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New Banshee Behavior? Healthgate? Hacking Objective? It's not as easy to solo anymore


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dumdum2

dumdum2
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So I have done a few solo runs on Gold today just because I had no friends online at the time. I had to use a lot more medigel than I usually do and my time to complete a solo match was significantly longer than before the patch.

New Banshee Behavior: I noticed that many times when two Banshees were present one of them would chase me while the other one just placed itself in a strategic place just waiting for me to run straight into it's arms. While one was teleporting the other one just walked around slowly. So basically one Banshee tries to make me run in a specific direction to where the other Banshee stands silent waiting for me. On Hydra for example one Banshee chased my Drell Vanguard around the map while the other Banshee set up camp in the open area of the map just walking back and forth. On Giant I even landed on top of the Banshee's head when climbing down a ladder only because she was down there waiting.

Healthgate: Works sometimes, but most of the times it is like you have no healthgate at all. This makes it harder to solo because you can't play as aggressively as you normally do. For two of my favorite classes (Geth Infiltrator and Drell Vanguard) this is really a disadvantage. Normally it is very hard for a Drell Vanguard to go down when you have Adrenaline Module III and Charge set up for 100% Barrier at rank 6, but now you can die pretty easily when charging or running.

Hacking Objectives: First when the game came out the enemies would just follow you around the map during this objective meaning you could lead them off and easily do the hack. Then they patched it so that all enemies except "bosses" would camp in the hacking circle which made it harder but very doable. Now it seems that even bosses will often camp in the circle.

I wasted a lot of time today during my solo runs when I tried to lead them off only to get back to a circle with Atlases, Brutes, Ravagers etc. Some would follow me but the rest would always stay in the circle. On Hydra for instance I got a hack on wave 10 (reapers, drell vanguard) in the bunker, one Banshee and one Brute followed me around the map while the other Banshee, Brute and Ravagers were all camping in the circle. On Vancouver I got a hack on wave 10 against Cerberus and although the Phantoms would follow me around the map both of the Atlases were camping in the circle.

And The classic One: This is nothing new but is something that is starting to get on my nerves. Enemies spawning next to you as soon as you kill them, sure, if you have a full team it is not that big of a deal, but when doing a solo it can make you lose the whole game due to an instakill. For example my Asari Vanguard had gone 7 waves without using a medigel on Giant Cerberus, went up into the control room, put stasis on a Phantom and killed her with a headshot, next Phantom spawned like 2 meters to my right around a corner, did a quick melee and put her sword in my belly.

Banshee behavior and hacking objective I can live with, but the spawn mechanics and the healthgate need a fix. You should not have to go into a room where there's only one enemy, kill the enemy and all of a sudden get shot or hit by another enemy who magically appeared next to you in the empty room. To make the game harder and more challenging for players is something I support, but it should be changes that relates to player skills and not some cheap bull****. 

So, have any of you had similar experiences now after the patch? Mostly with Banshees, Healthgate and Hacking Objectives.