I've troaled (not trolled, hehe) through linux forums, these forums, various blogs, etc, and tried at least a dozen different combinations of ways of altering the ./nwn script to get it to run with sound.
Some examples -
added the line export SDL_AUDIODRIVERS=alsa (fail)
deleting the ./lib from the LD_LIBRARY_PATH command line
installed the esound clients and re-written the lib_path command line with that instead of the default audio drivers
even tried two completely re-written run scripts that look Nothing like the default LIB script or the slight tweaks to it.
Hardware shouldn't be a problem, as I stupidly have gone so far into overkill it's borderline genocide (i7 960 o/clocked to 4.2gHz, gtx560ti x2 in SLI, and 12gig ddr3 2000 ram) so that shouldnt be the problem...
Any other solutions/suggestions would be greatly appreciated, as I've been fartin' around with it for two days now to no avail
I DID get sound working briefly with the SDL_AUDIODRIVERS=alsa command line, but that died with a system shutdown/startup, and nothing I have done has gotten it working again
Aside from sound, the game works gun. No screen flicker on high res (1920x1080), no mouse lag, no issues with the nwn movies, blablabla.
(Finally, should also note that I tried both the ravage installer and leech's guide on the ubuntu forums for both the complete install and their sound fixes, neither worked)
Thanks in advance for any assistance/suggestions that might be forthcoming.
stackmanpf77
p.s. I probably should've included the current nwn script that I've got 'running'
#!/bin/sh
# This script runs Neverwinter Nights from the current directory
export SDL_MOUSE_RELATIVE=0
export SDL_VIDEO_X11_DGAMOUSE=0
export SDL_AUDIODRIVERS=alsa
# If you do not wish to use the SDL library included in the package, remove
# ./lib from LD_LIBRARY_PATH
export LD_LIBRARY_PATH=:./miles:$LD_LIBRARY_PATH
./nwmain $@
Modifié par stackmanpf77, 10 octobre 2012 - 12:58 .





Retour en haut






