Blade Armor is bugged! Test results here, and Bioware is looking into it!
#326
Posté 13 décembre 2012 - 08:09
While we would love to fix everything, right now the other benefits that Blade Armor grants are strong enough that we don't believe this bug to be massively detrimental as compared to other more important issues.
#327
Posté 13 décembre 2012 - 08:10
Chris Schanche wrote...
we don't believe this bug to be massively detrimental as compared to other more important issues.
I really hope those more important issues involve Geth.
#328
Posté 13 décembre 2012 - 08:13
#329
Posté 13 décembre 2012 - 08:16
Feneckus wrote...
Chris Schanche wrote...
we don't believe this bug to be massively detrimental as compared to other more important issues.
I really hope those more important issues involve Geth.
That would be nice.
Regardless, Chris's language is very encouraging with respect to future patch possibilities.
=======
Thanks for the response Chris!
#330
Posté 13 décembre 2012 - 08:17
KING JAMI wrote...
I believe the thread title should be changed from "and Bioware is looking into it!" to Bioware looked into it, and doesn't care.
QQ and then maybe look at the Dev post above yours.
#331
Posté 13 décembre 2012 - 08:17
Chris Schanche wrote...
I can do some more investigation on this based on that data, you could be right, but that said the end point I mentioned does still stand. None of this can be repaired through the weekly balance changes and we do not have any plans to make changes to blade armor at this time.
While we would love to fix everything, right now the other benefits that Blade Armor grants are strong enough that we don't believe this bug to be massively detrimental as compared to other more important issues.
Chris, thanks again, and I understand that it isn't possible to fix this with a balance change. However, wouldn't it be possible to give the Blade Armor a bit of a compensatory buff? For example, a reasonable increase to the Damage Reduction, Melee Damage, or Shield Recharge bonus? I think that could be done via a balance change, right?
Modifié par CmnDwnWrkn, 13 décembre 2012 - 08:19 .
#332
Posté 13 décembre 2012 - 08:19
CmnDwnWrkn wrote...
Chris Schanche wrote...
I can do some more investigation on this based on that data, you could be right, but that said the end point I mentioned does still stand. None of this can be repaired through the weekly balance changes and we do not have any plans to make changes to blade armor at this time.
While we would love to fix everything, right now the other benefits that Blade Armor grants are strong enough that we don't believe this bug to be massively detrimental as compared to other more important issues.
Chris, thanks again, and I understand that it isn't possible to fix this with a balance change. However, wouldn't it be possible to give the Blade Armor a bit of a compensatory buff? For example, a reasonable increase to the Damage Reduction, Melee Damage, or Shield Recharge bonus?
Keep hoping, but just pointing this out....
Modifié par Shampoohorn, 13 décembre 2012 - 08:20 .
#333
Posté 13 décembre 2012 - 08:20
CmnDwnWrkn wrote...
Chris Schanche wrote...
I can do some more investigation on this based on that data, you could be right, but that said the end point I mentioned does still stand. None of this can be repaired through the weekly balance changes and we do not have any plans to make changes to blade armor at this time.
While we would love to fix everything, right now the other benefits that Blade Armor grants are strong enough that we don't believe this bug to be massively detrimental as compared to other more important issues.
Chris, thanks again, and I understand that it isn't possible to fix this with a balance change. However, wouldn't it be possible to give the Blade Armor a bit of a compensatory buff? For example, a reasonable increase to the Damage Reduction, Melee Damage, or Shield Recharge bonus?
We feel that all of those aspects are already pretty strong, and we don't want to do a reflex buff to make up for the bug when we feel that it may risk overpowering the ability. I'm not saying we wont ever look at buffs to it, but at this time I don't believe we are going to make any changes to the power.
#334
Posté 13 décembre 2012 - 08:41
Chris Schanche wrote...
CmnDwnWrkn wrote...
Chris Schanche wrote...
I can do some more investigation on this based on that data, you could be right, but that said the end point I mentioned does still stand. None of this can be repaired through the weekly balance changes and we do not have any plans to make changes to blade armor at this time.
While we would love to fix everything, right now the other benefits that Blade Armor grants are strong enough that we don't believe this bug to be massively detrimental as compared to other more important issues.
Chris, thanks again, and I understand that it isn't possible to fix this with a balance change. However, wouldn't it be possible to give the Blade Armor a bit of a compensatory buff? For example, a reasonable increase to the Damage Reduction, Melee Damage, or Shield Recharge bonus?
We feel that all of those aspects are already pretty strong, and we don't want to do a reflex buff to make up for the bug when we feel that it may risk overpowering the ability. I'm not saying we wont ever look at buffs to it, but at this time I don't believe we are going to make any changes to the power.
Okay, that would be great if you could review corlist's data that I linked to when you get the chance. Just wanted to make sure you guys understood the full scope of the issue. Then of course it is up to you to decide how to proceed. Thanks!
#335
Posté 13 décembre 2012 - 08:49
That having been said, what confuses me is whether the weekly balance changes count as 'patches'. Because if they do that would mean Bioware is spending $40k a week just to tweak the multiplayer. Seems like a lot... but I guess maybe it isn't when you have a company selling millions of copies of their games?
#336
Posté 13 décembre 2012 - 08:56
MrAndrew wrote...
I think people should remember that patching a game costs money, it costs $40,000 for one patch on Xbox or PS3. So something like fixing an ability so it properly reflects melee damage on gold/platinum doesn't seem worth it (unless you include it as a fix in a larger patch like the one we saw the other month).
That having been said, what confuses me is whether the weekly balance changes count as 'patches'. Because if they do that would mean Bioware is spending $40k a week just to tweak the multiplayer. Seems like a lot... but I guess maybe it isn't when you have a company selling millions of copies of their games?
Weekly balance changes do not go through a first party certification process. Whenever you log into multiplayer, it queries the server to find out what the current balance numbers should be, and adjusts accordingly, so the weekly fixes are stored server side and never actually 'patch' the game. It's quite powerful, but of course also limited which is why we primarily only change basic values with the weekly updates.
#337
Posté 13 décembre 2012 - 08:56
Not sure if this can be done with just the server side balance changes though.
Modifié par OuterRim, 13 décembre 2012 - 08:57 .
#338
Posté 13 décembre 2012 - 09:04
Chris Schanche wrote...
I can do some more investigation on this based on that data, you could be right, but that said the end point I mentioned does still stand. None of this can be repaired through the weekly balance changes and we do not have any plans to make changes to blade armor at this time.
While we would love to fix everything, right now the other benefits that Blade Armor grants are strong enough that we don't believe this bug to be massively detrimental as compared to other more important issues.
Thank you very much for taking a look at this, Chris.
I agree that there are more important concerns in this game at the moment. And even if I didn't, the decision is yours.
Thanks for keeping our opinions and tests in mind
#339
Posté 13 décembre 2012 - 09:08
Thanks I've always been a bit confused about the difference. Regardless, the reason Bioware has become the gaming company I respect the most over the past year is because of the extent to which they've supported Mass Effect 3. Weekly balance changes with notes on those changes, including the hard numbers, is way more support than I've seen occur in any other game featuring multiplayer. In addition to that all the free multiplayer DLC is almost too good to be true.Chris Schanche wrote...
MrAndrew wrote...
I think people should remember that patching a game costs money, it costs $40,000 for one patch on Xbox or PS3. So something like fixing an ability so it properly reflects melee damage on gold/platinum doesn't seem worth it (unless you include it as a fix in a larger patch like the one we saw the other month).
That having been said, what confuses me is whether the weekly balance changes count as 'patches'. Because if they do that would mean Bioware is spending $40k a week just to tweak the multiplayer. Seems like a lot... but I guess maybe it isn't when you have a company selling millions of copies of their games?
Weekly balance changes do not go through a first party certification process. Whenever you log into multiplayer, it queries the server to find out what the current balance numbers should be, and adjusts accordingly, so the weekly fixes are stored server side and never actually 'patch' the game. It's quite powerful, but of course also limited which is why we primarily only change basic values with the weekly updates.
I often think people on these forums don't realise just how good they've got it with Bioware, they're so quick to condem a company for not fixing every little issue they find immediately in a huge game. There are plently of AAA games that are released and recieve next to no support from their developers.
It seems like Mass Effect 3 multiplayer kicked off way more than was expected during the design process and it has been supported and given additional content throughout its lifecycle accordingly. I'm pretty sure the Mass Effect 4 multiplayer will kick ass (even if that game is a long way off at the moment).
Modifié par MrAndrew, 13 décembre 2012 - 09:09 .
#340
Posté 07 février 2013 - 10:51
#341
Posté 07 février 2013 - 10:52
TheKillerAngel wrote...
This might be of interest to some people.
They're too busy looking into ways of adjusting the Geth.
#342
Posté 07 février 2013 - 11:35
TheKillerAngel wrote...
This might be of interest to some people.
It would help if YOU read it yourself, before you started spreading misinformation.
#343
Posté 11 février 2013 - 10:52
#344
Posté 27 juin 2013 - 03:05
Did this power get a change that was not brought up in this thread?
#345
Posté 27 juin 2013 - 03:34
#346
Posté 27 juin 2013 - 03:38
#347
Posté 27 juin 2013 - 03:38
#348
Posté 27 juin 2013 - 03:45
#349
Posté 27 juin 2013 - 03:47
Actually, in that video, a husk smacked him and lost only one bar of health.Spencercl wrote...
I hate to necro a thread but in a recent video Invaderone speced his BA as damage returned for a solo gold run (I think) and it seemed to give some good damage return.
Did this power get a change that was not brought up in this thread?
#350
Posté 27 juin 2013 - 03:48
No, it's broke. I don't remember it ever being brought up in patch notes.acicm2 wrote...
so do I need to respect my bat solider?





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