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#1
TCBC_Freak

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Could you add in something like lock picks? It could be a usable item just like potions or grenades, they could give rouges a boost to open higher level locks then they might be able to at their level (like if they have a master lock and they are just below being able to open it) or let a non-rouge open a chest at or below their own cunning level as if they were rouges. There is already potions that make you stronger and I think there was one that gave rockarmor like the mage can cast. What does everyone think?

The thing that made me think this is that I am OCD and nothing bugs me like not being able to get into chests in the prolog or other times when your party is set or small and there is no rouge.

Modifié par TCBC_Freak, 09 octobre 2012 - 04:29 .


#2
Quicksilver26

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i'm game could be cool

#3
Thrillian

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While I do understand the frustration of not being able to open a chest when you find it, I actually do like that sometimes I can't open it depending on which companions I brought and how I've leveled said companions. I think this is just another thing that adds replayability to the game.

Generally if I play a rogue, I never have trouble getting into chests. If I play a mage and fail to bring along a rogue with the proper skills, then I can't open the chest. Tough for me.

This is part of what make choosing the class you play an important decision. There must always be sacrifices.

Just my opinion of course.

#4
Sable Rhapsody

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TCBC_Freak wrote...
The thing that made me think this is that I am OCD and nothing bugs me like not being able to get into chests in the prolog or other times when your party is set or small and there is no rouge.


Same.  I know it's a small thing, but it drives me nuts.  I'd totally be down for lockpicks.

I actually did like the lockpicking mini-game in Skyrim.  I know RPGs are mostly about character skill, but the Skyrim lockpicks were nice in that if I REALLY wanted that damn lock open, the game would let me sit there and happily chip away at it.

#5
TCBC_Freak

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Thrillho_82 wrote...

While I do understand the frustration of not being able to open a chest when you find it, I actually do like that sometimes I can't open it depending on which companions I brought and how I've leveled said companions. I think this is just another thing that adds replayability to the game.

Generally if I play a rogue, I never have trouble getting into chests. If I play a mage and fail to bring along a rogue with the proper skills, then I can't open the chest. Tough for me.

This is part of what make choosing the class you play an important decision. There must always be sacrifices.

Just my opinion of course.


I do see your point, but really this is the only thing that is limiting. If you don’t want to bring a mage, then you have health positions, there is even a high level potion that lets you revive fallen party members. Don’t bring a warrior then it doesn’t matter, rouges can off tank and so having a pair works even better than a single warrior and mages do more damage overall so two of those and you won’t even notice you have no warrior. Rouges are the only class where you get "punished" for not having one in your party at all times by not being able to open chest or disarm traps (I‘d like to say I have no problem not being able to disarm traps without a rouge). And they could make it so lock picks don’t drop, you have to buy them.

#6
KiwiQuiche

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I want a dragon suit like Dan got in Medievil.

#7
Guest_Nizaris1_*

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There are a lot of things can be added for immersion

- crystal ball for mages to see where the Templars will show up
- hour glass to remind the hero for not being too late
- shovel and pickaxe as an emergency in case got trapped in a cave by a greedy dwarf
- peebles for distract darkspawns in the corner
- charm of awesomeness just for feeling awesome

Modifié par Nizaris1, 09 octobre 2012 - 09:09 .


#8
KiwiQuiche

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Nizaris1 wrote...

There are a lot of things can be added for immersion

- crystal ball for mages to see where the Templars will show up
- hour glass to remind the hero for not being too late
- shovel and pickaxe as an emergency in case got trapped in a cave by a greedy dwarf
- peebles for distract darkspawns in the corner
- charm of awesomeness just for feeling awesome


I appove of this list.

But instead of pebbles we should have rocks and chuck them at Templars. See how they like a stoning.

Or Festival Pies.

#9
TCBC_Freak

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I know my idea is getting lumped with all the "I want, I don't want" topics. And it's unfortunate.

The more I think about this the more I'm convinced of the truth that this is something that can only help the game. The player is punished for not taking a rouge everywhere, and to an extent if you aren't playing a rouge it's even worse. For people who didn't like Varric or Isabela, they get hamstrung into having one of them with them at all times anyway removing the ability to spend time with people they did like, otherwise they miss out on something (or Sebastian if you have the DLC). Maybe it isn't a lot, but it's still making you miss out and this is the only thing like it. No mage, no problem, we have potions, no warrior, even less problem because they have very little about them that a double mage or rouge combo can't do better.

And thinking back, Varric's last armor upgrade is on the quest where you meet Nathaniel Howe, ignoring that you had to import a DA:O save to even have this quest, it was in a locked chest if I'm not mistaken. Players that didn't take a rouge with them missed it.

Modifié par TCBC_Freak, 09 octobre 2012 - 10:37 .


#10
KiwiQuiche

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You get punished for not taking a mage or warrior with you either.

Warriors are tanks; don't bring one and you die fairly quickly, especially on nightmare. They take a lot and keep on chugging.

Don't bring mages, well not gonna dispell that magic or break out of that Blood Mages snare. They are the support class and killers of fellow mages (of which in DA2 are craploads)

Rogues are the ninjas who are best in one-on-one fights and who can pick locks for the goodies and find traps.

In all, if you don't bring a class,you get punished for not bring that class with you, it's not just rogues you get a whack with a ruler with.

#11
TCBC_Freak

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KiwiQuiche wrote...

You get punished for not taking a mage or warrior with you either.

Warriors are tanks; don't bring one and you die fairly quickly, especially on nightmare. They take a lot and keep on chugging.

Don't bring mages, well not gonna dispell that magic or break out of that Blood Mages snare. They are the support class and killers of fellow mages (of which in DA2 are craploads)

Rogues are the ninjas who are best in one-on-one fights and who can pick locks for the goodies and find traps.

In all, if you don't bring a class,you get punished for not bring that class with you, it's not just rogues you get a whack with a ruler with.


But that’s not entirely true. Merrill and Fenris (I know he‘s a warrior but you brought up tanks of who Aveline is the “only one”) together are a better Tank than Aveline alone and can nuke anything in their path. If something goes after one the other can pull it and give the former enough time to heal up before switching off again.

No mage, you can heal with potions, and as far as nukes go, you have a warrior/rouge combo that can kill any thing fairly quickly. Dispelling magic is less important (not to say unimportant just less so) with high level armor that resists magic and a fast nuke combo like DPS warrior/Duelist rouge which can tear anything down in a few hits, even on nightmare. And a PC warrior as a Templar is better at fighting mages than any of the party members.

I do admit that on Nightmare it is a bit more important to have specific archetypes but even then if you are skilled enough and take the time to perfect a party you can work around not having a class in any combat encounter.

But you can never open that door or chest without a rouge no matter what.

#12
BrowncoatN7

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Yes please! I get so annoyed at every locked chest when I play as anything other than a rogue :?

#13
KiwiQuiche

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TCBC_Freak wrote...

KiwiQuiche wrote...

You get punished for not taking a mage or warrior with you either.

Warriors are tanks; don't bring one and you die fairly quickly, especially on nightmare. They take a lot and keep on chugging.

Don't bring mages, well not gonna dispell that magic or break out of that Blood Mages snare. They are the support class and killers of fellow mages (of which in DA2 are craploads)

Rogues are the ninjas who are best in one-on-one fights and who can pick locks for the goodies and find traps.

In all, if you don't bring a class,you get punished for not bring that class with you, it's not just rogues you get a whack with a ruler with.


But that’s not entirely true. Merrill and Fenris (I know he‘s a warrior but you brought up tanks of who Aveline is the “only one”) together are a better Tank than Aveline alone and can nuke anything in their path. If something goes after one the other can pull it and give the former enough time to heal up before switching off again.

No mage, you can heal with potions, and as far as nukes go, you have a warrior/rouge combo that can kill any thing fairly quickly. Dispelling magic is less important (not to say unimportant just less so) with high level armor that resists magic and a fast nuke combo like DPS warrior/Duelist rouge which can tear anything down in a few hits, even on nightmare. And a PC warrior as a Templar is better at fighting mages than any of the party members.

I do admit that on Nightmare it is a bit more important to have specific archetypes but even then if you are skilled enough and take the time to perfect a party you can work around not having a class in any combat encounter.

But you can never open that door or chest without a rouge no matter what.


I found Fenris to be a godawful warrior. He always seemed to drop dead in every fight. Lame. And Merril was always better backline defended, especially with Blood of the First activated; if they got throgh to her, she dies quickly.

Dispelling magic is important since you get infected with blood magic and those stupid Darkspawn things with their vortexts.

Potions have cool downs. With Anders he is capable of bringing back the fallen while you wait (Which I found good during high dragon fight)

Then bring a rouge.
You get penealized for not having range of party members and get treated as such. You fail then you fail and should rearrange your party accordingly. I think its good you can't get past places unless you have the right person. Makes it seem more realisitc; didn't bring the thief? Not gonna steal that. Didn't bring the wizard? Hmm, well there goes that blood mage hooker. Didn't bring Aveline? Not gonna have her scare the crap out of that guardsman for information. 

#14
berelinde

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I'd be happy with lock bash or the equivalent of the DnD "Knock" spell. Warriors bash stuff apart all the time. If one of them can crumple a heavily armored genlock alpha, why can't he break open a simple chest? Heck, I've broken boxes simply by dropping them accidentally. And if a mage can blast an opponent hard enough for it to fly apart into Lego-like chunks, why should a padlock present a challenge?

#15
TCBC_Freak

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berelinde wrote...

I'd be happy with lock bash or the equivalent of the DnD "Knock" spell. Warriors bash stuff apart all the time. If one of them can crumple a heavily armored genlock alpha, why can't he break open a simple chest? Heck, I've broken boxes simply by dropping them accidentally. And if a mage can blast an opponent hard enough for it to fly apart into Lego-like chunks, why should a padlock present a challenge?


That could work too.

Just they should have something. And really of all the things people are asking for these days, since they've asked us to ask for things, this seems like it'd be one of the simplist to add.

Edit: not that it would be easy, just way easier than some of the others

Modifié par TCBC_Freak, 10 octobre 2012 - 01:03 .


#16
berelinde

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It can't be too challenging. If you play on the PC, there's already a lock bash mod. I use it all the time.