Hazard maps will give more credits/XP??
#1
Posté 08 octobre 2012 - 02:51
I would like to know too how it will work on the search. It will show up as new maps, or there will be a option to choose if it will have hazards, or we won't have the options to play it without hazards? It will have a separate U/U pool? If I want a U/U lobby without hazards, can I do it?
Do you guys will release more info today, or we will only know how it works when it's released?
#2
Posté 08 octobre 2012 - 02:52
#3
Posté 08 octobre 2012 - 02:56
#4
Posté 08 octobre 2012 - 02:58
blaaaaaaaaaarg wrote...
Bioware's said that you'll have the ability to choose whether or not you want hazards. I've got nothing more than that.
nice =) If we can choose, maybe it will give more credits..
#5
Posté 08 octobre 2012 - 02:58
As I've managed to get a Sabotaged Atlas to sync kill a centurion, my next goal in MP is to see a phantom die to the new "environmental hazards".
Modifié par Annomander, 08 octobre 2012 - 02:59 .
#6
Posté 08 octobre 2012 - 03:00
#7
Posté 08 octobre 2012 - 03:02
Annomander wrote...
I hope not, credit rewards are fine as they are. The hazards should add to the game and make it more interesting / fun / tactical: you should want to play the hazards not because they grant higher reward, but because it adds more challenge and makes the experience cooler. Why does everything have to revolve around credits!?!?!?
As I've managed to get a Sabotaged Atlas to sync kill a centurion, my next goal in MP is to see a phantom die to the new "environmental hazards".
I will play it for the fun, but I have no problem if it bring some credits mixed with the fun..
#8
Posté 08 octobre 2012 - 03:05
#9
Posté 08 octobre 2012 - 03:07
Ace-Hood wrote...
I dont care about the credits but I want the seekers to kill my idiot teammates
Ohhh, I want to be eaten by seekers!! I can't wait, I forgot about that.
#10
Posté 08 octobre 2012 - 03:09
#11
Posté 08 octobre 2012 - 03:11
#12
Posté 08 octobre 2012 - 03:19
Annomander wrote...
I hope not, credit rewards are fine as they are. The hazards should add to the game and make it more interesting / fun / tactical: you should want to play the hazards not because they grant higher reward, but because it adds more challenge and makes the experience cooler. Why does everything have to revolve around credits!?!?!?
As I've managed to get a Sabotaged Atlas to sync kill a centurion, my next goal in MP is to see a phantom die to the new "environmental hazards".
Everything revolves around credits because that is what bioware has designed the game to do. The game is built to make us covet the things credits bring and to tantalize us into purchasing pack after pack after pack.
#13
Posté 08 octobre 2012 - 03:25
#14
Posté 08 octobre 2012 - 04:09
#15
Posté 09 octobre 2012 - 04:39
Emerald_Phoenix wrote...
I wonder if the Justicar Bubble will keep out seeker swarms like they did in ME2
THAT is a good point.. it'll certainly make the game more challenging, engaging and better co-operation
#16
Posté 09 octobre 2012 - 04:42
#17
Posté 09 octobre 2012 - 04:44
#18
Posté 09 octobre 2012 - 04:47
#19
Posté 09 octobre 2012 - 04:49
Zero132132 wrote...
They better have a goddamned lava pit behind the counters on Firebase White if they DO yield more credits. Jus' sayin'.
it's things like these that make me love this forum
Modifié par Titus Thongger, 09 octobre 2012 - 04:53 .
#20
Posté 09 octobre 2012 - 04:53





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