Sylvius the Mad wrote...
You're welcome to use the characters the way BioWare intended. Just don't make the rest of us do it.
And this by and large sums things up nicely. *tips hat*
Sylvius the Mad wrote...
You're welcome to use the characters the way BioWare intended. Just don't make the rest of us do it.
Guest_Puddi III_*
And since that line is arbitrary, I suggest that the player should be able to move it.Filament wrote...
They're yours to the arbitrary extent that bioware chooses. You can't control them in dialog, though some systems do allow for that too. Storm of Zehir comes to mind.
Sylvius the Mad wrote...
Shale's existence does not disagree with Xewaka's premise. Alistair and Leliana and Sten and Zevran and Oghren and Morrigan support Xewaka's premise. Where companions were relevantly similar to the PC, the equipment rules that governed them were the same as those that governed the PC.
That went away. That Shale used different rules is not evidence that everyone should. Not all grey things are elephants.
Modifié par hoorayforicecream, 09 octobre 2012 - 09:36 .
Sylvius the Mad wrote...
Once they're in the party, they're player characters. They're mine. I can do with them as I please. Anything that draws a mechanical distinction between the player character I create and the other characters is the party is something I'd rather not see.
Modifié par MagmaSaiyan, 09 octobre 2012 - 09:36 .
MagmaSaiyan wrote...
Sylvius the Mad wrote...
Once they're in the party, they're player characters. They're mine. I can do with them as I please. Anything that draws a mechanical distinction between the player character I create and the other characters is the party is something I'd rather not see.
well then im going to use a word that gets thrown around so much it makes me puke, "it breaks immersion"
He said everyone shouldn't, not anyone shouldn't.hoorayforicecream wrote...
I never said that everyone should. Xewaka said that everyone shouldn't. I just said that it doesn't always work, and provided relevant examples of when I believed that it didn't.
Then don't do it.MagmaSaiyan wrote...
well then im going to use a word that gets thrown around so much it makes me puke, "it breaks immersion"
Sylvius the Mad wrote...
He said everyone shouldn't, not anyone shouldn't.
Shale is her own tradeoff. You get an specific class, exclusive to her (Golem), with its own skill paths. In exchange of being able to progress in a class forbidden to your character, she has a more limited inventory - reflecting that class. Again, mechanical characterization through additions/tradeoffs, not limitations.hoorayforicecream wrote...
He never allowed for any exceptions to his rule. That's what I disagree with. Reread his post.Sylvius the Mad wrote...
He said everyone shouldn't, not anyone shouldn't.
Modifié par Xewaka, 09 octobre 2012 - 09:50 .
Sylvius the Mad wrote...
In his post, he asked for maximum customisation. Shale's maximum customisation is the fitting of crystals and the selection of talents. Those are the rules that govern Shale, and since we have no other golems with which to compare Shale, there's no inconsistency there.
Xewaka wrote...
Shale is her own tradeoff. You get an specific class, exclusive to her (Golem), with its own skill paths. In exchange of being able to progress in a class forbidden to your character, she has a more limited inventory - reflecting that class. Again, mechanical characterization through additions/tradeoffs, not limitations.hoorayforicecream wrote...
He never allowed for any exceptions to his rule. That's what I disagree with. Reread his post.Sylvius the Mad wrote...
He said everyone shouldn't, not anyone shouldn't.
Then why is he classified as a rogue in game? Why doesn't he have his own seven skill trees, but rather five Rogue Trees and a single specialization tree? The balance of probability -mainly, his five rogue skill tress and his rogue class- points towards him being a rogue with arbitrary, mechanically noncompensated deficits.hoorayforicecream wrote...
My point was that companions are their own tradeoffs. They have their own specific classes, exclusive to them. In exchange for being able to progress in a class forbidden to your character, they gain a more limited inventory (and skill tree) - reflecting that class.
Xewaka wrote...
Then why is he classified as a rogue in game? Why doesn't he have his own seven skill trees, but rather five Rogue Trees and a single specialization tree? The balance of probability -mainly, his five rogue skill tress and his rogue class- points towards him being a rogue with arbitrary, mechanically noncompensated deficits.hoorayforicecream wrote...
My point was that companions are their own tradeoffs. They have their own specific classes, exclusive to them. In exchange for being able to progress in a class forbidden to your character, they gain a more limited inventory (and skill tree) - reflecting that class.
Modifié par hoorayforicecream, 09 octobre 2012 - 09:56 .
I actually think Shale should be allowed to wield weapons, though there's an obvious fitting problem with armour.hoorayforicecream wrote...
Arbitary distinction is, once again, arbitrary. What's to stop Shale from wielding a greatsword or shooting a bow? Why can't Shale wear armor or pick up a dagger? Why can't the player customize to that extent?
If the PC were a golem, the PC would resumably follow similar rules. If I had reason to believe the PC would not follow similar rules, that would bother me.Why are you ok with Shale? I thought you were the one who didn't like arbitrary distinctions like this.
Modifié par Sylvius the Mad, 09 octobre 2012 - 09:58 .
For myself, I'd be happier if Varric was able to use any weapons avaible to the Rogue class.hoorayforicecream wrote...
Xewaka wrote...
Then why is he classified as a rogue in game? Why doesn't he have his own seven skill trees, but rather five Rogue Trees and a single specialization tree? The balance of probability -mainly, his five rogue skill tress and his rogue class- points towards him being a rogue with arbitrary, mechanically noncompensated deficits.hoorayforicecream wrote...
My point was that companions are their own tradeoffs. They have their own specific classes, exclusive to them. In exchange for being able to progress in a class forbidden to your character, they gain a more limited inventory (and skill tree) - reflecting that class.
So if the game said Varric is a "Dwarven Bard" class that happened to share some skill trees with the rogue class, rather than a "rogue", you'd accept it?
For the sake of the discussion, I'll assume you refer to a proper class, rather than the Rogue specialization. The question then becomes: It is a legitimate class? Sharing just the weapon trees (the way Warrior and Rogue shared daggers and bow trees) would be stretching it, but acceptable, assuming the class has enough weight to be an entity of its own. It has to be a legitimate class (i.e. all four non-weapon trees exclusive plus exclusive specialization, assuming a basic six trees plus specializations distribution like DA2 classes).hoorayforicecream wrote...
So if the game said Varric is a "Dwarven Bard" class that happened to share some skill trees with the rogue class, rather than a "rogue", you'd accept it?Xewaka wrote...
Then why is he classified as a rogue in game? Why doesn't he have his own seven skill trees, but rather five Rogue Trees and a single specialization tree? The balance of probability -mainly, his five rogue skill tress and his rogue class- points towards him being a rogue with arbitrary, mechanically noncompensated deficits.hoorayforicecream wrote...
My point was that companions are their own tradeoffs. They have their own specific classes, exclusive to them. In exchange for being able to progress in a class forbidden to your character, they gain a more limited inventory (and skill tree) - reflecting that class.
Modifié par Xewaka, 09 octobre 2012 - 10:04 .
I would, but then the Bard class should be available for Hawke (unless we have race-specific classes, which would need to be supported by the lore).hoorayforicecream wrote...
So if the game said Varric is a "Dwarven Bard" class that happened to share some skill trees with the rogue class, rather than a "rogue", you'd accept it?
Sylvius the Mad wrote...
I would, but then the Bard class should be available for Hawke (unless we have race-specific classes, which would need to be supported by the lore).
Modifié par The Ethereal Writer Redux, 09 octobre 2012 - 10:22 .
You could just not limit them to that one unique specialisation.The Ethereal Writer Redux wrote...
This would be done differently for Mages, mind you. It would require the Arcane Warrior specialization for PC Mages for them to be able to access the weapons, but for companion Mages I'm not sure how to best do it without making every companion's unique character specialization combine Arcane Warrior.
We do have that with the Keeper. I'd like to have seen a greater difference between the Keeper and Mage classes, but that's the sort of race-specific class limitation that is well-supported by the lore.The Ethereal Writer Redux wrote...
We have that to a degree with the Keeper tree, where it's called an Elven art and very, very rarely is it taught to those outside of the clans.Sylvius the Mad wrote...
I would, but then the Bard class should be available for Hawke (unless we have race-specific classes, which would need to be supported by the lore).
Modifié par Sylvius the Mad, 09 octobre 2012 - 10:20 .
Sylvius the Mad wrote...
You could just not limit them to that one unique specialisation.