Yes... my whole point is that no one should be forced to play either using a healer or health potions... That is my point.
There are two ways to keep healthbar full, yes.
Either you have an option to refill it (potion, spell, skill - no matter)
Or you can try to prevent it from running empty.
Second way is what you suggest, I suppose. Pro-active healing, which is not really a healing - but doing stuff so that you do not lose health at all or lose little. Somehow you also suggest that such type of "healing" does not involve any spam. Well, as I played 2 MMOs with pro-active healers (WoW resto-druid, TOR scoundrel) - spam does not go away. You simply spam "something that protects" instead of "somethig that heals". No matter if it's dedicated healer's job or player has those skills on his own non-healing class.
You mentioned ME as a "healing- free" example, but that's FAR from true. ME1 had "first aid" spec and support classes (engineer, sentinel - those I remember) and used megi-gel same as potions. Both ME2 and ME3 have no "first aid" skills, but still they have medigel, which becomes not only health potion, but also something like a combat res for party.
Yes - both ME2&3 also have shield regen system, but...I doubt you really want to see cover-based combat mechanics in DA, and also - I doubt DA lore can stomach the idea of an armor, that heals you depending on its upgrade type and self-regenerating magic shields.That's....kinds spacemagical for Thedas, imo. Not to mention that ME3 MP has medi kits, which 100% act like any other healing-rejuvenation potion. So, no- MEs are NOT healing-free.
To put it short - if you even get rid of all reactive healing - you'll need to outbalance those with proactive skills, which will be constantly used. And while you'd be able to say "oh, I play with no healer in party and no potions" - the reality will be that you'll spam your buffs, shields, evasions and regens. And if those will have long CDs to prevent you from spaming - you'd have to run "8" around pillars and wait for your defensive CD to over.
Personaly I love playing healing classes (though, I usually do it in MP games, not in SP ). And yes - healer is not usually about healing, but also about some buffs-debuffs-CC-DoTs etc - whatever is needed. I'm all for nice, strategic and various class and party builds. But I don't see how eliminating healer as a class may help you get any of those.
Modifié par Nrieh, 09 octobre 2012 - 11:55 .