Scions....... DAMN YOU
#151
Posté 09 octobre 2012 - 07:40
#152
Posté 09 octobre 2012 - 07:46
It was for suspending enemies while the platform under them was still moving leaving them suspended in thin air. So when the stasis wore of the hapless enemy would take a looong dive.darkpassenger2342 wrote...
WandererRTF wrote...
That was what the stasis was for.
i will readily admit i never even considered this, since you can't damage things under stasis in ME2 (maybe that was me1?) , i had deemed it many bad things, such as stupid, useless, unncessary etc.
i suppose this part would have been much easier haha..
oh wait, my insanity playthrough was before shadow broker anyway. couldnt have.
Modifié par WandererRTF, 09 octobre 2012 - 07:47 .
#153
Posté 09 octobre 2012 - 07:54
#154
Posté 09 octobre 2012 - 08:01
Brenon Holmes wrote...
Announcer guy, tells you about objectives... etc.:happy:
But... but... he's not even assuming direct control
#155
Posté 09 octobre 2012 - 08:04
Brenon Holmes wrote...
Bekkael wrote...
Brenon Holmes wrote...
All of them. :happy:
But there won't be any Harby trash-talk when they're possessed? I miss the taunting.
yeah... There was some discussion about that... In the end we decided to keep it out, I can easily imagine it getting pretty annoying. The pilot is chirpy enough as is :happy:.
That said if its really something that people are looking for, we could always look into it for later on.
Yes please reconsider adding Harby trash talking, I'm know that a lot of people would want that too. Who wouldn't want to hear "Assuming Direct control" again.
#156
Posté 09 octobre 2012 - 08:04
#157
Posté 09 octobre 2012 - 08:14
Clearly Balkan wrote...
My Javelin Mark 9 Geth Infiltrator is looking forward to test his might against those nasty fu*ks. I hated them in ME2 - so hard almost impossible to kill.
The headshots with a Widow was always a rewarding moment though.
And I also don't recall Scion's attack hitting me when I was in cover.
They were nasty, true that.
And they will now be on Harbinger steroids
#158
Posté 09 octobre 2012 - 08:16
Brenon Holmes wrote...
The Collectors have changed a fair bit... The feeling should still be there, but their mechanics are different from ME2. We've tried to spice them up a bit and improve on them :happy:.
This already hurts me! #LOL
#159
Posté 09 octobre 2012 - 08:28
haBrenon Holmes wrote...
Bekkael wrote...
Aw, you edited! I liked the plasma shotgun shooting flaming rabid ponies.:lol:
Haha, guess I wasn't quite fast enough. :happy:
As a hint... every collector enemy can be possessed now... and they each get additional abilities in their possessed form.
hahahah
HAHAHAHHAHAHAA
(quiet sobbing)
#160
Posté 09 octobre 2012 - 08:30
#161
Posté 09 octobre 2012 - 08:35
I don't mind the chirpy pilot, and would totally not mind random Reapers taunting us. Hearing a little dialog and some voice cues is nice! Only problem with the pilot is that sometimes he tells us to go faster when it isn't possible (like when we're all in the hack circle and finishing up in perfect time).Brenon Holmes wrote...
Bekkael wrote...
Brenon Holmes wrote...
All of them. :happy:
But there won't be any Harby trash-talk when they're possessed? I miss the taunting.
yeah... There was some discussion about that... In the end we decided to keep it out, I can easily imagine it getting pretty annoying. The pilot is chirpy enough as is :happy:.
That said if its really something that people are looking for, we could always look into it for later on.
Main thing I'd like would be if the pilot (and maybe a taunting Reaper) could have a random cycle of VOs the way some classes seem to. Would totally love having a female pilot giving us the Chuck Yeager style directions.
#162
Posté 09 octobre 2012 - 08:39
EvanKester wrote...
I don't mind the chirpy pilot, and would totally not mind random Reapers taunting us. Hearing a little dialog and some voice cues is nice! Only problem with the pilot is that sometimes he tells us to go faster when it isn't possible (like when we're all in the hack circle and finishing up in perfect time).Brenon Holmes wrote...
Bekkael wrote...
Brenon Holmes wrote...
All of them. :happy:
But there won't be any Harby trash-talk when they're possessed? I miss the taunting.
yeah... There was some discussion about that... In the end we decided to keep it out, I can easily imagine it getting pretty annoying. The pilot is chirpy enough as is :happy:.
That said if its really something that people are looking for, we could always look into it for later on.
Main thing I'd like would be if the pilot (and maybe a taunting Reaper) could have a random cycle of VOs the way some classes seem to. Would totally love having a female pilot giving us the Chuck Yeager style directions.
Harbingers trash task is the olive in the collector martini. Even if it is just reusing any any of the non shepard specific lines from me2 combat it would add great flavour.
#163
Posté 09 octobre 2012 - 08:45
#164
Posté 09 octobre 2012 - 09:44
Disappointed.
#165
Posté 09 octobre 2012 - 09:48
#166
Posté 09 octobre 2012 - 10:11
Brenon Holmes wrote...
Bekkael wrote...
Aw, you edited! I liked the plasma shotgun shooting flaming rabid ponies.:lol:
Haha, guess I wasn't quite fast enough. :happy:
As a hint... every collector enemy can be possessed now... and they each get additional abilities in their possessed form.
#167
Posté 09 octobre 2012 - 10:11
#168
Posté 09 octobre 2012 - 10:37
#169
Posté 09 octobre 2012 - 10:58
EDIT: forgot to mention, you couldn't be peeking out of cover at all, otherwise shockwave hits you as if you weren't in cover. Harbinger's OP, cheap flaming ball of black and yellow doom, though; that always hits, through cover, anytime, anywhere, does damage, instantly removes shields, and staggers you for days on end each time it hits, all the while you're dancing like a jackwad out in the open, unable to do ANYTHING (no function works while staggered by it and there's NO way to fight it), and there's no stopping it; if it's going to hit, it will hit, through cover or not. Collector Ship ambush mission was 5000x harder than any other mission in the game. >.>
Modifié par blaze55555, 09 octobre 2012 - 11:21 .
#170
Posté 09 octobre 2012 - 11:02
Brenon Holmes wrote...
xZBx wrote...
Dream crushed.
What is the pilot?
Announcer guy, tells you about objectives... etc.:happy:
LOLing at myself. I never realized that was the pilot. Figured he was in orbit or something.
#171
Posté 09 octobre 2012 - 11:28
#172
Posté 09 octobre 2012 - 11:33
#173
Posté 09 octobre 2012 - 11:35
Squad member offline.Brenon Holmes wrote...
xZBx wrote...
Dream crushed.
What is the pilot?
Announcer guy, tells you about objectives... etc.:happy:
#174
Posté 09 octobre 2012 - 11:40
Both dreading and looking forward to scions/praetorian combo
#175
Posté 09 octobre 2012 - 11:56





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