Suggestion on how to buff the FQE
#1
Guest_MasterReefa_*
Posté 09 octobre 2012 - 02:25
Guest_MasterReefa_*
Once you cast incinerate you have around 3 and a half seconds to get your damage in before cryo blast wears out. And with all the travel time and misses non sense it doesn't happen all the time. So i suggest giving cryo blast a higher base duration, enough for maybe 2 or even 3 incinerate casts, or a higher base radius so we can pick duration.
Thoughts?
#2
Posté 09 octobre 2012 - 02:28
#3
Guest_MasterReefa_*
Posté 09 octobre 2012 - 02:34
Guest_MasterReefa_*
#4
Posté 09 octobre 2012 - 02:40
#5
Guest_MasterReefa_*
Posté 09 octobre 2012 - 02:41
Guest_MasterReefa_*
#6
Posté 09 octobre 2012 - 02:43
segeri9 wrote...
another workaround that i use when i'm in the mood is to combine it with a cryo acolyte. area damage with shield stripping, immediately applying a chill or freeze effect on the target without affecting your cooldown. this allows you to immediately cast incinerate and take full advantage of the chill combo.... assuming you know how to use the acolyte well of course (might have trouble on consoles in other words due to the charge up nature of the acolyte)
What if we dont like the Acolyte, or Reegar for that matter?
Absurd, i know, but just out of curiosity.
Back on topic, i think cryo explosions need to be buffed. They do no damage, only work if the target dies, and the freeze is only marginally usefull. Either that or her turret.
Modifié par Mash3d, 09 octobre 2012 - 02:45 .
#7
Posté 09 octobre 2012 - 02:44
Modifié par Malanek999, 09 octobre 2012 - 02:45 .
#8
Posté 09 octobre 2012 - 02:45
#9
Posté 09 octobre 2012 - 02:45
#10
Posté 09 octobre 2012 - 02:57
Giving her turret a higher base damage and shields would be nice along with a higher chance to shock enemies and to freeze them. This would allow for more frequent Fire Explosions and Tech burst ~ thus helping and supporting the team with large groups of enemies( the shield and damage are really good now but up close, the turret needs some support inorder to set these combos up )
Cryo Blast
A base raidus would be nice, along with an increase to the base duration ( making the base duration 10 seconds ) Along with an increase to the base slowdown speed of 15% to about 20%
Incinerate
I would just increase the Rank 6 Cryo Combo evolution bonus to 150% - 200%
Incendiary Omni blade
Give her Omni blade the ability to set up and detonate Fire Explosions
Thats all I can remember right now :3
P.S. Also It would be nice If she had a weight decrease of all Quarian weapons of about 20% instead of a smg weight decrease of 30%
Modifié par kazumasoju, 09 octobre 2012 - 03:10 .
#11
Posté 09 octobre 2012 - 03:09
Giving her turret a higher base damage and shields would be nice along with a higher chance to shock enemies and to freeze them. This would allow for more frequent Fire Explosions and Tech burst ~ thus helping and supporting the team with large groups of enemies( the shield and damage are really good now but up close, the turret needs some support inorder to set these combos up )
Cryo Blast
A base raidus would be nice, along with an increase to the base duration ( making the base duration 10 seconds ) Along with an increase to the base slowdown speed of 15% to about 20%
Incinerate
I would just increase the Rank 6 Cryo Combo evolution bonus to 150% - 200%
Incendiary Omni blade
Give her Omni blade the ability to set up and detonate Fire Explosions
Thats all I can remember right now :3
P.S. Also It would be nice If she had a weight decrease of all Quarian weapons of about 20% instead of a smg weight decrease of 30%
Modifié par kazumasoju, 09 octobre 2012 - 03:10 .
#12
Posté 18 janvier 2013 - 12:36
#13
Posté 18 janvier 2013 - 12:39
I personally run her as a sniper. So much damage and so much safety.
Modifié par Shinnyshin, 18 janvier 2013 - 12:39 .
#14
Posté 18 janvier 2013 - 12:42
I don't think she needs a buff all that much, either.
#15
Posté 18 janvier 2013 - 12:56
Mash3d wrote...
segeri9 wrote...
another workaround that i use when i'm in the mood is to combine it with a cryo acolyte. area damage with shield stripping, immediately applying a chill or freeze effect on the target without affecting your cooldown. this allows you to immediately cast incinerate and take full advantage of the chill combo.... assuming you know how to use the acolyte well of course (might have trouble on consoles in other words due to the charge up nature of the acolyte)
What if we dont like the Acolyte, or Reegar for that matter?
Absurd, i know, but just out of curiosity.
Back on topic, i think cryo explosions need to be buffed. They do no damage, only work if the target dies, and the freeze is only marginally usefull. Either that or her turret.
Yeah you hit the nail on the head here which is why I can't enjoy this character like I used to. Thing is, her abilities are all good on paper, but then reality sets in. You have really high powered weapons classes running about and obliterating everything on the map while you are fooling about trying to set up a tech explosion. Much like with certain adepts I play, targets are usually dead by the hands of team mates before I can even set up what I'm trying to do. Then you factor in things like enemies rolling away from your attacks. If they want to buff this class, they need to make these attacks instant or at least increase the speed at which they travel. This is why powers like ED or Overload are so good, they hit where you point em at.
#16
Posté 18 janvier 2013 - 01:09
She's a superb armour debuffer and boss-killer. For mooks, CEs are a pain to setup and set off without proper shield stripping at hand.
Alternately, try running her with a heavier weapon and not focussing on tech combos
#17
Posté 18 janvier 2013 - 03:19
HolyAvenger wrote...
If you want to run a cryo-focused build, an Acolyte/Hurricane combo is ideal
She's a superb armour debuffer and boss-killer. For mooks, CEs are a pain to setup and set off without proper shield stripping at hand.
Alternately, try running her with a heavier weapon and not focussing on tech combos
Claymoar says hi
#18
Posté 18 janvier 2013 - 03:26
I run 6/6/6/6/0. As posted above she is a great debuffer. I personally use the Saber with Disruptor Ammo to help with her lack of shield stripping.
#19
Posté 18 janvier 2013 - 03:26
Deerber wrote...
HolyAvenger wrote...
If you want to run a cryo-focused build, an Acolyte/Hurricane combo is ideal
She's a superb armour debuffer and boss-killer. For mooks, CEs are a pain to setup and set off without proper shield stripping at hand.
Alternately, try running her with a heavier weapon and not focussing on tech combos
Claymoar says hi
Crutch weapon for scrubs, is OP etc etc
#20
Posté 18 janvier 2013 - 03:28
#21
Posté 18 janvier 2013 - 03:29
Shawn22OS wrote...
Holy necro, but on a serious note she is one of my best characters.
I run 6/6/6/6/0. As posted above she is a great debuffer. I personally use the Saber with Disruptor Ammo to help with her lack of shield stripping.
Yay, a good ol' no-fitness build on her. Nice to see someone on my same wavelenght. Although... No Clyamoar!
HolyAvenger wrote...
Deerber wrote...
HolyAvenger wrote...
If you want to run a cryo-focused build, an Acolyte/Hurricane combo is ideal
She's a superb armour debuffer and boss-killer. For mooks, CEs are a pain to setup and set off without proper shield stripping at hand.
Alternately, try running her with a heavier weapon and not focussing on tech combos
Claymoar says hi
Crutch weapon for scrubs, is OP etc etc
I like ezymodes
#22
Posté 18 janvier 2013 - 03:34
Deerber wrote...
Shawn22OS wrote...
Holy necro, but on a serious note she is one of my best characters.
I run 6/6/6/6/0. As posted above she is a great debuffer. I personally use the Saber with Disruptor Ammo to help with her lack of shield stripping.
Yay, a good ol' no-fitness build on her. Nice to see someone on my same wavelenght. Although... No Clyamoar!
Pretty similar here. I often run CSR with Disruptor--though Cryo ammo is ridiculously fun and feels inexplicably...satisfying.
Modifié par Shinnyshin, 18 janvier 2013 - 03:34 .
#23
Posté 18 janvier 2013 - 03:37
I would more than anything like to see the sentry turret buffed though.
#24
Posté 18 janvier 2013 - 03:37
N1GHTHeR0 wrote...
I think the turrets need a buff. They don't distract melee creatures and get destroyed to fast to be of use distracting ranged enemies.
Haven't done the compare but it feels like my GE's turret is lightyears better than my FQE's.
#25
Posté 18 janvier 2013 - 03:43
Turn cryo blast into snap freeze
Turn incinerate into flamer
Turn turret into geth turret
Turn fitness into MQE/I fitness.
Have fun.





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