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real reason the endings were poorly recieved


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#26
Demon560

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doubt it, got it on the PS3 first, thought it was ok then went on a game Hiatus, high school was a pain, but more important so just like all the other games went on my shelf since it was satisfactory, when one of my friends told me a while ago that me3 had finally come out, went out and bought ME3 Collectors edition, at first the ending was confusing.

so i bought a 360 to play the whole series to see if i had missed something(bad move now that ME1 is on the ps3) bought all 3 games and my reaction went from confusion to pure Hatred for a while, don't regret buying the 360 fun console and i prefer experiencing game, rather than watching them, DLC don't really care for, now I just play MP, kind of like the the painkillers for the endings, you hate the endings, but enjoy the series so you go to multiplayer to enjoy yourself, which is quite sad when the best part of the game is the MP and not the whole story, though i could see how high expectations could be viewed as a reason why the ending was badly received, even if that's not the case.

#27
LucasShark

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Oh no, it couldn't possibly have had anything to do with the fact that they break basic writing conventions, don't work as the conclusion to the ME narrative, have no closure and were generally poorly made, none of those COULD POSSIBLY have been the real reason, it has to be the consumer's fault!

/sarcasm

#28
Ticonderoga117

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Bad ending is bad, not because the players expected "X,Y, and Z". There are tons of reasons why it's bad. I would like to point you to this to elaborate.

#29
Peranor

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drayfish wrote...

I think this is a vast (and rather insulting) miss-categorisation for a lot of fans. 
 
I don't hate the endings because they are 'disappointing', or 'lacklustre' or because I was 'promised more'; I morally and intellectually reject the very clear are repulsive message that they are advancing.
 
I would have welcomed a sorrowful ending, or a clumsy ending (we've seen enough of them in popular entertainment that it's a genuine surprise[/i] when we don't get such a thing), but what Mass Effect[/i] chose to do at its conclusion was promote an amoral hypothetical that even its writers had not fully thought through. Mistaking hubris for talent they tossed an ethical hand grenade into the room and ran, destroying the themes of inclusivity and hope that they had cultivated throughout the series and leaving the fan base to bicker over 'fun' topics like whether or not it's 'genocide' to exterminate a race if you didn't really want[/i] to do it...
 
The irresponsibility and arrogance of that action is what insults me, and why I find the endings so artless and grotesque.




Heh... <_< It's quite sad when you think of it. So this is the legacy of Mass Effect? As you say, all the endings left the fans with to speculate about is fun topics like genocide, slavery and galactic DNA rape. Exiting topics that really creates a sense of unity and agreement within the community. Ethical hand granade indeed :P

Well played Bioware, well played.

Do I even dare to guess what the ending to DA3 will bring? ;)

#30
Guest_Cthulhu42_*

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anorling wrote...
Do I even dare to guess what the ending to DA3 will bring? ;)

We all merge with the darkspawn to create an everlasting utopia.

#31
Lost Mercenary

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drayfish wrote...

I think this is a vast (and rather insulting) miss-categorisation for a lot of fans.
 
I don't hate the endings because they are 'disappointing', or 'lacklustre' or because I was 'promised more'; I morally and intellectually reject the very clear are repulsive message that they are advancing.
 
I would have welcomed a sorrowful ending, or a clumsy ending (we've seen enough of them in popular entertainment that it's a genuine surprise when we don't get such a thing), but what Mass Effect chose to do at its conclusion was promote an amoral hypothetical that even its writers had not fully thought through. Mistaking hubris for talent they tossed an ethical hand grenade into the room and ran, destroying the themes of inclusivity and hope that they had cultivated throughout the series and leaving the fan base to bicker over 'fun' topics like whether or not it's 'genocide' to exterminate a race if you didn't really want to do it...
 
The irresponsibility and arrogance of that action is what insults me, and why I find the endings so artless and grotesque.


This exactly.

#32
LucasShark

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Cthulhu42 wrote...

anorling wrote...
Do I even dare to guess what the ending to DA3 will bring? ;)

We all merge with the darkspawn to create an everlasting utopia.


That... wouldn't honestly suprise me anymore...

#33
Zardoc

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The real reason the endings were poorly received: They sucked. End of story.

#34
Bakgrind

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arial wrote...

 The real reason the ending(s) were poorly recieved is quite simple.

since the day ME3 was anounced, people started speculating on what features it would have, how the story would progress, etc.

It came to the state where No game could realisticly match what fans expected.

When the game finally came out, and it could not live up to what people were sure it would be, people looked for every possible reason to blame for their dissatisfaction.



Fans only expected what was advertised to them. Bioware over hyped and over advertised ME 3 to the point where the game could not deliver on what they said. But here are some developer qoutes prior to the release of the game taken from this very forum originally posted by cato_84.


Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


EDIT: Couple more interesting quotes I found, enjoy......or not.


Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".

EDIT: thanks to Our_Last_Scene for pointing out that this quote was clarified on Mike Gamble's twitter feed (apparently the 'reapers win' scenario is simply the 'Critical Mission Failure' message the player receives if they dawdle too long at the crucible before making their choice, see this link for info - http://twitter.com/#...895746313363457)


Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst...active-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computera...ly-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”


EDIT: Thanks to Skidrow-Garrett for pointing out another mystifying quote or two. It seems Bioware worked for years on the ending and are really pleased with it. I think it makes new DLC to address all the concerns less likely, unfortunately.

Ray Muzyka (Co-Founder of Bioware)
http://penny-arcade....ing-a-trilogy-a

“I just finished an end to end playthrough, for me the ending was the
most satisfying of any game I’ve ever played….the decisions you make in
this game are epic,”

“The team has been planning
for this for years, since the beginning of the Mass Effect franchise.
Largely the same team, most of the same leads have worked on this for
years and years. They’ve thought about [the ending] for years and years.
It’s not something they’ve had to solve in a week or a month even, but
over the course of five or ten years.”

#35
Barambu

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There are tons of good reads here on the forums and everywhere else why the ending was not so "well received" from the fans.

Personally, I just wanted an ending which 1) was an outcome from all my previous choices (not red, green, blue wtf) which motivates or forces the player to play all ME games several times over again and 2) was a solid base to build up and expanding the universe.

both 1) and 2) were not fulfilled (ok, "destroy" might be a good start but synthesis or control? c'mon..)

#36
zerox505

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lol

#37
AlanC9

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arial wrote...

It came to the state where No game could realisticly match what fans expected.


I don't think this has much to do with the reception of the ending, except maybe for expectations of tons of war asset cutscenes. But I think it might have something to do with people disliking other aspects of the game. I've seen some awfully unrealistic expectations on this board.

#38
Peranor

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LucasShark wrote...

Cthulhu42 wrote...

anorling wrote...
Do I even dare to guess what the ending to DA3 will bring? ;)

We all merge with the darkspawn to create an everlasting utopia.


That... wouldn't honestly suprise me anymore...


If Bioware takes that road with DA3 then at least I will be able to laugh at it, or rather at Bioware, this time :)

#39
BonFire5

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My idea was that we'd have all our squadmates on the Normandy. Than, just keep fighting reapers the entire game until Shepard sacrificed themselves to save the galaxy.

I was right about the sacrifice, but it was done in one of the most ridiculous ways possible.

#40
clarkusdarkus

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drayfish wrote...

I think this is a vast (and rather insulting) miss-categorisation for a lot of fans.
 
I don't hate the endings because they are 'disappointing', or 'lacklustre' or because I was 'promised more'; I morally and intellectually reject the very clear are repulsive message that they are advancing.
 
I would have welcomed a sorrowful ending, or a clumsy ending (we've seen enough of them in popular entertainment that it's a genuine surprise when we don't get such a thing), but what Mass Effect chose to do at its conclusion was promote an amoral hypothetical that even its writers had not fully thought through. Mistaking hubris for talent they tossed an ethical hand grenade into the room and ran, destroying the themes of inclusivity and hope that they had cultivated throughout the series and leaving the fan base to bicker over 'fun' topics like whether or not it's 'genocide' to exterminate a race if you didn't really want to do it...
 
The irresponsibility and arrogance of that action is what insults me, and why I find the endings so artless and grotesque.


Once again Drayfish nails what i feel. 

#41
ToaOrka

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What, so because I expected a decent ending, it's my fault Bioware blatantly lied to us and pushed this garbage on us?

I'm not buying it one bit.

#42
Icinix

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The argument for expectation came up for DA2 as well.

...just like a dozen other reasons that are brought up to try and create a justification BEYOND players not liking it. The real reason and only reason is, some people did not like it. Not because of expectations, or a lack of understanding about it or they're just an angry vocal minority about everything - the ending was just not liked by some people.

Just like some people don't like brussel sprouts and some people don't like sea food. Its really not that complicated.

#43
Kunari801

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Cthulhu42 wrote...

No, I'm pretty sure the ending was poorly-received because it was awful.



Agreed, the stock-endings did not give the players a sence is victory. instead, the game just ended. Worse yet, the endings were full of illogical plot holes and inconsistant with the Mass Effect lore established in ME1 and ME2.

#44
frostajulie

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arial wrote...

 The real reason the ending(s) were poorly recieved is quite simple.

since the day ME3 was anounced, people started speculating on what features it would have, how the story would progress, etc.

It came to the state where No game could realisticly match what fans expected.

When the game finally came out, and it could not live up to what people were sure it would be, people looked for every possible reason to blame for their dissatisfaction.


No!  That is not true at all.  Just stop. The endings were not well recieved for many reasons NONE OF WHICH had ANYTHING to do with unrealistic fan expectation or hype.  That is the biggest load of bull**** cop out  lazy defenders of the endings spout this garbage and that is what it is pure utter drivel on top of garbage sprinkled with crap.

The endings were not well recieved because it made no goddamned sense.
The endings were not well recieved because it was 1 ending in 3 colors
The endings were not well recieved because it made all choices up to the end meaningless
The endings were not well recieved because all our choices we agonized over over the course of the series were reduced to a number on a bar graph.
The endings were not well recieved because it made a side conflict that was never the big issue suddenly the main issue of the conflict
The endings were not well recieved because we were forced to lose
The endings were not well recieved because we could not win and maybe you want to say hey wait a minute Jules,you just said that but honey you can't say that ENOUGH!
The endings were not well recieved because in both prequals you won the game at the end and it was awesome in ME3 You lost no matter what
The endings were not well recieved for many reasons, other folks can add more but these were the resons I hated the endings and as you can see it had not 1 ****ing thing to do with the hype and fan expectation and everything to do with the fact that they sucked dicks.

#45
Peranor

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The Endatron 3000, big misstake.

#46
darthnick427

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billy the squid wrote...

arial wrote...

 The real reason the ending(s) were poorly recieved is quite simple.

since the day ME3 was anounced, people started speculating on what features it would have, how the story would progress, etc.

It came to the state where No game could realisticly match what fans expected.

When the game finally came out, and it could not live up to what people were sure it would be, people looked for every possible reason to blame for their dissatisfaction.



Image IPB


This.

The endings were poorly recieved because of the ridiculous star child, the lack of seeing war assets in action, they promised 16 vastly different endings and we got 3 that were basically a color swap,  and the fact that your choices through out the trilogy had nothing to do with the endings.

The EC fixed things a little but it doesn't change the fact that the Star Brat was a stupid idea to begin with, and that there are no cinematics with our war assets in action. Though I will admit if I saw all my war assets in action and if they changed the star brat's appearance to a Vigil-esque form and gave him a reaper voice I'd have been fine with him.

#47
Yaos

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arial wrote...

 The real reason the ending(s) were poorly recieved is quite simple.

since the day ME3 was anounced, people started speculating on what features it would have, how the story would progress, etc.

It came to the state where No game could realisticly match what fans expected.

When the game finally came out, and it could not live up to what people were sure it would be, people looked for every possible reason to blame for their dissatisfaction.


That's far from being the only problem, even if it's true. They totally screwed their writing in ME3. It's hard to believe they could have done anything WORST than the original ME3 ending. Seriously, people, just try to picture an ending worst than that.

#48
wantedman dan

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arial wrote...

 The real reason the ending(s) were poorly recieved is quite simple.

since the day ME3 was anounced, people started speculating on what features it would have, how the story would progress, etc.

It came to the state where No game could realisticly match what fans expected.

When the game finally came out, and it could not live up to what people were sure it would be, people looked for every possible reason to blame for their dissatisfaction.


Really? 

That's the best you could come up with?

#49
sH0tgUn jUliA

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arial wrote...

 The real reason the ending(s) were poorly recieved is quite simple.

since the day ME3 was anounced, people started speculating on what features it would have, how the story would progress, etc.

It came to the state where No game could realisticly match what fans expected.

When the game finally came out, and it could not live up to what people were sure it would be, people looked for every possible reason to blame for their dissatisfaction.


It's quite simple really and doesn't take a genius to figure out.

The reason the ending(s) were poorly received was that after waiting 5 bloody years for the final installment of trilogy, and some people playing the previous installments (incl the DLC) for up to perhaps 8 to 16 times (so you could get those 16 possible endings that IGN said were in there) that amounted to around 1600 hours. After doing that people expected to go out at the end being big goddamned hero/ines, ride off into the sunset, and not suffer through the curb stop from hell and have to bloody die and blow up the galaxy for their trouble.

Then they give us this bloody "breath" scene in the end of one and tell us to "use our imaginations" to figure out if Shepard lived or died. Meanwhile all they tell us is that in 15 out of 16 endings Shepard died. Not much of an open ending, is it? That's why the ending was so poorly received.

Then they're like "we didn't know you wanted closure."

Tell me this takes rocket science. They could have easily gotten the ending right. Cheesy? Yes. But the whole series was cheesy.

The EC didn't fix it either.

Modifié par sH0tgUn jUliA, 08 octobre 2012 - 10:36 .


#50
Trebor1969

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Cthulhu42 wrote...

No, I'm pretty sure the ending was poorly-received because it was awful.


Agreed ...