More geth hate. Bioware Is listening, so post your thoughts.
#151
Posté 08 octobre 2012 - 11:11
#152
Posté 08 octobre 2012 - 11:24
Chris Schanche wrote...
...that Geth are not the most fun right now...
They are not fun at all anymore on anything above silver, If you get hit by a drone missile the stagger is so bad most of the time if anything else is around you you are dead. Hunters cause rediculous amounts of stagger while basically being stagger immune. Rocket troopers burst fire rockets. Pyros fire beyond the range their flame animation would imply. Primes deploy turrents through walls, and have refire time on their cannons that is to fast. Primes are to accurate. Geth in general start firing on you before they are even around a corner. And, their dodge rate is to high(general problem not just with geth though). Pyros now should have some sort of movement nerf as a tradeoff for not being able to be grabbed.
#153
Posté 08 octobre 2012 - 11:28
#154
Posté 08 octobre 2012 - 11:29
Grotaiche wrote...
A couple of suggestions as fixes (sorry if they have already been brought up) :Only then can we start talking about balancing other stuff like damage/health/stun force/etc...
- Limit the Primes vision and/or range. They should not be able to shoot cross map on large maps like Giant, Rio or Hydra with the precision of a sniper with 3 stunning homing shots.
- Reduce the Pyros' range of fire.
- Hunters should be hittable with heavy melee while cloaked. Currently, it is impossible to heavy melee them when they are cloaked ; even if you seemingly hit them they just don't take any damage.
- Increase the Hunter's Tactical Cloak cooldown (this can be an alternative to previous point).
- Rocket Troopers should not be able to fire "from their ass" i.e. they should finish their turning/dodging/whatever animation BEFORE being allowed to fire.
- Also, Hunters should not be able to fire while incapacitated (e.g. Pulled, Singularity'd, Stasises, etc...)
- Rocket Troopers must not be able to shoot more than one rocket per shot i.e. fix the "multiple rockets" glitch.
[*]
[*]You pretty much covered all the points I was about to make and in a nicely to the point and eloquent way.
[*]
[*]I would like to add Hunter & Rocket Trooper dodging, to the list of things that need tweaking. I play the Fury a lot and have no problem with the other enemeis like I do with Geth, I'm not talking about range, my issue is their ability to side-step multiple Throw projectiles at point blank range. It's like to trying to snag grasshoppers.
Modifié par Kogia, 08 octobre 2012 - 11:30 .
#155
Posté 08 octobre 2012 - 11:32
polymphus wrote...
Goddam power goddam dodges. It seems like 10% of powers at non-geth get dodged and 75% fired at geth get dodged. Sometimes it doesn't even make sense- they'll be in a corner, I'll curve a power so they can't dodge it and they'll hop further against the wall -not actually moving- and the ability somehow misses.
My favorite is when they roll behind one of their teammates and the power fired hits the allie, but does no damage/effect, even though it was specced for radius.
See that all the time with my QFE
#156
Posté 08 octobre 2012 - 11:37
Geth hunters are tricky because everything they do with their GPS can be done by us in theory (stagger to dead, shooting while under the effects of powers or in the air); maybe an increase in ROF in exchange of their stunlock?
Pyros have tricky flame animation, but with practice you will learn their true range.
Turrets need to either do less damage or have a nerf to their ROF.
#157
Posté 08 octobre 2012 - 11:40
1. Rocket troopers firing two and sometimes three missiles either at once or one IMMEDIATELY after the other. And I do not mean multiple rocket troopers all firing at the same time. THAT would make sense. No, I am talking one lone mobile platform that fires rockets like it's a Harrier. It's even more mind-boggling when it fires the rocket from out of the side of its shoulder or while its back is facing you. I understand these are sentient machines and, therefore, are going to have perfect skills and reflexes. But they should still be required to actually, you know, point the muzzle of their rocket launcher vaguely in your general direction before firing. Not out the side or back of their launcher. That's just redonkulous.
2. Geth hunters shooting when they should be stunned/otherwise immobilized. Why is it that my Turian Sentinel, with maxed out Chain Overload/Neural Shock/Shields, can "stunlock" every other geth unit (save for Primes) except hunters? I hit a cloaked hunter with Overload and I BREAK HIS CLOAK, but he immediately fills my face full of sweet, sweet sticky GPS stunlock goodness. I recover, hit him with Overload again, and he just laughs at it. Is that working as intended? If it is, fine, it just... doesn't make logical sense when compared to every single other non-boss geth unit on the field. I have also been shot by the little curmudgeons while an Asari Adept teammate has them locked in Stasis. No. Just no.
3. Are the Prime's shots supposed to actually be heat-seeking or something? If they are then, again, fine. Just say that they are. But they don't look like they should be. Just looks like he's firing a gun at you. A gun with magical bullets that curve around corners to hit and stunlock you when you are well, well behind soft cover. Like, an entire freakin' wall of cover and you stand there and actually see the bullet do a 90-degree sweeping turn to hit you. The day I saw that, I just could not believe it had actually happened. A rocket trooper's rockets doing that, I could understand. Makes sense that they'd be heat-seeking. But not the Prime's gun. That's just... weird.
Those three things are my only beef with the geth.
#158
Posté 08 octobre 2012 - 11:40
Wow. Wow. You guys REALLY just added another stunlock ability to Geth? Worse than the hunter one?
I mean those drone rockets (or whatever causes it) staggering you, you just stand in place for 2s, unable to even move and then primes kill you.
This is just stupid. I'm gonna flip a coin between reapers and cerberus until geth are fixed.
Modifié par EndeavourL, 08 octobre 2012 - 11:42 .
#159
Posté 08 octobre 2012 - 11:45
how could anyone even think so?Chaoswind wrote...
Remove Geth prime stagger cannon, their drone can take that over.
Drone has 1000x less rof, 1000x less health and is 10x easier to dodge.
During some of the games I don't even see him firing either because it dies instantly or because it flew away.
#160
Posté 08 octobre 2012 - 12:45
ThanksKogia wrote....
You pretty much covered all the points I was about to make and in a nicely to the point and eloquent way.
[*] I would like to add Hunter & Rocket Trooper dodging, to the list of things that need tweaking. I play the Fury a lot and have no problem with the other enemeis like I do with Geth, I'm not talking about range, my issue is their ability to side-step multiple Throw projectiles at point blank range. It's like to trying to snag grasshoppers.
Someone mentioned the Pyros' endless magazine too ; I think it's a fair point since I have also noticed this when cornered. That makes it impossible for the player to run away without taking huge damage.
#161
Posté 08 octobre 2012 - 12:59
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
One suggestion I have: Geth Prime turret/drone cooldown. Primes will instantly respawn a destroyed drone which seems a little much to me especially now that it can fire incinerate.
(I didn't read the whole thread so I apologize if this has been mentioned already.)
#162
Posté 08 octobre 2012 - 01:10
The Geth need a female unit. She should be there primarily for eye candy purposes, but if the devs want to make her a challenge to fight then so be it.
I'm not much of an artist, so if anybody has some concept drawings they want to submit they would be welcomed
#163
Posté 08 octobre 2012 - 01:18
Oh and Pyros take the ******. I'm not asking to change the fire range. Just Change the flame animation so that it actually represents where the flame effect is!!!!!!!!!!!!!
#164
Posté 08 octobre 2012 - 01:24
#165
Posté 08 octobre 2012 - 01:26
Yes, I know Geth can be handled with the right builds. But they are never, NEVER fun.
My biggest peeves/wish list items that I think would make them much less cheap:
- Rocket Troopers should not be able to cloak and close in. Period. They already have Hunters for that.
- Fix all Rocket Trooper firing bugs.
- Reduce the arc that a Rocket Troopers rocket is able to turn to hit you AFTER you've reached cover.
- Why doesn't Ballistic Blades work on cloaked enemies???
- Prime's turret spamming needs to be controlled.
- Prime's fire rate needs to be slowed down just a TINY bit. (At least let us get a combat roll in edgewise.)
- Pyros should not be able to combat roll (especially now that they can't be grabbed. Doesn't really affect much... it's just silly.)
#166
Posté 08 octobre 2012 - 01:34
Still made it to waves 10 and 11 (died before the end both times), but it totally felt like bashing my head against the wall. Both matches were pretty much unplayable.
#167
Posté 08 octobre 2012 - 01:34
A MIAOW wrote...
The fire range of Pyro should be reduced to 6 meters, just like flamer turret...
^ And this.
#168
Posté 08 octobre 2012 - 01:37
Rocket Troopers just need to fire one shot at a time. They sometimes fire three rockets. The tracking on them is good but they can be avoided with a well timed dodge. So if they can fix the fire rate on them they would be fine.
The Primes accuracy across the map and tracking of the plasma blast is pretty ridiculous. A slight nerf to that would be justified but the biggest problem with them is their ability to spam up to four turrets. Might be more but I've seen a single prime lay down four before.
#169
Posté 08 octobre 2012 - 01:39
#170
Posté 08 octobre 2012 - 02:10
#171
Posté 08 octobre 2012 - 02:12
#172
Posté 08 octobre 2012 - 02:15
Plus in several of my matches with U/U/G where we get Geth and we have several biotics I have noticed that trying to set off BDs just isnt working. They dont even go boom most of the time which is driving me nuts. Makes biotic dependent classes even worse when BDs arent even popping anymore.
Modifié par VaultingFrog, 08 octobre 2012 - 02:17 .
#173
Posté 08 octobre 2012 - 02:25
#174
Posté 08 octobre 2012 - 02:35
#175
Posté 08 octobre 2012 - 02:39
Stunlocks not allowing revives - As op writes, you just are unable to get away. Geth Primes, geth combat drones, hunters, and rocket troopers all contribute to this.
Stunlocks stopping other things - Having to reload multiple times and getting automatic fire interrupted because I got shot is annoying. It also doesn't seem realistic considering that my weapons don't stop the enemies at all.
Geth Pyros - The range on these is just too long and they will often end games by making medigel reviving impossible. They also never seem to have to reload.
Prime turrets - These turrets wouldn't be the worst, but they are often put in a spot that isn't visible. The geth prime does use an animation to show the placing of a turret, but this isn't always clear. Also, these turrets are often put up in multiples by multiple primes and they seem to have the highest dps in the game - they get annoying.
Invisible bodies - The geth prime and, especially, the turret are frustrating because they block fire even after exploding. This has been an issue since the start of the game. A turret is destroyed, but the spot that the turret was in continues to absorb bullets. The geth prime body also blocks movement.
There are others minor grievances, but this is it for now. Bioware, I understand you don't want the geth to be exploited, but they have gone from being the kid that gets somewhat picked on to being the kid that no one wants to play with. In addition there are unintended consequences, just like with weapon nerfs, the community will begin to use, in droves, that which is the next best thing. Now cerberus are the most fun to play against. If Banshees have a movement nerf, then I can imagine reapers to be fun as well.
Modifié par Lord Thornos, 08 octobre 2012 - 02:41 .




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