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More geth hate. Bioware Is listening, so post your thoughts.


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#176
dysomnium

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 Paladin vs. Hunter/Pyro/anythingGethexceptaPrime:
Heavy Melee. While they're reloading, melee, then Energy Drain. Then, either run away, evade backward and heavy melee again, or get a headshot with a heavy hitting gun.
The shield is fabulous. It's useful, too. Mmmmm, Cryo Shield.

#177
Anduin The Grey

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DarkLord_PT wrote...

Geth are annoying, bu if there's one unit that simply drives me insane with my vanguards it's the Prime. If one of its shots hits me it's gg. Can't charge, can't roll, can't fire, can only die.


One simple solution, Kroguard, instant & significant gratification :innocent:

#178
palmof40sorrows

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JC_aka_fps_john wrote...

Cerberus have Phantoms and Nemeses. Reapers have the Banshee.


The Geth need a female unit. She should be there primarily for eye candy purposes, but if the devs want to make her a challenge to fight then so be it.

I'm not much of an artist, so if anybody has some concept drawings they want to submit they would be welcomed


That makes no sense. The "male" units aren't even male, they are just...robots. 

#179
Anduin The Grey

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ChurchOfZod wrote...

I played Geth for the first time in a long time on U/U/G yesterday. I popped my head out of cover for about half a second to fire a power and was killed by 6 rockets fired from 2 troopers. Then next wave I wave, a hunter somehow ignored my stasis and then stunlocked/shot me to death. I don't want to have to play a Kroguard every time I go into U/U/G.


If you are being targeted by the Geth, wait a few moments, they will usually switch to a target that is giving them more aggro.

#180
OO629

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Give the players a 1-2 second stagger immunity after getting staggered to stop the "can't revive/ take cover/ run away since everything stagger-stun you" problem.

#181
dorbeetle

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One word, stunlock. It's not that geth would be impossibly hard, they are now just incredibly annoying to play against. They were a bit annoying before but now it's just no fun. Even my Kroguard gets stunlocked all the time, which he didn't before.

I don't see the reason of making geth harder in the first place. Why should every faction be equally hard?

Some suggestions to make geth less annoying:

geth turrets: make them easier to spot, make it worthwhile to destroy them:
a) cooldown on primes power or
B) limited supply of drones per prime i.e. you destroy 5 of primes drones and after that there will be no more

prime: reduce the range of their cannon. It would be perfectly cool if you could snipe them across the map forcing them to come closer or send drones.

stunlocking: make the player invulnerable to stunlocks after the first one for a few secs. This would enable to escape from hunters and such. Because the instant you storm away from the hunter you get spammed with rockets, drone bombs and prime cannon while the hunter is aiming for the second shot and pyros keeps flaming your ass.

Oh, and please don't add sync kill for geth. It takes alot of fun away when playing melee chars. I don't mind dying, but staying down for the rest of the round just ruins it. Instead, make the player reviewable after sync-kill. With that, I wouldn't mind if the geth had sync-kill units too.

#182
Riot Inducer

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The problem with the Geth, I find, is twofold in that several of their relatively "low level" units can stun with their attacks and these same units also have several glitches that allow them to fire faster than intended and fire under circumstances they should not be able to.

Combined these two things make the Geth excruciating to fight with more aggressive tactics as the majority of enemies on the field at any given time can cause a stun, get more than one of these firing at you at a time and you're stunlocked to death with little you can do about it. What's more, with the aforementioned glitches encountering even a single one of these enemies can sometimes lead to a fatal stunlock.

Another issue, and one that is the root of all the complaining about Geth farming, is the fact that despite their excessive stuns and absurd glitch abilities the Geth have nothing with which to punish camping. The other factions punish camping with grenades and units that can knock players out of cover however the Geth have nothing that can compare to this. Pyros being immune to grab does nothing for this problem as players can simply prioritize targets and eliminate pyros before grabbing even comes up.

In my opinion the best way to improve the Geth as a faction is to remove the stun ability from the Hunters and Rocket troopers. Even if the glitches involving these two aren't resolved it will make the faction as a whole a lot more reasonable to deal with. Secondly the Geth absolutely need either a new unit or an existing unit to have a grenade ability or an attack that can knock players out of cover so as to encourage more active play and variety in tactics.

#183
ToaOrka

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I'm sure this has already been said at one point, but the reason almost every Geth stuns you is because they lack insta-kills, therefore fighting them outside of cover is like being insta-killed, because you really have no hope of surviving the encounter unless you're a Destroyer, Krogan, or Batarian (assuming their newfound stun resistance chooses to work).

#184
Grotaiche

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Riot Inducer wrote...

Secondly the Geth absolutely need either a new unit or an existing unit to have a grenade ability or an attack that can knock players out of cover so as to encourage more active play and variety in tactics.

This will probably be introduced in the DLC that comes tomorrow.

#185
78stonewobble

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Riot Inducer wrote...

The problem with the Geth, I find, is twofold in that several of their relatively "low level" units can stun with their attacks and these same units also have several glitches that allow them to fire faster than intended and fire under circumstances they should not be able to.

Combined these two things make the Geth excruciating to fight with more aggressive tactics as the majority of enemies on the field at any given time can cause a stun, get more than one of these firing at you at a time and you're stunlocked to death with little you can do about it. What's more, with the aforementioned glitches encountering even a single one of these enemies can sometimes lead to a fatal stunlock.

Another issue, and one that is the root of all the complaining about Geth farming, is the fact that despite their excessive stuns and absurd glitch abilities the Geth have nothing with which to punish camping. The other factions punish camping with grenades and units that can knock players out of cover however the Geth have nothing that can compare to this. Pyros being immune to grab does nothing for this problem as players can simply prioritize targets and eliminate pyros before grabbing even comes up.

In my opinion the best way to improve the Geth as a faction is to remove the stun ability from the Hunters and Rocket troopers. Even if the glitches involving these two aren't resolved it will make the faction as a whole a lot more reasonable to deal with. Secondly the Geth absolutely need either a new unit or an existing unit to have a grenade ability or an attack that can knock players out of cover so as to encourage more active play and variety in tactics.


Camping is the only right way to play the game and it is the run&gunners that need to be punished.





And bump for making the gethgineers turret more visually distinct from the prime ones.

#186
Riot Inducer

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78stonewobble wrote...

Camping is the only right way to play the game and it is the run&gunners that need to be punished.

 


Then explain vanguards

#187
palker

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Just got a pizza objective on 10th wave on the FB Dagger and we got wiped hard. Pizza or escort on open maps is just suicide mission the primes and rocket poopers will shut you down instantly across the map and while you are panicking what to do hunters and pyros will come to make sure that you are done for good. Something needs to be done about that.

#188
78stonewobble

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Riot Inducer wrote...

78stonewobble wrote...

Camping is the only right way to play the game and it is the run&gunners that need to be punished.

 


Then explain vanguards


If it's not used for camping, like I want the game to be played, it ought to be removed/nerfed.

See what I did there? I took the selfish attitude of "people should play the game like me" and turned it around.

I can understand bioware wanting to make money but the rest of you are basically complaining that yellow cars are allowed on roads because they take up space and you don't like the colour yellow.

#189
Achire

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Getting constantly stunned as a player is just plain bad design. The 3 rocket instant death can actually be hilarious at times, but the constant stunlock is what makes Geth such a pain to fight outside of specific classes.

#190
Riot Inducer

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78stonewobble wrote...

Riot Inducer wrote...

78stonewobble wrote...

Camping is the only right way to play the game and it is the run&gunners that need to be punished.

 


Then explain vanguards


If it's not used for camping, like I want the game to be played, it ought to be removed/nerfed.

See what I did there? I took the selfish attitude of "people should play the game like me" and turned it around.

I can understand bioware wanting to make money but the rest of you are basically complaining that yellow cars are allowed on roads because they take up space and you don't like the colour yellow.


What? Go back and re-read my original post. Nowhere did I state that I dislike camping, I only said that I disliked that the Geth limit tactics to only camping being viable. I merely asked that the Geth be brought into line with the other factions and not be excessively punishing and excessively vulnerable to specific tactics.

For example when fighting Cerberus camping can be effective however you have to take care to not be flushed out into too much fire by their grenades, and likewise when playing aggressively against them you have to take care to not blunder into their turrets' line of fire. Both other factions are relatively balanced and have methods for dealing with most player strategies, the Geth have nothing to deal with camping as all of their punishing abilities are only punishing against aggressive play.

Now stop derailing this thread with your asinine assumptions about my stance on this issue.

#191
Enhanced

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Yesterday, a Geth Rocket trooper shot me with a rocket through a wall. It happened once though, so it could have been lag.

Modifié par Enhanced, 08 octobre 2012 - 04:47 .


#192
Predi1988

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I think the Pyro is the most buffed unit in the game. First they get immunity to Stasis, now you can't even grab them. And they always come in a pack of 3, with additional Hunters. And you don't even notice the Hunters, while you ar busy killing the Pyros, so they attack you from behind, with their stunlocking uber-GPS.

I think the solution could be:
- slowing down the Pyros, and make their attack range shorter (~25%)
- get rid of that freaking stun on the GPS
- maybe make the number of spawned Hunters&Pyros smaller, by re-implementing the geth sniper, from ME1, with their Red Laser of Doom. Now those could pin you down, til the Pyros and Hunters get to you, if you don't kill them first.

Also I hate the Geth Turret. That little bugger deals more damage, then the Prime's plasma gun.

(Oh yes, and I am not an angry FBW/G/G farmer. I hate farming.)

Modifié par Predi1988, 08 octobre 2012 - 04:52 .


#193
rtbh99

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when you turn a corner and see four hunters 2 pyros and 3 primes, its not really scary. its more like "ugh should i use a missile"

protip: when a large number of enemies is viewed as a chore instead of a threat, something is wrong with the game

#194
TheCinC

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With a vanguard, especially Kroguard, the Geth are no trouble at all. Not even Geth Primes. Just charge each and every time your shields are low. Win. I hate Banshees and Phantoms a lot more, although I do think Pyros with their long flame range are a bit of a bother.

#195
Sir_Alan_

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Geth are by far the most annoying to play against and it's probably all down to the stupid stunlock! Fair enough if a Hunter sneaks up on me, i kinda expect to get owned but when i see him from a few metres away and begin attacking, how on earth is it fair that he can cause me to stop shooting mid flow, while also disabling my ability to use a power?! Effectively leaving me dead in the water <_<

It's bad enough that single Hunter can pretty much screw you over but what makes it even more infuriating is that the Geth love to swarm and once his buddies show up, you're as good as dead. Doesn't matter what class you're using, what weapons, when you're hit by a continuos stream of stunlocking, followed by some staggering, you're not making it out of that ***t storm.

It's true that they don't have an instant kill unit but to be quite honest if the offer was to remove stunlock and add instakill to a couple of their units, i'd gladly sign up for that. No other faction denies me my basic fight or flight instinct, why the heck should the Geth get some absurd advantage over players, when they are very able without it...

#196
Pedro Costa

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TheCinC wrote...

With a vanguard, especially Kroguard, the Geth are no trouble at all. Not even Geth Primes. Just charge each and every time your shields are low. Win. I hate Banshees and Phantoms a lot more, although I do think Pyros with their long flame range are a bit of a bother.

The underlined part? No. Just... no. OR every single freaking time I'm playing Gold Geth I have the worst of lucks.

Charge Prime -> Get hit by Prime's plasma gun -> stunned -> can't charge, shoot or roll -> get hit by second plama shot ->  stunned -> can't charge, shoot or roll -> get hit by third plasma shot -> die. Sometimes I have divine interference and can actually charge after the Prime's second shot, but that's once in a full moon.

Only exception is the Kroguard because, well, frontal stagger immunity + absolutely insane shields = lolgeth.

#197
78stonewobble

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@Riot Inducer

I apologize if I misunderstood your post.... There has just been so many many posts subtextually telling me I'm having fun wrong (and I read too much into it).

I would like to think that there was room for different playstyles so as many people can have their own way of fun with the game. Image IPB


Back on topic then.

Modifié par 78stonewobble, 08 octobre 2012 - 05:12 .


#198
Yoshiyuki Ly

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I know the geth are AI and are advanced enough to predict enemy movements, including when a player is in the vicinity if not in line of sight...so they don't bother me compared to a lot of other people here. There have been many a time where in an emergency I'd sprint past a few geth, expecting them to drop me on the spot, and they didn't. Their reaction times are slow enough for me. The rocket glitching, sniping pyros and godly hunters can be taken care of through practiced application, however "cheap" people say they are. Adjustments will be welcomed, but I'll keep adapting until then.

I only prefer playing against Cerberus because the hitboxes for their heads are more obvious than the other two factions, and I enjoy getting headshots. That is all.

#199
RequiemPrime

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I really don't think anything else needs to be said at this point. :D

MP Dev Team.....it's been going on for months.....the Geth are ABSOLUTELY horrid to fight against.....they encrourage one singular type of strategy.

Fix them...or remove them. 

#200
JackieLee13

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There were quite a few posts in this thread, and I didn't read them all.  ;)
But how about not letting the geth shoot at you no matter which direction they are facing?  I'm tired of flanking some troopers only to be unloaded on while they are still looking elsewhere.
Also, I was solo'ing them on glacier/bronze the other day, and I had geth troopers sniping my face before they even came around the corner to see where I was (although this may be a recent buff to all enemy factions?).