Aller au contenu

Photo

Do you support a revamped priority Earth mission as well as added war asset scenes?[POLLS INCLUDED]


  • Veuillez vous connecter pour répondre
257 réponses à ce sujet

#101
Maxster_

Maxster_
  • Members
  • 2 489 messages

AresKeith wrote...

Nicodemus wrote...

magnetite wrote...

Am I to understand that people didn't like the whole Earth mission because it wasn't action packed enough? Least from what I've gathered over the course of a few threads. Some people wanted Krogan smashing husks and other races like the Elcor taking on brutes.

Here's the thing about Mass Effect. It's not an action based game. It's a story based game. Action basically takes a backseat, but the main selling point of this series is the story. 


And that is the crux of the matter. For the story to be complete a lot of folks want to see how their decisions pan out in the final battle. As part of the story folks want to see them included. Not everything needs to be action based but even just seeing fighting allies around you would be nice. 

Also the whole of Priority: Earth should be the crescendo to the climax of the story, it should be long, involved, challenging and show everything you've worked for coming to fruition. It's what the story demands, but to be involved in that story you need to partake in the action.


And that's where the Earth mission failed, many people wanted it to have some traits of ME2's suicide mission added in it, along with seeing the War Assets we spent the whole game trying to gain in action.

Yeah, because of multiplayer shoehorned into singleplayer(EMS) it was not possible from the beginning of development cycle.
Still, even if it would be possible, ending is still nonsensical garbage.

#102
Guest_magnetite_*

Guest_magnetite_*
  • Guests

Nicodemus wrote...

And that is the crux of the matter. For the story to be complete a lot of folks want to see how their decisions pan out in the final battle. As part of the story folks want to see them included. Not everything needs to be action based but even just seeing fighting allies around you would be nice. 

Also the whole of Priority: Earth should be the crescendo to the climax of the story, it should be long, involved, challenging and show everything you've worked for coming to fruition. It's what the story demands, but to be involved in that story you need to partake in the action.


Did you guys see all those krogan, asari, salarians, and others fighting? Wasn't hundreds of them, but they were there. 

Some war assets aren't even based off of personnel, but rather technology used to build the Crucible. 

#103
bleetman

bleetman
  • Members
  • 4 007 messages
I saw brief, poorly rendered CGI footage of a krogan, a couple of turians and an asari being basically useless.

It did not, in any way, make me think 'phew! I'm so glad I went to the trouble of recruiting you guys! What a satisfactory payoff to my previous efforts!'. Nor did I see Salarians, Rachni, Geth or Quarians on the ground. Or much of their fleets in space, really.

Modifié par bleetman, 26 octobre 2012 - 08:24 .


#104
Guest_magnetite_*

Guest_magnetite_*
  • Guests
If people aren't satisfied with something, you go to the store and get yourself a refund. That's how most things you buy work. You don't demand that the product be changed in order to your desires. You may not agree with Bioware's decision, but people have no right to demand that art be changed.

It'd be like reshooting a movie because it didn't have a particular scene in it.

At the end of the day, you bought a license to use this game "as is", including all it's shortcomings and such (this mission that everyone says has issues, which a lot of people didn't have issues with).

The license doesn't grant that we as gamers somehow become the owner of the game and get to dictate what goes in it. 

Modifié par magnetite, 26 octobre 2012 - 08:32 .


#105
bleetman

bleetman
  • Members
  • 4 007 messages
Ah, 'art'. How quickly those who have exhausted their counter-arguments invoke that word.

#106
Maxster_

Maxster_
  • Members
  • 2 489 messages

magnetite wrote...

If people aren't satisfied with something, you go to the store and get yourself a refund. That's how most things you buy work. You don't demand that the product be changed in order to your desires. You may not agree with Bioware's decision, but people have no right to demand that art be changed.

It'd be like reshooting a movie because it didn't have a particular scene in it.

People have right to demand changes in product. As companies have right not to listen.
Anyway, ME3 is objectively badly written, there is no way around that.
Mass produced product like games could be named art by audience, not authors. And EAWare "artistic integrity" is just a bad excuse for their failure.

#107
Maxster_

Maxster_
  • Members
  • 2 489 messages

bleetman wrote...

Ah, 'art'. How quickly those who have exhausted their counter-arguments invoke that word.

It is a goodbad excuse for a failure :wizard:

Modifié par Maxster_, 26 octobre 2012 - 08:37 .


#108
Sir Topham Hat

Sir Topham Hat
  • Members
  • 75 messages
I definitely wanted Priority Earth to be like the Suicide Mission, where your teammates each did something special to progress to the next part instead of being useless sitting on the Normandy or whatever they're out doing. I also wanted my war assets to have more of an impact on the final mission, maybe something determining whether or not certain squaddies/teams die? I think that would be a good sub-use for them.

#109
Grubas

Grubas
  • Members
  • 2 315 messages

Sir Topham Hat wrote...

I definitely wanted Priority Earth to be like the Suicide Mission, where your teammates each did something special to progress to the next part instead of being useless sitting on the Normandy or whatever they're out doing. I also wanted my war assets to have more of an impact on the final mission, maybe something determining whether or not certain squaddies/teams die? I think that would be a good sub-use for them.

Agree. There is a draft for a Priority earth sucide mission floating around. its very good, but i dont know the author.B)

#110
Guest_magnetite_*

Guest_magnetite_*
  • Guests

Maxster_ wrote...

People have right to demand changes in product. As companies have right not to listen.
Anyway, ME3 is objectively badly written, there is no way around that.
Mass produced product like games could be named art by audience, not authors. And EAWare "artistic integrity" is just a bad excuse for their failure.


Most people would just state their opinion for not liking it, and move on. They don't stick around. They said they wouldn't be able to satisfy everyone, twice actually, but people won't take that for an answer. Perhaps some complaints were not constructive. 

#111
Quething

Quething
  • Members
  • 2 384 messages

magnetite wrote...

If people aren't satisfied with something, you go to the store and get yourself a refund.


:huh:

Not to get all 4chan on you or anything, but...

> Talks about getting refund
> Is referring to a digitally distributed game
> mfw

#112
Xerxes52

Xerxes52
  • Members
  • 3 147 messages

Sir Topham Hat wrote...

I definitely wanted Priority Earth to be like the Suicide Mission, where your teammates each did something special to progress to the next part instead of being useless sitting on the Normandy or whatever they're out doing. I also wanted my war assets to have more of an impact on the final mission, maybe something determining whether or not certain squaddies/teams die? I think that would be a good sub-use for them.



This. I would have really enjoyed Priority: Earth if it was of the same caliber as the Suicide Mission.


Alas, Bioware has confirmed numerous times that they're done with the endings.

Modifié par Xerxes52, 26 octobre 2012 - 10:11 .


#113
Maxster_

Maxster_
  • Members
  • 2 489 messages

magnetite wrote...

Maxster_ wrote...

People have right to demand changes in product. As companies have right not to listen.
Anyway, ME3 is objectively badly written, there is no way around that.
Mass produced product like games could be named art by audience, not authors. And EAWare "artistic integrity" is just a bad excuse for their failure.


Most people would just state their opinion for not liking it, and move on. They don't stick around. They said they wouldn't be able to satisfy everyone, twice actually, but people won't take that for an answer. Perhaps some complaints were not constructive. 

So-called "constructive complains" is completely ignored anyway.
Also, who are you to decide entertainment for everyone? It is actually fun watching EAWare defenders pathetic excuses and contradictive explanations for nonsensical retarded mess which is ME3. Getting fun the other way, so to speak.
Most of former Bioware core fanbase already left, so don't worry, when ME3 finally dies, most of us, who still remains here, will move out.

#114
Guest_The 62nd Flog_*

Guest_The 62nd Flog_*
  • Guests
Can you link to the 'Mother thread' in the OP, Brummy?

#115
Xellith

Xellith
  • Members
  • 3 606 messages
Biowares idea of seeing war assets in action involves you playing on Earth in MP. >.>

#116
Guest_magnetite_*

Guest_magnetite_*
  • Guests

Maxster_ wrote...

So-called "constructive complains" is completely ignored anyway.
Also, who are you to decide entertainment for everyone? It is actually fun watching EAWare defenders pathetic excuses and contradictive explanations for nonsensical retarded mess which is ME3. Getting fun the other way, so to speak.
Most of former Bioware core fanbase already left, so don't worry, when ME3 finally dies, most of us, who still remains here, will move out.


If you want an honest answer, it was too expensive from what I've heard. It'd break their budget.

Modifié par magnetite, 27 octobre 2012 - 02:35 .


#117
TurianFrigate

TurianFrigate
  • Members
  • 109 messages

Xerxes52 wrote...

Sir Topham Hat wrote...

I definitely wanted Priority Earth to be like the Suicide Mission, where your teammates each did something special to progress to the next part instead of being useless sitting on the Normandy or whatever they're out doing. I also wanted my war assets to have more of an impact on the final mission, maybe something determining whether or not certain squaddies/teams die? I think that would be a good sub-use for them.



This. I would have really enjoyed Priority: Earth if it was of the same caliber as the Suicide Mission.


Alas, Bioware has confirmed numerous times that they're done with the endings.

Yes but that might just mean everything after Harbingers beam in my opinion there is a big difference between Ending and Final mission.

#118
Profanity Beaver

Profanity Beaver
  • Members
  • 131 messages
I'd pay them money for this expansion.

#119
Necrotron

Necrotron
  • Members
  • 2 315 messages
Oh, would that change the ending?
Then I'm pretty sure it's never happening. Posted Image

#120
brummyuk19

brummyuk19
  • Members
  • 257 messages

The 62nd Flog wrote...

Can you link to the 'Mother thread' in the OP, Brummy?


Will do.

#121
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

Arcian wrote...

magnetite wrote...

Here's the thing about Mass Effect. It's not an action based game. It's a story based game. Action basically takes a backseat, but the main selling point of this series is the story. 

It's like you haven't even played ME3.

To be fair ME2 was far more action then ME3 even when ME3 is about the Reaper War.  Don't foget that ME3 is the balance between ME1 and ME2.

Maxster_ wrote...

magnetite wrote...

If people aren't satisfied with something, you go to the store and get yourself a refund. That's how most things you buy work. You don't demand that the product be changed in order to your desires. You may not agree with Bioware's decision, but people have no right to demand that art be changed. 

It'd be like reshooting a movie because it didn't have a particular scene in it.

People have right to demand changes in product. As companies have right not to listen.
Anyway, ME3 is objectively badly written, there is no way around that.
Mass produced product like games could be named art by audience, not authors. And EAWare "artistic integrity" is just a bad excuse for their failure.

There's a difference between objectiveness and pettiness, which most of the "rage" in ME3 was pettiness that has been around since Baldur's Gate 2.

Sir Topham Hat wrote...

I definitely wanted Priority Earth to be like the Suicide Mission, where your teammates each did something special to progress to the next part instead of being useless sitting on the Normandy or whatever they're out doing. I also wanted my war assets to have more of an impact on the final mission, maybe something determining whether or not certain squaddies/teams die? I think that would be a good sub-use for them.

Yet Priority Earth is a suicide mission like Retaking the Citadel in ME1 and Going through the Omega Relay in ME2.

Modifié par Blueprotoss, 29 octobre 2012 - 02:42 .


#122
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

bleetman wrote...

That's fine and all (though frankly I don't agree at all. Action has taken a backseat? What? It was by far their main selling point by Mass Effect 3, and was hardly some secret side-addition spoken only of in hushed tones before that), but if you're going to have action sequences, they better damn well be up to scratch, because we're slogging through dozens of hours of the thing.

Priority Earth wasn't good enough. The setting was bland. The fights were tedious, frustrating, or both. And in probably the most important part of the game where your amassed assets and allies needed to be demonstrated and actually have a function, we got a few seconds of poorly rendered CGI. The entire sequence just stank of apathy, as though the people creating it had long since had enough and just wanted it done with.

Besides, it's a bit difficult to defend Priority Earth from a story perspective. It's a disasterous mess there, too.

I'm surprised by what some people say especially when Priority wouldn't be bashed without the Catalyst. I'm also surprised that some people also forget the rage that was associated with the final missions/endings of ME1 and ME2.

bleetman wrote...

Ah, 'art'. How quickly those who have exhausted their counter-arguments invoke that word.

This by itself is a red herring because Bioware hasn't changed much since Baldur's Gate was released.

#123
Vestua

Vestua
  • Members
  • 57 messages
...Anyone else feel like if we were given a suicide mission 2.0 that people would complain that it was a suicide mision 2.0 and not something new?

#124
Blueprotoss

Blueprotoss
  • Members
  • 3 378 messages

Vestua wrote...

...Anyone else feel like if we were given a suicide mission 2.0 that people would complain that it was a suicide mision 2.0 and not something new?

Some people will always be present to complain about something and I'm sure they would still complain after getting what they want.

#125
AresKeith

AresKeith
  • Members
  • 34 128 messages

Vestua wrote...

...Anyone else feel like if we were given a suicide mission 2.0 that people would complain that it was a suicide mision 2.0 and not something new?


I doubt it, because the Suicide mission was really good thought they could have made it harder