I'm playing through DAO again at the moment and I like how you unlock specialisations by doing something in the story. However, they are tied to pretty strong role play decisions aside from the ones you are taught by your companions/Isabela/vial.
Since there seem to be hints out there that we will only have one specialisation in DA3 and have that one specialisation be more relevant to our characters' plot arc, I realised having specialisations open to you is more important than ever - especially since more deeply developed specialisations will likely lead to there being less of them.
Working under the assumption we'll have three specialisations to choose in between for each class (because two is a binary choice, three feels like an array of choices), I can imagine for instance that any mage can choose to become a force mage. It's a pretty general specialisation that does not really put any twists to the whole magery thing. Blood mage and spirit healer would then be unlocks via plot decisions.
Similarly for warriors, any warrior can become a champion. It's basically a warrior being more general warrior-y. Berserker and Reaver could be two unlocks through the story etc.
This way you have two shots at getting a "special" specialisation, and if you don't want to do either of the events you still have one, general choice open for your character.
Thoughts, BSN?
On specialisations and their acquisition, or rather the lack of it
Débuté par
Kidd
, oct. 09 2012 08:45
#1
Posté 09 octobre 2012 - 08:45
#2
Posté 09 octobre 2012 - 08:51
KiddDaBeauty wrote...
Since there seem to be hints out there that we will only have one specialisation in DA3 and have that one specialisation be more relevant to our characters' plot arc, I realised having specialisations open to you is more important than ever - especially since more deeply developed specialisations will likely lead to there being less of them.
Did one of the devs post this somewhere? If so, color me intrigued.
#3
Posté 09 octobre 2012 - 09:29
I don't remember where, I'm afraid. And it's not like, confirmed or anything so even if that has been how things were done it may change. But I remember reading about specialisation count going down to a single one so they can have a stronger effect on your narrative.
#4
Posté 09 octobre 2012 - 02:01
In the Pax East Q&A they touch on this. Only having one specialization and it mattering, such as (all just speculation here) being a blood mage meaning that Templar will not be cool with you and may even attack you on sight.
To the OP, one of the Warrior Specializations needs to be Templar, with the war going on it'd only be proper since siding with them would be an easy way to have it unlock while still being key to the story and you may be fighting a butt ton of mages and so need that mage fighting skill set.
Edit: Berserker, Templar and Reaver should be the three warrior specializations, with berseker being the more nutral one since it's just making you a beast warrior while reaver is you giving into bloodlust and almost being a warrior equal to a blood mage, blood makes you stronger. And Templar is the other end, a orderly knight with a higher cause, were you are supposed to be a good and noble person (though many fall short).
To the OP, one of the Warrior Specializations needs to be Templar, with the war going on it'd only be proper since siding with them would be an easy way to have it unlock while still being key to the story and you may be fighting a butt ton of mages and so need that mage fighting skill set.
Edit: Berserker, Templar and Reaver should be the three warrior specializations, with berseker being the more nutral one since it's just making you a beast warrior while reaver is you giving into bloodlust and almost being a warrior equal to a blood mage, blood makes you stronger. And Templar is the other end, a orderly knight with a higher cause, were you are supposed to be a good and noble person (though many fall short).
Modifié par TCBC_Freak, 09 octobre 2012 - 02:04 .





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