More geth hate. Bioware Is listening, so post your thoughts.
#201
Posté 08 octobre 2012 - 05:24
Reduce/eliminate the constant stupid stagger by Geth
Change reaction times so they aren't instant (moment you see them, rocket in your face)
Prime back to 1 turret now that it has a functional drone
Ensure Pyros can't shoot beyond the flame animation distance
Fix staggered Geth Hunters shooting back while staggered
That is ALL it takes to fix the Geth. The last 2 might need another patch, but the first 3 can be done NOW.
#202
Posté 08 octobre 2012 - 05:30
What seems like / looks like glitches eg. flamethrower not matching the visual or geth hunter shooting while stunned/staggered.
What is geth faction specific annoyances (can only remember mine) eg. prime's turret is too visually similar to my own gethgineer turret and the aim thingy making it annoyingly hard to overload the hunter I'm aiming at as opposed to other geth around.
What is "pure" balance as in health, damage of the geth and maybe need for new geth units.
Modifié par 78stonewobble, 08 octobre 2012 - 05:31 .
#203
Posté 08 octobre 2012 - 05:31
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Please reduce stun-lock.
Cap the number of consecutive stuns at 2.
Reduce the duration of the second consecutive stun by 50%.
After 2 stuns, there needs to be a stun cooldown, and you can't be stunned until this cooldown has passed.
-scheherazade
#204
Posté 08 octobre 2012 - 05:35
scheherazade wrote...
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Please reduce stun-lock.
Cap the number of consecutive stuns at 2.
Reduce the duration of the second consecutive stun by 50%.
After 2 stuns, there needs to be a stun cooldown, and you can't be stunned until this cooldown has passed.
-scheherazade
Enemies develop resistances to Stasis and the Net, is only fair we get some sort of grace as well... also medigel should give us 3 seconds of stagger inmunity, no one enjoys the Geth Melee Gang Rape when they use medigel
#205
Posté 08 octobre 2012 - 05:42
#206
Posté 08 octobre 2012 - 05:42
Modifié par taplonaplo, 08 octobre 2012 - 05:44 .
#207
Posté 08 octobre 2012 - 05:55
TheCinC wrote...
With a vanguard, especially Kroguard, the Geth are no trouble at all. Not even Geth Primes. Just charge each and every time your shields are low. Win. I hate Banshees and Phantoms a lot more, although I do think Pyros with their long flame range are a bit of a bother.
I shall take away a little of your hate for I am in a generous mood
Banshees will not insta-kill when they don't glow
#208
Posté 08 octobre 2012 - 06:00
I haven't been keeping up to date on all the changes that have been made sense I last played over a month ago, but after checking out the patch notes and from that experience I've got to say the Geth are certainly a LOT more dangerous than they've ever been before.
And as for Pyro's, please please PELASE reduce the distance the flame travels if you're not going to let us grab them from cover.
(on an unrelated note, please give the 'freemium' model a thought. IE: pay $1 or whatever get a specific weapon/ character. I'd easily drop at least $10 on those.)
#209
Posté 08 octobre 2012 - 06:15
#210
Posté 08 octobre 2012 - 06:18
spaceling wrote...
I get that people hate the Geth for stunlock and the cheapness of their ways, but I honestly do enjoy playing against them. I purposely chose to play against Geth most of this weekend and before anybody asks, I was not camping and purposely chose non-campy locations. The more I played, the better I got at it. Anyway, my 2 cents.
Well different strokes for different folks. Most of the people on my friend's list don't enjoy playing them at all. If a scientific poll could be taken I believe you would be in a small minority.
I never play UUG unless a friend is hosting and they do it. I have been avoiding Geth for over a month and I just don't enjoy playing vs them. It will stay that way for me as long as the problems with the Geth remain.
#211
Posté 08 octobre 2012 - 06:19
#212
Posté 08 octobre 2012 - 06:23
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Frankly, roll them back to what they were at release except for the prime drone fix and the ungrabbable pyros and they'll be much better.
#213
Posté 08 octobre 2012 - 06:24
#214
Posté 08 octobre 2012 - 06:25
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
As you can read in this and other topics there's only 1 real problem with the Geth: stunlocking
Deleting this effect on hunters and primes solves the problem in my opinion....
#215
Posté 08 octobre 2012 - 06:26
ryoldschool wrote...
spaceling wrote...
I get that people hate the Geth for stunlock and the cheapness of their ways, but I honestly do enjoy playing against them. I purposely chose to play against Geth most of this weekend and before anybody asks, I was not camping and purposely chose non-campy locations. The more I played, the better I got at it. Anyway, my 2 cents.
Well different strokes for different folks. Most of the people on my friend's list don't enjoy playing them at all. If a scientific poll could be taken I believe you would be in a small minority.
I never play UUG unless a friend is hosting and they do it. I have been avoiding Geth for over a month and I just don't enjoy playing vs them. It will stay that way for me as long as the problems with the Geth remain.
I will say one thing though: That Geth Prime turret. Damn that Geth Prime turret. If I believed in hell, I wish it to die and go there.
Yeah, that's it.
#216
Posté 08 octobre 2012 - 06:31
No, they won't. The small increase in health alone is not what's driving the player base's perception of the Geth.Cpl_Facehugger wrote...
Chris Schanche wrote...
We're listening. We've made a few comments lately that we are aware that Geth are not the most fun right now, and that we're planning adjustments but haven't decided what those will be yet.
Frankly, roll them back to what they were at release except for the prime drone fix and the ungrabbable pyros and they'll be much better.
I hate the Geth at least as much as the next guy, but I acknowledge it's not an easy problem to solve.
#217
Posté 08 octobre 2012 - 06:31
ryoldschool wrote...
spaceling wrote...
I get that people hate the Geth for stunlock and the cheapness of their ways, but I honestly do enjoy playing against them. I purposely chose to play against Geth most of this weekend and before anybody asks, I was not camping and purposely chose non-campy locations. The more I played, the better I got at it. Anyway, my 2 cents.
Well different strokes for different folks. Most of the people on my friend's list don't enjoy playing them at all. If a scientific poll could be taken I believe you would be in a small minority.
I never play UUG unless a friend is hosting and they do it. I have been avoiding Geth for over a month and I just don't enjoy playing vs them. It will stay that way for me as long as the problems with the Geth remain.
I'm one of the voters on his unofficial poll who also hate the Geth. I'm also one of the people that drag him into UUG's, too, however.
#218
Posté 08 octobre 2012 - 06:33
#219
Posté 08 octobre 2012 - 06:35
But the icing on the cake is when hunters stagger you but completely ignore stagger themselves. And by ignore, I mean they stagger but continue firing with laser guided accuracy. All the while, their shots stagger the player. Stagger cancels the player's fire. And stagger cancel powers.
Then their buddies, the Pyro's, finish you off with flames through a wall or from across the map. Don't stop running because while you may not see any more flames or be around a corner you're still taking damage as the flame thrower reach is approximately 1/2 the map as the crow flies.
But just because you're half way around the map and in cover doesn't mean you can breathe. Once a lowly trooper spots you, a Prime will put 6 drones around you. If you don't see them spawn (you won't hear them) then you're pretty much dead a second later.
There's not a single glitch, hack or cheat any player has come up with in this game that comes even close to the crap BW let's geth pull. And the why is well known and just as disappointing.
Modifié par RGFrog, 08 octobre 2012 - 06:38 .
#220
Posté 08 octobre 2012 - 06:48
#221
Posté 08 octobre 2012 - 06:49
The drone's already directly killed me a couple times. It's kind of embarassing when it happens.Computron2000 wrote...
Well new low today. Got dropped by a geth trooper while running. Why? Because the drone staggered me out of storm speed, took a GPS in the back while still in stagger animation and just when i was about to finish the animation the geth trooper pounces. I think that about covers all the possibilities i have of dying to the new drone's effects other than the drone directly killing me. I await with much eagerness for the day that will inevitably happen
#222
Posté 08 octobre 2012 - 06:59
Walk around a corner into a pyro. Start burning to death. Hunter beside him stuns me. Can't move. Rocket trooper behind him hits me with a rocket to the face. Twice. Still can't move. Prime behind them fires his cannon. Still cannot move. Pyro finishes burning me to death.
Yep. Stunlock.
#223
Posté 08 octobre 2012 - 07:09
#224
Posté 08 octobre 2012 - 07:19
Lol, sihmm, I should have known i'd find you here.Sihmm wrote...
I particularly love it when a Prime I can't see, around a corner to, say, the right, fires a plasma burst at me, in cover behind a corner to the left. And the shots somehow zig-zag past both corners to stun me out of my cover.
Oh, but my real appreciation is for those precious moments when a Geth Hunter hits me from 30 yards away with both shots while I'm sprinting in tactical cloak, with pinpoint accuracy. The only thing better is when there's more than one!
Though it's admittedly hard to choose between that and peeking around a corner to a rocket in the face, with another one already in the air to follow it, and yet another in the process of being launched. Oh, how I laugh when I see the single Rocket Trooper responsible.
And let's not forget those postcard moments when you happen to be standing near a tiny gap in cover when a group of Geth spawn across from it. After all, that's why you bring MediGel, right?
Geth are so special.
#225
Posté 08 octobre 2012 - 07:19
Modifié par CaliJoe090, 08 octobre 2012 - 07:21 .




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