  At least that way, people don't get stun lock Prime x Hunters x another Prime x Turret.

That kind of crap shouldn't stand.  The game still play fine on Gold, but these monsters really don't make much sense enmasses.  I hope new enemies are designed with Platinum layout in mind at the drawing board.  Gold is still where the entertainment value are right now, the sweet spot.  But I'm a Plat farmer and I would like to see better.

All the enemies in this game, too many instant killers for Platinum, too easy for them to get away with it is what it is.

Modifié par Maker MEDA, 08 octobre 2012 - 06:16 .


#98
Epique Phael767

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hawgwild5757 wrote...

I really can't complain too much about Hunters, the GPS reliably staggers when I use it, and I can fire a partially charged shot every couple of seconds. Also, if I'm holding the trigger down to charge it and I get staggered, it fires. There's nothing huge there that they have that we don't. As far as their damage is concerned it's nowhere near what our Geth Infiltrators get.

Except that we only get 4-man squads and they spawn en masse wave after wave after wave. The way you explain it is that it is like pvp and ok because of that, when it really isn't because this is horde, not pvp.

#99
heybigmoney

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Overall they are way too good at suppressing fire. Their accuracy and extreme proficiency at lowering shield gates limits most playstyles except for the few that can abuse them. They punish the majority of classes with aggressive playstyles and force you to play defensively which doesn't make for entertaining gameplay.

The rocket troopers and the primes are the main offenders.

#100
Arppis

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Rifneno wrote...

Arppis wrote...

Xeraphas wrote...

How come Geth player characters BLEED to death? And how come Geth are cold or heat attacks? Shouldn't they be immune or virtually so to something that affects organics more and vice versa?


Because Geth have blood. You see the white stuff? Artifical blood or something.


I always think of that scene from Short Circuit.  "You are not knowing your fluids!  This is battery fluid!  He is bleeding to death!"


That works too. :)