HEY. Dude. Mate. Chap. Buddy. Close quarters melee weapon combat knows nothing cooler than big, savage two handed swords. Granted they need to be done right. They need appropriate amount and sensation of force and physique behind them. And yeah, they need to be SLOW. Granted it is very difficult to manage combat thatVicious wrote...
2 handed swords. Nobody liked em slow, nobody liked em fast. Just get rid of them period.
looks and feels physical to player. If one manages to do it though, it is very easy to make player pee rainbows if you give him nice big two hander. Nothing is greater, nothing is more savage!! Even half arsed implementations of combat feel better and more..physical than it has right to if you give player a nice two hander.
I agree though, making them fast is pointles waste. Same applies to almost all melee weapons though I think. Combat in DA2 looked and felt like Star Wars fans swinging flashlights and acting cool.
This was originally a reply in another thread. It makes a topic often touched in OT fashion here and there., figured it deserves it's own thread.
Melee combat needs to look and feel PHYSICAL. Otherwise it kinda feels pointless to have melee combat at all.I want swords and axes that deliver impression of weight, mass and force. I do not want cool flashlight moves. What is your idea of good, appropriate and entertaining DARK FANTASY© RPG melee combat?
Modifié par LTD, 09 octobre 2012 - 01:44 .





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