The thing that made me think this is that I am OCD and nothing bugs me like not being able to get into chests in the prolog or other times when your party is set or small and there is no rouge.
Modifié par TCBC_Freak, 09 octobre 2012 - 04:29 .
Modifié par TCBC_Freak, 09 octobre 2012 - 04:29 .
TCBC_Freak wrote...
The thing that made me think this is that I am OCD and nothing bugs me like not being able to get into chests in the prolog or other times when your party is set or small and there is no rouge.
Thrillho_82 wrote...
While I do understand the frustration of not being able to open a chest when you find it, I actually do like that sometimes I can't open it depending on which companions I brought and how I've leveled said companions. I think this is just another thing that adds replayability to the game.
Generally if I play a rogue, I never have trouble getting into chests. If I play a mage and fail to bring along a rogue with the proper skills, then I can't open the chest. Tough for me.
This is part of what make choosing the class you play an important decision. There must always be sacrifices.
Just my opinion of course.
Guest_Nizaris1_*
Modifié par Nizaris1, 09 octobre 2012 - 09:09 .
Nizaris1 wrote...
There are a lot of things can be added for immersion
- crystal ball for mages to see where the Templars will show up
- hour glass to remind the hero for not being too late
- shovel and pickaxe as an emergency in case got trapped in a cave by a greedy dwarf
- peebles for distract darkspawns in the corner
- charm of awesomeness just for feeling awesome
Modifié par TCBC_Freak, 09 octobre 2012 - 10:37 .
KiwiQuiche wrote...
You get punished for not taking a mage or warrior with you either.
Warriors are tanks; don't bring one and you die fairly quickly, especially on nightmare. They take a lot and keep on chugging.
Don't bring mages, well not gonna dispell that magic or break out of that Blood Mages snare. They are the support class and killers of fellow mages (of which in DA2 are craploads)
Rogues are the ninjas who are best in one-on-one fights and who can pick locks for the goodies and find traps.
In all, if you don't bring a class,you get punished for not bring that class with you, it's not just rogues you get a whack with a ruler with.
TCBC_Freak wrote...
KiwiQuiche wrote...
You get punished for not taking a mage or warrior with you either.
Warriors are tanks; don't bring one and you die fairly quickly, especially on nightmare. They take a lot and keep on chugging.
Don't bring mages, well not gonna dispell that magic or break out of that Blood Mages snare. They are the support class and killers of fellow mages (of which in DA2 are craploads)
Rogues are the ninjas who are best in one-on-one fights and who can pick locks for the goodies and find traps.
In all, if you don't bring a class,you get punished for not bring that class with you, it's not just rogues you get a whack with a ruler with.
But that’s not entirely true. Merrill and Fenris (I know he‘s a warrior but you brought up tanks of who Aveline is the “only one”) together are a better Tank than Aveline alone and can nuke anything in their path. If something goes after one the other can pull it and give the former enough time to heal up before switching off again.
No mage, you can heal with potions, and as far as nukes go, you have a warrior/rouge combo that can kill any thing fairly quickly. Dispelling magic is less important (not to say unimportant just less so) with high level armor that resists magic and a fast nuke combo like DPS warrior/Duelist rouge which can tear anything down in a few hits, even on nightmare. And a PC warrior as a Templar is better at fighting mages than any of the party members.
I do admit that on Nightmare it is a bit more important to have specific archetypes but even then if you are skilled enough and take the time to perfect a party you can work around not having a class in any combat encounter.
But you can never open that door or chest without a rouge no matter what.
berelinde wrote...
I'd be happy with lock bash or the equivalent of the DnD "Knock" spell. Warriors bash stuff apart all the time. If one of them can crumple a heavily armored genlock alpha, why can't he break open a simple chest? Heck, I've broken boxes simply by dropping them accidentally. And if a mage can blast an opponent hard enough for it to fly apart into Lego-like chunks, why should a padlock present a challenge?
Modifié par TCBC_Freak, 10 octobre 2012 - 01:03 .