Aller au contenu

Photo

Perfect 'marriage' of DA:O and DA2


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#1
InfinitePaths

InfinitePaths
  • Members
  • 1 432 messages
 So post what would be your perfect combination of DA:O and DA2 mine would be-

DA 2:

-Rivaly/Friendship-It's a win-win situation and you get more replayability with companion dialouge.

-The cross class combos-It great

-Time passing:this is just a great idea IMO


DA:O

-RPG elements,like bomb making,persuation,armor customization,stealing,intimidate and much more

-More tactical approach to combat(but merge it with a little faster combat in DA2,with no flying rouges and warriors ofc)

-Replay value

What rocked in both DA:O and DA2

-Music,it was great in both games,so beutifull and artistic,mage pride and rouge hearth for DA2 and I am the one and more for DAO were all amazing peices of art

-The humor

-The story,immersion and relationships with companions.

WHAT NOT TO DO IN DA3 

-Recycling enviroment

-low replay value

-More action and cinematic,less RPG and story.

-Everyone BI(DA world needs to have,straight,gay and bi people,not all bi)

Modifié par HeriocGreyWarden, 08 octobre 2012 - 11:57 .


#2
InfinitePaths

InfinitePaths
  • Members
  • 1 432 messages
bump

#3
Shevy

Shevy
  • Members
  • 1 080 messages
DA II:
-Friendship/Rivalry system
-ccc's
-Kossith redesign
-concept for the story, but not the execution

Origins:
-tactical combat
-wider world to explore
-better companion introductions (being able to question them when you want mostly)
-better rpg elements (actual crafting, but definitly has to be improved, companion equipment, not so restricted classes, etc.)
-silent protagonist
-text walls
-elf design
-darkspawn design
-origins
-race selection
-better art direction
-open way to handle the story
-a lot of things I don't remember now

What rocked in both games:
-good companions ( exlcuding DA II Anders and Fenris)
-a lot of codex entries to dive into the amazing lore
-good music

What shouldn't be in DA III:
-enemy waves
-recycled environments to the extend they were used in DA II
-voiced protagonist
-dialogue wheel
-pc being one forced race without playable background
-no crafting ( I love crafting! )
-railroady story parts like act III in DA II
-cameos for the sake of cameos (poor Alistair, Teagan and Zev)
-more cinematics
-another change of the German voice over studio (can't tell how much I hated it. Male Hawke being voiced by Origins Zev voice left me being unable to play male Hawke. None of the old characters except Anders had the old voice. )

Modifié par Shevy_001, 08 octobre 2012 - 12:49 .


#4
InfinitePaths

InfinitePaths
  • Members
  • 1 432 messages

Shevy_001 wrote...

DA II:
-Friendship/Rivalry system
-ccc's
-Kossith redesign
-concept for the story, but not the execution

Origins:
-tactical combat
-wider world to explore
-better companion introductions (being able to question them when you want mostly)
-better rpg elements (actual crafting, but definitly has to be improved, companion equipment, not so restricted classes, etc.)
-silent protagonist
-text walls
-elf design
-darkspawn design
-origins
-race selection
-better art direction
-open way to handle the story
-a lot of things I don't remember now

What rocked in both games:
-good companions ( exlcuding DA II Anders and Fenris)
-a lot of codex entries to dive into the amazing lore
-good music

What shouldn't be in DA III:
-enemy waves
-recycled environments to the extend they were used in DA II
-voiced protagonist
-dialogue wheel
-pc being one forced race without playable background
-no crafting ( I love crafting! )
-railroady story parts like act III in DA II
-cameos for the sake of cameos (poor Alistair, Teagan and Zev)
-more cinematics
-another change of the German voice over studio (can't tell how much I hated it. Male Hawke being voiced by Origins Zev voice left me being unable to play male Hawke. None of the old characters except Anders had the old voice. )






100% agree,I think we think the same way,except I don't think Origins had better art direction.

#5
jennamarae

jennamarae
  • Members
  • 1 015 messages
Saw this thread earlier but couldn't respond on my phone, so here are my favorite parts of each game:

DAO -
  • Origins themselves (Having a bit of a "calm before the storm" was helpful in establishing my character's personality.)
  • Larger world
  • More realistic combat moves
  • Few reused environments
  • UI fit the genre
  • Appearance of more companion interactions (I'm aware that they had roughly the same number of lines as in DA2, but I prefer how the conversations were handled in Origins)
  • Party camp
  • Environments
  • Art direction of elves (though some tweaks were needed)
  • Freedom to change companions armor
DA2 -
  • Mages able to use their staff as a weapon
  • Several skill trees were improved
  • Companion quests were more fleshed out
  • Party banter that included Hawke (Origins made me feel like I was evesdropping on my party sometimes)
  • Two handed warriors abilities
Things I didn't like:

DAO -
  • Having to take useless skills to get the one I wanted.
  • Combat was a tad too slow
DA2 -
  • Having to change zones multiple times to talk to more than one companion
  • Unreliable narrator (As soon as I'd get into the game, Varric and Cassandra pulled me back out. I'm not a fan of the third-person storytelling)
  • Ten year span, yet nothing changed
  • Combat was too fast
  • Super ninja jumping rogues (I think they're part spider and part superhero..)


#6
InfinitePaths

InfinitePaths
  • Members
  • 1 432 messages

jennamarae wrote...

Saw this thread earlier but couldn't respond on my phone, so here are my favorite parts of each game:

DAO -

  • Origins themselves (Having a bit of a "calm before the storm" was helpful in establishing my character's personality.)
  • Larger world
  • More realistic combat moves
  • Few reused environments
  • UI fit the genre
  • Appearance of more companion interactions (I'm aware that they had roughly the same number of lines as in DA2, but I prefer how the conversations were handled in Origins)
  • Party camp
  • Environments
  • Art direction of elves (though some tweaks were needed)
  • Freedom to change companions armor
DA2 -
  • Mages able to use their staff as a weapon
  • Several skill trees were improved
  • Companion quests were more fleshed out
  • Party banter that included Hawke (Origins made me feel like I was evesdropping on my party sometimes)
  • Two handed warriors abilities
Things I didn't like:

DAO -
  • Having to take useless skills to get the one I wanted.
  • Combat was a tad too slow
DA2 -
  • Having to change zones multiple times to talk to more than one companion
  • Unreliable narrator (As soon as I'd get into the game, Varric and Cassandra pulled me back out. I'm not a fan of the third-person storytelling)
  • Ten year span, yet nothing changed
  • Combat was too fast
  • Super ninja jumping rogues (I think they're part spider and part superhero..)

[*]Again 100% agree,I hope Bioware sees this

#7
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages

-Everyone BI(DA world needs to have,straight,gay and bi people,not all bi)


I agree with this last point (and pretty much all of your other points). I am all for characters having fixed sexual orientations. Straight characters are straight, gay characters gay, and bi characters bi.

#8
Liamv2

Liamv2
  • Members
  • 19 037 messages
oh i hope bioware sees this or has already done this

#9
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages

Shevy_001 wrote...

What shouldn't be in DA III:
-voiced protagonist


I like voiced protagonists. It helps with my sense of immersion in a BioWare game. I think BioWare should meet us halfway and have an option that allows us to either play with a voiced protagonist using the dialogue wheel OR to kick it old school and have a silent protagonist and a numbered list of dialogue options. Issue dealt with nicely.

#10
Cacharadon

Cacharadon
  • Members
  • 41 messages

The Teryn of Whatever wrote...

Shevy_001 wrote...

What shouldn't be in DA III:
-voiced protagonist


I like voiced protagonists. It helps with my sense of immersion in a BioWare game. I think BioWare should meet us halfway and have an option that allows us to either play with a voiced protagonist using the dialogue wheel OR to kick it old school and have a silent protagonist and a numbered list of dialogue options. Issue dealt with nicely.


That won't work in situations where the pc is in a cutscene. You can try an imagine it: The camera pans to Hawke, the dialogue wheel pops up, you select a response, Hawke silently mouths something, the camera switches to whoever Hawke was talking to who then proceeds to talk normally. A simple dialogue cutscene that occurs over a hundred times in DA2 and it would look ridiculous if Hawke was silent.

A Voiced protagonist is not really a big issue imo. What would be an issue for me is autodialogue. Every bit of autodialogue is another reminder that you don't have full control of your character. And while it has never been a case of you having complete control over every aspect of your character, we did get to enjoy the illusion of it. This illusion seems to be slipping as of late with what I've seen in ME3. I'm really hoping that this wouldn't be the case in DA3.

From what I've heard, one of the reasons bioware gave for the inclusion of autodialogue was that people complained how dialogue options broke up the flow of the conversation. Not sure how true this is. But going on this comment how many games will it take till we have full autodialogue for our pc? We may still get to make important (and the occasional minor) desicion but player freedom would be almost completely gone. So I'd like it if bioware could curb pc autodialogue wherever they see it and relegate it to npcs only (where it belongs). Dialogue and interactivity is a big part of what makes bioware games unique and hears hoping they stick to their guns.

#11
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages
good thread although i think that waves if done correctly and not in all encounters will be best.
Also crafting system needs a fix from both games.
And at last do something about resistances. they are USELESS!!
Limit the types of elemental attacks as they are too many " physical fire ice electricity spirit magic nature"and make them matter. Give us a a bestiary with actual resistances as we play,

#12
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages
Also can you make the places actually changing? Me3 with Npcs changing position on normandy and citadel was great. After the coup citadel was kinda destroyed. these details add to my suspension of disbelief.
In da everything is static.
in DAO denerim as soon as you enter you can hear the sister chanting..
In da2 again nothing changes in 10 years span.. even the companions have the same look.

#13
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages

NU1 wrote...

The Teryn of Whatever wrote...

Shevy_001 wrote...

What shouldn't be in DA III:
-voiced protagonist


I like voiced protagonists. It helps with my sense of immersion in a BioWare game. I think BioWare should meet us halfway and have an option that allows us to either play with a voiced protagonist using the dialogue wheel OR to kick it old school and have a silent protagonist and a numbered list of dialogue options. Issue dealt with nicely.


That won't work in situations where the pc is in a cutscene


I see your point. Barring cutscenes, you could still include a silent protagonist mechanic for the majority of conversations. Instead of having the protagonist talk in response to someone's statement, have a KOTOResque head nod and/or the over-the-shoulder shot common in DA:O. I think it could work with some work, but might be a waste of resources at the end of the day.

I was mostly trying to be diplomatic after all. I wouldn't use the silent protag feature myself.

#14
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages
Take from:
DA2- Friendship/rivalry
DAO - Everything else.

The END.

#15
InfinitePaths

InfinitePaths
  • Members
  • 1 432 messages
bump

#16
Salaya

Salaya
  • Members
  • 851 messages
From Dragon Effect 2: Nothing, forget that existed.

From Origins: Everything.

#17
Nashimura

Nashimura
  • Members
  • 803 messages

Salaya wrote...

From Dragon Effect 2: Nothing, forget that existed.

From Origins: Everything.


Useful...:?

#18
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
  • Guests
What shouldn't be in Dragon age 3
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
- The mage combat animation from origins
EDIT : - The mage combat animation from origins

#19
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages
Most of the stuff here is very good, can't say I could add something that hasn't been said yet right now.

Modifié par Conniving_Eagle, 27 octobre 2012 - 09:23 .


#20
WhiteThunder

WhiteThunder
  • Members
  • 244 messages

Salaya wrote...

From Dragon Effect 2: Nothing, forget that existed.

From Origins: Everything.


Hey, I'm sure there were some good qualities of DA2.  There have to be!  Character consistency? No... choices that matter? No... tactical combat? No... improved graphics? No... more character variety? No...

Could someone help me out here?

#21
MichaelStuart

MichaelStuart
  • Members
  • 2 251 messages
Got to be honest.
I believe Dragon Age 3 needs to be completely overhauled.

#22
Concession

Concession
  • Members
  • 14 messages
At the very least I don't want to see the "I'm standing next to you but I'm going to run around you before I attack" melee combat in DAO. DAII did a much better job of that.

Also wouldn't mind seeing the arcane warrior return. Easily my favourite class in DAO.

#23
Dhiro

Dhiro
  • Members
  • 4 491 messages
I'm okay with everyone bi.

#24
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
DA2: F/R, personal story, pace of combat (if not tone), DLC encounter design, combat mechanics (some, like CCCs and the general talent list)
DAO: shapeshifter and ranger, combat mechanics (others, like the parity b/w player and NPC abilities), skills
Both: companions/banter.
Jade Empire: environmental art and the amount of animals just hanging out everywhere
Bastion: narrator
Zelda: everything

#25
Twisted Path

Twisted Path
  • Members
  • 604 messages

ioannisdenton wrote...

good thread although i think that waves if done correctly and not in all encounters will be best.
Also crafting system needs a fix from both games.
And at last do something about resistances. they are USELESS!!
Limit the types of elemental attacks as they are too many " physical fire ice electricity spirit magic nature"and make them matter. Give us a a bestiary with actual resistances as we play,


Yeah, there were actually some wave fights in Origins (some of the places where you fight demons for example.) No one remembers them because they were rare, implimented well and made sense in context.

Modifié par Twisted Path, 27 octobre 2012 - 11:28 .