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More geth hate. Bioware Is listening, so post your thoughts.


289 réponses à ce sujet

#201
neteng101

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I'll make it short and sweet...

Reduce/eliminate the constant stupid stagger by Geth
Change reaction times so they aren't instant (moment you see them, rocket in your face)
Prime back to 1 turret now that it has a functional drone
Ensure Pyros can't shoot beyond the flame animation distance
Fix staggered Geth Hunters shooting back while staggered

That is ALL it takes to fix the Geth. The last 2 might need another patch, but the first 3 can be done NOW.

#202
78stonewobble

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Maybe separate all the issues into different categories.

What seems like / looks like glitches eg. flamethrower not matching the visual or geth hunter shooting while stunned/staggered.

What is geth faction specific annoyances (can only remember mine) eg. prime's turret is too visually similar to my own gethgineer turret and the aim thingy making it annoyingly hard to overload the hunter I'm aiming at as opposed to other geth around.

What is "pure" balance as in health, damage of the geth and maybe need for new geth units.

Modifié par 78stonewobble, 08 octobre 2012 - 05:31 .


#203
scheherazade

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.


Please reduce stun-lock.

Cap the number of consecutive stuns at 2.
Reduce the duration of the second consecutive stun by 50%.

After 2 stuns, there needs to be a stun cooldown, and you can't be stunned until this cooldown has passed.

-scheherazade

#204
Chaoswind

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scheherazade wrote...

Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.


Please reduce stun-lock.

Cap the number of consecutive stuns at 2.
Reduce the duration of the second consecutive stun by 50%.

After 2 stuns, there needs to be a stun cooldown, and you can't be stunned until this cooldown has passed.

-scheherazade


Enemies develop resistances to Stasis and the Net, is only fair we get some sort of grace as well... also medigel should give us 3 seconds of stagger inmunity, no one enjoys the Geth Melee Gang Rape when they use medigel

#205
The JoeMan

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I played a game of Geth Gold last night with a Batarian Soldier. It was my first time since the patch which reduces stun locks and it was noticibly less frustrating. That didn't make it "fun" mind you, just less frustrating. All of my issues with the Geth are centered around getting stunned. Losing control of your character is never fun.

#206
taplonaplo

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It's pretty awesome when you biotic charge a geth hunter with a charged GPS shot to refill your shields and promptly lose it all right afterwards thanks to the stagger releasing the shot removing all your shields. I'm okay with with hunters stunlocking me to death, but when my only tool to prevent that nets the same result, there is something wrong.

Modifié par taplonaplo, 08 octobre 2012 - 05:44 .


#207
Anduin The Grey

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TheCinC wrote...

With a vanguard, especially Kroguard, the Geth are no trouble at all. Not even Geth Primes. Just charge each and every time your shields are low. Win. I hate Banshees and Phantoms a lot more, although I do think Pyros with their long flame range are a bit of a bother.


I shall take away a little of your hate for I am in a generous mood :wizard: (The trader who sold that wand to me swore it was magical).

Banshees will not insta-kill when they don't glow :) Also any weapon that causes stagger makes for a very bad day for a Phantom, more so when the one causing the stagger is a Krogan Battlemaster (batteries not included).

:wizard::wizard:

#208
GaryMaple

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Fired up Bronze over the weekend for the first time in months now that I'm kind of excited to play again thanks to the Collectors arriving. Whipped out my Level 6 Turrian Soldier... and it seemed like every single time I left cover to try and do something I was stunlocked in place and my shields and health promptly ripped from my little metal bird man.

I haven't been keeping up to date on all the changes that have been made sense I last played over a month ago, but after checking out the patch notes and from that experience I've got to say the Geth are certainly a LOT more dangerous than they've ever been before.

And as for Pyro's, please please PELASE reduce the distance the flame travels if you're not going to let us grab them from cover.


(on an unrelated note, please give the 'freemium' model a thought. IE: pay $1 or whatever get a specific weapon/ character. I'd easily drop at least $10 on those.)

#209
spaceling

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I get that people hate the Geth for stunlock and the cheapness of their ways, but I honestly do enjoy playing against them. I purposely chose to play against Geth most of this weekend and before anybody asks, I was not camping and purposely chose non-campy locations. The more I played, the better I got at it. Anyway, my 2 cents.

#210
ryoldschool

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spaceling wrote...

I get that people hate the Geth for stunlock and the cheapness of their ways, but I honestly do enjoy playing against them. I purposely chose to play against Geth most of this weekend and before anybody asks, I was not camping and purposely chose non-campy locations. The more I played, the better I got at it. Anyway, my 2 cents.


Well different strokes for different folks.   Most of the people on my friend's list don't enjoy playing them at all.   If a scientific poll could be taken I believe you would be in a small minority.

I never play UUG unless a friend is hosting and they do it.  I have been avoiding Geth for over a month and I just don't enjoy playing vs them.  It will stay that way for me as long as the problems with the Geth remain.

#211
endlessroundz

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I'm not sure what the big deal is with the Geth enemy, all enemies have there stengths and weaknesses. Just suck it up and stop crying!!

#212
Cpl_Facehugger

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.


Frankly, roll them back to what they were at release except for the prime drone fix and the ungrabbable pyros and they'll be much better.

#213
kipac

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My shield-depleted Krogan sentinel died by one Hunter shot..

#214
Dominoiz

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Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.



As you can read in this and other topics there's only 1 real problem with the Geth: stunlocking

Deleting this effect on hunters and primes solves the problem in my opinion....

#215
spaceling

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ryoldschool wrote...

spaceling wrote...

I get that people hate the Geth for stunlock and the cheapness of their ways, but I honestly do enjoy playing against them. I purposely chose to play against Geth most of this weekend and before anybody asks, I was not camping and purposely chose non-campy locations. The more I played, the better I got at it. Anyway, my 2 cents.


Well different strokes for different folks.   Most of the people on my friend's list don't enjoy playing them at all.   If a scientific poll could be taken I believe you would be in a small minority.

I never play UUG unless a friend is hosting and they do it.  I have been avoiding Geth for over a month and I just don't enjoy playing vs them.  It will stay that way for me as long as the problems with the Geth remain.


I will say one thing though: That Geth Prime turret. Damn that Geth Prime turret. If I believed in hell, I wish it to die and go there.

Yeah, that's it.

#216
rmccowen

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Cpl_Facehugger wrote...

Chris Schanche wrote...

We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.


Frankly, roll them back to what they were at release except for the prime drone fix and the ungrabbable pyros and they'll be much better.

No, they won't. The small increase in health alone is not what's driving the player base's perception of the Geth.

I hate the Geth at least as much as the next guy, but I acknowledge it's not an easy problem to solve.

#217
UKStory135

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ryoldschool wrote...

spaceling wrote...

I get that people hate the Geth for stunlock and the cheapness of their ways, but I honestly do enjoy playing against them. I purposely chose to play against Geth most of this weekend and before anybody asks, I was not camping and purposely chose non-campy locations. The more I played, the better I got at it. Anyway, my 2 cents.


Well different strokes for different folks.   Most of the people on my friend's list don't enjoy playing them at all.   If a scientific poll could be taken I believe you would be in a small minority.

I never play UUG unless a friend is hosting and they do it.  I have been avoiding Geth for over a month and I just don't enjoy playing vs them.  It will stay that way for me as long as the problems with the Geth remain.


I'm one of the voters on his unofficial poll who also hate the Geth.  I'm also one of the people that drag him into UUG's, too, however.

#218
Epique Phael767

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Just had a game on gold where a rocket trooper dropped me to half shields, and a trooper then bypassed shieldgate and healthgate with one burst. I don't even see how that's possible.

#219
RGFrog

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I love it when two primes show up around a corner and time their shots so that each triple barrage follows the other and stun locks you to death. Even more fun when two or three rocket troopers fill in the gaps with tri-fire wall ignoring rockets.

But the icing on the cake is when hunters stagger you but completely ignore stagger themselves. And by ignore, I mean they stagger but continue firing with laser guided accuracy. All the while, their shots stagger the player. Stagger cancels the player's fire. And stagger cancel powers.

Then their buddies, the Pyro's, finish you off with flames through a wall or from across the map. Don't stop running because while you may not see any more flames or be around a corner you're still taking damage as the flame thrower reach is approximately 1/2 the map as the crow flies.

But just because you're half way around the map and in cover doesn't mean you can breathe. Once a lowly trooper spots you, a Prime will put 6 drones around you. If you don't see them spawn (you won't hear them) then you're pretty much dead a second later.

There's not a single glitch, hack or cheat any player has come up with in this game that comes even close to the crap BW let's geth pull. And the why is well known and just as disappointing.

Modifié par RGFrog, 08 octobre 2012 - 06:38 .


#220
Computron2000

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Well new low today. Got dropped by a geth trooper while running. Why? Because the drone staggered me out of storm speed, took a GPS in the back while still in stagger animation and just when i was about to finish the animation the geth trooper pounces. I think that about covers all the possibilities i have of dying to the new drone's effects other than the drone directly killing me. I await with much eagerness for the day that will inevitably happen

#221
Epique Phael767

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Computron2000 wrote...

Well new low today. Got dropped by a geth trooper while running. Why? Because the drone staggered me out of storm speed, took a GPS in the back while still in stagger animation and just when i was about to finish the animation the geth trooper pounces. I think that about covers all the possibilities i have of dying to the new drone's effects other than the drone directly killing me. I await with much eagerness for the day that will inevitably happen

The drone's already directly killed me a couple times. It's kind of embarassing when it happens.

#222
Pee Jae

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I lashed a hunter yesterday and he shot me while he was flying through the air. I mean, really? But, the only thing that really rustles my jimmies is the stunlock. Scenario:

Walk around a corner into a pyro. Start burning to death. Hunter beside him stuns me. Can't move. Rocket trooper behind him hits me with a rocket to the face. Twice. Still can't move. Prime behind them fires his cannon. Still cannot move. Pyro finishes burning me to death.

Yep. Stunlock.

#223
saintjimmy43

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If I'm getting hit with a GPS, a rocket, or a Geth Prime shot, the stun stops me from being in cover, even if I've entered cover within the last half-second. I think this problem is akin to the survival ops one - hard to figure out how to fix, but I mean....three geth prime shots will likely down you every time. If I can't enter cover after the first one, I lose. I'm not having fun.

#224
saintjimmy43

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Sihmm wrote...

I particularly love it when a Prime I can't see, around a corner to, say, the right, fires a plasma burst at me, in cover behind a corner to the left. And the shots somehow zig-zag past both corners to stun me out of my cover.

Oh, but my real appreciation is for those precious moments when a Geth Hunter hits me from 30 yards away with both shots while I'm sprinting in tactical cloak, with pinpoint accuracy. The only thing better is when there's more than one!

Though it's admittedly hard to choose between that and peeking around a corner to a rocket in the face, with another one already in the air to follow it, and yet another in the process of being launched. Oh, how I laugh when I see the single Rocket Trooper responsible.

And let's not forget those postcard moments when you happen to be standing near a tiny gap in cover when a group of Geth spawn across from it. After all, that's why you bring MediGel, right?

Geth are so special.

Lol, sihmm, I should have known i'd find you here.

#225
CaliJoe090

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Most everything the OP said, I agree with. Hunters are the bane of Geth. Why did pyro mechanics get switched so you can't 'grab' them anymore? Prime's turret spawn is an incredibly cheap move if you're behind cover. The stun shot by Primes and Hunters is extremely frustrating. I'm usually left pounding my keyboard for at least 5 seconds in which I'm practically dead. Rocket troopers are ridiculously accurate from the other side of the map.

Modifié par CaliJoe090, 08 octobre 2012 - 07:21 .