Twitter Deaths and Future Mass Effect Games
#1
Posté 08 octobre 2012 - 03:59
Personally I loved the news stories in the run up to the release of ME3, including Emily Wong going out like a boss, though if they hadn't been reposted here I would have never known she died. (I don't use Twitter)
My only criticism of death-by-Twitter is that those events were never mentioned in news stories in game. I have no problem with Bioware killing off characters on Twitter, so long as it as actually referenced in game. I hope if there are Mass Effect games beyond just ME4, that anything that happens on Twitter (or in other media like books or comics) also happens or is mentioned in game. If it is part of the canon of the universe it should also be referenced in game, and not just assumed that the player is following everything Mass Effect related outside of the games themselves.
#2
Posté 08 octobre 2012 - 04:07
But as much as the interactive medium creates a temporary thrill, I think killing off a character via Twitter is a terrible idea. Period.
#3
Posté 08 octobre 2012 - 04:08
#4
Posté 08 octobre 2012 - 04:08
But you're right, this whole thing shoud have been mentioned in the game. She was a relatively popular NPC, and her absence is really odd if you don't know. And if you just hear "She died on Twitter", that does sound cheap.
#5
Posté 08 octobre 2012 - 04:19
#6
Posté 08 octobre 2012 - 04:20
And popularity of Emily Wong was quite blowed up by unpopularity of Diana Allers. Someone mentioned that it should Wong instead and Wong suddenly become one of most popular person in series, yet she only sent you one message during ME2.
BTW: Wasn't Emily Wong's death mentioned in game? I definitely remember I translated this part during localisation of ME3 to my mother tongue.
#7
Posté 08 octobre 2012 - 04:26
#8
Posté 08 octobre 2012 - 04:26
JamesFaith wrote...
Main reason of killing by Twitter is, that showing all these character or even whole situation mentioned in tweets, would be too expensive. It is compromise between completely ignoring character and messing up game with dozens cameos in person.
And popularity of Emily Wong was quite blowed up by unpopularity of Diana Allers. Someone mentioned that it should Wong instead and Wong suddenly become one of most popular person in series, yet she only sent you one message during ME2.
Simple solution: funnel the creative energy towards an established character instead of a brand new one modeled after a reporter/personality at a video-game website. Really not that difficult.
#9
Posté 08 octobre 2012 - 04:37
dreamgazer wrote...
JamesFaith wrote...
Main reason of killing by Twitter is, that showing all these character or even whole situation mentioned in tweets, would be too expensive. It is compromise between completely ignoring character and messing up game with dozens cameos in person.
And popularity of Emily Wong was quite blowed up by unpopularity of Diana Allers. Someone mentioned that it should Wong instead and Wong suddenly become one of most popular person in series, yet she only sent you one message during ME2.
Simple solution: funnel the creative energy towards an established character instead of a brand new one modeled after a reporter/personality at a video-game website. Really not that difficult.
Ah, so simpe solution?
This estabilished character was ignored in ME2 and have just minor role in ME1. And she was also investigative reporter, not war corespondent - quite different types od journalist.
Using old characters and pushing them to unfitting role isn't creative, in fact it is proof of lack of creativity. Series must evolve and need new side characters - that they are not accepted well at the end is different question.
#10
Posté 08 octobre 2012 - 04:37
But in the end, Twitterdeaths are just another tool in the arsenal of our hero, MARAUDER SHIELDS.
He saved Emily Wong from the ending! HE FIGHTS FOR US!
#11
Posté 08 octobre 2012 - 04:44
JamesFaith wrote...
dreamgazer wrote...
Simple solution: funnel the creative energy towards an established character instead of a brand new one modeled after a reporter/personality at a video-game website. Really not that difficult.
Ah, so simpe solution?
This estabilished character was ignored in ME2 and have just minor role in ME1. And she was also investigative reporter, not war corespondent - quite different types od journalist.
Using old characters and pushing them to unfitting role isn't creative, in fact it is proof of lack of creativity. Series must evolve and need new side characters - that they are not accepted well at the end is different question.
I'd much rather see a familiar investigative face adapting to the needs of current journalism---somebody reporting for the ANN already---than a brand-new, audience-pandering creation that simply has a better job title. That's much more creative, and pragmatic.
#12
Posté 08 octobre 2012 - 05:46
i've seen JRPGs with more tact.
#13
Posté 08 octobre 2012 - 06:12
JamesFaith wrote...
Main reason of killing by Twitter is, that showing all these character or even whole situation mentioned in tweets, would be too expensive. It is compromise between completely ignoring character and messing up game with dozens cameos in person.
I don't think they needed to show her death in game, particularly since was a relatively minor character and her death occurs in a location that Shepard doesn't visit. But there should have been a news story or two about it in the game, both of which would have been fairly easy to do, and inexpensive.
Of course not everyone would be happy. Some people were angry about Kal'Reegar being killed off , even though he did get an in game news story covering it.
BTW: Wasn't Emily Wong's death mentioned in game? I definitely remember I translated this part during localisation of ME3 to my mother tongue.
No, it is never mentioned in game.
Players only found about it if they followed Twitter, read the reposts here on the BSN, or follow the fan wiki.
#14
Posté 08 octobre 2012 - 06:18
#15
Posté 08 octobre 2012 - 06:41
Applepie_Svk wrote...
It was not about some kind of fanbase for Emily Wong, but it was more about that we had a healty journalist characters already used in previous games which could and should make appearance in third game, but instead of that we have recieved one cheap, oversexualized and bad VA and empty character - which is not just blight of characters but also blight for game as whole.
I hated Diana Allers, both for her bad character design and horrible voice acting, but I never really saw her inclusion and Emily Wong being killed off as linked. After all even with Emily Wong dead Bioware could have potentially had Khalisah al-Jilani join the crew instead of Allers. Since Allers ends up on the Normandy even though Khalisah al-Jilani is very much alive, I think Allers would have likely ended up on the Normandy even if Emily Wong hadn't been killed off on Twitter.
That being said, I would have much rather had Khalisah al-Jilani or Emily Wrong join the crew than Allers.
#16
Posté 08 octobre 2012 - 07:23
Han Shot First wrote...
BTW: Wasn't Emily Wong's death mentioned in game? I definitely remember I translated this part during localisation of ME3 to my mother tongue.
No, it is never mentioned in game.
Players only found about it if they followed Twitter, read the reposts here on the BSN, or follow the fan wiki.
You are right, just checked it. It was message about Allers death.
#17
Posté 08 octobre 2012 - 07:29
And for that I hate them.
Modifié par Luigitornado, 08 octobre 2012 - 07:29 .
#18
Posté 08 octobre 2012 - 07:36
#19
Posté 08 octobre 2012 - 07:36
Luigitornado wrote...
Emily Wong's death was the result of an overtly ambitious marketing department who wanted to do something cool with social media.
And for that I hate them.
And all because they just had to add jessica chobot... seriously wth?
One more reason to swtich to indie devs. At least they don't turn their games into a big media circus...
To stick to the thread topic: I have no problem with them doing things on twitter as long as they also mention it in the game. I don't want to have to check twitter or facebook to find out about events that affect the game, not even minor ones like Wong's death.
Modifié par Robhuzz, 08 octobre 2012 - 07:38 .
#20
Posté 08 octobre 2012 - 07:37
#21
Posté 08 octobre 2012 - 07:57
When it comes to single player games, especially, I think it is an incredibly poor business decision to make or break a character based upon a social media response. Yes, many people use these venues, but not all players do. The players that don't use them don't deserve less of a say than the players that do use them.
For many players, the most they might do online regarding a game is to check the release date for the next installment on Amazon's website. This is even much more apt to be true for console players than PC players. I play a few games on console, and I never participate in the online community for those games. The PC games, yes, b/c I play them on PC. I'm sort of already here...especially if I mod them, lol.
I joined Twitter only a few months ago as a result of the ME3 DLC Initiative that I run. I have no personal Twitter account and have no desire to have one. I have a personal FB account that I rarely use, but that I would never use to pursue my gaming interests, as that's not a part of my life that most of my friends would find interesting. I don't keep it a secret and I'm not ashamed of it; it would just be a bit pointless to post on FB about it when nobody would know what I'm talking about, lol. I also don't feel the need to keep my friends abreast of my every thought and movement.
Anyway, I had no clue about Emily Wong on Twitter. I *loved* ME2. I've replayed it a dozen times. I ordered ME1 for PC while waiting for ME3 to come out. I've played it about a half dozen times, and grew to love it almost as much as ME2. I paid for and downloaded almost every DLC for ME1 and ME2. I pre-ordered the CE for ME3. During much of this time I *was not active on the forums at all*. I had no idea Emily Wong was about to be skewered via social media. Despite my aversion, I probably would have signed up on Twitter just to save her.
So, yeah, while this is the age of social media, and I realize this, it is not something that all players will use. Many people are of my mindset, and are not interested in it. If BW is going to make a decision to kill off a character based upon player response, then *all* players should have the opportunity to respond -- a 3rd party social media service shouldn't be required. And, if you are going to potentially kill this character, then holy crap you better publicize it well and give people the chance to have their say. I've come across many posts from players who frequented the forums at the time, and still had no idea BW was about to killour favorite reporter.
Modifié par giftfish, 08 octobre 2012 - 08:00 .
#22
Posté 08 octobre 2012 - 08:00
Now, if I hadn't heard about it before hand, I'd have been #$&*ed...
#23
Posté 08 octobre 2012 - 08:00
#24
Posté 08 octobre 2012 - 08:11
yukon fire wrote...
One questions why Bioware would use a social media site like twitter, that only would alienate fans, when they were already failing at making their visual media game.
Using social media means they reach more people. EA cares only about money and they call the shots. Why would they care about the long term fans when the COD crowd they wanted to attract is much bigger anyway?
#25
Posté 08 octobre 2012 - 08:14
huntrrz wrote...
I'm going to break with the pack and say - I was RIVETED by the Emily Wong twitter feed while I was waiting for the midnight release. I refreshed early and often, waiting for each installment to arrive. It was emotionally engaging, and when it became clear she wasn't going to survive, I *CARED*, much more than for all the faceless millions being killed and harvested. It was a great way to get the players engaged before they even loaded the game.
Now, if I hadn't heard about it before hand, I'd have been #$&*ed...
Exactly my thoughts. But as I followed the ME3 homepage and Facebook news closely as the launch drew near, the Twitter feed was kinda hard to miss. Was an exciting experience and emotional roller-coaster for me, especially since the launch in Europe was some days later and you soak up every bit you could get. It was amazing how many people joined in, made their own "Reaper invasion" photoshops of Reapers looming over their cities. You didn't even need a Twitter account to follow the feeds.





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