Aller au contenu

Photo

Blade Armor is bugged! Test results here, and Bioware is looking into it!


352 réponses à ce sujet

#301
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

mrcanada wrote...

CmnDwnWrkn wrote...

mrcanada wrote...

Bumping. Hopefully see this addressed this week. Crossing fingers for him to get his own sound clip when charging instead of the Novaguards :)


I'm losing hope that anything will get fixed from here on out.  I'm definitely getting the sense that BioWare is winding down their support of this game.


well I hope the Vorcha Hunter power debacle wakes them up a Bit. It wont stop the Hunter from sucking , but knowing a character works is a start. This really needs to be fixed ASAP, Blade Armor really could be effective on higher difficulties if it worked properly .


I still think there will be balance changes and the types of fixes that can be implemented in the same way as balance changes, and the hunter apparently can be fixed in this way, but anything more than that I'm not holding my breath.  Don't know if the Blade Armor thing could be fixed via balance changes.

#302
Blind2Society

Blind2Society
  • Members
  • 7 576 messages
Patch please.

#303
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

Blind2Society wrote...

Patch please.


Unfortunately, BioWare doesn't seem to care that they're releasing these new characters with broken powers.  

#304
mrcanada

mrcanada
  • Members
  • 2 819 messages
BUMP FIX PLZ

#305
reioni

reioni
  • Members
  • 418 messages
Hey while you guys at Bioware are working on the Huntress and Quarian Soldier can you fix this too plz =D

#306
targaryen8

targaryen8
  • Members
  • 428 messages
Bump for the greater good!

#307
JaimasOfRaxis

JaimasOfRaxis
  • Members
  • 2 117 messages
Ah yes, "Looking into it." We have dismissed that claim.

#308
Deerber

Deerber
  • Members
  • 16 847 messages
Good bump, yeah. It would make playing the Broguard so much more fun to me :)

#309
palmof40sorrows

palmof40sorrows
  • Members
  • 2 583 messages
People asking for patch after patch after patch DO realize it costs 40 grand, right? And that isn't chump change if you do it over and over and over again, right? And that patching isn't, like, this super easy thing that goes super smooth without a hitch, RIGHT?

Here's a quote from a forum user at Penny Arcade, in reference to the patch debacle(s) with Fez:


"As someone who actually develops software for a living, it can assure you it is complete sadism to expect someone fix all issues with one patch.

Imagine writing a 2000 page book that describes every action the main character makes in exact detail. If you have an inconsistency between page 402 and page 1, your book crashes when someone reads page 402. Now add to that a freedom of choice, where you let the reader decide what the state of the book is to some extent (like he may skip some exact lines, but his story must still be consistent), and you have to account for every possible state of your book.

Being a good programmer is about learning to deal with state and making sure it stays consistent, but expecting to be flawless at that is as ridiculous as expecting someone to be flawless at writing a 2000 page book with insane detail and freedom of choice thrown in.

QA can only go through so many of possible states. Any professional QA an indie can afford probably would not have caught this bug. This is why many indies release early and have open betas, so they can have their community help them with QA."

Modifié par palmof40sorrows, 07 décembre 2012 - 06:18 .


#310
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages
Bumping for Mr. Fagnan

#311
Eelectrica

Eelectrica
  • Members
  • 3 770 messages
I really like batguard. please fix.
Or extra weapon damage to compensate? That'd be cool.

#312
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages
Bump with Chris S.'s post from a more recent thread:

"Our investigation turned up that there is an issue here, though primarily it's one with unclear text. The damage it returns is 100% of the enemies base attack damage, before difficulty modifers, resulting in lower damage then the player expects. Much like most of our health and shield bonuses effect your base, not total. This should have had a clearer tooltip to reflect this.

It was not our intent that the player would see high damage returns off this aspect of it, as it also buffs melee, provides protection, and causes almost all enemies that hit you to play a stagger reaction.

Unfortunately any changes that we might want to do around this part of the power are unlikely to be changed at this time as they cannot be modified through our weekly balance updates. I've expressed your concerns to the development team, but at this time blade armor is going to remain in it's current state. "

Modifié par Shampoohorn, 13 décembre 2012 - 07:19 .


#313
Super Nothing

Super Nothing
  • Members
  • 194 messages

Shampoohorn wrote...

Bump with Chris S.'s post from a more recent thread:

"Our investigation turned up that there is an issue here, though primarily it's one with unclear text. The damage it returns is 100% of the enemies base attack damage, before difficulty modifers, resulting in lower damage then the player expects. Much like most of our health and shield bonuses effect your base, not total. This should have had a clearer tooltip to reflect this.

It was not our intent that the player would see high damage returns off this aspect of it, as it also buffs melee, provides protection, and causes almost all enemies that hit you to play a stagger reaction.

Unfortunately any changes that we might want to do around this part of the power are unlikely to be changed at this time as they cannot be modified through our weekly balance updates. I've expressed your concerns to the development team, but at this time blade armor is going to remain in it's current state. "


Biower's explanation doesn't fit Corlist's results from earlier in the thread.  Gold and Platinum are still doing less damage and are not in line at all with the lower difficulties.  If Blade Armor damage is being calculated based on base damage before difficulty modifiers, then you should always do the same amount of damage regardless of the difficulty.  I'm under the impression that they still don't know what the issue is. 

#314
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

Super Nothing wrote...

Shampoohorn wrote...

Bump with Chris S.'s post from a more recent thread:

"Our investigation turned up that there is an issue here, though primarily it's one with unclear text. The damage it returns is 100% of the enemies base attack damage, before difficulty modifers, resulting in lower damage then the player expects. Much like most of our health and shield bonuses effect your base, not total. This should have had a clearer tooltip to reflect this.

It was not our intent that the player would see high damage returns off this aspect of it, as it also buffs melee, provides protection, and causes almost all enemies that hit you to play a stagger reaction.

Unfortunately any changes that we might want to do around this part of the power are unlikely to be changed at this time as they cannot be modified through our weekly balance updates. I've expressed your concerns to the development team, but at this time blade armor is going to remain in it's current state. "


Biower's explanation doesn't fit Corlist's results from earlier in the thread.  Gold and Platinum are still doing less damage and are not in line at all with the lower difficulties.  If Blade Armor damage is being calculated based on base damage before difficulty modifiers, then you should always do the same amount of damage regardless of the difficulty.  I'm under the impression that they still don't know what the issue is. 


Exactly right.  I responded to Chris in that thread and sent him a PM to try and clarify these points.  I provided a link directly to corlist's post.

#315
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages
Also, let's remember that makes blade armour inordinately underpowered on gold / platinum.

If you return the same amount of damage per difficulty (and its based of enemy BASE damage) that means the damage returned actually suffers steep diminishing returns as you go up in difficulty as a % of the attacking enemy's health.

Base damage returned on bronze is a much more noticable amount than base damage returned on platinum; as an enemy will have a significant amount more health.

Modifié par Annomander, 13 décembre 2012 - 07:43 .


#316
Deerber

Deerber
  • Members
  • 16 847 messages

Annomander wrote...

Also, let's remember that makes blade armour inordinately underpowered on gold / platinum.

If you return the same amount of damage per difficulty (and its based of enemy BASE damage) that means the damage returned actually suffers steep diminishing returns as you go up in difficulty as a % of the attacking enemy's health.

Base damage returned on bronze is a much more noticable amount than base damage returned on platinum; as an enemy will have a significant amount more health.


Yeah... Reason why I'm gonna spec out of that garbage power.

#317
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

Annomander wrote...

Also, let's remember that makes blade armour inordinately underpowered on gold / platinum.

If you return the same amount of damage per difficulty (and its based of enemy BASE damage) that means the damage returned actually suffers steep diminishing returns as you go up in difficulty as a % of the attacking enemy's health.

Base damage returned on bronze is a much more noticable amount than base damage returned on platinum; as an enemy will have a significant amount more health.


I totally agree.  I don't like the fact that it is intended to return base damage across all levels of difficulty.  So I think we can all agree that it's a real problem that it's doing even LESS than base damage on Gold and Platinum.

#318
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages

Annomander wrote...

Also, let's remember that makes blade armour inordinately underpowered on gold / platinum.

If you return the same amount of damage per difficulty (and its based of enemy BASE damage) that means the damage returned actually suffers steep diminishing returns as you go up in difficulty as a % of the attacking enemy's health.

Base damage returned on bronze is a much more noticable amount than base damage returned on platinum; as an enemy will have a significant amount more health.


Does blade armor actually interupt / prevent the incoming melee attack, or do you still take damage from it?

#319
Deerber

Deerber
  • Members
  • 16 847 messages

Shampoohorn wrote...

Annomander wrote...

Also, let's remember that makes blade armour inordinately underpowered on gold / platinum.

If you return the same amount of damage per difficulty (and its based of enemy BASE damage) that means the damage returned actually suffers steep diminishing returns as you go up in difficulty as a % of the attacking enemy's health.

Base damage returned on bronze is a much more noticable amount than base damage returned on platinum; as an enemy will have a significant amount more health.


Does blade armor actually interupt / prevent the incoming melee attack, or do you still take damage from it?


Lol still take damage of course. Would be really awesome otherwise :lol:

#320
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

Shampoohorn wrote...

Annomander wrote...

Also, let's remember that makes blade armour inordinately underpowered on gold / platinum.

If you return the same amount of damage per difficulty (and its based of enemy BASE damage) that means the damage returned actually suffers steep diminishing returns as you go up in difficulty as a % of the attacking enemy's health.

Base damage returned on bronze is a much more noticable amount than base damage returned on platinum; as an enemy will have a significant amount more health.


Does blade armor actually interupt / prevent the incoming melee attack, or do you still take damage from it?


No it doesn't - you still take damage from the enemy's melee.  You get the damage reduction from the armor, but that's no different from Barrier or Fortification.

#321
RGFrog

RGFrog
  • Members
  • 2 011 messages

Super Nothing wrote...

Shampoohorn wrote...

Bump with Chris S.'s post from a more recent thread:

"Our investigation turned up that there is an issue here, though primarily it's one with unclear text. The damage it returns is 100% of the enemies base attack damage, before difficulty modifers, resulting in lower damage then the player expects. Much like most of our health and shield bonuses effect your base, not total. This should have had a clearer tooltip to reflect this.

It was not our intent that the player would see high damage returns off this aspect of it, as it also buffs melee, provides protection, and causes almost all enemies that hit you to play a stagger reaction.

Unfortunately any changes that we might want to do around this part of the power are unlikely to be changed at this time as they cannot be modified through our weekly balance updates. I've expressed your concerns to the development team, but at this time blade armor is going to remain in it's current state. "


Biower's explanation doesn't fit Corlist's results from earlier in the thread.  Gold and Platinum are still doing less damage and are not in line at all with the lower difficulties.  If Blade Armor damage is being calculated based on base damage before difficulty modifiers, then you should always do the same amount of damage regardless of the difficulty.  I'm under the impression that they still don't know what the issue is. 


Haven't seen the numbers, but that sounds right. Damage returned, as Chris stated, is base damage before modifiers. Which means with gold and plat damage modifiers reducing, then yes, you'll see LESS than base damage returned.

You'll only see the full base damage returned on Bronze based on the way Chris explains it.

#322
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages

Deerber wrote...

Shampoohorn wrote...

Annomander wrote...
Also, let's remember that makes blade armour inordinately underpowered on gold / platinum.

If you return the same amount of damage per difficulty (and its based of enemy BASE damage) that means the damage returned actually suffers steep diminishing returns as you go up in difficulty as a % of the attacking enemy's health.

Base damage returned on bronze is a much more noticable amount than base damage returned on platinum; as an enemy will have a significant amount more health.

Does blade armor actually interupt / prevent the incoming melee attack, or do you still take damage from it?

Lol still take damage of course. Would be really awesome otherwise :lol:


Right, I thought so.  This makes the power even worse as you escalate difficulty: you're taking an increasing penalty while inflicting less damage.

RCFrog: It's my understanding the enemies simply get more health as difficulty increases, while our powers maintain a constant damage output.   What your describing sounds like a form of damage resistance that's applied to higher difficulties.  I don't think there are Gold & Plat modifiers that reduce incoming damage.

Modifié par Shampoohorn, 13 décembre 2012 - 07:58 .


#323
Super Nothing

Super Nothing
  • Members
  • 194 messages

RGFrog wrote...

Super Nothing wrote...

Shampoohorn wrote...

Bump with Chris S.'s post from a more recent thread:

"Our investigation turned up that there is an issue here, though primarily it's one with unclear text. The damage it returns is 100% of the enemies base attack damage, before difficulty modifers, resulting in lower damage then the player expects. Much like most of our health and shield bonuses effect your base, not total. This should have had a clearer tooltip to reflect this.

It was not our intent that the player would see high damage returns off this aspect of it, as it also buffs melee, provides protection, and causes almost all enemies that hit you to play a stagger reaction.

Unfortunately any changes that we might want to do around this part of the power are unlikely to be changed at this time as they cannot be modified through our weekly balance updates. I've expressed your concerns to the development team, but at this time blade armor is going to remain in it's current state. "


Biower's explanation doesn't fit Corlist's results from earlier in the thread.  Gold and Platinum are still doing less damage and are not in line at all with the lower difficulties.  If Blade Armor damage is being calculated based on base damage before difficulty modifiers, then you should always do the same amount of damage regardless of the difficulty.  I'm under the impression that they still don't know what the issue is. 


Haven't seen the numbers, but that sounds right. Damage returned, as Chris stated, is base damage before modifiers. Which means with gold and plat damage modifiers reducing, then yes, you'll see LESS than base damage returned.

You'll only see the full base damage returned on Bronze based on the way Chris explains it.


Go look at Corlist's tests on page 3 of this thread.  Blade Armor returns more damage on Silver than it does on Bronze.  According to what you're saying, it should be doing less. 

#324
RGFrog

RGFrog
  • Members
  • 2 011 messages
hmm... will do

#325
Deerber

Deerber
  • Members
  • 16 847 messages
Right, I forgot about that. I seem to remember now that it was doing the "right" damage on silver, right? So... Something's definitely off.