Some people will always comtplain whether its the Mako throughout the series, the inventory in ME1, the gameplay in ME2, or the Muliplayer in ME3. Small uproars are nothing new with video game Developers especially when Dark Souls on the PC, Diablo 3, Zelda: Skyward Sword, RE: ORC, Street Fighter x Tekken, Assassin's Creed 3, the Tomb Raider reboot, Hitman: Absolution, Halo 4, Black Ops 2, and RE6 have witnessed while most of them were far bigger then ME's rage as a series.silverexile17s wrote...
1. I don't think it's possible to complain about a game that didn't exist at the time LOL. Alright, seriously, there IS a difference between fans who gripe because they care, and fans who gripe because they like to. Just because there are SOME people who gripe for the heck of it, doesn't mean that ALL of them are like that. In fact, most people gripe because they DO love a game series, and don't want it to die. And fan ideas and/or gripes lead to great DLCs. We wanted to know what happened to Morrigan in DA:O, and we got the Which Hun DLC. We wanted to get back with Liara in ME2, and we got the "Shadow Broker" DLC. We wanted vehicle exploration/missions in ME2, we got the Hammerhead in the "Firewalker" and "Overlord" DLC's. We wanted the endings of ME3 to actually MAKE SOME SENSE, and we got the Extended Cut DLC. We wanted to re-take Omega in ME3, and we're getting the "Omega" DLC next month. We wanted to see Collectors again after seeing them in "From Ashes," and we get them as Multiplayer enemies in the "Retaliation" Multiplayer DLC. We wanted to be a Volus Biotic God, we get the Volus Adept as a MP class, and a Volus Vanguard coming out soon, along with the Volus Engineer and Sentinel. We wanted protheans, and we got Javik and "From Ashes."
You CAN'T condemn ALL because of a FEW.
Insults still aren't effective and most of the ME3 hate is personal taste like in most games like the previous ME installments. If ME3 had plot issues then some people would have pointed out plot issues in ME1 and ME2 way before ME3.silverexile17s wrote...
2. First off, you are one to talk, Mr "Star Wars is seperate galaxies."
Second, The fans wanted the endings of 3 to BE like 1 & 2 combined. Where it's bittersweet because you made a sacrifice in order to win. Where you KNOW you can't save everyone. It feels like the story was made painfully liner for the sake of plot convenience. I don't necessaraly HATE the Plot of the Crucible, but the excicution needed work. If the dark energy theory could have been worked INTO that, somehow, like say, have it be that the Reapers harvest is every 50,000 years exactally because that's when the dark energy levels are highest, and that they feed on that. Then, the Crucible actually feeds on the massed concentrations of dark energy across the galaxy to kill the Reapers. Similar to what happens already, but the difference. NO starchild Catalyst. THAT'S one thing they could have done. Pont is, it feels like the story was made more and more linear in favor of inproving the combat mechanics.
If you really haven't seen any ME1 and ME2 rage then you aren't looking that hard. You do realize that most players don't care about a specific character that dies because most of the character deaths are based on the player's decisions and to complain about endings is a cop out for way too high expectations.silverexile17s wrote...
Third, Again I say, I NEVER saw anyone complain about ME1 & 2's endings like I did ME3s. ME1 was good, because choices like that, one blatently good, the other evil, are something we are used to seeing from BioWare, if you played their RPG's, like Star Wars: Knights of the Old Republic. And I don't recall anyone complaining that loudly about the abality to SAVE EVERYONE on the Normandy from dying during the Suicide Mission. After great, envoking endings like those, combined with what we got in Dragon Age: Origens, Everyone expected them to take all the good things that made those endings great, and use them to create ME3s ending. Not throw all that made the endings to their previous games good out, and make it look like they stole pages from the ending of the Deus Ex series.
If they were really meant not to be stand-alone games then you would be required to play through all the games before playing the current installment, which this rarely happens with games even with RPGs like ME, the Elder Scrolls, Fallout, .hack, Persona, and Final Fantasy to name a few.silverexile17s wrote...
3. Yes, the games CAN be played stand-alone, but they are not MEANT to be. Why add the abality to carry over save-files if that's not how they are mant to work? That's the point of MAKING a series with that function. To carry over from the last entry to the next.
And you criticize OTHERS, saying they contridict themselves?
If you really did then you would know the differences in Star Wars, which you don't know.silverexile17s wrote...
4. I did play KotOR, and I SAW the epilouge for an ending where you ACTUALLY GOT SOME DAMN CLOSURE for your character. Until the release of The Old Republic's "Foundry" mission for the sith.
They HAD an ending where as a sith, you could have one final act of redemption for a female character, by having Carth arrive aboard the Star Forge and talk the PC back to the light by professing his love for her. You could accept, allowing them to die aboard the Star Forge as it falls into it's sun, it's orbital stabilizers shut down. But that was removed, as it was "too bittersweet."
Opinion is opinion even when you're angry over spilt milk when you're talking about ME3. You're also forgetting two factors here that Jade Empire is only one game and ME isn't DE.silverexile17s wrote...
And the way Jade Empire ended WAS better for ME3. The endings for THAT were TRUELY diverse, as you got different ones not only for all your choices, but for whoever your romance option was. The endings to Jade Empire -a great blend of triumphent and bittersweet options- was what ME3 SHOULD have taken notes from. Not Deus Ex.





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