For this, they mostly used existing armor models, and re-textured and/or swapped them around, both for players and party members, also between players and party members. Some results were pretty bad, especially on the more skimp side, while other results were pretty good and didn't look out of place within the game.
I'm just saying, if modders can do this in their spare time in a matter of weeks after release AND actually play the game themselves as well, then the professional designers at Bioware should be able to do it as well. They probably make a lot more models than what we see in game anyway, but only few of them actually make it into release. So what's done with the other designs? I'd say: finish them and include them as alternative designs.
The modding community even came up with a very nice in-world armor customizer for players for DAO: The Winter Forge. The project page is still around too: http://social.bioware.com/project/672/
That project was made using modding tools, making something like that with the designer tools and including it within the game before shipping would've been much more efficient.
So something like that, built in at release would be a great help as well. It's about character and party member customization, something that everybody agrees Bioware could still improve a lot.
With proper customization, this whole debate would've never happened, but it comes up with almost every Bioware game, because character customization is always lacking.
Modifié par AsheraII, 08 octobre 2012 - 08:39 .





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