Blueprotoss wrote...
silverexile17s wrote...
1. But it's for a reason. It's a little something called "fan feedback" If fans said NOTHING about any flaws in a game, I think that would be worse. Many improvements and Great DLC addation come from fan requests, and many patches come from the complaints of things that were wrong. Mass Effect is a series that has garnered more attention then any series in recent history. I NEVER saw this kind of blow-up on so many sites as I did for this.
Again some people will always have no reason to complain other then opinion and opinion will always be wrong when its compared to fact.
silverexile17s wrote...
2. First off, you insult people first. You cast the first stone a long time ago with everyone here. Second, the Crucible was NOT a knowen part of the plot during ME1 and ME2. You can't complain about a plot detail you DON'T KNOW ABOUT. The only reference we had was Liara's comment about how the old SHadow Broker was researching the Protheans, and thought that there was more to their plans then just the Conduit on Ilos, and the warnings in the beacons. Everyone LOVED the twist with Saren and Sovergien. And the revalation between the prothans and the collectors was a favorate part of ME2. n fact, as far as I know, The few complaints about ME3s plot line was only that the story felt a bit too liner. It was only the ENDING'S that garnered that hate that you reference. But that's because compared to the REST of the plot throughout the three games, it felt like a rip-off of Deus Ex. EC made them TOLRIBLE, but they're STILL nothing special.
I'm not insu anylting anyone especially when I'm not using opinion in a discussion of facts. The Crucible doesn't need to be known in ME1 and ME2 like how Quarians look like without their suit on or the Reapers having a creator. Everything doesn't need to be known and to expect that everything needs to be known is petty.
silverexile17s wrote...
3. ...You DO realize that attachment to those characters, and their fates, was half the reason the demands that the EC was formed from, even happened, right? The care for these characters was one of the driving reasons for wanting the EC in the first place, and to say no one cares about those characters is the OPPOSATE of what the game's creators intended. Caring about these characters is one of the game's core elements, one of the things that made people love this series, and it's disrespectful to them, and the game itself, to say that it doesn't matter.
You do know that those choices are more so based on plot then player choice because the player picks from the framework that Bioware has established, which this has been done through the entire ME series.
silverexile17s wrote...
4. I don't recall them being AVERTISED with having save-file transfers. Come on, those are BUILT to be picked up as stand alone. Final Fantasy in particular. A game series that HAS save-file transfer kinda implies that you're SUPPOSED to import your changes into the next game along in the series.
ME3 didn't need t be advertised with an import system because that was established in ME2 and ME3 interviews.
silverexile17s wrote...
5. Ugg, if you think Star Wars is multiple galaxies because people call it the "Satr Wars Universe," you need to know that's NOT the case. "Star Wars Universe" is just the title they give for the collective LORE in Star Wars. People say the "Star TREK Universe" too, when they never leave the Milky Way, or the MARVEL and DC Universe, when near EVERYTHING takes place on Earth.
Star Wars is a SINGLE galaxiy, whose major events are broken up into seperate time periods. I played KotOR, where it said that things like "War has broken out across the GALAXY," not universe. Or "4,000 years before the rise of the Galactic Empire," indacating that KotOR was not happing in a SEPERATE galaxy, but in the past of the ONE SEEN IN THE MOVIES. Or the fact that the game Star Wars: Empire at War CLEARLY indacated that all the planets in KotOR are IN THE SAME GALAXY AS THE ONE IN THE MOVIE. Or the fact that when you get games like The Old Republic, or Empire at War, the map shows only.... You guessed it: ONE GALAXY!! The only thing different is that TIME PERIOD.
I see that you're still trying to argue over nothing and I see you want to win based on your eagerness to start a meaningless measuring contest.
silverexile17s wrote...
6. No, I'm not. I know that Jade Emipre is one game. The game's ENDINGS were my example. in that BioWare is capable of making driving, diverse endings, and making so many, and so many ways to unlock them, that you trully feel like it's worth replaying. ME3 doesn't HAVE that. You beat the game once, and few can find it in themselves to go back. And I posted before the simalaraties between the Deus Ex series game endings, and what they did for ME3. They are remarkably simalir. No, they aren't the same game, but they end the same way. In Deus Ex, that kind of ending is EXPECTED, because it matches the theme, atmosphere, and tone.
With ME3, however, something like that as IT'S ending felt so out of place, it was like being slapped. Especally with how creative they'd been in the past with DA:O's ending options.
It's just fact. Anyone watching the two sid-by-side would have trouble denying the simalaraties between the choices and their consaquences.
Yet you are comparing apples to oranges because Jade Empire is only one game and ME is 3-4 games, which this can be applied as well with DA: O. You're also in another apples and oranges comparison when talking about DE and ME since they're different franchises and DE is no Metal Gear.
1. What "Fact" is that? If you have any actuall examples, please show them. Really, what fact do you have that makes your opinions any more then opinions?
2. Yet they gave us an image of an unmasked Tali (Cheap as it was), AND the secret of the Reapers' creators. That was fan requested, just as the female turian was, and we're getting one for Omega. They LIKE it when the fans ask for that, because it gives them ideas on how to expand and add to the game.
If the fans didn't care, they would not give feedback at all. You need good AND bad feedback, so that you can improve on what works, and fix/tweek what doesn't
And again I ask, if you have these "Facts" please post them. Because you have not provided anything that gives any substance to your arguement.
3. That plot changes depending on many variables. If Thane was ment to die anyway, why not script it into ME2? Same with Mordin and Legion?
The plot is ment to be as open ended as possible. It acomplishes this, up until the ending. But half the point of the game, as stated by the creators themselves, is to form bonds with the characters, and your interactions with them.
4. Exactally. It's a KNOWN FEATURE. It's KNOWN , based on the last two games, that this game is MEANT to played through imported save files. Stand-Alone is possible, but runs counter to the intent of it's design. It is made to be played through import.
5. What? Looking at the posts, EVERYONE here can say that in the brawls they got into with you, it was never THEM that started anything like that. And you keep using it as reference, even though you are discrediting yourself by not knowing the lore. You cannot use Star Wars as an example of something that does well with multiple galaxies, when it DOES NOT have multiple galaxies.
Star Wars is one, and JUST one galaxy, spread out into many time periods.
6. Metal Gear Solid was infulenced by Deus Ex, just as much as it was infulenced by the others. All these games draw insperation from each other. Sometimes subtley, sometimes blatently ripping them off.
And weather or not they were multiple games is irellivent. Unless all the games in a series have different plots and main character protagonests, then 3 games is equvilent to one story.
1 game = one story.
1 game with direct sequel = one story
1 game with 2 dierct sequels = one story.
1 game with spin-off in same mythos, but different plot = 2 stories.
Jade Empire and ME
are compairable, since they both possess one main storyline. And in comparison, the storyline for Jade Empire was more fulfilling, and more uniquely varied, then ME's were.