When the final installment of a epic trilogy is overhyped and under delivered and failed to meet the standard and quality of the first two games it is poorly received. Here is a list as to why the endings and ME3 were so poorly received:arial wrote...
The real reason the ending(s) were poorly recieved is quite simple.
since the day ME3 was anounced, people started speculating on what features it would have, how the story would progress, etc.
It came to the state where No game could realisticly match what fans expected.
When the game finally came out, and it could not live up to what people were sure it would be, people looked for every possible reason to blame for their dissatisfaction.
- Loading screens in ME2 told you your choices would have a massive impact on the third game.Time and time again Hudson said your choices mattered. Third game is released choices are diminished are given a choice do over in just about every instance and then seeing them reduced to a number where you never see the consequences of your actions come to fruition in the finale.
- We had a huge choice at the end of Mass Effect 2 that meant absolutely nothing to the plot and barely anything to the final ME3 score.
- The plot of ME2 and everything it was building up to is completely ignored and tossed aside and is replaced with a plot+resolution not grounded within its own lore.
- Reapers their personalities, varying appearances (see end of ME2), their tactics (see ME1), are retconned out of existence in order to turn them into puppet machines under the control of a new antagonist.
- The main antagonist of ME2 has only a cameo.
- Railroaded gameplay not taking in account various playthroughs.
- Book characters forced into game without proper introduction.
- Kai Lame set up to be an equal to Shepard but fails. Only is successful when plot armor is applied.
- Game feels like a generic shooter and plays out like one.
- Only one HUB world. The game lacks in exploration. (There could have been an Earth HUB prior to invasion to maybe get the player to care about Earth a little bit).
- Fetch-quests after eavesdropping. Would've been better if you actually personally retrieved these from the planets you scanned.
- Forced trauma on the player character, followed by pointless dreams which aren't relevant to all playthroughs some Shepard's would not be affected by this. It is supposed to be a role playing game after all.
- Earth is hardly established and is difficult to care about yet is the entire focus of the game.
- ME2 characters have cameos some worse than others.
- Priority Earth is the worst mission in game and possibly the worst in the series. It was hyped to be this. What we got was this. It should have been an improved version of the Suicide Mission making use of our war assets and the galactic army we recruited. Our choices could determine how well we do in the battle.
- After this empty mission that drags on with no music and feels like a glorified multiplayer game we are sent to an anticlimatic conversation with the Illusive Man which ends up being a rehash of Saren.
- The Crucible is absurd and nonsensical.
- Synthesis is ridiculous.
- After making "our" choice and watching a "wildly different" ending of red, blue, or green we see the galaxy becoming a wasteland. Meanwhile Joker is racing away from battle and crashes. Out of the crash comes our crew members who abandoned the fight to get to safety after leaving Shepard for dead. A possible breath scene is shown not even our own in game Shepard models.
- The credits roll and at the end of the credits we get the cliche entire series has been a story being told by a elder to a child. (the two silhouetttes of these two are identical except the kid is shrunk down slightly). After they talk about the Shepard and more stories to be told a datapad screen appears.
- The datapad screen tells us there are more stories about Shepard but only through downloadable content. So after two games and a unfinished third game we are told in order to get more out of the story we need to pay more for it. No thank you from the BioWare team for playing the series, just pay more money. Who thought that was a good idea?
Yeah after being told to buy more content after a relatively weak game and an abysmal ending (by Mass Effect's own standards)<sarcasm> I can safely say it was just fan expectations were too high.</sarcasm><_<
All they had to do was follow what they did for their previous games, making our choices count, and not railroading us into a generic shooter game and storyline.





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