EDIT: Actually, instead of telling you guys what to do, I'll just list my views:
- With their pets now fully functional, Geth Primes are some of the most punishing enemies in the game. The effect is pretty laughable on tight maps like Glacier, or when you can minimize their firing angles (like on White), but on most maps three Geth Primes feels like overkill.
- Geth Turrets are just way way too powerful for the level of warning they give. They can snipe through tiny holes, and kill players quickly. And if you kill one, it's replaced by another almost instantly.
- Geth Pyros would be fine but... if you're ever under fire from one when you don't have much health, you're pretty SOL, since they fire through cover, and have extreme range and damage. Feels like if nothing else, their damage can be tweaked some.
- Geth Hunters are fine 90% of the time. The issue is when you either get cornered by a gang of them, or snared by one while running from something else. Since it's damn near impossible to dodge their attacks, and stagger doesn't work, this usually means you're pinned in place and killed before you can even regain control.
- The geth attacks that can cause screen shake and stagger needs some heavy reconsidering. Even with moderate lag, they can completely remove player control without even hitting the player.
...And why does our version of the Geth Pulse Rifle have such pitiful DPS? It's outclassed by almost every other gun at its weight.
Modifié par EvanKester, 08 octobre 2012 - 09:07 .




Ce sujet est fermé
Retour en haut






