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Hazard maps will give more credits/XP??


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19 réponses à ce sujet

#1
LeandroBraz

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Look like it will be harder, would be nice to have a reward for it...


 I would like to know too how it will work on the search. It will show up as new maps, or there will be a option to choose if it will have hazards, or we won't have the options to play it without hazards? It will have a separate U/U pool? If I want a U/U lobby without hazards, can I do it?



 Do you guys will release more info today, or we will only know how it works when it's released?

#2
Ace-Hood

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I just want to see the stupid people get killed by them.

#3
Blarg

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Bioware's said that you'll have the ability to choose whether or not you want hazards. I've got nothing more than that.

#4
LeandroBraz

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blaaaaaaaaaarg wrote...

Bioware's said that you'll have the ability to choose whether or not you want hazards. I've got nothing more than that.


nice =) If we can choose, maybe it will give more credits..

#5
BridgeBurner

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I hope not, credit rewards are fine as they are. The hazards should add to the game and make it more interesting / fun / tactical: you should want to play the hazards not because they grant higher reward, but because it adds more challenge and makes the experience cooler. Why does everything have to revolve around credits!?!?!?

As I've managed to get a Sabotaged Atlas to sync kill a centurion, my next goal in MP is to see a phantom die to the new "environmental hazards".

Modifié par Annomander, 08 octobre 2012 - 02:59 .


#6
AlistairsGirl

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Can't wait to see how they work. And I'll definitely be getting myself into hazard situations on purpose, just to see what happens. Bronze of course, and only with the b/f. I wouldn't want to make a complete tool of myself in pugs :P

#7
LeandroBraz

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Annomander wrote...

I hope not, credit rewards are fine as they are. The hazards should add to the game and make it more interesting / fun / tactical: you should want to play the hazards not because they grant higher reward, but because it adds more challenge and makes the experience cooler. Why does everything have to revolve around credits!?!?!?

As I've managed to get a Sabotaged Atlas to sync kill a centurion, my next goal in MP is to see a phantom die to the new "environmental hazards".



I will play it for the fun, but I have no problem if it bring some credits mixed with the fun..

#8
Ace-Hood

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I dont care about the credits but I want the seekers to kill my idiot teammates

#9
AlistairsGirl

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Ace-Hood wrote...

I dont care about the credits but I want the seekers to kill my idiot teammates



Ohhh, I want to be eaten by seekers!!  I can't wait, I forgot about that.^_^

#10
BiowareHeph

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I hope there is no bonus. That way the farmers can have the vanilla maps, and the skill/fun players can enjoy the hazards.

#11
NM_Che56

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Wait...someone is arguing against getting more credits?! LOL

#12
Deucetipher

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Annomander wrote...

I hope not, credit rewards are fine as they are. The hazards should add to the game and make it more interesting / fun / tactical: you should want to play the hazards not because they grant higher reward, but because it adds more challenge and makes the experience cooler. Why does everything have to revolve around credits!?!?!?

As I've managed to get a Sabotaged Atlas to sync kill a centurion, my next goal in MP is to see a phantom die to the new "environmental hazards".


Everything revolves around credits because that is what bioware has designed the game to do.  The game is built to make us covet the things credits bring and to tantalize us into purchasing pack after pack after pack.

#13
Emerald_Phoenix

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I wonder if the Justicar Bubble will keep out seeker swarms like they did in ME2

#14
MattFini

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I would love it if seeker swarms would take people out of the rest of the game if you get caught in one.

#15
EvilTreeEntertainment

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Emerald_Phoenix wrote...

I wonder if the Justicar Bubble will keep out seeker swarms like they did in ME2


THAT is a good point.. it'll certainly make the game more challenging, engaging and better co-operation :D

#16
Titus Thongger

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here is hoping that tech-armor/barrier detonations repel seeker swarms

#17
LegacyOfTheAsh

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Will the hazards affect the enemies in any way?

#18
Zero132132

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They better have a goddamned lava pit behind the counters on Firebase White if they DO yield more credits. Jus' sayin'.

#19
Titus Thongger

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Zero132132 wrote...

They better have a goddamned lava pit behind the counters on Firebase White if they DO yield more credits. Jus' sayin'.



it's things like these that make me love this forum

Modifié par Titus Thongger, 09 octobre 2012 - 04:53 .


#20
Intomydimension

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i hope not , because farmer people only would play hazard maps like FBW hazard ...