AnimaMachinae wrote...
Sniper: Nanite Injector
Lore Description:
The Nanite Injector is a weapon based of the Geth's ability to mimic infections after peace was attained between the Geth and Quarians. The weapon utilizes a miniaturized version of an omni-tool flashforge to create a single bullet comprised of nanites which upon impact may be manipulated by the more technological minded.
The Geth Armoury worked with the Quarian fleet to mass produce this weapon and develop other armaments suitable for co-species warfare. After rigorous testing the Admiralty Board concluded that the Sniper is to be fielded alongside the infiltration and engineering corps of the Geth/ Quarian military.
Weapon Description: Highly accurate gun that fires a single shot that when hitting an enemy sabotages their weapon reduces accuracy and disrupts the systems of either synthetic or organic opponents stunning them for a short duration.
Fire Type: Semi-automatic
Damage Per Shot: 500 at rank 1. 1000 at rank 10. 10% accuracy penalty at Rank 1, 40% accuracy penalty at rank 10
Accuracy: Highly accurate up to 30 metres onwards
Rounds in magazine: 6
Rounds as spare: 24
Extra Effects: In the hands of a Quarian or Geth, the nanites will expose the target increasing damage from all sources by 10% may stack to 40% if multiple shots taken.
Weight: Slightly less than a M-98 Widow
Phoenix535 wrote...
Weapon: Artemis
Type: Sniper rifle
Damage: 8/10
Fire rate: 3/10
Capacity: N/A
Accuracy 9/10
wieght 2/10
Description: The Artemis weapon was a weapon created by an Asari scienctist who was facisnated by the myths of the aceint greek godess, and used her as inspiration for a specialty weapon. The idea behind the Artemis was to create a very heavy hitting weapon that was still extremly light for commando units to use at range when they risked using to much energy on biotics or thier biotics were ineffecitve. It uses small botic amp to create a mass lowering feild around the weapon, levitating the thermal projectile in a feild that looks oddly like a bow, before using very small motors to shoot the projectile. Which is now so incredibly light that the slightest push is able to send it soaring at high speeds, enabling for the smallest amount of machinery to be used. Resulting in a high-power, low weight weapon. and since the weapon is powered by a biotic amp, it needs no ammo, but has a cooldown period after firing its three shot capacity. Also, because the amp must be as small as possible, it takes time to create both the projectile and the lift feild, resulting in a very low rate of fire.
Art: the weapon itself is a small, purple U-shaped weapon with a small space straigh down the middle. When it is fired it must be charged, at firts a purple feild appears around the weapon, then it soldifies into a bow shape, with the U being the bow and the biotics being the string. shortly after a small thermal projectile forms inside the bowstring, which grows larger until occupying the whole length of the weapon, the the user fires at the desired target, the projectile flies at lightning speeds and the bowstring dissapears shortly after.
Total firing time is 3 seconds, after using all 3 projectiles the botic ampp takes 6 seconds to rechagre before giving 3 more rounds
Phoenix535 wrote...
Weapon: The Diyonisus "seeker" Heavy pistol
Rarity: Ultra Rare
Damage: Varying, comparable to Phalanx when no chrage, Sabre when fully charge
Fire rate: every 1-5 seconds (from least charged to full charge)
Accuracy 9/10
Capacity: 4/10
Lore: The first weapon created specifically for the Reaper war by the Geth. it is named for the greek god of madness, unpredictablity, and insanity. The wepon itself is no weapon at all, it is an advanced VI that auto targets enemies. it uses super heated plasma spheres that are auto-targeted and split upon being fired, the spheres thaen float mid-air, suspended by mass effect feilds as the VI uses it's targeting tech to pick 5 random enemy units to attack, small nanobots within the split spheres then shift the mass effect feild to fly twoards the enemy. The enemy attacked is always picked at random, and unless completly chraged the spheres auto-target the enemy randomly chosen. However when fully charged the pistol acts like a normal pistol, firing directly at the enemy targeted. The idea the Geth engineers were using behind this is that each race needed a versatile weapon that could both kill swarms of husks and take care of larger, tougher enemies.
Mechanics: the sphere has three levels of charge, which are reprsented by brightness and a small pusle each time it reaches a new level. on the first level it deals minimal damage (phalanx level) and fires 5 spheres, on the second it deals moderate damage (Carnifex) and fires 3 spheres, and at the third level deals large damage (Sabre) and fires one sphere that is dead accurate.
Phoenix535 wrote...
The Posiden "blizzard launcher" Cannon
Race/orginazation of origin: Salarian
Type of weapon: shotgun
Damage: 4/10
Accuracy: 8/10
Capacity 4/10 (magazine 3, spare 15)
Fire rate 2/10
Weight: 8/10
Background: developed as a joint project between the Salarian STG and the Allaince R&D. this Posiden Cannon has been nicknamed the "blizzard launcher" by the troops who weild it because of it's devastating effect. The idea of the project was to try and create a scaled down, portable version of the M-22 Avalanche that would take thermal clips. The joint team tried a number of diffrent experiments, including liquis nitrogen, stasis fields, and even self exploding freeze bombs. However none of them ended up with anything near what they really wanted, then one day, the answer to thier complicated question came in an extremly simple answer. Water.
First the weapon shoots a super condensed ball of water, which explodes on impact coating al enemies in the substance. then, using the principle of atomic movement, those that are slower and heavier grow colder, until they become solid. it uses mass effect feilds to de-condense the ball, exploding it..then the mass effect feild is activated by the gun, it is so intense it slows down the water at the atomic level, freezing them within moments. and slowing down any armored enemies.
Description: the weapon is chargeable, it needs to be charged for 4 seconds before it can be fired, a small icy white bluish sphere shoots from the weapon and stick to whatever surface it hits, after 2 seconds the sphere explodes and freezes any enemies within a 2 meter raduis.
SAmaster01 wrote...
The Curusan Battle Rifle
Description: During their conflicts with Humans, the Batarians realized a need for a heavier rifle to circumvent Human Shielding and Kinetic Barriers. The Avenger Series already being a popular, and more importantly cheap, choice of assault rifle among the coot soldier, the Batarians chose to develop a battle rifle, which was regaining popularity amongst galactic markets.
Named after an ancient type of curved sword used by highland tribes in reference to it wavy frame, the Curusan was accurate, powerful, and dependable enough that after limited testing amongst the Batarian Special Interventions Unit, it became standard issue in squad formation.
The Curusan fires a two shot burst with minimal recoil, and while it doesn't deal as much damage as other battle rifles, this is compensated by it's moderate rate of fire, and it's large ammunition supply.
Fire Type: 2-Round Burst
Accuracy: Moderate
Range: Mid Range
Recoil: Light
SAmaster01 wrote...
The Spike Rifle
Race: Krogan
Description: An old hunting weapon that has doubled as a weapon of war for centuries, the 'Spike Rifle' as it suggests, fires a large spike, originally made from bone, and several other materials, the ammo of choice is a treated metal made by clan Wraith that gives the Spike rifle it's edge.
Spikes that are fired typically impale themselves on the victim, limiting mobility, but Clan Wraith's spikes are laced with a remote detonated explosive that is activated by a secondary trigger, causing massive wounds if not outright killing the opponent.
As part of a bargain with Clan Urdnot, Clan Wraith revealed the secrets of their ammunition in return for a higher position within the unified Krogan society the Reaper war has brought about. Clan Urdnot then released the plans for this ammuntion, along with the spike rifle to Volus Manufactures, along with the words 'try to aim at the bad guys, and not at your feet'.
class: Battle Rifle
Fire-Type: Semi-Automatic
Accuracy: High
Range: Medium
Recoil: Moderate-High
Weight: Heavy
Magazine: 8
I know Mass Effect 3 doesn't have secondary triggers, but if they did do this, maybe it could be a delayed timer, or perhaps they all explode when you reload the weapon.
Sandstorm Arc Projector: (Assault Rifle)
Lore: Project Sandstorm was a project funded by the Volus, Turians, and Salarians that tried to make heavy more accessible for all soldiers. The heavy weapons have a great many issues.
They were too cumbersome. Large, heavy unwieldy objects that used heavy blocks of ammunition. During a time when soldiers wanted to carry more weapons to be prepared for every situation, soldiers were willing to skip heavy weapons altogether.
Limited ammo. Due ammunition production being very expensive, heavy weapons were rarely used for specific situations.
Most lighter weapons had now caught up with their heavier counterparts in terms of damage per second.
So heavy weapons were given a redesign as assault rifles, sniper rifles and shotguns. This way they could take standard universal heat sinks, be much lighter to carry, and have weapon and ammo mods available to them further enhancing their performance.
Weapons that have been converted include
The Arc Projector (Converted into an assault rifle)
ML-77 Missile Launcher (Converted into an assault rifle)
M-100 Grenade Launcher (Converted into a shotgun)
M-451 Firestorm (Converted into a shotgun similar to the Reegar Carbine)
M-490 Blackstorm (Converted into a sniper rifle)
M-622 Avalanche (Converted into a sniper rifle)
M-920 Cain (Converted into a mini explosive semi automatic assault rifle. Nowhere near as overpowered as the Cain)
Description:
The most successful of these weapons was the Sandstorm Arc Projector which became a popular means of dispatching collectors and some of the more recent Reaper transformations.
The arc projector ionizes targets with a nonvisible laser to ready them for a high-voltage electrical attack. As the lightning-like bolt hits its first target, a sophisticated autotargeting system paints succeeding targets with the ionization laser, allowing the electricity to take the path of least resistance and arc between them. An entire enemy strike team can be shocked to death with a few pulls of the trigger.
The biggest differences between the heavy weapon counterpart and the assault rifle version is rate of fire. The new arc projector charges up nearly twice as fast, does less damage per target but covers a much larger area. The role of the new Arc Projector is shield stripping and crowd control. The effect of using this weapon is spamming chain overload over and over again.
Rate of fire: Semi automatic. You can charge up the arc projector to cover a larger area.
Ammo Per clip: 2 lightning strikes.
Number of clips: 5
Area of effect: Radius of 7 metres at rank 10. Radius of 3 metres at rank 1
Reload time: 2 seconds
Weight: About the same as the Revenant.
Damage to shields/barriers: 400 at rank 1. 500 at rank 10.
Damage to health: 300 at rank 1. 400 at rank 10.
Damage to armour: 200 at rank 1. 300 at rank 10.
Effect: Guaranteed to stun all targets that aren't protected by shields.
No ammo: Dark blue lightning comes out of the arc projector.
With disruptor ammo: Damage to all targets increases. Bright blue lightning comes out of the arc projector.
With incendiary ammo: Red coloured lightning comes out of the arc projector. Dealing more damage to health and armour. Will cause enemies to panic.
With cryo ammo: White lightning comes out of the arc projector. Freezes unprotected targets, slows down protected targets and weakens armour.
With
With warp ammo: Purple lightning comes out of the arc projector. This will biotically prime all affected targets, do extra damage to targets already affected by biotics and will weaken armour whilst doing extra damage to health and armour.
With armour piercing ammo: Orange lightning comes out of the arc projector. This weakens armour and does extra damage to health and armour.
With Drill Ammo: Yellow lightning comes out of the arc projector. This will do exceptional damage to unprotected targets.
Explosive Ammo: Deep Red lightning. Explosions on every affected target. Great amount of damage to all targets.
Phasic Ammo: Purple lightning comes out of the arc projector. This will do some damage to health/armour and some damage to shields at the same time (even if the shields aren't completly removed). [/list]
Carbal Devastator [Power Launcher]. (Assault Rifle with a shotgun barrel)
Appearance: Looks like a grenade launcher with a shotgun barrel at the bottom.
Lore: The power launcher was designed for soldiers who rely on biotic and tech powers. The Salarians wanted to create a weapon that would launch offensive powers such as (energy drain, overload, cryo blast, flamer, snap freeze, ballistic blades, incinerate, warp, throw, reave, pull, shockwave, singularity) directly out of a weapon.
This weapon was first used against mercenaries, but soon found its way into the Turian military who wanted a weapon that could amplify the biotic abilities of the Turian Carbals. So a lot of work was done to work on damage amplifiers using internal calibrators.
But the Turians felt that the weapon being a power launcher alone wasn't good enough, because they were too vulnerable to attacks during power cool downs. So the Turian military devised a second firing barrel attached to a second trigger.
How the weapon works: The primary firing mechanism works as follows. Use an offensive power by pressing the relevant power button (as you normally would).
A series of amplifiers within the weapon boost the damage of the offensive powers.
This weapon works on offensive powers such as (energy drain, overload, cryo blast, flamer, snap freeze, ballistic blades, incinerate, warp, throw, reave, pull, shockwave, singularity). You can even fire grenades out of this launcher (if your character has grenades amongst it's three powers.
This gun will not launch the following powers: Biotic Sphere, Tech Armour, Fortification, blade armour, defence matrix, barrier, adrenaline rush, marksman, devastator mode, geth hunter mode, tactical cloak, biotic charge and shadow strike.
The secondary firing mechanism works by pointing and shooting using the fire button. This secondary fire has limited ammo and is less powerful and accurate than other shotguns.
Weapon InformationWeight: Weighs slightly less than a revenant.
Power Damage: Powers launched out of the launcher gain a 20% damage bonus at rank 1. At rank 10 that is a 30% damage bonus. This can be further increased by weapon mods, ammo mods, other consumables and gear.
Power Cool downs: This weapon always adds 2 seconds of extra power cool down when powers are launched out of the power launcher.
Shotgun Barrel: Does less slightly less damage than a scemitar.
Ammo: Launching Powers does not use any ammo unless you are using grenades. However firing out of the shotgun barrel will use up ammo.
Clip Size: 2 munitions per clip.
Number of Clips: 3 clips.
Shotgun Range: 15 metres.
Power Launcher Range: 150 metres.
Shotgun Accuracy: Moderate
Power Launcher Accuracy: Depends on power used, but generally highly accurate.
Ammo mods: The unique feature about the power launcher is that ammo mods can affect all your powers.
Want a singularity that shocks enemies, disrupts shields and barriers and deals heavy damage to geth? Attach disruptor ammo to the launcher.
Want an overload that will deal damage to armour? Attach incendiary ammo to the launcher.
Want a biotic pull that can freeze enemies? Attach cryo ammo.
Want ballistic blades that can penetrate light cover? Attach armour piercing ammo.
Want a frag grenade that can both biotically prime and detonate biotic explosions? Attach warp ammo.
The new ammo mods will also have an affect on launched powers.
Matching elementals with ammo mods:
Disruptor ammo with disruptor powers launched out of the power launcher will increase power radius.
Incendiary ammo with incendiary powers launched out to the power launcher will increase power radius.
Cryo ammo with cryo powers launched out of the power launcher will increase power radius.
Warp ammo with biotic powers launched out of the power launcher will increase power radius.
Modifié par Abraham_uk, 08 octobre 2012 - 09:11 .