For those interested, I have uploaded version 1 of the Althéa Weather System, which is an easy to setup and comprehensive weather system.
It is now available at the Vault here. (<<< There are some BUGS in version 1.0. Make sure you download version 1.01 when it becomes available.)
If you take a look, please don't forget to vote.
Many Thanks,
Lance.
VERSION 1.04 FIXES:
Version 1.04 fixes a problem when the system checks an interior area by mistake and thereafter messes up the system timer. (Changes were made to the alb_weather_system iclude file, which means any scripts that call this file must be recompiled before use. This has been done for you in the latest download.)
VERSION 1.03 FIXES:
1) Altered the code to work on a global counter rather than individual area ones to keep weather consistency.
2) Fixed a fog bug, where the fog would reset between transitions.
VERSION 1.02 FIXES:
1) Added a line to the area ON CLIENT ENTER script to stop thunder sounds when going indoors.
2) Tweaked all the fog settings to give better blending between environment, weather and sky.
VERSION 1.01 FIXES:
1) Forced Weather Units to sit on the ground rather than default to 0.0 - Differing z axis over area.
2) Increased default heights of clouds used from 20.0 to 30.0. - To help prevent cropping tall buildings.
3) Added FOG effects to help minimise the contrast in conditions between sky and horizon.
4) Added Dust Storm effects (as requested by Kamal). Thanks to Kamal for supplying the dust VFX.
5) Took Blizzard sound from effect and set as a new Sound Object that the Dust Storm (Heavy) can also use.
6) Simplified code to reduce number of Weather Units created to help prevent lag when used.
7) Changed "wide" splash effect to "narrow" to prevent splashes floating in the air. (Still a minor issue.)
8) Made "Cloud Cover" intelligent to when used. Added variable condition to allow builder to force change
Modifié par Lance Botelle, 01 novembre 2012 - 06:35 .





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