I would like to interact with my bed.
#26
Posté 09 octobre 2012 - 04:54
So yes, for great justice.
#27
Guest_krul2k_*
Posté 09 octobre 2012 - 04:56
Guest_krul2k_*
#28
Guest_Puddi III_*
Posté 09 octobre 2012 - 04:59
Guest_Puddi III_*
#29
Posté 09 octobre 2012 - 05:38
#30
Posté 09 octobre 2012 - 06:06
#31
Posté 09 octobre 2012 - 06:10
I totally support this idea.
#32
Posté 09 octobre 2012 - 06:33
#33
Posté 09 octobre 2012 - 06:44
EpicBoot2daFace wrote...
The game doesn't have a day/night cycle. Sleeping wouldn't make much sense.
Is that confirmed?
With a day/night cycle I would appreciate the option to interact with the bed to pass the mandatory 6-12 hours. It could be a way to make infiltration quests easier/harder or to provide day/night-only quests.
Didn't like the system they used in DA II.
#34
Posté 09 octobre 2012 - 07:07
#35
Posté 09 octobre 2012 - 07:22
I love this idea! I can't think what else needs to be said.holdenagincourt wrote...
Kind of a small thing but since we all seem to be throwing out stuff we want to/don't want to see in DA:I....
I would like to be able to interact with/select my bed at the home base as the PC and decide to go to sleep. This could maybe trigger a short cutscene in which the character is shown reclining onto the pillow, or something like when Hawke puts on his finery in the Hawke Estate at the start of Act II. Then the manual save dialogue could come up and you could make a save if you wanted, or just ESC or cancel to leave that screen. The next thing you would see is the morning and the character standing, fully dressed next to the bed.
If you're in a romance, the cutscene could instead be of the PC and LI "chatting" under the covers.
I think this option would help to break up what feels like one long, endless day during gameplay, give players a gentle reminder to make named saves to fall back on rather than abusing the quick save button in all situations (I know I'm guilty of this), help with immersion, and--last but certainly not least--see our PC out of full body armor and traveling armory!
Anyway, it's kind of a pittance but it would make me really happy.
#36
Posté 09 octobre 2012 - 11:08
Make it happen, Bioware!!
I also want to have a cutscene of the inevitable "right side of the bed? / left side of the bed?" conversation with my LI if/when he/she spends the night.
Because realism, people.
Modifié par brushyourteeth, 09 octobre 2012 - 11:09 .
#37
Posté 09 octobre 2012 - 11:47
Nrieh wrote...
As, you know, what can be more immersion-breaking than lack of an ability to flush the toilet?! And - no I have no Idea how do they do it in Thedas either...probably, we should ask Mr Gaider for more details...
There are several references to chamber pots in both DA:O and DA2. Pampered people like Hawke have their servants to empty the pot.
More interaction with inanimate objects would be nice. I hope the new engine will make it easier to create ordinary scenes such as sitting on a chair, sleeping in your bed covered by a blanket, reading a book or drinking a pint etc. Details can give a game natural flow.
In DA:O those sort of scenes were at best awkward and usually nonexistent. DA2 tried to improve but the limitations of the engine were glaring.
Modifié par Ria, 09 octobre 2012 - 11:48 .
#38
Posté 10 octobre 2012 - 02:17
reddead136 wrote...
Yeah , I think the whole sleep thing would be a nice addition (:.... although nothing more relaxing after a day of killing and adventure than jumping into that lyrium jacuzzi.
I support interaction with beds and other furniture!
lyrium hot tubs would be nice too.
#39
Posté 10 octobre 2012 - 11:59
You forgot to add "romancible", didn't you?MAKE THE BED A COMPANION IN DA3 OR GTFO BIOWARE OMGWTFBBQROFLCOPTORZUGUYS!!!!
It takes same as any other animation. If I need to choose between it and good combat animation move or extra movement and interaction during cut scenes - I'd vote for those instead of "sleeping" that I may use may be once - out of curiosity.You people who keep talking about money make it seem like creating a laying down animation is so freakin' expensive.
It's not MMO, where you are supposed to have a lot of stupid things to do while you're waiting for raid to unlock, you know. It's not even NWN, which had a lot of social actions because it was multiplayer targeted. Extra chat with companions - yes, please. Sleeping on beds, using toilets and anytime click-hugs (yes, DAO and ME2 - I'm looking at you) - rather not, unless EA of a sudden gave a lot of extra money and told devs to spend all asap.
#40
Posté 10 octobre 2012 - 01:06
Ahem, anyway, I support this! Like being able to order a drink in The Hanged Man, love those little touches.
#41
Posté 10 octobre 2012 - 02:25
So a nice shower before jumping into a warm bed Ahh!
#42
Posté 10 octobre 2012 - 02:34
holdenagincourt wrote...
Kind of a small thing but since we all seem to be throwing out stuff we want to/don't want to see in DA:I....
I would like to be able to interact with/select my bed at the home base as the PC and decide to go to sleep. This could maybe trigger a short cutscene in which the character is shown reclining onto the pillow, or something like when Hawke puts on his finery in the Hawke Estate at the start of Act II. Then the manual save dialogue could come up and you could make a save if you wanted, or just ESC or cancel to leave that screen. The next thing you would see is the morning and the character standing, fully dressed next to the bed.
If you're in a romance, the cutscene could instead be of the PC and LI "chatting" under the covers.
I think this option would help to break up what feels like one long, endless day during gameplay, give players a gentle reminder to make named saves to fall back on rather than abusing the quick save button in all situations (I know I'm guilty of this), help with immersion, and--last but certainly not least--see our PC out of full body armor and traveling armory!
Anyway, it's kind of a pittance but it would make me really happy.
This one has my support.
#43
Posté 11 octobre 2012 - 08:09
Takara_XD wrote...
reddead136 wrote...
Yeah , I think the whole sleep thing would be a nice addition (:.... although nothing more relaxing after a day of killing and adventure than jumping into that lyrium jacuzzi.
I support interaction with beds and other furniture!
lyrium hot tubs would be nice too.
I like the way you think
#44
Posté 11 octobre 2012 - 09:17
I wouldn't want the bed to be a day/night cycle thing, as that tends to annoy the hell out of me. Please do not make time-specific quests that make me go to a house or tavern to *nap* before the correct time arrives.
I wouldn't mind a bed/closet which could customise Hawke's clothing. A resting cutscene. LI interaction. Face customization. Dream cutscene. Cutscene where companions plot something behind player's back.
Hey, how about resting and "dreaming" the past few cutscenes? I always miss something in a cutscene and there is no rewind button. Clicking on the bed lets you review the last few cutscenes or quest updates (uhhh who was I supposed to kill again???). Even though we have the Journal, sometimes there's too many things in there. It'd be good to know "ohhh, so that's who the guy I just talked to and what he wanted me to do).
#45
Posté 11 octobre 2012 - 02:32
Maker, NO! PLEASE!! NO!!!Dream cutscene.
No dreams this time. Not about boys, not about girls, not about elves, dwarves, templars, mages or kittens. And no Chantries going "boom" (just in case).
#46
Posté 11 octobre 2012 - 03:41
On another note, I'd love to interact with my bed right now. So sleepy.
#47
Posté 11 octobre 2012 - 04:15
Your nose is 6 inches from the ceiling.
#48
Posté 11 octobre 2012 - 04:30
Yes, I know this may sound weird, but it is a very big pet peeve of mine.
#49
Posté 11 octobre 2012 - 04:40
How do you know an archdemon is under your bed?Beerfish wrote...
How do you know an Ogre is under your bed?
Your nose is 6 inches from the ceiling.
There are darkspawn digging through your bedroom looking for it.
#50
Posté 11 octobre 2012 - 04:43
Sable Rhapsody wrote...
Biotic Sage wrote...
...Do you see what your lack of updates on DA3 is doing to the forums, Bioware? Take pity on us.
LOL.
Little things like being able to sleep in beds, change to normal clothes, sit in chairs, eat food in taverns, etc. add a surprising amount of flavor to the world. It's a good suggestion.
Even though I have slight attitude problem which helps me to be 100% certain that any and all requests like " please...give me bed...."when asked in in BWN forums are always some creepy as hell LI business, I fully agree with this! Little things you listed adds tons of immersion.
Skyrim,which even in VAnilla form supports much of what has been requested in this thread, turned into entirely different game when I added few mods related to survival. Stuff like craftable campfires, tents. Hunger, thirst, need for sleep and need to seek shelter during cold weather. It is very atmopheric to eat your newly cooked vension in relative warmth of your tent whilst wind howls outside:p
Modifié par LTD, 11 octobre 2012 - 04:46 .





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