I never said that I want to eliminate healing classes.
I want two things:
- To reduce a parties DEPENDANCE on bringing a healer. This was not possible in DAO but I will admit that it was improved upon in DA2.
- To ensure that non healer parties are viable without having to spam health potions. Again, this is not possible in DAO and again I admit that it has been improved upon in DA2.
I am not a power gamer. I am terrible at them. So if I want to compose a party of characters that I like, and none of them happen to be healers, I would like enjoyable ways to complete the game without resorting to spreadsheets or consumable spam (in my opinion, the least enjoyable combat mechanic).
You cannot tell me that fighting the Arishok in DA2 by running around pillars for Health pot CD's for half an hour was an enjoyable experience...
Well, if we did have any kind of combat mechanics changes - you'd still have to run same 8 around pillars, but you'd be waiting not for a health potion, but for your defensive CD to over.
Problem with Arishok was not about potions. My archer kited him around making bursts when he charged into the wall, he could barely hit me (but it was normal mode - may be he's a bit faster on hard - I don't know). Then I had to wait for my CDs and another charging into the wall. This combat is just a very poor example of boss fight, really. There is hardly a difference between waiting for potion or skill CD. And you had no other options. Any close contact with rogue (or worse - mage) and you'll get your impale, which is an instakill.
I think I understood you right now, though first I thought you're some kind of hard strategy geek, to be honest (no offence), and you like things really hard and complex. 8)
You want to be able to pick party acodring to your personal preference, not some strategy. Just pick fafourite party members - and play. Right? Still - I can't see how potions prevent you from doing so...
Well, DA2 had it for you more or less, and I can't say I enjoyed it. Party members did not matter (on normals, most of the time). Tank could not really hold aggro anyway , especially - against AOE. Mobs drop from everywhere, and only in some solo boss fights (like High Dragon) you could theorethically try to do some strategy. I tried it with Aveline (who is "official" tanking companion), I tried it with Fenris and even Izabella. It did not matter. 2 melee+2 ranged - all worked same way, and it was same hack-n-slash and AOEing. The only strategic and complex battle I can remember was Corypheus - and it's DLC.
Anders is your extra heal, but it has same long CD. So - he's more like an extra res. If you made him drink potion in right time. Worst nonsense I've ever seen - a healer with a lot of mana who is drinking a potion to keep himself alive and res party.
As I said - I did not like the very idea of discarding roles and messing classes. An Archer with 4 shots total 2 of which are AOE?... Healer that drinks healthpotions because his only single-target heal is on long CD?.. Two-haned Fenris tanking same mediocre as shielded Aveline?..
In DAO specs defined the role. And, by the way, you could spec character to fit your needs. Any war could be dw, 2handed, archer or shield-user. Any rogue could be both dw and archer with any of sub-spec. You could set up Sten for tanking, and you could give Oghren a crossbow (if you wish). Can you make Varric DW or give Bella a bow? Can you ask Aveline to use a crossbow?
I'm saying it again - your issue does not seem to be about healers and potions.
What you ask - is an ability to play with flexible party setup. And neither healers nor potions prevent it (even more - potions are supposed to support your "independence").
And while DA2 did offer some of it - I really dislike the way they did it. Though guides allow you to see some builds for maxing DPS - it's only the matter of quicker or slower of hack-n-slashing. It has not much to do with actual strategy and flexibility. I'd love to see more of DAO