[quote]silverexile17s wrote...
[quote]Maxster_ wrote...
[quote]silverexile17s wrote...
[quote]Maxster_ wrote...
[quote]silverexile17s wrote...
But it
should have been. That's what should have been done. Make there
be a difference between what happens if you have a salarian fleet, and what happens if you have heavy krogan support.
That would have been a key part in making Priority: Earth a much better experance.
[/quote]
You need to redesign entire game for that. And this will never happen.
Game was designed with meaningless EMS. It was decision of EAWare direction.
[/quote]
I
don't think re-deigning of the entire game is nessessary at all. Just
an expansion. A large one, like 3-4 GB. But it would be something that
fans would receve well.
[/quote]
There are reasons.
1. EMS are meaningless. What is 1 EMS? Nothing, undefined.
2. EMS are uncategorized(to be precise - categories are meaningless) and unbalanced. Crucible category - meaningless, Crucible always built. Citadel category - meaningless, Citadel always captured.
3. Choices are unbalanced and there is no difference for different categories. Like for choice between krogan(ground forces) and salarians(fleets).
So, to make EMS meaningful gameplay-wise - you need.
1. Completely separate multiplayer EMS. Throw them away.
They have no meaning in-universe.
2. Define meaningful and structured categories for EMS.
3. Define what 1 EMS is gameplay-wise.
4. Balance choices like krogan-salarian.
And only then you could
start designing final mission(missions).
It is just impossible.
[/quote]
Not true at all. Absolutly not.
1. The number of EMS needs to matter. More EMS, easier time on Earth: Fix.
[/quote]
EMS is undefined. Tell me, why Sanders EMS value is half of the entire fleet? It makes no sense.
What is 1 EMS? What we are gaining with 1 EMS? How much EMS we need to down 1 destroyer?
1/30 of Kahlee Sanders? 1/5 of Diana Allers? 1/10 of Khalisah?
1/60 of fleet?
[quote]
2-A. I said nothing about there being individual consiquences for
all the war assets. Just the
major ones, like the squad members, (Grunt, Jacob, Kasumi, Zaeed, Mordin, Miranda, Jack, Wrex, Ashley/Kaiden, Samara) or the krogan/salarian, and the rachni, and the quarian/geth, and the Leviathans: Fix.
[/quote]
It is meaningless. Grunt is 40% of alliance fleet.
This is just nonsense. It can not be added as gameplay element without redesign.
[quote]
2-B. And there can be edits to show how much of the Citadel is evacuated during the attack, or if no one were attacked. Have Baily contact you at some point saying the Councilors got out safe if the Citadel was maxed out on prep: Fix.
[/quote]
it is not a gameplay element.
[quote]
2-C. Edit to that only spicific options can be used. Say, if you don't max the Crucible, you still get the bad endings where Earth is damaged or destroyed: Fix.
[/quote]
And this requires to redesign of the game. Look at Crucible assets - most of it from garbage minigame(scanning). And choices are - will you scan or not.
Also, you are narrowing endings to Crucible category - thus makes other categories even more meaningless than they are now. Crucible is only way of victory ME3 have - and you just nullified all other EMS.
[quote]
3. Make it that way. All you would need are a few cut scenes for the salarian space fleet, and a scene of krogan plowing through Reaper forces for the ground fight. Same for the others, like the rachni, and the quarian/geth: Fix.
[/quote]
It is not a gameplay element.
Also, in current circumstances it would make even less sense than current mission. Especially priority:earth ground assault being completely unneeded.
What difference between krogan ground forces fighting for unneeded ground - and salarian fleets beating some reapers, helping Crucible to be delivered?
So, you choose krogans - how it will affect fleets operations? It doesn't.
So, you choose salarians - how it will affect ground operations? It doesn't.
You are still end up with burned armor and beam - regardless of what you do. And all you get is pointless cutscenes with completely no effect on outcome.
[quote]
4. Not true. Multiplayer does not need to be thrown out at all. There can be a report on a terminal about how N7 Special Forces are holding the line. Not even a cut scene. Just a series of messages, depending on how many imports you made: Fix.
[/quote]
Lol. So, you narrowed EMS to only Crucible category - cutting out multiplayer EMS completely - and now you are telling that multiplayer EMS will affect something? And that something being what, exactly?

Also, not a gameplay element.
[quote]
5. It doesn't have to be that way. Just have the fleet get reinforecd by how many ships survived the Citadel for the citadel force asset, and the Crucible's best options be avalible for how many Crucible assets were collected. Those are the ones that need fixing the most: Fix.
[/quote]
And this completely unaffects gameplay.
[quote]
6. Defining every single War Asset like tha is both messy and unessessary. Just group them up, and have a few diolouge lines, or communication messages, or cut scenes at the best, showing how each group (turian, asari, krogan) fairs depending on how built up it was: Fix.
[/quote]
Those are not a gameplay elements.
[quote]
7. Like I said in 3, a few diolouge options, comm messages, or cut scenes at the best, would be all that is needed to do that, aside from lessening the enemies based on how many ground forces are recruted: Fix.
[/quote]
Also not a gameplay elements.
[quote]
It is nowhere
near impossible. An expansion, in the style of Dragon Age: Awakening, could easily patch this all in, and still have room for more.
[/quote]
It will never be done, even in your shortened version.
First, everything you stated are not a gameplay elements.
Second, adding EMS as gameplay elements to current system is impossible.
Third, does it matter if you get more pointless and nonsensical cutscenes, if you still can't win?
And main point - it will cost too much even in your shortened version. Well, actually not, it should be done from start of ME3 development cycle - but if you adding war assets as gameplay elements - you need to throw out multiplayer, and to make EMS meaningful. And EAWare being too greedy - it will never happens. It is not a CD Project RED.
And if adding them just as cutscenes - you still get same garbage in the end.