Aller au contenu

Liberty to Customize Companions


  • Veuillez vous connecter pour répondre
145 réponses à ce sujet

#101
Shevy

Shevy
  • Members
  • 1 080 messages

Masha Potato wrote...

How does restricting companions apply to restricting player's freedom? You are free to do whatever nonsense you like to your PC, but other characters are just that, OTHER characters, they do have a mind on their own. Well at least it would logically work this way


If the game provides me a good reason as to why that character has a fixed combat role/weapon, I'm gonna accept it. That was the case with Varric.
But by not providing a reason I don't see the point of limiting these characters. You could do it in Origins and it didn't harm the companions personality/appearance, did it?
I want to be able to build the team the way I imagine it will work best. In DA II you were forced to use Aveline or Anders, if you can't abdicate a tank or healer. Regardless if you like those characters personality or not. And here I'm limited in my freedom.

#102
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Masha Potato wrote...

How does restricting companions apply to restricting player's freedom? You are free to do whatever nonsense you like to your PC, but other characters are just that, OTHER characters, they do have a mind on their own. Well at least it would logically work this way

The player-created character also has a mind of his own, but I get some measure of control over it.  Why should the other player-controlled characters be any different?

#103
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests
I think it should be like below, each class are open to skills and talents that suitable for each class and no restriction on characters

Warrior : Weapon And Shield, Two Handed Weapon, Dual Wield Weapon*, Vanguard, Defender, Champion**, Berserker, Reaver, Templar, (Magic Warrior)

Rogue : Dual Wield Weapon*, Archery, Scoundrel, Saboteur, Specialist, Ranger***, Shadow, Duelist, Assassin, (Magic Rogue)

* All types of one handed weapons NOT only daggers
** Similar to DA2 Battle Master and DA:O Champion, not a specialization
*** Similar to DA:O Ranger, not a specialization
(Magic Warrior) - Alternatively make this a specialization and so warriors can use magic
(Magic Rogue) - Alternatively make this a specialization and so rogues can use magic

Mage : Staff Combat, Primal, Spirit, Creation, Entropy, Summoning****,Battle Mage*****, Healer, Blood Mage, (Arcane Warrior)

**** I think there should be Summoning for Mages, summoning good spirit and bad spirit alike, not a specialization
***** Similar to Arcane Warrior but using Staff
(Arcane Warrior) - Alternatively make this a specialization and so mages can use weapons and armor

Modifié par Nizaris1, 10 octobre 2012 - 06:07 .


#104
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages
I do not get the idea where posters say they were forced to use Aveline or Anders? Many of my parties consisted of three rogues with Merril as the mage Mage Hawke with Merrill and two rogues.
In the early going you had to use Aveline because you did not have that many companions. Anders is not essential especially in the first Act there was Bethany. If you played a mage Hawke Anders was most definitely was not necessary.

I am all for customization but not for the reasons that some are presenting.

#105
bleetman

bleetman
  • Members
  • 4 007 messages
You aren't really forced to use Aveline.

You aren't technically forced to use Anders, but doing so severly gimps your party. He's singularly better than any of the others regardless of how many other mages you have, because Haste is that good. Depending on the circumstances, how important that is varies.

#106
Rawgrim

Rawgrim
  • Members
  • 11 532 messages
The lack of customization pretty much broke DA2 for me. I played on one of the harder difficulties (I forget wich one), and YES, that forces you to use certain companions. I was playing a dualwielding magic rogue, wich meant i needed a tank. Only option was Aveline. Ergo: My criminal rogue was forced to bring the captain of the guards with him on all missions...yeah. Since Bethany leaves in mid-game, i was also forced to bring Anders along for healing. Even if my character was pro Templar.

Also: try doing the deep roads as an archer, while wanting Bethany to become a gray warden. That leaves you with Varric, Anders and Bethany. Good luck with that one on Nightmare difficulty.

Lack of customization not only gimps your party, but it messes up the roleplaying as well. As your character is forced to bring people along on missions, that he (in character) wouldn`t even want to be associated with.

#107
Vicious

Vicious
  • Members
  • 3 221 messages

I fully support this idea. It makes no sense at all that Fenris can't pick up a shield. After all, Sten could use a bow. The way DA2 worked is just another step in the wrong direction of having the PC and the other characters bound by different rules.


Pretty much what he said.

#108
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

Rawgrim wrote...

The lack of customization pretty much broke DA2 for me. I played on one of the harder difficulties (I forget wich one), and YES, that forces you to use certain companions. I was playing a dualwielding magic rogue, wich meant i needed a tank. Only option was Aveline. Ergo: My criminal rogue was forced to bring the captain of the guards with him on all missions...yeah. Since Bethany leaves in mid-game, i was also forced to bring Anders along for healing. Even if my character was pro Templar.

Also: try doing the deep roads as an archer, while wanting Bethany to become a gray warden. That leaves you with Varric, Anders and Bethany. Good luck with that one on Nightmare difficulty.

Lack of customization not only gimps your party, but it messes up the roleplaying as well. As your character is forced to bring people along on missions, that he (in character) wouldn`t even want to be associated with.

Having to bring specific companions along on required quests is something that needs to stop.  I don't mind if side-quests require companion A or companion B (or even companions A and B together), but main quests shouldn't ever do that.

No companion should be mandatory.

#109
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests
DA2 system is badly designed, i don't understand why some people can justify the system? I already point that out.

1. Bethany is gone in Act 2 and Act 3 if she dead, so leave only Anders as Healer (and PC Mage)
- this will make players will always keep Anders around because of most players need a healer. For PC Mage that can heal maybe that is not a problem, but non Mage PC will have a problem
- role-playing wise, it is bad because despite the players don't like Anders anymore the players will keep him just because need a healer
- game-play wise, party set up is limited, the players will always use Anders at least since Act 3 to the end

2. Aveline is the only Weapon and Shield tank companion
- similar reason as no 1, the players will always keep Aveline in party set up because she is the only tank even if the player don't like her at all or get annoyed or having a crisis
- role-play wise, if the player playing as bad PC doing crimes and such, surely the player will not doing all those stuff in front of a Guard Captain and a Friend right?
- game-play wise, the party set up is limited, because the player will always have her as a tank

3. A must companion for some plot
- when companions can't be customized, there will be a problem in some plot where that companion must be in the party, such as Varric. he is set up to be a ranged support, so if the PC is also a ranged character, the player is forced to bring a tank that is Aveline and a Healer that is Bethany or Anders.
- role-play wise, surely we don't want to bring a Guard Captain in our own personal quest, she should be guarding the city. Also we cannot doing the certain outcome because we cannot bring Bethany and Anders if playing as ranged character
- game-play wise, the player is forced to make some party member set up or will have a lot of trouble

#110
Il Divo

Il Divo
  • Members
  • 9 775 messages
Meh, I'd prefer Bioware take the Jade Empire approach to customization, that is to say, none at all: unique outfits, unique weapons, and no player control. I find customizing anything outside of my own PC to be very boring and would prefer not to have resources devoted to companions instead.

#111
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

bleetman wrote...

You aren't really forced to use Aveline.

You aren't technically forced to use Anders, but doing so severly gimps your party. He's singularly better than any of the others regardless of how many other mages you have, because Haste is that good. Depending on the circumstances, how important that is varies.


Haste is good but not necessary, I have 15 complete playthroughs. Did not use Haste until the 14th playthrough. Not using haste makes you think about the tactics that your companions possess. Never have my parties depend on any particular spell or ability. I reach the end of the game with a variety of different parties. In my opinion DA2 is not badly designed in that regard.

Modifié par Realmzmaster, 11 octobre 2012 - 02:55 .


#112
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests
DA2 supporters always use these lines...

"I have no problem with A, so the game is ok"

"I doing A and B, no problem, so there is no problem"

"I this and that, therefore this and that, the game is good"

And these lines being used to disregard all other opinions.

Always self centered view...what about other players?

#113
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

Il Divo wrote...

Meh, I'd prefer Bioware take the Jade Empire approach to customization, that is to say, none at all: unique outfits, unique weapons, and no player control. I find customizing anything outside of my own PC to be very boring and would prefer not to have resources devoted to companions instead.


Then maybe action games would be more to your liking? 99 percent of party based roleplaying games have customization, after all.

#114
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests
If want to say about "I"

- I want to buy a robe at shops and then give it to Merill, Bethany and Anders to wear
- I want to buy a decent modest armor or clothing and give it to Isabella to wear it

But i can't, therefore DA2 is badly designed

The existence of those shops are a WASTE

#115
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Nizaris1 wrote...

If want to say about "I"

- I want to buy a robe at shops and then give it to Merill, Bethany and Anders to wear
- I want to buy a decent modest armor or clothing and give it to Isabella to wear it

But i can't, therefore DA2 is badly designed

The existence of those shops are a WASTE


What about other players? In your opinion (which is an I) it is badly designed.  IMHO which is my I it is not. I can only speak for my enjoyment and myself. Since the only point I experience belongs to me. Since I am spending my money and not yours why what you want be a consideration to me? I only want change if it enhances my experience. If what you want detracts from that experience why would I want it?
Yes it is about I because I am the one spending my money.

#116
cJohnOne

cJohnOne
  • Members
  • 2 416 messages
Whoa, We haven't even discussed unique looks versus generic looks. At any rate some unique looks are nice like Varric and Morrigan. Keeping them in the same uniform makes sense to me. You just want to change their looks around for customization sake?

#117
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests

Whoa, We haven't even discussed unique looks versus generic looks. At any rate some unique looks are nice like Varric and Morrigan. Keeping them in the same uniform makes sense to me. You just want to change their looks around for customization sake?


"Unique" is subjective

I don't find Morrigan original look appealing, too much skin, i found it impractical for the who live in the forest, there must be too much mosquito and insects who love to sucking her blood. And when she follow the Warden into civilized world, surely i as the Warden don't want her to attract attention. Varric look like 70s disco dude, if want to say "unique" yes he's unique living in "Medieval" era...

So yes i want to change them for the sake of customization

What about other players? In your opinion (which is an I) it is badly designed. IMHO which is my I it is not. I can only speak for my enjoyment and myself. Since the only point I experience belongs to me. Since I am spending my money and not yours why what you want be a consideration to me? I only want change if it enhances my experience. If what you want detracts from that experience why would I want it?
Yes it is about I because I am the one spending my money


If you can say about you and your experience, why not I? You don't want to spent your money? But i want to spent my money. It is my money, i want to keep it or waste it the way i wanted in the game. I am the richest girl in Kirkwall, i want to buy what i want and i want my friends wear i have bought for them.

#118
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Nizaris1 wrote...

DA2 supporters always use these lines...

"I have no problem with A, so the game is ok"

"I doing A and B, no problem, so there is no problem"

"I this and that, therefore this and that, the game is good"

And these lines being used to disregard all other opinions.

Always self centered view...what about other players?

Anyone on this forum who says their requests here are anything other than self-centered, is either lying to themselves or to the rest of us. You can dress it up as if you're speaking for a phantom majority or as if your solution is really objectively superior and I just don't realize it or whatever, but ultimately you're still only stating your own selfish preference. The idea that it's unique to people who liked DA2 is absurd.

But this is the way it should be. We're not the designers. It's their job to decide what compromises to make about what, if any. Us trying to play amateur dev and come up with solutions that work for everyone without understanding the realities of game development, is pointless and only confuses matters when all the devs are interested in from us, if anything at all, is our own individual preference.

#119
wright1978

wright1978
  • Members
  • 8 116 messages

Sylvius the Mad wrote...

Having to bring specific companions along on required quests is something that needs to stop.  I don't mind if side-quests require companion A or companion B (or even companions A and B together), but main quests shouldn't ever do that.

No companion should be mandatory.


Disagree think Deep Roads Expedition was an interesting plot point and it makes complete sense that Varric is tied to it. As long as it is used sparingly i have no problem with this.

#120
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

wright1978 wrote...

Sylvius the Mad wrote...

Having to bring specific companions along on required quests is something that needs to stop.  I don't mind if side-quests require companion A or companion B (or even companions A and B together), but main quests shouldn't ever do that.

No companion should be mandatory.


Disagree think Deep Roads Expedition was an interesting plot point and it makes complete sense that Varric is tied to it. As long as it is used sparingly i have no problem with this.


It does make complete sense, yes. BUT he could just as easily been with the expedition in the way his brother was, instead of taking up a party slot.

#121
wright1978

wright1978
  • Members
  • 8 116 messages

Rawgrim wrote...

It does make complete sense, yes. BUT he could just as easily been with the expedition in the way his brother was, instead of taking up a party slot.


He really has to be a companion for his personal arc of his brother betraying him to happen.

#122
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

Nizaris1 wrote...

If want to say about "I"

- I want to buy a robe at shops and then give it to Merill, Bethany and Anders to wear
- I want to buy a decent modest armor or clothing and give it to Isabella to wear it

But i can't, therefore DA2 is badly designed

The existence of those shops are a WASTE


This is actually a very good point. In DA2, due to lack of customization options, i ended up being VERY rich very quickly. The only one I bought anything for was Hawke, and i only did that rarely, since the best equipment was actually found during quests, and not in shops. i couldn`t buy armour or even equip armors on my companions, so i ended up having to just sell 99 percent of everything i found. Somewhere during chapter 2 i just stopped looting alltogether, for the most part, since I didn`t need for anything. The only time i actually had to save money for something, was for the deep roads expedition. Thats it. it made the game alot easier, thats for sure.

Lack of customization also lead to alot of tactics and strategy options being removed for the game as well. Properly equipping party members, and experimenting with it was a must in games like BG2. So basically what lack of customization does, is this:

1. You end up being forced to use certain companions, even if your character would never associate with the person at all. So roleplaying itself gets messed up.

2. You get rich way too fast. Removes difficulty.

3. A portion of the strategy and tactical options are removed, making the game even easier.

4. It looks dumb, in most cases. Isabela attacking a dragon, or an army of archers while she is only wearing a shirt and boots. Immersion suffers. The "belivability" of the story.

5. It feels like the developers are holding my hand while i am playing. Making sure can`t screw up, or get stuck in a difficult fight. Simplifying everything, to the point where you can actually beat the game simply by buttonmashing. And i beat it on hard using no tactics at all, and this is the first rpg where i have even managed to do that.

#123
TEWR

TEWR
  • Members
  • 16 990 messages

whykikyouwhy wrote...

Merrill is a blood mage. I don't think that blood magic and healing magic run parallel so having Merrill with a healer skill set might not make sense, despite how the act of healing/nurturing may fit her personality.


2 things:

1) The lore of DAO -- which holds just as true for DAII -- explicitly states that Merrill knows healing magic, taught to her by Marethari. It is, in fact, this healing magic that Merrill used -- amplified by her use of blood magic -- to cleanse the shard she had of the Taint. Reason being: this healing magic was the same type that Marethari used on Mahariel that managed to weaken the Taint temporarily -- when it was in an unamplified state -- and Marethari tells Mahariel that Merrill's magic would be able to do the same thing if he grew weaker.

2) Nothing in the lore states that healing and blood magic cannot be used in conjunction. In fact, the lore -- and the first thing I stated -- says quite clearly that they can be used together to be more effective.

So I have to disagree that Merrill being able to be both a blood mage and a healer doesn't work. Aside from gameplay restrictions -- which would really only apply to her when she's healing so she can't be going "Use blood, regain blood, use blood, regain" and not the party -- there's no reason why a person cannot be both a healer and a blood mage.

Modifié par The Ethereal Writer Redux, 11 octobre 2012 - 09:30 .


#124
TEWR

TEWR
  • Members
  • 16 990 messages

wright1978 wrote...

Rawgrim wrote...

It does make complete sense, yes. BUT he could just as easily been with the expedition in the way his brother was, instead of taking up a party slot.


He really has to be a companion for his personal arc of his brother betraying him to happen.


Make him the fifth party member, so to speak.

Personally, I disagree with Sylvius on that regard as I don't mind it, but that isn't to say there weren't other ways to do it. Legacy had Varric accompany Hawke regardless of whether or not he was in the party.

No reason the Deep Roads segment couldn't have done the same thing, while making him an NPC that's helping you out like Zevran, Nathaniel, Donnic, or Cullen do.

Using his same animations and a few skills, of course. And ideally, in a combat system that was far more balanced then DAII.

Modifié par The Ethereal Writer Redux, 11 octobre 2012 - 09:50 .


#125
Face of Evil

Face of Evil
  • Members
  • 2 511 messages
I don't recall DAO's Merrill knowing any healing spells aside from this corruption-cleansing spell that you mentioned. And I wouldn't be quick to label that as "healing." I would say there's a difference between mitigating the effects of a metaphysical "corruption" and actually closing a wound or mending a broken bone.

I don't know why people say they were "forced" to have Aveline or Anders in the party all the time. I sure as hell didn't. Granted, it was smart to have at least one party member from each class accompanying you, but Merrill was the sole mage in my party most of the time.