WARNING. WARNING.
64 POINT COMMENT WALL UPCOMING.
YOU HAVE BEEN WARNED.
[quote]Maxster_ wrote...
[quote]silverexile17s wrote...
1. I am not inventing anything.
But
you're on the right track now. War Assets represent the millitary
streangth for each species. And the millitary needs to be large enough
and well supported enough to be able to send a signifigantly strong
fleet to Earth, and still have stronge enough reserves that can hold the
Reapers laying seige to their own systems. It doesn't matter if Earth
is won, if the Reapers plow through the reserves and destroy their
worlds. They would just die out anyway.
[/quote]
1. This is nonsense.
You just ignored everything i sais about this nonsense.
i'll just quote myself
What are you talking about?
This makes completely no sense.
First, "helping" never happened in game, it was not part of design. You
are just making up things that never happened, which requires remake of
an entire game, and stating that is not redesign. Stop contradicting
yourself already.
Second, if you are talking about fetch quests
as means of "helping" - this makes absolutely no sense. Ships are not
magically build themselves, troops are not appearing out of thin air.
Third,
fleets destruction are not tied to economics. This is nonsense. Asari
have a lot of developed colonies, System Alliance have only Earth.
Devastation of Earth means that SA is not a power anymore, even with it
fleets. Krogan have no fleets and colonies, salarians and turians have a
lot of fleets and developed colonies. Destruction of asari, salarian
and turian fleets will not destroy their economy.
Stop making up never existed nonsense.[quote]
The point is that there
needs to be enough that they can send the majority of their strength to
Earth, and still have enough left to make sure their worlds can hold
until the Crucible is deployed. After all, what is the point of winning
the war, if you have nowhere to go and your race dies anyway?
It
would be like the Anihliation-Destroy ending in which Earth is
charred/unrecoverable. This happens to the worlds of whoever's War Asset
catagory you didn't build up. Simple cutscenes/comm messeges/slides
can show weather a race survives or not, based on how high their
catagory was.
[/quote]
[/quote]
2. This is nonsensical bull****. Have you ever played any ME game?
Well, seeing you completely ignoring my post - to hell with that. I'm tired repeating myself.
[quote]
If you think that, you completely missed the point of War Assets, as well as half of the game.
All
the War Assets are helping the spicific race they go to. Asari cruser
Cybeane streangthens the asari fleet, and helps them by reinforcing
their lines. Finding the Dextro Rations helps the turians on short
supply. Curing the Genophage helps the krogan by giving them a future to
look forward to. Stopping the quarian/geth war helps whichever side you
choose. Or helps both, if you play it right. Every time you rase the
War Asset count of a race, you help improve their chances of holding the
line.
[/quote]
3. This is nonsense.
No race can hold the line against reapers.
Dextro rations is just a pathetic retcon made because of garbage endings.
It is also in non-canon dlc.
As for choice between krogans and salarians - you are not helping, they are joining depending on your choice.
[quote]The entire game is about helping the other races, and in
the end, uniting them against the Reapers, and helping them survive what
no one else has before. Thinking otherwise is the contridiction.
[/quote]
4. No, it is not. Entire game is about fetch quests and magic device, which function affected by magical artifacts.
[quote]And
the fleets will need to be canablized in order to rebuild the damage
done to their homes. Like what the quarians have to do to Rannoch,
converting the resources of the liveships to build homes and cities. And
each fleet needs to have enough reserves to hold the line against the
Reapers while the main fleet charges Earth, or their worlds will fall
and they will have nothing to return too anyway.
It's common sense.
[/quote]
5. This is not a common sense. This is plain nonsense.
As for quarians - they had no colonies, and everyone else had. Your example fails completely.
[quote]
Same
as 2. Every War Asset you collect helps the race it goes to. And you
can add to the system so that it reconizes each catagory of species War
Asset without redesigning everything. A system like that already exists
in the Extended Cut, in which it reconizes the Rachni, quarian, geth
and Krogan. Just add more cutscenes that show the others (turian,
asari, salarian) and show that they may or may not recover based on how
much you build up their War Asset catagories. It's not rocket science.
[/quote]
6. I'll just quote myself again.
Closure given by cutscenes in ME3. Cutscenes you talking about in
priority:earth will affect absolutely nothing without redesign of half a
game. They are meaningless, they affect nothing, change nothing.
There is no difference between krogan ground forces and salarian fleets in your version - just meaningless cutscenes.
Also they are not a closure, closure you get after the end of the game - and there is already.
If you a talking about ending change - it will not going to happen.[quote]
And
if the fleet gets wiped out, so to does any hope of recovering. They
need ships to help rebuild, to recover resources, to get them back home,
and to maintain order. Things like that. And they need a fleet strong
enough to split, so that while the bulk of the fleet charges Earth, the
reserves can keep the Reapers from plowing through their worlds,
because it those are wasted, so is any hope of recovering.
Anhilation-Destroy ending shows that off. It won't matter winning if you have no home to return to.
[/quote]
7. Nonsense.
Reapers
can destroy worlds any time they want, and nothing in game shows they
can be stopped. They took Earth, Thessia, Palaven - without much effort
and losses.
Fleet destruction are not tied to economics. But it seems that you just repeating your nonsense, ignoring everything i said.
Fine.
[quote]
A remake is NOT what I am talking about. Just building on the bare-bones
framework. And again I say, cutscenes are for the story, which is an
element of the RPG gameplay.
[/quote]
8. There is no framework on "helping races".
And you just ignoring my points, so whatever.
[quote]
And I said that is not true at all. I think you are the one not reading the posts.
[/quote]
Sure sure.
[quote]
And
is easy to make them have meaning to the story. Cutscenes only have no
meaning if you choose to see them that way. If people got meaning from
the
original endings of all things (and there were people who did), then
people can get closure a cutscene showing that the turians will have a
still-intact Palaven to return to, because YOU found enough War Assets
to make sure that Palaven's reserve forces held the line long enough
for the Crucible to fire.
Same for every race out there. Hell, even
slides showing this would give closure, and make you feel like hunting
down those assets helped.
[/quote]
9. Yeah, remake of endings, which you said not a remake. Sure, remake which is called not a remake - is not a remake. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Tying war assets to a world's state is nonsense.
[quote]
And
I never said that you thought all cutscenes were meangingless. I just
said you were wrong in that you thought all cutscenes in Priority: Earth
had no meaning and never could. THAT is what I ment, in that they can
be MADE to have meaning, and be done without breaking the bank.
[/quote]
10. No. Without remake of priority:earth and endings - any cutscene will be meaningless.
[quote]
You
don't get that unless they have a reserve force to keep the Reapers at
bay while the main fleets charge Earth, the Reapers will plow
throughthem and wipe out all those colonies you keep talking about. THEN
what?
[/quote]
11. This is nonsense.
If reapers wanted to destroy colonies - they'd destroyed them all.
[quote]
We
see in the EC that they had forces keeping the Reapers occupied at
Palaven, Tuchanka, and Thessia. The same must be true of the other
races. If they are not supported enough, those colonies you keep saying
they can rebuild from will be either craters, slaughter sites, or
harvesting camps by the time the Crucible is deployed. THEN what are
they supposed to do? And if the fleets are destroyed, so too is the last
of their power base. Add that to having no real colonies anymore, and
that race is dead.
[/quote]
12. Dafuq?
You have no idea what economics is.
[quote]
Building
up War Aeests ensures those worlds and colonies survive long enough for
the Crucible to be deployed, and that enough of the fleets remain for
them to maintain a stable power base.
War 101, basically.
[/quote]
13. Plain nonsense.
[quote]
No.
I said that if you care about the Crucilbe working fully, then build
that Asset value up. If you want the other races to survive this, build
their Asset value up. If you want the Citadel population to survive and
escape the Reaper attack, build the Asset value up.
THAT'S what I
said. Different combos. You can have the Crucible in perfect condition,
and beat the Reapers, but the races will be in bad shape, with some
unable to recover, if you ignored them. Or you can have them all
survive, with all the other races being able to hold their worlds while
you charge Earth. And the Citadel Council and the population can be
dead, or can evac and stand ready to help.
Build up the Crucible, you beat the Reapers.
Build up the species, you make sure they survive, and recover.
Build up the Cidatel, and you make sure the Council government doesn't need to be started from scratch.
You
can beat the Reapers no matter what, just like what we have now, but
this time, the other assets would determine if the other races and the
Council government survive beating them.
[/quote]
14. Not in game - thus requires a remake.
Also, surviving of races are not tied to war assets. Survival tied to your choices.
Also, requires remake of endings, which will never happens.
I'll quote myself again
You are making no sense.
I gave you example - Citadel Defence Force from war assets of the game.
Those war assets mostly comes from fetch quests.
To make something meanigful in this category you must rebalance and remake that category.[quote]
As
I said, not true. The slides in the EC offered meangingfull closure for
the krogan, geth, quarians, and even the rachni, in spite of the
endings. Adding more, even in slide form, would show that the other
races, and the Citadel government, survive and rebuild, because you
built up their strength enough that they could recover quickly, and
still have homes to return to after all is said and done.They will only
be pointless if you do not care at all about what happens to the other
races.
It's simple, yet you argue it.
[/quote]
15. You are like dreman. Debating images in your head, and ignoring anything opponent says.
I said, that you need to remake endings to make cutscenes in priority:earth meaningful.What the hell are you arguing about - i don't know.
[quote]
No.
It just has to regester how high the final value is. That doesn't
require rebalenceing of the whole system. It doesn't have to regester
every fetch quest. Just the end value, and weather it's high enough for
the Citadel populance to survive and escape. Just like how the current
system mesures total EMS to get the good endings.
[/quote]
16. This is not in narrative. This requires a remake of endings.
[quote]
They
would fall over themselves if you wern't there to help them. If you
don't help the krogan clan chief rase the maw hammers, Kalros would not
beat that Destroyer at the Shroud down. If you wern't there to help
them, the quarians would have died at the hands of the geth, after THEY
drove them into the arms of the Reapers. If you were not there to help,
Kai Leng would have murdered the Council and Cerberus would have the
Citadel.
How you miss that is beyond me.
And you help
them by finding these War Assets and giving/returning them to these
races, as they cannot spare the forces to go get them themselves.
Otherwise, they would have few forces with which to use. Uniting them
against the Reapers is the same as helping them survive the end of the
Cycle.
[/quote]
17. I have no idea what you are answering. It is clear that this point is not in my post.
[quote]
I point you to Palaven. The Reapers had more then a tough time with the turian defences and the ferce krogan ground forces.
[/quote]
18. Please.
Read codex on planetary assault.
How can ground forces help against orbital bombardment? They can't.
[quote]
And
also, making the survival of the other's homeworlds depend on how high
the War Asset catagories are is not in the current game. It was
something I proposed for this expansion to make War Asstes have weight.
[/quote]
19. I.e. redesign.
And nonsensical one.
[quote]
I mean that if you didn't help them enough, they have no reserve force
to keep their worlds safe while the main fleets charge Earth. Meaning
the Reapers plow through their worlds and colonies, leaving them nothing
to return to. Their race is basically dead because you didn't get
enough War Assets for them.
If their War Asset catagory is high, then the reserves can hold the Reapers back long enough for the Crucible to work.
[/quote]
20. Nonsense.
[quote]
11. Regardless, that point remains unanswered, so I'll wait until you give one.
[/quote]
21. Whatever. I'm not interested in guessing which part of my post you are answering too. This takes too much time.
[quote]
.And
you do not need a system that tracks all that. Just something that
measures the end value. THAT is the only thing that matters. If you get
over 80 additonal points, the Citadel populance survives the Reaper
attack and evacuates. You do not need to track every single fetch quest.
[/quote]
22. You completely missed the point.
[quote]
I know that is not in-game, but it makes sense to add in. It gives War
Assets weight. Also, these races have their full fleets guarding their
borders, until they head to Earth. That leaves their borders suddenly
depleted, and the Reapers charge in, intending to steamroll the
remaining colonies while the races launch their assumedly-futile attack
on Earth. The reserves must hold the line against them while the Fleet
hits Earth, or the races will not have homes to return to.
[/quote]
23. This makes no sense.
Reapers defeated everyone head-on.
[quote]
This
is not rewrite of the entire story. It is adding to what is already
there. What we see after the Crucible fires - races fighting the Reapers
- is what you would need reserves for. To keep those worlds from being
overrun while the fleets that once held them back mass on Earth. There
is no point in winning if you have nowhere to return to.
[/quote]
24. No, you are just adding more nonsense.
[quote] Not
everything the Catalyst says is nonsense. The only thing I consider so
is "Space Magic" Synthesis, and if there ever was an ending option I
would change, it would admiteadly be that one.
[/quote]
25. Yes, everything he says is nonsense, and nullifies prequels.
[quote]
But
Destroy and Control are acceptible in my book. They get across
something that deep down, we all knew was comming - there is no way this
can be ended that doesn't result in a phyric victory. Not against
something like this. The execution could have had work, but with EC,
those two are not the worst.
[/quote]
26. Sure.
You
persuading TIM kill himself, because controlling reapers is impossible.
And 5 minutes later, you are choosing to control reapers.
Garbage writing, as it is.
[quote]
There
would be radio messages, or battle reports that say that the races
world's are either falling from lack of support, or that they are
holding steady, but that whatever you are going to do, do it soon. And
either scenes during the Crucilbe's firing that shows weather of not you
saved these people or not. And EC style slides at the end that show
they either are destroyed, or are recovering well.
[/quote]
27. Nonsense.
[quote]
15. What the hell are you talking about?
I said that you do not consideranything that does not directly affect combat gameplay to be a gameplay
element. I said that is wrong.
[/quote]
28. As i said, you are debating images in your head.
You don't even need an opponent.
[quote]
The reports/slides/cutscenes add to the story, in that they give closure to the fates of the races, showing
that no matter what happens - in spite of the ending you choose - that they will pull through. You do not need
to completely change the ending. This is seperate from that. It shows
that unless you pick refuse, that no matter which of the three options
you pick, the races you helped, and united, will survive this war.
(unless you are a synthetic in Destroy)
This does not need remaking of the entire story/game. It adds on top of what is already there.
[/quote]
29. As i said, to make cutscenes
in priority:earth meaningful, you need to redesign priority:earth and remake endings.
[quote]
16. Do you think anything less could happen when Harbinger's Reaper
Guard - the oldest Reapers in the Fleet - are guarding Earth?
[/quote]
30. What are you answering to?
And what does this fairytale description there?
[quote]
(Although this is just speculation. But James Vega's claims of Reapers
much bigher then the Sovergien-class attacking Palaven being on Earth
lend credidence to ther being larger, and therefore more powerfull
Reapers, like Harbinger, being on Earth. This would most likely be the
strongest and oldest of the Reapers, which makes sense since humanity is
the race chosen to build the next Reaper from)
[/quote]
31. And now we suddenly have more reaper classes [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
[quote]
There
are alot of Reapers over Earth, and the entire fleet is needed to (A)
keep them from reinforcing Earth and worsening the already-unfavorible
odds and (

keep the Crucible safe until the Citadel opens. There is
nothing to
spare to aid the ground forces, and the ships cannot fire
on Earth itself, as one round from even a cruser would cause more
friendly fire-damage then it would enemy damage.
[/quote]
32. False.
1. Crucible is in another system at the start of operation.
2. Frigates are useless againts sovereign class reapers.
3.
Frigates(and there is a lot of them in allied fleet) should be used to
drop troops near the beam, thus minimizing probability of reapers
turning off the beam.
retarded ground assault was idiotic plan, never needed - no wonder that it failed and led to a 100% losses.
Only reason, why this garbage exists - is to make Shepard face catalyst alone and deadly wounded.
This
is design decision, to shoerhorn garbage endings, which only possible
not because of Shepard's efforts, but because catalyst let you win(magic
platform, nonsensical forced choices).
[quote]
Not to mention that with Harbinger itself guarding that conduit, I never figured on anyone but Shep getting through.
I
do agree with you that it would be nice if the squad could follow. But
the fact that you feel like this really is the last good-bye tugs at the
heart too.
[/quote]
33. False.
Harbringer
was not at the beam at the start of this garbage mission, and he
descended only because of that retarded ground assault.
Also, if writers would wanted - it could be made any way. But then you can't have "deep" and "thought provoking" garbage.
[quote]
And
the currrent structure of EMS can be meangfull without needing to
completely redesign it like you keep thinking. And the cutscenes let you
know that unless the Crucible is heavily damaged, that whatever
happens, whatever ending you choose, the races of the galaxy
will survive this final battle, because you built and reinforced them by
finding those War Assets.
[/quote]
34. This requires remake of endings.
[quote]
It does not need a redesign of the entire mission, or the entire game
[/quote]
35. As i said, to make cutscenes
in priority:earth meaningful, you need to redesign priority:earth and remake endings.
[quote]
But you act like that was the intent. It WAS ment to make you feel like
they had meanging. Like it was worth it. The number value system was
the most efficant way to do this with all the variables there are in the
game, and the easist way to keep track of it all. Anything else, like
your "all Assets drasticlly affect the gameplay" system had too much
room for error, and would have been messy, time-consuming, expensive to
develop and hard to code effectively.
But, I feel like this is just because you are pissed off that the devs did this streamline by giving it a number value.
[/quote]
36. Sure.
What i'm talking about - it is as it should be for Mass Effect. Choices
have meaning, victory can be achieved, and all that.
Of course, it requires effort, which EAWare is uncapable of.
Compare choices and consequences with Witcher 2 - and you will see, who cares, and who is not.
Instead we got everything shoehorned into EMS, and made meaningless, because making it meaningful - requires "too much effort".
No wonder ME3 failed.
[quote]
I admit it was not the
best way to do it, but you work with what you have. There was literally too
many variables to use any other system. Think of how to improve that,
not gutting and starting over, or ****ing about what could have
been but wasn't possible. Think about what is still possible to actually do.
[/quote]
37. Now - it is, you have to work with what you have. And this is why ME3 is beyond repair.
It was badly designed, badly written and badly made.Of course, from the start of the development process - it could go any way. But not with current leaders.
[quote]
I
doubt that EMS was intended to make you feel like it was worthless. But
it is not impossible to make it have meaning without gutting the system
completely.
[/quote]
i][/i] Of course, it was designed in the way - "those fans will eat any crap we shove them". And it failed.
[quote]
That's because they are running short on funds, because fans like
you no longer support them.
You want better DLC? Give them the money to DO SO. You cannot expect them to make great DLC, or any DLC
worth buying, out of peanuts. It costs money.
And if the sales are not there, then DLC development will suffer. Why do you think the DLC is so
overpriced now? They need to recoup losses from the EC, since that was out of their own pocket, and that of EA.
[/quote]
38. Lol.
So,
i really don't like garbage stand-alone nonsensical retarded clowns
show, so i should give them more money, so the make of that crap i
didn't like.
Riiight [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
How about no?
What kind of retarded logic is this?
I don't care for their losses. And why should i? They made crap, now they are paying for it.
I'm not going to pay for more garbage, i got more than enough with ME3.
[quote]
Omega development got pushed back for the EC, then again for Leviathan, so work on that suffered. Not
to mention their founders retired, so that caused alot of confusion in
their departments. And the sudden dump of this project on the Montreal
branch? I was not surprised that it didn't live up to the hype, when so
much of the community turned their back on them.
[/quote]
39. I don't care for their justification for their failure.
Failure is failure, garbage writing is garbage writing. No amount of justification will change those facts.
[quote]
I know it will come back to haunt me if I say it, but here goes anyway:
Just
because the Mass Effect 3 Endings sucked does not make BioWare a
horrible company. They can still make great content and games, but only
if you don't stop supporting them.
They can't make anything to prove
they still have it in them if people like you close them down with
hate-spam. The only reason any future games will suck is because you
stopped supporting them. It's why the founders retired, and if this
keeps up, it will be why they close down.
[/quote]
40. ME3
sucked from the start. It is garbage writing all the way down, starting
with earth:intro, Crucible, and Cerberus Empire.
Saying that ME3 was good before the endings - is being very far away from truth.
And i don't care for their justifications of their failures. As is for your justification of their failures.
ME3
was badly designed, badly written and badly made. SWTOR was badly
designed, and badly made. DA2 was badly designed, badly written, and
badly made.
So no, Bioware is no more, it is only EAWare. And i won't support garbage makers.
[quote]
How
many people said they felt that Priority: Earth was underwhelming for
an endgame level? How many would come back if that was fixed? I have
seen many posts that say that if this happened, they would be fully
willing to support the game again. You do to, otherwise you wouldn't be here.
[/quote]
41. Without remake endings - almost no one
will come back. Those who bought their DLC's - they'll buy anything.
And
those who loathe ME3 - they will not come back if endings not
changed(and they won't be changed), and some will not even if endings
are changed.
As for me - you are wrong. I will not come back, i written them off.
[quote]
I don't think that was the intent, and I think you are just vilinizing the devs at this point.
And I felt the sci-fi feeling just as strongly in ME2 as I did in ME1.
[/quote]
42. False. ME2 get rid of the full environmental suits, and added fantasy
nonsense like lazarus, space terminator, and reapers creation.
[quote]
And
from what I read, that's how most feel too. ME3 is expected to be a bit
more like Gears of War because the Reapers are destroying EVERYTHING.
It's a giant war - of COURSE there will be alot of shooting.
[/quote]
43. Lame excuse.
[quote]
It's
not "Mindless" from what I read on the forms. In fact, everyone I see
said that they LOVED the game EXCEPT for the endings. Everything else
fit the current theme of fighting a war where the galaxy
is ending and everything is at stake.
[/quote]
44. Generalization.
And false statement.
"Strength through diversity" changed to "peace only possible throughout homogenization".
Theme change from "we must stop reapers" to "we must aplly non-working solution to a non-existent problem ".
[quote]I stated things that could improve Priority: Earth, without
breaking the bank, and reasons why it is in the relm of possibliaty if
attempted.
[/quote]
45. Yeah, more nonsense will sure help.
[quote]
Itis
only nonsensical to you because you think that it all needed to affect
the combat aspects of the gameplay, when that is not the case.
[/quote]
46. False statement.
[quote]
And besides, showing that people still support the game, and the mythos, and giving
positive
feedback, is the way to get things like that to happen. To convince
them that you care about the series and just want it to go on. Not this
"mindless" vilinizing of the devs that you are doing. And if you don't
think it's a possibilaty, you cannot really comment on this.
[/quote]
47. They got what they deserve.
And please, don't tell me what i should do, otherwise i'll tell you where you will go.
[quote]
22. Not true. Not at
all.
EVERYONE here seems to think that the ENTIRE GAME is GREAT.
EXCEPT
for the endings. Hell, alot of peopel even said it was just the
last
ten minutes that killed them, showing that they even had no real qualms
with Priority: Earth. Just the ending options.
[/quote]
48. False.
[quote]
ME3
is NOT utter garbage, and saying so is just butthurt trolling. Only the game's endings were accused and found guilty of that.
[/quote]
49. False assertion based on false statement.
Garbage like Crucible have no place in scifi, it have no place even in fantasy.
Nonsense like Cerberus becoming Sith Empire - is just contradicts common sense.
Garbage writing like earth:intro is garbage writing.
Garbage writing like Cerberus coup is garbage writing.
[quote]23. I am not fimilar enough with the qoute
system to do that, as I haven't used it like that, and I also don't have
the time or patance to sort through that qoute-mountain. Especally for
the sake of a brawl. My attempt ended in failure.
[/quote]
50. Fine, i won't answer your posts anymore.
Why should i waste time on guessing what part of my post you are answering to?
[quote]
And
on topic, like I said, since people see any new DLC as a waste of
money, because it expands on a story with an ending we already stapled
shut, then making this would be no more wastefull then that.
[/quote]
51. Sure. If endings are not remade - it is all pointless. And even if
endings are remade, most of those who didn't liked ME3 will not come
back.
EAWare understands that, and that is precisely why they won't waste resources on the lost cause.
[quote]
You
keep saying that making all Assets affect combat gameplay should have
been done from the very beginnig of development. That is something that
could have been, but in reality was not possible, and isn't possible to
do anymore even if it was.
What I outlined is within the relm of possibilaty if it was tried.
[/quote]
52. Ok.
Except it was possible in reality, just not for a nowadays EAWare.
[quote]
No.
I started with ME2 in early 2010. Then got ME1 and then waited for ME3.
I didn't get ME3 till near six months after the game came out, and Igot
it anyway despite the endings because I really wanted to do the
multiplayer. MP was the main reason I changed my mind and bought it.
AndI
don't regret it. It's a fun mode, and I like constantly improving my
combat styles on it without having to start new games to do so. Also,
you did not refute my point on multiplayer inclusion.
[/quote]
53. I
said already - design decision about multiplayer being shoehorned into
singleplayer - is what nullified choices. This is the reason(one of) why
ME3 have no replay value, no gameplay elements tied to war assets.
[quote]
No.
It explained how the squad-mates escaped from Earth, and why they are
on the Normandy and do not accompany you to the Citadel. Also, I do
think that Harbinger would not fire on the Normandy, as he would see it
as
pointless, since they cannot fire this close to allies, and he thinks
that he has already won anyway, and that shooting the ship down now is
pointless since it will happen soon enough anyway.
[/quote]
54. Bwahahahaha [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
So, instead of
teleporting crew plothole, we now have a
teleporting Normandy plothole.
And this is an explanation [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Wow does not even cover that © smudboy.
So,
Normandy gets near Shepard's position in less than a 5 seconds, from
fleet battle in orbit. This only possible by FTL precision flight.
So,
if frigates can just precisely fly into any point inside atmosphere,
bypassing any defences - why that retarded ground assault is ever
needed? [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Explanation, indeed.
This
major plothole only made everything even more nonsensical than before.
As for your headcanon about Harbringer - it is all simplier - he is just utterly retarded to fit into broken story.
He
forgots about his main gun, with which he could just one-shot entire
offensive, and deliberately lowers power of his guns to shoot individual
soldiers for lulz.
Also, funny how you made reapers expendable tools(husks) as a reason for Harbringer not to shoot. This was really pathetic.
[quote]
Also, the feet retreating from the Crucible makes sense, since that
much raw power being discharged by the Crucible would fry the drive
cores of most ships that aren's as tough as the Reapers, as seen when
the pulse hit
the Normandy in the original endings, and in the low-EMS EC endings.
[/quote]
Really.
55. So now they
suddenly know how Crucible works. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
[quote]Also,
the sensors around the conduit would show the energy distortions that
take place from someone entering the beam. Or, since there would likely
be no life-signs (aside from the possible giant Human-Reaper larva) on
the
Citadel anymore after the Reapers took it, seeing a few new individual
life-signs pop up would meen that someone made it through.
[/quote]
56. Yeah, sure.
Especially funny with Shepard's communication suddenly turning on and off for a plot reasons.
Reeaaaly plausible, especially with moving lights on wards.
I like this style of explanation:
- Why does this pig fly?
- Because it is a flying pig!
[quote]And
seeing as Hackett thinks so highly of Shepard, it would be natural of
him to assume that Shepard is one of those that made it.
[/quote]
[smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
57.[quote]The
Catalyst taking the form of the boy makes sense bacause I assume this
thing has some form of telepathy, the same way Reapers can coomunicate
with organics via the link formed by indoctriantion, or from sheer
willpower via a signal that the organic mind pickes up like a receever.
And like Legion said the quarians in the geth recording were suited
because Shepard's mind comprehended them as such, so to would Shepard's
mind comprehend the Catalyst's form as that of the kid.
I mean, who's to say thats' how the Catalyst really looks, and not just how Shepard
perceves it as looking?
[/quote]
58. Nonsensical headcanon.
New
asspulls, yours - "telepathic reapers", "indoctrination links",
especially funny with "from sheer willpower via a signal that the
organic mind pickes up like a receever".
Nonsensical fairytale as it is.
[quote]Theonly
things I found unable to comprehend was the space-magic of Syntheis,
and not being able to fight it more throughly on it's logic.
[/quote]
59. You just have low standarts.
[quote]THOSE
are the only plotholes that are not truly covered by the EC. It fixed
plot holes, and in no way ADDED any. What plot holes did you seem to
think were
added?.[/quote]
60. EC didn't fixed any plotholes in EC.
And added:
Teleporting Normandy.
Retarded Shepard's order(forced stupidity that generated entire nonsensical evacuation scene(plothole) )
magic from control.(so called "explanation")
"Organic energy" from synthesis.
Crucible is a battery(meaning that all functionality for the Crucible was built-in into Citadel from the beginning).
[quote]
Yes and No.
Fallout
3 fixed it's ending all right. If they did that, why do you not think
that in time, if you give POSITIVE SUPPORT instead of hate, that BioWare
will not do the same?
[/quote]
61. No, EAWare will not do the same.
And,
i'm not spineless sycophant, ME3 was an insult - and i'm not going to
give them positive support. They got(and getting) what they deserve.
And i find your "proposition".. well, not positive, and not smart.
[quote]
And the changes you keep bringing up would only work IF ME3 had been a FPS only game. It isn't. And again. ME3
is not garbage. No one saw the game as that. Just the last ten minutes
are considered so. If you consider the entire game that way, you are
just being butthurt over how it ended.
[/quote]
62. False statement, broad generalization.
ME3 was garbage from the intro, with a very few bright moments and horrible ending.
It have no replay value(and no play value [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie] ).
Design was horrible(auto-dialogue), writing was horrible(Crucible), making was horrible(bugs).
It also nullifies it's lightyears better prequels.
[quote]
And
my point was that another studio can repair the game, because it
doesn't need to be the original creator that knows what is best for that
series. That the series can florush under other designers, weather it's
being repared by them, or having an entirely new addaiton being made.
[/quote]
63. It will not happen.
[quote]
If Shepard can come back from the dead, and if Cerberus is the one that
does it, and if the Protheans can go from being extinct to being
Herbinger's private army, and the geth can go from villens to allies,
then this can be possible.
No
one saw things like that coming. In otherwords, assume nothing. You
cannot say for sure that this is impossible, and if it is, that it will
stay that way.
[/quote]
64. Sure sure, your alternative reality is great [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
[/quote]
1. How does
helping them by gathering the War Assets they cannot get themselves, and
helping them to survive the cycle by uniting them together, and
helping them gather their scattered forces together, translate as not helping them to you?
And like I said, as proved by the EC, cutscenes can be added in that give closure without remaking the entire game. It is no different the the mods done to the system to reconize the rachni, geth, krogan, and quarians. Say, a dozen more slides that show them recovering, or falling apart. And a system that unlockes these slides or cutscenes based on how high a spicific catagory is, is no different then the system already in place that mesures total EMS. Just do for each catagory what it does for the general EMS. It wouldn't break the bank.
I don't know how this goes over your head. It's not rocket science.
2. I played all three games. Not to mention you failed to refute the point at all.
I mean, charging Earth with everything, leaving the last intact worlds up for grabs to the Reapers is what's BS. You need something there to keep them from destroying everything while you take your leap of faith on the Crucible. That would be a reason to build up War Assets. An expansion pack could do it easily enough.
You have not refuted this.
3.
The scene in EC of the races on Thessia. Tuchanka, and Palaven fighting the Reapers during the Crucible's firing disproves your statement. They looked like they were holding at the time.
Also, all DLC is considered Cannon once installed. It's only non-cannon if you choose to see it as such by not installing it. So again, wrong.
And I meant that everything you do helps the Alllies fight the Reapers. That's half the point of the game is to help them win, and survive doing so.
4.
First off, you do Realize that Drew was the one that created the concept of the Crucible, and the dark energy theroy was part of that, right?. This is still evident in how the Crucible is ment to dock with the Citadel, a station that coordinates the mass relay network, and munipulates dark energy. Drew's plan on dark energy killing everything is no more space magic then eezo, which can be considered "space magic" as well, if you look at it. Same with all that prothean tech.
And again, no. The entire game is about stopping the Reapers. And in the middle of a war where everything is coming apart piecemeal, did you
really expect the forces and materials you needed to just come to you? To just jump into your lap?
5.
No. The cities of the major worlds - Palaven, Earth, Thessia - need major reconstruction. And the only source of resources avalible on-hand is whatever the fleets have handy. And the Reapers were literally in every system by the time you do Priority: Earth. What colonies do you think went untouched?
None of them did.
Sure, colonies will be held by reserves until the Crucible fires, but they still will need repairs and resources on every single world. The only difference will be if it is recoverable or not. None of them will be in prestine condition.
Rannoch is a good example, as they had to cannabalize portions of their fleets in order to build cities to live in.
Also, the reports that spicifically outlined "the Reapers are attacking all the major population centers" does not do anything to prove your assertation that the races still have intact cities. Did you
not see the state of London? That happens to every major city the Reapers hit. And they did that to
every world they landed on. How exactally do you think those colonies and
worlds are in any better shape to repopulate then Rannoch?
It is starting from scratch. Rebuilding everything. Just like what the quarians had to do on Rannoch. That means getting resources from wherever you can, including canabalizing any ships you do not need, or are too damaged to repair.
My example didn't fail. You failed to understand it. Something done by topic skiming.
6.
The cutscenes and slides in EC invaladate your claim. They give closure to the krogan, quarians, geth - there's even a slide for the rachni, as well as one for each of your old squad-mates, depending on who lived.
Adding more like that will no more require a redesign then the EC did.
Which it did not.
And this isn't about altering the ending. Thats' a different topic. This is souly about Priority: Earth.
7.
The way the races held out disproves your claim yet again. Not to mention that the Reapers like to take their time. Never once did I see them rush to wipe out a species. You keep talking about it, but the truth is, thats' not how they do things. They are careful and diliberate. They don't see anything as a overly great threat, so they do not rush to wipe out, or harvest a race. There are many worlds they could have just crushed, like the vorcha world of Heshtok. But they didn't. Instead, they blockaded it. Also, many asari colonies were suppressed. instead of bombed and destroyed. If you had been right, they would hvae just prowed those worlds. but in truth, they hardly ever destroy any of the worlds they attack. They suppress and harvest. They don't obliterate the planet with orbital bombings.
Also, codex entries like "The Miracle on Palaven" show that several destroyers, harvesting ships, and Capital Ships were destroyed by sacrifices made by united turian-korgan teams. And the codex entry "Reaper Vunerabilaties"that shows that the Reapers have indeed been taking losses, small as they are.
And the intent isn't to stop them cold. It's just to keep them distracted and busy, so that they don't plow through these colonies before the Crucible fires. Otherwise, there is nowhere for anyone to return and rebuild from. They may have landed on Earth, Palaven, and Thessia, but the worlds are far from conquered, as long as there is still fighting going on.
8. You are the one ignoring my points. You just simpley accuse me of not making sence even though you didn't say anything to prove that. You did not refute the point.
As I said, half the game is helping the other races prepare for war, and to lead them into the frey.
I mean, did you really thing that everything you needed would just jump into your lap? That's rarely how war works. Especally when life as you know it is at stake. You need to help them prep, and show them that there is a chance this can work, and that in reality, it's the only chance they have.
The framework exists: The current EMS system.
Working it for the EC was done without needing to restructure the game.
This can too. Just build on it.
9. I said nothing about touching the endings. This is seperate from that. It's souly about Priority: Earth. I may not like the endings, but I can work around them. This has
absoutly nothing to do with changing the endings. It's about a revamped Priority: Earth mission, as stated in the thread's name. This can be done with or without changing them.
And tying that would make you feel like building them up mattered. A slide that shows that Palaven's reserves held the Reapers off becasue you built their War Asset rating up would make you say "Good thing I built that up." On the opposate, a scene showing them falling, and Palaven devestated, would make you say "I wish I'd built that
up."
It'sno different the in ME2 where if you didn't get ship upgrades, certen squad-mades would die. In this, it'd be that if you don't build this rating up, this entire race is destroyed.
10. Thats' your bias on the endings talking. You see the just the
endings as meaningless, so that's now how you've made yourself see the entire game.
Closure on the many races, and making you feel like gathering War Asstes mattered to their survival, is completely seperate from the endings. It's about their fates after the war. You stop the Reapers regardless. But this determins weather or not you helped these races enough that they survive it to victory.
11. They want to harvest them. Up until the attack on Earth, all the races had their mustered fleets guarding the colonies that were untouched. Now, with them all gathering to hit Earth, the colonies are vulerable. This is a gamble, as throwing everything at the Reapers on Earth and losing means their colonies will have no major defense. The Reapers will be able to steamroll them. They already have taken the majority of the systems by Priority: Earth. There isn't really a system that they
don't have a pressence in at this point. Once the last colonies are safly subjugated, then they can harvest at leasure. They want the millitaries taken out before they work on the
major harvesting. It's less annoying for them.
12. There
is no economy anymore, really. The Reapers just about wrecked it for every race. Anyone without a major fleet or force to depend on is screwed. They need a fleet to maintain order, scavenge supplies, use as a core power base, and so on.
Economics as you'd know it would not exist anymore in the aftermath of that. It would need to be rebuilt. And good luck if you have no colonies (Reapers took them because you didn't build up Assets) or a fleet to serve as a stable power base while you rebuild. Goodwill can only take you so far if you have nothing to give back.
13. How is that? You didn't refute the point with a valid responce, so I assume you don't know yourself.
Where do you rebuild if there is nothing to use? Nowhere to go? How do you do it if there is no fleet or colony, or anything to serve as a power base, or starting point?
You don't. You can't.
14. No. That is once again just because you refuse to accept the endings.
And I said that is a mistake. War Assets being made to represent the races is not that big of a leap to cross, if an expansion is done. Only the Crucible Assets should affect how well the Crucible works. Maybe a check here and there that loweres the needed number if you saved the CDF.
And again, you need no such thing. Just a tally of the end value for the CDF, like what it does for the current overall EMS system, is all that's needed. You are over-complicating simple things.
And all this can be done without
ever touching the endings.
15.
I am agrueing that you are dead wrong. The endings do not need to be touched in any way to make this work. This is about Priority: Earth. It in no way is about the endings. Just the mission leading up to them. This is about a way that affects the individual fates of the races. What happens to them is what is in flux, not the endings. It's so that you feel diffinitively that what you did mattered, because these races survive the final battle based on your actions. If you think the ending is depressing, imagne doing it and knowing that because you ignored the other races, no one will be alive to rebuild afterwards. The Reapers are beat, but the cycle still dies out.
This is not in any way related to the ending. It's aboout weather or not the cycle does or does not die with the Reapers. The ending is a seperate issue.
16.
Again, that is your personal bias on refusing to accept the endings. The system that does this already exists. The tally system that mesures total EMS. That can be used to tally each of the catagories and give a cutscene/slide that shows the fate of that related race depending on how well it was built up.
17.
qoute:
You are making no sense. Again. You are uniting everyone, so actually they helping themselves to survive. You are not getting them fleets and ground forces - they give them to allied command, in hope that their plan with Crucible will work. There is no possibility for conventional victory in narrative.and I answered:
They would fall over themselves if you wern't there to help them. If you don't help the krogan clan chief rase the maw hammers, Kalros would not beat that Destroyer at the Shroud down. If you wern't there to help them, the quarians would have died at the hands of the geth, after THEY drove them into the arms of the Reapers. If you were not there to help, Kai Leng would have murdered the Council and Cerberus would have the Citadel.
How you miss that is beyond me.
And you help them by finding these War Assets and giving/returning them to these
races, as they cannot spare the forces to go get them themselves. Otherwise, they would have few forces with which to use. Uniting them against the Reapers is the same as helping them survive the end of the Cycle.
:I doubt that you missed it, and the truth is you simply could not refute it.
18. And I insist you Re-read the codex on Reaper Harvesting.
Reapers
never bomdard a major, heavaly populated world. If they did, the war would have ended in days. They take worlds for the sake of harvesting the races. Thats' where their armies are produced. Orbital Bombardment is something they use on tiny, insignifigant colonies or observation posts. Not capital worlds like Palaven, Thessia, or Earth.
19. No. EC did it for the krogan, quarians, geth, and even rachni. Doing it for the other races, and making it match how high the War Asset catagory is, isn't rocket science.
You are needlessly trying to overcomplicate it.
20. Once again, you did not refute the point with anything that makes it "nonsense."
Making sure your last homefronts don't get overrun while you throw almost everything else on a wild gamble is a common sense war stratagy.
21. More likely, you cannot think of how to refute it. You figured out every other one, so I doubt not finding it is the case.
22.
No. You did. The point is, you do not need something that tracks every little minute thing. Just the end result. This is done for total EMS in general. Doing it for the CDF is not impossible, nor does it require a total redesign.
23. The point is
not to fight them head on. Just to occupy them, distract them, and keep them from wiping everything out, long enough to deploy the Crucible. Just like what Sword fleet does for the Shield fleet, and Shepard. It has nothing to do with attaining conventonal victory.
24. Again, you said nothing that refutes the point. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
AsI said several times, you need to keep those worlds from being completely overrun, or you will have nothing to return to, or rebuild from after all is said and done.
25. That is once again personal bias over the endings. Just because you hate them doesn't make the entire game a bad game. That's just being butthurt.
The only thing that is "space magic" is Synthesis. And in reality, it's no more "space magical" then Shepard coming back to life, a prothean surviving stasis for 50,000 years, or Eezo and Biotics in general. Those things make no more sense then the Catalyst. If anything, the Catalyst more then matched Harbinger's views on life.
26. It's called "irony."
And it's no more ironic then suddenly finding out that Saren was onto the right idea with Syntheisis after all.
The Irony of that adds to the gravity of "was I right? Or, was I really
wrong? Is this the right way to go after all?
What do I do?"
THAT'S what the ending did. It's ment to make you wonder if the choices you made really were the right ones. It's only garbage because people like you are too used to disney-style endings where everyone always gets out all-right.
Look at what the Reapers have done throughout their careers. If you honestly thought that this would end with anything other then a phyrric victory, then you were fooling yourself. Yes, there should have been more choics, but choices that
are there, get the point across: This was never anything that would have a perfect happy ending.
27. Again, no refute.[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Honestly, comm chatter, cutscenes and more diolouge would be no more harder to add the the EC.
28. You are mirroring the topic. In other words: You have no refute.
And
do you consider anything that isn't part of the combat element a gamplay element? Because from what you said, it doesn't seem so.
29.
Again I say, adding to Priority: Earth has nothing to do with the endings. Seperate can of worms. Giving closure to the other races valadates gathering the War Assets.
30. It means the core of the Reaper fleet - including Harbinger - are at Earth. Those would likely be the oldest, largest, and strongest of the Reapers.
Did you really think anyone but Shepard could possibly make it through something like that alive?
31. Did you not hear James say that he saw Reapers a "whole lot bigger" then the Sovergien-class on Earth?
He says that on Palaven, not long after you land, Meaning that several Reapers around the size of Harbinger, who is bigger then a Sovergien-class, are on Earth, if Vega is to be believed. Not to mention, do you not remember the hundreds of Reapers seen in the end of ME2? I serously doubt that the Reapers seen in game were the only types out there. Especally comapired to that ending scene in ME2.
32. You are the one that speaks false.
(1)
When the Crucible enters the Sol System, there needs to be a seperate fleet bringing it in, and keep it safe, beacuse there is no assurances that the Citadel arms will be open on secudule.
(2). Not according to the "Reaper Vunerabilaties" codex. It says that several frigates combined can take on a Sovergien-class. Besides, there are less Sovergien-class then Destroyer-class.
(3) That does not work, as the Reapers can just simply shut off the beam at th Citadel end. So no point to that tactic of yours. Besides, shuttles delivered Hammer, not frigates. If they detected anything like a swarm of frigates, they would have considered it a possible threat, and shut the beam off then and there.
There were dozens of Reapers centered at London. And there was little-to-no room for any other tactic. Take it slow, and you are just a target. Split up and work around, and you get swarmed by the enemies sheer numbers.
Fast and hard was a tactic that the Reapers would expect the least, and would get the troops through the quickest, minimizing losses as best as one could. There really was no other option. The Reapers would have had the same level of forces and bad terain in all the 365 degrees of area surrounding the beam. Anderson himself said that there was no good part of the area to go through, so it would have been the same no matter what.
Nothing short of an "I win" bomb would have made it work any other way.
33.
Harbinger started his decent as soon as he "felt" (sensed) the Destroyer fall.
If a fleet of frigates had decended, he would have landed
a lot sooner. Then
no one, Shepard included, would have made it.
Going in with shttles rendered him unaware of what Shepard was doing until the end. But, ever arrogant of himself, instead of shutting off the beam, he decided to personally show Shepard his true power, and how pointless fighting him was.
34. No. This can be done without ever touching them
Please leave your personal bias of the endings out of this.
35.
Again I say, the endings do not need to be touched at all for this to work. Nither does anything need to be as redesigned as you keep thinking.
36. You are fooling yourself if you thought total victory against this was possible. Did you not see what Sovergien alone did to the Citadel fleet? Total victory like that is just as ridiculous as the "speac magic" that you think the endings are. It's not that they need more effort. It's that people like you are too used to fary-tale happy endings for everything.
Shakespere didn't need any of that stuff to make good plays. Why does every game need a total victory happy ending all the time? Victory like in Star Wars: Return of the Jedi isn't possible. Not against something like this.
ME3 didn't fail. That's just you personally being butthurt over the games endings. And only that.
Everyone else said that ME3 was a great game. Some even thought that just the ending was the problem, and that Priority: Earth had no major problems.
37. Again, that is your butthurt doing the talking.
ME3 is nowhere beyond repair, when so many of the people said tha the EC would have lessened the fan complaints greatly had it been included. That right there is indication that it is not beyond repair, if so many outraged fans quited down after EC was released. They said it was much better then the original. That more then disproves your statement that it is beyond repair.
With so many variables to keep track of, there was no other way they could take it othe rthat the tally system of the EMS.
38. It's called "you have a butthurt bias."
Serously, with all the bad reactions to the games original ending, the money they had to pay out of their own pocket, and EA's, to make the EC and the MP packs, chaos caused by the retiring of their founders, and the dumping of the project, the DLC, and the entire series, onto the Montreal branch, it's no surprise that Omega didn't live up to the hype. And butthurt trolls like you giving them an even harder time with hate-rage instead of constrcutive critisism, doesn't help, or give them incentive to try harder, as people like you only convince them that you are not worth the effort.
That about sum it up?
39. Because of your rageing. Serously, constructive critisism is one thing. Trolling like yours is another.
There were curcumstances for this, caused in part by fan rage. Failure is caused by many things. Any failing to acknolodge yourself as part of it isn't doing anyone any favors. They proved they still have in in them with Leviathan. But the trolling like yours is hardly giving them a reason to put effort into it anymore, as they feel like you will never be satisfied.
40. Again, butthurt trolling.
ME3 was widely considered to have failed only in the ending. The rest of the game was exactally what we expected. The many posts here prove that no one really shares your extreme view on ME3 as a whole. Just the endings.
Admit it. This is all because you are aring a personal grudge on the endings.
And again. That is personal bias. DA2 wa just a build up for DA3. Just as ME2 was.
ST:TOR is an MMO. That happens to them all, so that is not a valid point you can use, especally since LucasArts and EA shares ownership of the game's development. You cannot force-feed the blame souly on BioWare.
Haters like you are the reason that the company might fall apart. Any bad games will end up falling on your own head, as no company can survive without a fan base. Since you are
clearly not a BioWare fan of
any sort anymore:
Kindly get the hell out of here, troll.
41.
Not according to this very thread. This thread exists for people that want Priority: Earth to be improved. It has nothing to do about the endings, and is about the prospect of improving the final mission, without touchiing the ending subject, so kindly take your hate-gripes to another thread. And if you have written them off so utterly, you are not really a fan anymoe, meaning you have no place here.
So again, kindly get the hell out of here, troll.
Modifié par silverexile17s, 05 décembre 2012 - 08:12 .