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Do you support a revamped priority Earth mission as well as added war asset scenes?[POLLS INCLUDED]


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#201
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

1.Didn't you just now direct something at him?
Besides, he has every reason to be worried, since this brawling between you and me locked another thread.

2. They were an independant company back then. Now, they are a division of EA.
And I beg to differ. The games have been gradually moving to combat insted of being story driven like the BioWare games of old. BioWare seems to be getting progressively weaker in storytelling.

3. Many people in general found the ending to be both underwhelming and unsatisfying. The protests and "Retake ME3" movement are proof of that. The entire Earth mission felt like an overglorified escort mission with a long set of goodbyes, then a run to the beam.

You seem to forget that I'm not brawling unlike you and him.  Maybe you should debate instead of hate.
 
Bioware is still mostly an Indepent especially when they still hold the majority rights to their IPs.  Until Bioware sell their IP rights then EA truelly doesn't "own" them.

Thats a strawmen because some people will always be unsatisfied and underwelmed just like how some will be satisfied and overwelmed.  Btw ME3 had more love then hate just like ME1 and ME2 previously had.

silverexile17s wrote...

1. I just said that I, as in my personal opinion, did not have a problem with Control or Destroy. I do not like the way they were executed. Something that most seem to agree with me on. I personally hate Synthesis, but I know that some like the concept.

2. It's not a total redesign. It can be done by adding to the framework of what already exists. You don't need go gut what is already there. Just add more to it.

3. I defend the general opinion that many have, in that Mass Effect 3's endings were underwhelming, and poorly executed. And I do not see anything that makes your statements any more factual then my own, so please do not talk about being unable to walk the walk, when you have not been able to do so, if the opinion everyone else has of you is any indacation.

Thats okay to hate Synthesis and are okay with Control/Destroy while everyone doesn't share that.  Personally I prefer Destroy but I'm fine with Control and Synthesis.

ME2 was an overhaul of ME1 and its not that hard to miss to notice that.

Yet there are more that disagree with you then agree with you.  Either way you should defend opinion as a whole rather then focusing on the ones that agree with you.

silverexile17s wrote...

abyss-reaver wrote...

"My point is: Never say that something is impossible. Because someday, that could change."

Exactly! after ME1 i thought that the only possible way of the franchise is to improve. It was impossible to make sth which is not as good... and... TADAAAAAAM!

No kidding.
NO one thought the ending would be that unsatisfying.

Yet you assume its only related to ME3 or ME3's endings.

1. I was debateing, you are the one who brought in the prospect of hating.
And it takes two to tango. You are just as much at fault, since you fight with everyone and get the topic derailed.

And the fact all BioWare merchendice says "A division of EA" doesn't really support that. Trust me, there is nothing I want more then seeing BioWare stay aflot and maintain individuality. But it's hard to think that when so many other companies have been absorbed into the larger EA.

And that wasn't the case with either ME1, ME2 or DA:O. And the angry Maxster_  I was brawling with that said ME3 was "utter garbage" and "unsavable" disproves that. And I do not remember any protest that was that powerful or long-lasting over a game ending in a long time. So that isn't a strawman. YOUR use of it may be, but not mine.

2. Well, well. FINALLY something we agree on.

Yes, I admit, it is my personal opinion that Synthesis is space magic garbage. But I ended up more or less liking Control and Destroy after the EC, since thay got the phyric victory thing across. I mean, THOSE kind of things, I expected in the endings, because I knew there was no way to get anything but a phyric victory of one type or another from something this big. I do not like how they were executed, but I have no qualmes about them being options for ending the game.
My problem was that it felt lacking because there should have been more ending options, or veriaty of other versions of some sort, to complement them. On their own, they feel lackluster, and with no brighter options, it feels to bittersweet to revisit. Many here share the same opinion.

Also, I was talking about adding to ME3 with an expansion, since this thread is about a re-vamped Priority: Earth. I was argueing that the War Asset system does not need to be "thrown out" like Maxster_ keeps saying. Just added to.
He and I also disagree on the EMS system. He thinks it is garbage, and that the entire game is garbage because of it, wheras I disagree, and say the game is great until the final minutes. Something most seem to share.
I don't think the devs could have used any other system for ME3, because Maxster_'s idea was that every single Asset should have changed the gameplay (find disruptor tropedos, get more missle trucks on Earth. Get the Agencourt cursier for the Alliance, and have there be bombing runs that tie up enemies). But I think that it was something the devs could not do. A system like that would be time-consuming, messy to sort through, costly to develop properly, and diffucalt to code effectively. The current EMS system was the only way they could effectively keep track of all the variables.

And I defer to the poll by _Martyr_ that says near 70,000 - the core fanbase - do not like the endings, and still don't. There are others that show this off. The point is, the majority of fans, felt the ending was not satisfying, and was underwhelming, and not a fitting ending to the game or trilogy, for mostly the same reasons.

3. No one seems to consider the endings to the other two games to be that way. And ME3's ending is considered the end of the ME story, so the ending of ME means the ending of ME3.

#202
silverexile17s

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Blueprotoss wrote...

chunghanjie92 wrote...

Well yeah, if you compare the final acts of ME2 and ME3, the former is so much better solely because it takes into account all your actions. In ME3 all you do is fight and run and fight again. War assets do nothing here, nor do your actions across the whole trilogy

Never mind the completely silly endings (c'mon, you knew this was coming).

All Bioware needs to do is revamp the final act (and also the ending) and their credibility will return again.

To be fair most of ME2's choices were based on your sqaudmates with their missions and upgrades to the Normandy.

I knew that the ME3's endings would be done in a similar fashion since the end of ME1.

In all fairness most of the "complaints" seem to stem from every Bioware game before ME3.

Hudathan wrote...

Whether or not what Bioware comes up with will be satisfying is up to the individual player to decide, the important thing is that they made a DLC to address an issue that many fans brought up in a way that they felt was a good extension of the original ending.

If they're willing to do that then it means Bioware is still a company that tries its best to incorporate fan feedback in some way when it comes to their games. I said 'still' because they've always made sure that the Mass Effect series had its fair share of fan service.

This is true for the most part but half of the EC was from content buried under code.

To be fair fan feedback is a double-edged sword like Mako and Inventory systems throughout the ME series.  Also companies can't survive on individuality while you'll always get some people that will get upset oer anything.

ThaDPG wrote...

Seriously, cut scenes of Krogans and Batarians taking it to the Reaper ground troops, with Geth Collossi standing over them and covering them from air attack, Asari and Alliance ships in the sky taking the fight to the Reapers up there, The Leviathans flying around turning Reapers on themselves, that would be awesome

To me this sounds like a los-lose instead of a win-win because people can always change their minds since it can sound good on paper then look horrible on the screen.

1. First off, you realize that nothing you do has any affect on the endings you get, right? You could just play from ME3 with no imports and still get the best endings. You could do none of the side-quests and get the best endings from MP imports.
"I knew the ending would be done in a similar fashion since ME1?"
How does that work, if nothing you did involving the squad-mates personal quests affacted the end of ME1? The concept only existed when ME2 was developed. And ME3 doesn't change based on squad loyalty quests, because there ARE none!
Also, getting the squad mates loyalty was optional, but worth it. It rewarded you for doing everything for them.  If ME3 had something like that for each catagory of War Asset (one race dies out because it wasn't built up enough, or Citadel Council and Citadel population escape the Citadel beacues you kept boostng the Citadel Defence Force) THEN there would have been no problem. People would have felt that it mattered getting those assets.

2. BioWare knew that they messed up, though. The EC tried to adress the problems of the endings. Plot holes for the current endings may have been plugged, but the request to make more ending options or variations to balance out the bittersweetness was ignored. As was making the War Assets feel like they had meanging being gathered. Fixing these things would be no more costly then making Omega or Leviathan, or the Retaliation DLC were. And alll the fans want it, so why not?

3. But the endings already did that. Maybe it sounded good on papar to Walters and Hudson but the execution was horrible, and the plot holes were so bad, they needed the EC to fix them. But this -these threads and the feedback- is something that they can look at. They can look at all the feedback and KNOW what it is that the fans would want now. It's a win-win, indeed.

#203
silverexile17s

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[quote]Maxster_ wrote...

[quote]silverexile17s wrote...
1. You are looking at it the wrong way. The war asset catagories represent the strength of each race, and how well they will fair in the final battle. If one catagory is too low, that race will end up being destroyed by the Reapers.
[/quote]
So, you are inventing things to "prove" your point?
You are wrong, war assets represent military.
[quote]
And you are the one that is wrong. Even if Earth is won, if the fleets are devastated, then the economy of the civilizations will not recover, and each race will colapse on itself, having had no leftover resources in the wake of the final battle. Not to mention that war asstes go to BOTH the attack on Earth, and the defence of their own homeworlds.
Say you fail to get enough Asari assets. They will be unable to muster enough forces to signi****antly help you over Earth, or have enough in reserve to defend their homeworld, meaning that the asari fleets are wiped out, and their homeworld conquered.
But if it is maxed, the asari will be able to commit a good-sized fleet to you, and still have enough to hold Thessia until the Crucible fires.
That kind of thing makes it feel like it was worth finding war assets for the asari.
So NO, the sucess of Priority: Earth does NOT garuntee the survival of the other races, and assuming so is a mistake for this game.
[/quote]
What are you talking about?
This makes completely no sense.
First, "helping" never happened in game, it was not part of design. You are just making up things that never happened, which requires remake of an entire game, and stating that is not redesign. Stop contradicting yourself already.
Second, if you are talking about fetch quests as means of "helping" - this makes absolutely no sense. Ships are not magically build themselves, troops are not appearing out of thin air.
Third, fleets destruction are not tied to economics. This is nonsense. Asari have a lot of developed colonies, System Alliance have only Earth. Devastation of Earth means that SA is not a power anymore, even with it fleets. Krogan have no fleets and colonies, salarians and turians have a lot of fleets and developed colonies. Destruction of asari, salarian and turian fleets will not destroy their economy.
Stop making up never existed nonsense.
[quote]
2. No. It is not a redesign of the entire game. Just adding and building onto the framework of the final hours.
And the cutscenes are in no way meaningless, as they affect the story narrative, giving closure and making you feel like running round the galaxy was worth all the trouble. Making you feel like geting these turian assets will really help them rebuild after the war, or that they can hold their own back in thir home-system, while they keep the Reapers in their space too busy to reinforce the ones at Earth.
[/quote]
That nonsense again.
You talking about things which was never a part of design. There is no "helping" races gameplay elements. They were never in game.
And tying fleets destruction to economics - is nonsense.
Magically strengthening races is nonsense also.

What you talking about is a complete remake of the game. And in current ME3, and priority:earth - those cutscenes are meaningless and nonsense.

[quote]
3. Competely untrue. All you need it to build cutscenes for each catagory of War Asset, which shows that building up was worth it. It doesn't need total redesign. Just a system that reads them by their catagories.
Cutscenes are not meaningless at all ,when they alter the story, and on which species lives, and dies. The storyline is the core of the story, and is told through cutscenes and doilouge.
So no, cutscenes are not meaningless.
[/quote]
So, you didn't read what i wrote. What is the point of this discussion? You just ignoring anything i said and spew your nonsense.

Stop pretending that i said that all cutscenes are meaningless.
I repeat.

Closure given by cutscenes in ME3. Cutscenes you talking about in
priority:earth will affect absolutely nothing without redesign of half a
game. They are meaningless, they affect nothing, change nothing.
There is no difference between krogan ground forces and salarian fleets in your version - just meaningless cutscenes.
Also they are not a closure, closure you get after the end of the game - and there is already.
If you a talking about ending change - it will not going to happen.

[quote]
4. Thats' fact.
If a fleet is destroyed, so is it's chance to recover. They wil be starting from scratch if their fleet gets wiped out, and there is not enough raw resources left in the ravaged galaxy to start from. There would be no way for them to recover before their economy and civilization collapse.
[/quote]
*facedesk*

I think it is useless to continue.
If you do not undestand that you are saying complete nonsense - it just pointless.
If a fleet is destroyed, so is it's chance to recover.
False statement. Nonsense.
They wil be
starting from scratch if their fleet gets wiped out

Plain nonsense. If colonies still exists(with infrastructure), economy will be recovered, if not - then starvation, and extinction(or survival of much smaller population).
And fleets have nothing to do with it.
, and there is not
enough raw resources left in the ravaged galaxy to start from.

Plain lie.

There
would be no way for them to recover before their economy and
civilization collapse.

Fleets are completely unrelated to state of economy.
[quote]
5. So change that. It would not be hard.
Make it so that ONLY the Crucible EMS affects the endings avalible.
[/quote]
So, you already forgot what you were answering, and haven't even bothered to check. Arguing for the sake of arguing?
I said, that you narrowed all EMS categories affecting the endings, to one category - Crucible. You started objecting, and after few posts, now, you are telling me, they should narrow all EMS categories affecting the endings - Crucible.
Dafuq?
[quote]
And not true. It in no way requires rewrite of the endings. Just cutscenes, or diolouge, that shows/tells us these races will pull through. Same with the Citadel.
And as I said, never say never.
[/quote]
Of course it is. To make any cutscenes to be meaningful, you need redesign and rewrite of the endings and priority:earth.
If you just add cutscenes to priority:earth - they will be pointless.
If you also want to change endings, - it will never happen.

It is simple.
[quote]6. It in no way requires a complete redesign of the game. Just adding on to what we already have. No "total restructure."
[/quote]
You are making no sense.
I gave you example - Citadel Defence Force from war assets of the game.
Those war assets mostly comes from fetch quests.
To make something meanigful in this category you must rebalance and remake that category.
[quote]
Helping the races survive this war was the point of fighting the Reapers! What did you think it was for? Sport?
It's a key element of the story, which in turn is a gameplay element of the RPG elements of the game!
[/quote]
You are making no sense. Again.
You are uniting everyone, so actually they helping themselves to survive. You are not getting them fleets and ground forces - they give them to allied command, in hope that their plan with Crucible will work. There is no possibility for conventional victory in narrative.
[quote]
And the fleet needs to be big enough to have (A) enough ships to signifigantly help you during the attack on Earth while (B) having enough in reserve to beep the Reapers in their own space at bay while the Crucible is delivered.
So yes, fleet strength for each species is all the difference.
[/quote]
You talking about things that never happened in game. All homeworld defences were easily crushed.
[quote]
7. No, a tweak, and nothing very difficult. It would not be that hard. They already have that system IN the game, as it lowers how much EMS you need for a spicific ending based on what you did with the Collector Base. It would be easier to make the needed level for all the endings be lowered based on the Citadel force rating, compaiered to lowering one spicific option for the state of the Collector Base.
[/quote]
What are you answering to? I have no idea. 7th point was about fleet destruction tied to rebuild(which is nonsense). 6th point was about CDF and narrowing all EMS affecting ending to Crucible category only.
[quote]
And no, redesign of the Citadel Defence Force asset is unessessary, as many sidequests and doilouge options rase or lower it's value.
[/quote]
No, you are wrong, 120 points comes from fetch quests. This is a overwhelming majority of CDF EMS.
[quote]
8. As I said in ^. the fleet needs to be big and well supported enough to help re-take Earth, while still having enough in reserve to keep the Reapers in their own systems at bay.  If there is not enough to do both, then that races fleet at Earth will be destroyed, and the reserves at their home-system will crumble to the Reapers, resulting in the destruction of their worlds. And afterwards, there is not enough for them to rebuild, so that race is bascially dead.
So like I said, Fleet strength make all the difference.
[/quote]
This is nonsense.
First, there is nothing about reserves in game.
Second, that operation was fast, and ended in destruction of the reapers.
Third, if reapers wanted to bombard every colony into dust - they'd already done that. There is not enough fleets to even hold them for a moderate amount of time, not even stop them. Stop making up things to "prove" your point.
What you proposing - is rewrite of entire story.


[quote]9. That can be fixed rather easily. Just grouping them into catagories, and telling us how well each race fairs depending on how strong the catagory is, through cutscenes or diolouge, or comm chatter, offers closure to each race, and assures us that gathering war assets helped them survive.
[/quote]
If this included before catalyst's nonsense and endings with epilogues - it makes no sense.
If this included in epilogues - it will never happen.
[quote]
Also, the inclusion of the reports adds to the story, which is just as much part of the gameplay, in what I remind you is primaraly an RPG. NOT an FPS.
[/quote]
Stop that already.
First you telling me that game do not need redesign, and all could be solved by slight changes - and then you are proposing things that were never a part of design, and requires a complete remake.
Second, you either do not undestand what i said, or just lying.
I never said what you are saying i said in this quote. It is plaing false.

I repeat - your inclusion of reports, which affect nothing in narrative, are completely meaningless, and makes no sense. To make them sensical, you must remade endings.
It is simple.
[quote]
Your ideas would only work in action mode of the game, where no one cares about the story. Just the combat gameplay.
[/quote]
You are arguing about images in your head.
[quote]
Making them ALL individually affect gamplay (Crusier Agencourt = banshees tied down by bombing. Disruptor missles = more missle trucks) is messy, complicated, and unessessary. Your option is what would need restructuring of the entire thing.
[/quote]
At least you got small part of what i said.
Finally.
I said - current priority:earth mission makes no sense, ground assault is completely unnecessary. It was made by someone who never was an officer, and have no idea about military tactics at all. Or was suddenly retarded to fit completely broken narrative.
You now, that tactics also written in the lore of ME universe from ME1.
This garbage mission was specifically designed so Shepard would be alone and deadly wounded before the catalyst.
In current mission, it is completely irrelevant what you do - it all ends with wounded Shepard.
Adding cutscenes, dialogues to this mission will change nothing. Also, with current structure of EMS(meaningless) this will make even less sense than now.

And you are proposing a redesign of this entire mission, - and saying it is not a redesign.

[quote]

10. I fear that you are the one that does not understand what EMS should be.
It was never designed to be irrelevent. That's just how it seems to have come out. I highly doubt the devs went into this saying "let's make it a system that has no meaning what-so-ever!" If you do, you are just blaming them for the ending out of bitterness. It may have ended up that way, but they had no intention of making it feel worthless.
EMS should be how well these races fair, based on how well you prepped them. Cutscenes add to the story and give meaningfull closure to these assets, and to the races of each catagory. It does not need redesign of the entire game to make them have meaning. They were ment to be part of the story elements, not combat elements.
[/quote]
You now, there is big difference between "You do not understand what EMS is", and "You do not understand what EMS should be".

It was designed to streamline all choices of a trilogy into meaningless numbers, to simplify game development.
Intention was to simplify game development not to make choices irrelevant. Result of this simplification is, however, lead to nullification of choices.


[quote]
12. That was when Gamble had control. A new BioWare branch is now in control of ME.
[/quote]
So, more Omega-like meaningless shoot them all?
[quote]
Besides, many of the BioWare fan base- old,new, and former- is willing to support this idea.[/quote]
Really?
[quote]
Ant they were targeting the same audence, but went about it the wrong way.[/quote]
You are plainly wrong.
There is big difference in even ME1 and ME2. Many serious themes were dropped in ME2, scifi feeling also gone, exploration.
And ME3 target audience is very far away from ME1 target audience.
ME1 was scifi(soft) rpg, ME3 - mindless nonsensical fantasy shooter.
[quote]
Besides, this is a thread about re-vamping Priority: Earth, which I did without needing to re-design the entire game. And that if someone DID make it, it would be totaly possible.
If you don't support it, or  believe in it's possibliaty, then why are you on this thread?
[/quote]
I stated how you can make priority:earth good mission, and stated reasons why it will never happens.
You made another variant, a lot more nonsensical and less plausible, and i stated it also never happens.
And i'm in this thread for fun. I never thought this revamp was a possibility, but that's unrelated to my support.
You really think that small thread will make EAWare change something, when even entire fan outrage hadn't changed EAWare position?
[quote]
13. ME is only dead if people like you sit back and let it die.
Threads like this show that people DO care about the series. The entire blow-up with the endings was because peopel cared about the game, and wanted it done justice. Anyone - ending haters, ending lovers - stating their opinions on the ending is showing that they care about the franchise in one way or another. So BioWare's core fanbase hasn't abandoned them yet. As long as they post on these forms, they are still fans of the company, regardeless of which game they like.
And Fallout is relevent because there were people that thought Bethesda would do nothing of the sort regarding changing the game's ending. Yet it happened.
The point is to expect the unexpected. You may be surprised. People sure were by the ORIGINAL endings. If surprises like that can happen, anything can.
[/quote]
If i didn't care for ME universe, i'd never be on this forum. BUT, my position is - EAWare gone too far, ME3 is utter garbage and is beyond saving.
[quote]
14. It's still relavent, since many consider adding on to the story with the current endings is pointless and a waste of money. This would be no more a waste of money then those are, since those are just add-ons to what many consider a dissapointing story.
[/quote]
Learn to use quotes. Your constant number remapping and refusal to use quotes is tiresome. I'm not interested in guessing what part of my post you are answering to.
[quote]
15. But you are talking about things that could have been, and are no longer possible. This expansion I outlined is.
[/quote]
what?
[quote]
16. I am the opposate. MP was the main reason I actually bought the game in the first place. And a galactic war against every species made MP feel well placed as an option in thsi game, since every race is being attacked.
And that isn't true. Messages that say the N7 teams are examples of cooperation in the Allied Forces, and a message that says they are improvong the unity of the Allies, makes you feel like if you import, it has an effect. Making them a war assest was the best way to accent that, as they show the Allies how to band together. It makes you feel like it can have a purpose.
[/quote]
You are telling me, that you started the trilogy with ME3? Then this discussion is almost pointless.
[quote]
17. The point was, at least they TRIED to fix it. Besides, not everything was horrible. The ending slides helped, and the choices make more sense then they did before.  And there are more holes fixed the added.
[/quote]
No, garbage like teleporting Normandy demonstrates that they don't care, and haven't even tried.
Extended Crap solved completely nothing, just added some major plotholes.

[quote]18. I point you to the Halo series. They moved away from Bungie to 343 Industries, and the content being made is still quite good, despite the change in management/development. Proof that another company or branch can make materal of good or better calibur as the original creator. Thinking otherwise is the fairytale:lol:.
So good luck in yours, where no one but the original owner can make good material for his/her story. Cause George Lucas is wonderfull proof of that.
[/quote]
Shooters do not interest me. And RPG(not garbage like ME3) is requires far more effort to make.
Second, you are just jumping around. First you said that another studio will repair ME3, now you are saying that it will make new, better ME game.

Also, there is more fitting example - Fallout 3 and Fallout New Vegas.
[quote]
19. Impossible things happen.
Did you ever POSSIBLY think the endings would suck as bad as they did? I doubt it.
Never say anything is Impossible.
[/quote]
:wizard:
After ME2 terminator, i should have expected that :D

[/quote]

1. I am not inventing anything.
But
you're on the right track now. War Assets represent the millitary
streangth for each species. And the millitary needs to be large enough
and well supported enough to be able to send a signifigantly strong
fleet to Earth, and still have stronge enough reserves that can hold the
Reapers laying seige to their own systems. It doesn't matter if Earth
is won, if the Reapers plow through the reserves and destroy their
worlds. They would just die out anyway.

The point is that there
needs to be enough that they can send the majority of their strength to
Earth, and still have enough left to make sure their worlds can hold
until the Crucible is deployed. After all, what is the point of winning
the war, if you have nowhere to go and your race dies anyway?

It
would be like the Anihliation-Destroy ending in which Earth is
charred/unrecoverable. This happens to the worlds of whoever's War Asset
catagory you didn't build up.  Simple cutscenes/comm messeges/slides
can show weather a race survives or not, based on how high their
catagory was.


2.If you think that, you completely missed the point of War Assets, as well as half of the game.
All
the War Assets are helping the spicific race they go to. Asari cruser
Cybeane streangthens the asari fleet, and helps them by reinforcing
their lines. Finding the Dextro Rations helps the turians on short
supply. Curing the Genophage helps the krogan by giving them a future to
look forward to. Stopping the quarian/geth war helps whichever side you
choose. Or helps both, if you play it right. Every time you rase the
War Asset count of a race, you help improve their chances of holding the
line.

The entire game is about helping the other races, and in
the end, uniting them against the Reapers, and helping them survive what
no one else has before. Thinking otherwise is the contridiction.
And
the fleets will need to be canablized in order to rebuild the damage
done to their homes. Like what the quarians have to do to Rannoch,
converting the resources of the liveships to build homes and cities. And
each fleet needs to have enough reserves to hold the line against the
Reapers while the main fleet charges Earth, or their worlds will fall
and they will have nothing to return too anyway.
It's common sense.


3. Same
as 2. Every War Asset you collect helps the race it goes to. And you
can add to the system so that it reconizes each catagory of species War
Asset without redesigning everything. A system like that already exists
in the Extended Cut, in which it reconizes the Rachni, quarian, geth
and  Krogan. Just add more cutscenes that show the others (turian,
asari, salarian) and show that they may or may not recover based on how
much you build up their War Asset catagories. It's not rocket science.

And
if the fleet gets wiped out, so to does any hope of recovering. They 
need ships to help rebuild, to recover resources, to get them back home,
and to maintain order. Things like that. And they need a fleet strong 
enough to split, so that while the bulk of the fleet charges Earth, the 
reserves can keep the Reapers from plowing through their worlds,
because it those are wasted, so is any hope of recovering.
Anhilation-Destroy ending shows that off. It won't matter winning if you have no home to return to.

A remake is NOT what I am talking about. Just building on the bare-bones
framework. And again I say, cutscenes are for the story, which is an
element of the RPG gameplay.


4. And I said that is not true at all. I think you are the one not reading the posts.

And
is easy to make them have meaning to the story. Cutscenes only have no
meaning if you choose to see them that way. If people got meaning from
the original endings of all things (and there were people who did), then people can get closure a cutscene showing that the turians will have a still-intact Palaven to return to, because YOU found enough War Assets to make sure that Palaven's reserve forces held the line long enough for the Crucible to fire.
Same for every race out  there. Hell, even slides showing this would give closure, and make you feel like hunting down those assets helped.

And I never said that you thought all cutscenes were meangingless. I just said you were wrong in that you thought all cutscenes in Priority: Earth had no meaning and never could. THAT is what I ment, in that they can be MADE to have meaning, and be done without breaking the bank.


5.You don't get that unless they have a reserve force to keep the Reapers  at bay while the main fleets charge Earth, the Reapers will plow throughthem and wipe out all those colonies you keep talking about. THEN what?

Wesee in the EC that they had forces keeping the Reapers occupied at Palaven, Tuchanka, and Thessia. The same must be true of the other races. If they are not supported enough, those colonies you keep saying they can rebuild from will be either craters, slaughter sites, or harvesting camps by the time the Crucible is deployed. THEN what are they supposed to do? And if the fleets are destroyed, so too is the last of their power base. Add that to having no real colonies anymore, and that race is dead.
Building
up War Aeests ensures those worlds and colonies survive long enough for
the Crucible to be deployed, and that enough of the fleets remain for
them to maintain a stable power base.
War 101, basically.


6. No. I said that if you care about the Crucilbe working fully, then build that Asset value up. If you want the other races to survive this, build their Asset value up. If you want the Citadel population to survive and escape the Reaper attack, build the Asset value up.
THAT'S what I said. Different combos. You can have the Crucible in perfect condition, and beat the Reapers, but the races will be in bad shape, with some unable to recover, if you ignored them. Or you can have them all survive, with all the other races being able to hold their worlds while you charge Earth. And the Citadel Council and the population can be dead, or can evac and stand ready to help.

Build up the Crucible, you beat the Reapers.
Build up the species, you make sure they survive, and recover.
Build up the Cidatel, and you make sure the Council government doesn't need to be started from scratch.

You can beat the Reapers no matter what, just like what we have now, but this time, the other assets would determine if the other races and the Council government survive beating them.


7. As I said, not true. The slides in the EC offered meangingfull closure for the krogan, geth, quarians, and even the rachni, in spite of the endings. Adding more, even in slide form, would show that the other races, and the Citadel government, survive and rebuild, because you built up their strength enough that they could recover quickly, and still have homes to return to after all is said and done.They will only be pointless if you do not care at all about what happens to the other races.
It's simple, yet you argue it.


8. No. It just has to regester how high the final value is. That doesn't require rebalenceing of the whole system. It doesn't have to regester every fetch quest. Just the end value, and weather it's high enough for the Citadel populance to survive and escape. Just like how the current system mesures total EMS to get the good endings.

9.They would fall over themselves if you wern't there to help them. If you don't help the krogan clan chief rase the maw hammers,  Kalros would not beat that Destroyer at the Shroud down. If you wern't there to help them, the quarians would have died at the hands of the geth, after THEY drove them into the arms of the Reapers. If you were not there to help, Kai Leng would have murdered the Council and Cerberus would have the Citadel.

How you miss that is beyond me.

And you help them by finding these War Assets and giving/returning them to these races, as they cannot spare the forces to go get them themselves. Otherwise, they would have few forces with which to use. Uniting them against the Reapers is the same as helping them survive the end of the Cycle.


10. I point you to Palaven. The Reapers had more then a tough time with the turian defences and the ferce krogan ground forces.

And
also, making the survival of the other's homeworlds depend on how high
the War Asset catagories are is not in the current game. It was
something I proposed for this expansion to make War Asstes have weight. 

I mean that if you didn't help them enough, they have no reserve force to keep their worlds safe while the main fleets charge Earth. Meaning the Reapers plow through their worlds and colonies, leaving them nothing to return to. Their race is basically dead because you didn't get enough War Assets for them.
If their War Asset catagory is high, then the reserves can hold the Reapers back long enough for the Crucible to work.


11. Regardless, that point remains unanswered, so I'll wait until you give one.

12.And you do not need a system that tracks all that. Just something that measures the end value. THAT is the only thing that matters. If you get over 80 additonal points, the Citadel populance survives the Reaper attack and evacuates. You do not need to track every single fetch quest.


13. I know that is not in-game, but it makes sense to add in. It gives War Assets weight. Also, these races have their full fleets guarding their borders, until they head to Earth. That leaves their borders suddenly depleted, and the Reapers charge in, intending to steamroll the remaining colonies while the races launch their assumedly-futile attack on Earth. The reserves must hold the line against them while the Fleet hits Earth, or the races will not have homes to return to.

This is not rewrite of the entire story. It is adding to what is already there. What we see after the Crucible fires - races fighting the Reapers - is what you would need reserves for. To keep those worlds from being overrun while the fleets that once held them back mass on Earth. There is no point in winning if you have nowhere to return to.


14. Not
everything the Catalyst says is nonsense. The only thing I consider so
is "Space Magic" Synthesis, and if there ever was an ending option I
would change, it would admiteadly be that one.

But Destroy and Control are acceptible in my book. They get across something that deep down, we all knew was comming - there is no way this can be ended that doesn't result in a phyric victory. Not against something like this. The execution could have had work, but with EC, those two are not the worst.

There would be radio messages, or battle reports that say that the races world's are either falling from lack of support, or that they are holding steady, but that whatever you are going to do, do it soon. And either scenes during the Crucilbe's firing that shows weather of not you saved these people or not. And EC style slides at the end that show they either are destroyed, or are recovering well.


15. What the hell are you talking about?
I said that you do not consideranything that does not directly affect combat gameplay to be a gameplay
element. I said that is wrong.

The reports/slides/cutscenes add to the story, in that they give closure to the fates of the races, showing
that no matter what happens - in spite of the ending you choose - that they will pull through. You do not need
to completely change the ending. This is seperate from that. It shows that unless you pick refuse, that no matter which of the three options you pick, the races you helped, and united, will survive this war.
(unless you are a synthetic in Destroy)
This does not need remaking of the entire story/game. It adds on top of what is already there.


16. Do you think anything less could happen when Harbinger's Reaper Guard - the oldest Reapers in the Fleet - are guarding Earth?

(Although this is just speculation. But James Vega's claims of Reapers much bigher then the Sovergien-class attacking Palaven being on Earth lend credidence to ther being larger, and therefore more powerfull Reapers, like Harbinger, being on Earth. This would most likely be the strongest and oldest of the Reapers, which makes sense since humanity is the race chosen to build the next Reaper from)

There are alot of Reapers over Earth, and the entire fleet is needed to (A) keep them from reinforcing Earth and worsening the already-unfavorible odds and (B) keep the Crucible safe until the Citadel opens. There is nothing to
spare to aid the ground forces, and the ships cannot fire on Earth itself, as one round from even a cruser would cause more friendly fire-damage then it would enemy damage.

Not to mention that with Harbinger itself guarding that conduit, I never figured on anyone but Shep getting through.
I do agree with you that it would be nice if the squad could follow. But the fact that you feel like this really is the last good-bye tugs at the heart too.

And the currrent structure of EMS can be meangfull without needing to completely redesign it like you keep thinking. And the cutscenes let you know that unless the Crucible is heavily damaged, that whatever happens, whatever ending you choose, the races of the galaxy will survive this final battle, because you built and reinforced them by finding those War Assets.

It does not need a redesign of the entire mission, or the entire game

17. But you act like that was the intent. It WAS ment to make you feel like they had meanging. Like it was worth it. The number value system was the most efficant way to do this with all the variables there are in the game, and the easist way to keep track of it all. Anything else, like your "all Assets drasticlly affect the gameplay" system had too much room for error, and would have been messy, time-consuming, expensive to develop and hard to code effectively.
But, I feel like this is just because you are pissed off that the devs did this streamline by giving it a number value.

I admit it was not the best way to do it, but you work with what you have. There was literally too many variables to use any other system. Think of how to improve that, not gutting and starting over, or ****ing about what could have
been but wasn't possible. Think about what is still possible to actually do.

I doubt that EMS was intended to make you feel like it was worthless. But it is not impossible to make it have meaning without gutting the system completely.


18. That's because they are running short on funds, because fans like you no longer support them.
You want better DLC? Give them the money to DO SO. You cannot expect them to make great DLC, or any DLC
worth buying, out of peanuts. It costs money.
And if the sales are not there, then DLC development will suffer. Why do you think the DLC is so
overpriced now? They need to recoup losses from the EC, since that was out of their own pocket, and that of EA.

Omega development got pushed back for the EC, then again for Leviathan, so work on that suffered. Not
to mention their founders retired, so that caused alot of confusion in their departments. And the sudden dump of this project on the Montreal branch? I was not surprised that it didn't live up to the hype, when so much of the community turned their back on them.
I know it will come back to haunt me if I say it, but here goes anyway:

Just because the Mass Effect 3 Endings sucked does not make BioWare a horrible company. They can still make great content and games, but only if you don't stop supporting them.
They can't make anything to prove they still have it in them if people like you close them down with hate-spam. The only reason any future games will suck is because you stopped supporting them. It's why the founders retired, and if this keeps up, it will be why they close down.

19. How many people said they felt that Priority: Earth was underwhelming for an endgame level? How many would come back if that was fixed? I have seen many posts that say that if this happened, they would be fully
willing to support the game again. You do to, otherwise you wouldn't be here.

20. I don't think that was the intent, and I think you are just vilinizing the devs at this point.

And I felt the sci-fi feeling just as strongly in ME2 as I did in ME1.
And from what I read, that's how most feel too. ME3 is expected to be a bit more like Gears of War because the Reapers are destroying EVERYTHING. It's a giant war - of COURSE there will be alot of shooting.

It's not "Mindless" from what I read on the forms. In fact, everyone I see said that they LOVED the game EXCEPT for the endings. Everything else fit the current theme of fighting a war where the galaxy
is ending and everything is at stake.

21.I stated things that could improve Priority: Earth, without breaking the bank, and reasons why it is in the relm of possibliaty if attempted.
Itis only nonsensical to you because you think that it all needed to affect the combat aspects of the gameplay, when that is not the case. And besides, showing that people still support the game, and the mythos, and giving
positive feedback, is the way to get things like that to happen. To convince them that you care about the series and just want it to go on. Not this "mindless" vilinizing of the devs that you are doing. And if you don't think it's a possibilaty, you cannot really comment on this.


22. Not true. Not at all.
EVERYONE here seems to think that the ENTIRE GAME is GREAT.
EXCEPT
for the endings. Hell, alot of peopel even said it was just the last
ten minutes
that killed them, showing that they even had no real qualms
with Priority: Earth. Just the ending options.
ME3
is NOT utter garbage, and saying so is just butthurt trolling. Only the game's endings were accused and found guilty of that.


23. I am not fimilar enough with the qoute
system to do that, as I haven't used it like that, and I also don't have
the time or patance to sort through that qoute-mountain. Especally for
the sake of a brawl. My attempt ended in failure.

And on topic, like I said, since people see any new DLC as a waste of money, because it expands on a story with an ending we already stapled shut, then making this would be no more wastefull then that.

24.You keep saying that making all Assets affect combat gameplay should have been done from the very beginnig of development. That is something that could have been, but in reality was not possible, and isn't possible to do anymore even if it was.
What I outlined is within the relm of possibilaty if it was tried.


25. No. I started with ME2 in early 2010. Then got ME1 and then waited for ME3. I didn't get ME3 till near six months after the game came out, and Igot it anyway despite the endings because I really wanted to do the
multiplayer. MP was the main reason I changed my mind and bought it.

AndI don't regret it. It's a fun mode, and I like constantly improving my combat styles on it without having to start new games to do so. Also, you did not refute my point on multiplayer inclusion.


26. No. It explained how the squad-mates escaped from Earth, and why they are on the Normandy and do not accompany you to the Citadel. Also, I do think that Harbinger would not fire on the Normandy, as he would see it
as pointless, since they cannot fire this close to allies, and he thinks that he has already won anyway, and that shooting the ship down now is pointless since it will happen soon enough anyway.

Also, the feet retreating from the Crucible makes sense, since that much raw power being discharged by the Crucible would fry the drive cores of most ships that aren's as tough as the Reapers, as seen when the pulse hit
the Normandy in the original endings, and in the low-EMS EC endings.

Also, the sensors around the conduit would show the energy distortions that take place from someone entering the beam. Or, since there would likely be no life-signs (aside from the possible giant Human-Reaper larva) on
the Citadel anymore after the Reapers took it, seeing a few new individual life-signs pop up would meen that someone made it through.
And seeing as Hackett thinks so highly of Shepard, it would be natural of him to assume that Shepard is one of those that made it.

The Catalyst taking the form of the boy makes sense bacause I assume this thing has some form of telepathy, the same way Reapers can coomunicate with organics via the link formed by indoctriantion, or from sheer willpower via a signal that the organic mind pickes up like a receever. And like Legion said the quarians in the geth recording were suited because Shepard's mind comprehended them as such, so to would Shepard's
mind comprehend the Catalyst's form as that of the kid.
I mean, who's to say thats' how the Catalyst really looks, and not just how Shepard [i]perceves
it as looking?

Theonly things I found unable to comprehend was the space-magic of Syntheis, and not being able to fight it more throughly on it's logic.

THOSE
are the only plotholes that are not truly covered by the EC. It fixed
plot holes, and in no way ADDED any. What plot holes did you seem to
think were [i]added?.


27. Yes and No.
Fallout 3 fixed it's ending all right. If they did that, why do you not think that in time, if you give POSITIVE SUPPORT instead of hate, that BioWare will not do the same?

And the changes you keep bringing up would only work IF ME3 had been a FPS only game. It isn't. And again. ME3
is not garbage. No one saw the game as that. Just the last ten minutes are considered so. If you consider the entire game that way, you are just being butthurt over how it ended.
And my point was that another studio can repair the game, because it doesn't need to be the original creator that knows what is best for that series. That the series can florush under other designers, weather it's being repared by them, or having an entirely new addaiton being made.


28. If Shepard can come back from the dead, and if Cerberus is the one that
does it, and if the Protheans can go from being extinct to being
Herbinger's private army, and the geth can go from villens to allies,
then this can be possible.
No
one saw things like that coming. In otherwords, assume nothing. You
cannot say for sure that this is impossible, and if it is, that it will
stay that way.

#204
Blueprotoss

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silverexile17s wrote...

1. I was debateing, you are the one who brought in the prospect of hating.
And it takes two to tango. You are just as much at fault, since you fight with everyone and get the topic derailed.

And the fact all BioWare merchendice says "A division of EA" doesn't really support that. Trust me, there is nothing I want more then seeing BioWare stay aflot and maintain individuality. But it's hard to think that when so many other companies have been absorbed into the larger EA.

And that wasn't the case with either ME1, ME2 or DA:O. And the angry Maxster_  I was brawling with that said ME3 was "utter garbage" and "unsavable" disproves that. And I do not remember any protest that was that powerful or long-lasting over a game ending in a long time. So that isn't a strawman. YOUR use of it may be, but not mine.

Inslting people isn't participating in a discussion.

Yet Bioware still retains the majority of their IP rights like how Bungie previously did with Halo.

How is that when some people hated ME1 or ME2 like how you're treating ME3.  Everyone has a different opinion especially when I love ME3 even when I think ME1 is the best  and ME2 is the worst while I still enjoy the series as a whole.

silverexile17s wrote...

2. Well, well. FINALLY something we agree on.

Yes, I admit, it is my personal opinion that Synthesis is space magic garbage. But I ended up more or less liking Control and Destroy after the EC, since thay got the phyric victory thing across. I mean, THOSE kind of things, I expected in the endings, because I knew there was no way to get anything but a phyric victory of one type or another from something this big. I do not like how they were executed, but I have no qualmes about them being options for ending the game.
My problem was that it felt lacking because there should have been more ending options, or veriaty of other versions of some sort, to complement them. On their own, they feel lackluster, and with no brighter options, it feels to bittersweet to revisit. Many here share the same opinion.

You do know that everything is "space magic" when Element Zero is the basis for evrything.  Btw Bioware has always been bittersweeet since Baldur's Gate 1.

silverexile17s wrote...

Also, I was talking about adding to ME3 with an expansion, since this thread is about a re-vamped Priority: Earth. I was argueing that the War Asset system does not need to be "thrown out" like Maxster_ keeps saying. Just added to.
He and I also disagree on the EMS system. He thinks it is garbage, and that the entire game is garbage because of it, wheras I disagree, and say the game is great until the final minutes. Something most seem to share.
I don't think the devs could have used any other system for ME3, because Maxster_'s idea was that every single Asset should have changed the gameplay (find disruptor tropedos, get more missle trucks on Earth. Get the Agencourt cursier for the Alliance, and have there be bombing runs that tie up enemies). But I think that it was something the devs could not do. A system like that would be time-consuming, messy to sort through, costly to develop properly, and diffucalt to code effectively. The current EMS system was the only way they could effectively keep track of all the variables.

And I defer to the poll by _Martyr_ that says near 70,000 - the core fanbase - do not like the endings, and still don't. There are others that show this off. The point is, the majority of fans, felt the ending was not satisfying, and was underwhelming, and not a fitting ending to the game or trilogy, for mostly the same reasons.

An expansion isn't needed even when most expansions are separate stories like Portal from Half-Life, ODST from Halo 3, and DA: Awakening from DA: O for some quick examples.

Polls are taken with a grain of salt especially when most people don't bother with polls.

silverexile17s wrote...

3. No one seems to consider the endings to the other two games to be that way. And ME3's ending is considered the end of the ME story, so the ending of ME means the ending of ME3.

I'm pretty sure you haven't paid that much attention on BSN.

#205
Blueprotoss

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silverexile17s wrote...

1. First off, you realize that nothing you do has any affect on the endings you get, right? You could just play from ME3 with no imports and still get the best endings. You could do none of the side-quests and get the best endings from MP imports.
"I knew the ending would be done in a similar fashion since ME1?"
How does that work, if nothing you did involving the squad-mates personal quests affacted the end of ME1? The concept only existed when ME2 was developed. And ME3 doesn't change based on squad loyalty quests, because there ARE none!
Also, getting the squad mates loyalty was optional, but worth it. It rewarded you for doing everything for them.  If ME3 had something like that for each catagory of War Asset (one race dies out because it wasn't built up enough, or Citadel Council and Citadel population escape the Citadel beacues you kept boostng the Citadel Defence Force) THEN there would have been no problem. People would have felt that it mattered getting those assets.

2. BioWare knew that they messed up, though. The EC tried to adress the problems of the endings. Plot holes for the current endings may have been plugged, but the request to make more ending options or variations to balance out the bittersweetness was ignored. As was making the War Assets feel like they had meanging being gathered. Fixing these things would be no more costly then making Omega or Leviathan, or the Retaliation DLC were. And alll the fans want it, so why not?

3. But the endings already did that. Maybe it sounded good on papar to Walters and Hudson but the execution was horrible, and the plot holes were so bad, they needed the EC to fix them. But this -these threads and the feedback- is something that they can look at. They can look at all the feedback and KNOW what it is that the fans would want now. It's a win-win, indeed.

If there was no affect on the endings in ME3 then there wold be no choice and everyone would have the same exact endings.  Its nothing new that most RPGs especially when developed by Bioware will end in death, which ME1 happens to be the only ME game that doesn't have Shepard dieing as an option.

You do know that half of the EC was content buried under code like the squadmate scenes at the beam in Priority: Earth.  You should also know that ME isn't a game thats only bought by you.

Its odd that you blame Walters and Hudson right away even when Walters has been on the writing team since ME1 along with being the Lead Writer for the ME comics and Hudson has been the Lead Director since ME1.  Its easy to assume that they caused the bad even when Drew could have actually created those "problems".  The blame game is all speculation just like how you're saying a win-win when its actually a lose-lose for you.

#206
Ghost

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Holy sh*t that's a giant wall of text.

#207
visionazzery

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Definitely i totally up for this- even happy to pay for it a priority earth mission extended cut.

A more extensive fight upon landing, maybe even having shepard having to take on more enemies in more locations along the way in london leading up to taking out the hades anti air cannon.

And above all a boss fight- harbinger and maybe? advanced and deadlier indoctrinated agents revealed to shepard as he/she tries to take on harbinger itself. no boss fight and continuously spawning banshees and just running from one rocket to another is lazy on the part of bioware and not the worthy finale battle before shepard gets beamed to the citadel.

#208
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

1. I was debateing, you are the one who brought in the prospect of hating.
And it takes two to tango. You are just as much at fault, since you fight with everyone and get the topic derailed.

And the fact all BioWare merchendice says "A division of EA" doesn't really support that. Trust me, there is nothing I want more then seeing BioWare stay aflot and maintain individuality. But it's hard to think that when so many other companies have been absorbed into the larger EA.

And that wasn't the case with either ME1, ME2 or DA:O. And the angry Maxster_  I was brawling with that said ME3 was "utter garbage" and "unsavable" disproves that. And I do not remember any protest that was that powerful or long-lasting over a game ending in a long time. So that isn't a strawman. YOUR use of it may be, but not mine.

Inslting people isn't participating in a discussion.

Yet Bioware still retains the majority of their IP rights like how Bungie previously did with Halo.

How is that when some people hated ME1 or ME2 like how you're treating ME3.  Everyone has a different opinion especially when I love ME3 even when I think ME1 is the best  and ME2 is the worst while I still enjoy the series as a whole.

silverexile17s wrote...

2. Well, well. FINALLY something we agree on.

Yes, I admit, it is my personal opinion that Synthesis is space magic garbage. But I ended up more or less liking Control and Destroy after the EC, since thay got the phyric victory thing across. I mean, THOSE kind of things, I expected in the endings, because I knew there was no way to get anything but a phyric victory of one type or another from something this big. I do not like how they were executed, but I have no qualmes about them being options for ending the game.
My problem was that it felt lacking because there should have been more ending options, or veriaty of other versions of some sort, to complement them. On their own, they feel lackluster, and with no brighter options, it feels to bittersweet to revisit. Many here share the same opinion.

You do know that everything is "space magic" when Element Zero is the basis for evrything.  Btw Bioware has always been bittersweeet since Baldur's Gate 1.

silverexile17s wrote...

Also, I was talking about adding to ME3 with an expansion, since this thread is about a re-vamped Priority: Earth. I was argueing that the War Asset system does not need to be "thrown out" like Maxster_ keeps saying. Just added to.
He and I also disagree on the EMS system. He thinks it is garbage, and that the entire game is garbage because of it, wheras I disagree, and say the game is great until the final minutes. Something most seem to share.
I don't think the devs could have used any other system for ME3, because Maxster_'s idea was that every single Asset should have changed the gameplay (find disruptor tropedos, get more missle trucks on Earth. Get the Agencourt cursier for the Alliance, and have there be bombing runs that tie up enemies). But I think that it was something the devs could not do. A system like that would be time-consuming, messy to sort through, costly to develop properly, and diffucalt to code effectively. The current EMS system was the only way they could effectively keep track of all the variables.

And I defer to the poll by _Martyr_ that says near 70,000 - the core fanbase - do not like the endings, and still don't. There are others that show this off. The point is, the majority of fans, felt the ending was not satisfying, and was underwhelming, and not a fitting ending to the game or trilogy, for mostly the same reasons.

An expansion isn't needed even when most expansions are separate stories like Portal from Half-Life, ODST from Halo 3, and DA: Awakening from DA: O for some quick examples.

Polls are taken with a grain of salt especially when most people don't bother with polls.

silverexile17s wrote...

3. No one seems to consider the endings to the other two games to be that way. And ME3's ending is considered the end of the ME story, so the ending of ME means the ending of ME3.

I'm pretty sure you haven't paid that much attention on BSN.

1. I didn't insult anyone. I said that no one brought in the prospect of hating until you jumped into it.

Bungie wasn't bought out. They gave control of it to 343 while maintaining IP rights. That's different then being a smaller division of another company.

And the majority consider ME2 better, more popular, and more satisfying then ME3. Also, nither game had anything that was outraged over like ME3's ending was. I never said that people thought ME3 was a bad game. Just that people thought it had a horrible ending.

2. First off The ending of ME1, ME2, DA:O, DA2 and Star Wars: KotOR inavaldate that statement about bittersweet endings being the norm for them. As does Jade Empire. At least, not without having a brighter alternitive avalible.
Now in regards to the "space magic" thing.

Well then, tell me what makes Syhthesis possible? What makes sudden rewrite of every organic being, and creation of DNA for all synthetic beings, possible?

And besides, as I said, Synthesis being the worst and most nonsensicle of the endings is just my own personal opinion, and I admit, it's partly because I don't know how it is even possible, even by ME physics-based laws. At least Eezo has a few codex entries to enlighten/speculate on.

3. Over 70,000 did. And many more viewed it.

But like I said, Maxstor_ and I disagree on the EMS system, in that I think his idea was beyond anything that the devs could resonably create for ME that could track all those variables. I said that an expansion could expand on the system, and that it could be done without needing total resturcture of the entire game, because I see the EMS system as just a bit incomplete, not complete trash like Maxstor_ does. Also, he and I disagree on the game. He says it's a nonsensicle shooting gallery. I say it's a realistic view on how a war for life as we know it would play out, more or less. The only thing I (and for that matter, most others) didn't like, was the endings.

4. For the moment, ME3 is the end of the current ME lore. Until/Unless something that takes place after that timeline comes out, or a new timeline is made, ME3 has to be treated as the end of the current ME timeline.
For simplicity's sake, if nothing else.

Modifié par silverexile17s, 03 décembre 2012 - 08:48 .


#209
silverexile17s

silverexile17s
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Blueprotoss wrote...

silverexile17s wrote...

1. First off, you realize that nothing you do has any affect on the endings you get, right? You could just play from ME3 with no imports and still get the best endings. You could do none of the side-quests and get the best endings from MP imports.
"I knew the ending would be done in a similar fashion since ME1?"
How does that work, if nothing you did involving the squad-mates personal quests affacted the end of ME1? The concept only existed when ME2 was developed. And ME3 doesn't change based on squad loyalty quests, because there ARE none!
Also, getting the squad mates loyalty was optional, but worth it. It rewarded you for doing everything for them.  If ME3 had something like that for each catagory of War Asset (one race dies out because it wasn't built up enough, or Citadel Council and Citadel population escape the Citadel beacues you kept boostng the Citadel Defence Force) THEN there would have been no problem. People would have felt that it mattered getting those assets.

2. BioWare knew that they messed up, though. The EC tried to adress the problems of the endings. Plot holes for the current endings may have been plugged, but the request to make more ending options or variations to balance out the bittersweetness was ignored. As was making the War Assets feel like they had meanging being gathered. Fixing these things would be no more costly then making Omega or Leviathan, or the Retaliation DLC were. And alll the fans want it, so why not?

3. But the endings already did that. Maybe it sounded good on papar to Walters and Hudson but the execution was horrible, and the plot holes were so bad, they needed the EC to fix them. But this -these threads and the feedback- is something that they can look at. They can look at all the feedback and KNOW what it is that the fans would want now. It's a win-win, indeed.

If there was no affect on the endings in ME3 then there wold be no choice and everyone would have the same exact endings.  Its nothing new that most RPGs especially when developed by Bioware will end in death, which ME1 happens to be the only ME game that doesn't have Shepard dieing as an option.

You do know that half of the EC was content buried under code like the squadmate scenes at the beam in Priority: Earth.  You should also know that ME isn't a game thats only bought by you.

Its odd that you blame Walters and Hudson right away even when Walters has been on the writing team since ME1 along with being the Lead Writer for the ME comics and Hudson has been the Lead Director since ME1.  Its easy to assume that they caused the bad even when Drew could have actually created those "problems".  The blame game is all speculation just like how you're saying a win-win when its actually a lose-lose for you.

1. That's precicely the point. Everyone has the same endings avalible, no matter what your choices are in the trilogy.
And Jade Empire, Dragon Age and  KotOR invaladate that "always death" assessment, because you can avoid such things, and not get a bittersweet ending unless you wanted it. And in ME2, Shepard only died if you worked at it.

2. And I never said that I was the only one that bought that game. And the point remains that it was still unused code. It should have been part of the original endings in the first place. I seriously do not know why it wasn't used. The endings' reception would not have been as bad. It would still not have been good, but it would have been better then the reaction that took place instead.

3. And Walters and Hudson were the ones that developed the endings. Also, Walters was on the writing team, not the lead writer.   Drew had the majority of the plot written. If he had stayed, Hudsom would not have run Walters writing into the groung with his "High-Level" requests.
And you are the one that keeps saying it's lose-lose when it's the opposate.
These threads exist so that BioWare can look at the feedback and draw insperation from it on what the fans want to see in future content. And listening to it will encourage more to join and be possibly heard.
The fans get the game that they want, and BioWare becomes more popular among it's fans.
That is call win-win.
It's the reason these forms were made.

Modifié par silverexile17s, 03 décembre 2012 - 08:46 .


#210
Maxster_

Maxster_
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[quote]silverexile17s wrote...

1. I am not inventing anything.
But
you're on the right track now. War Assets represent the millitary
streangth for each species. And the millitary needs to be large enough
and well supported enough to be able to send a signifigantly strong
fleet to Earth, and still have stronge enough reserves that can hold the
Reapers laying seige to their own systems. It doesn't matter if Earth
is won, if the Reapers plow through the reserves and destroy their
worlds. They would just die out anyway.
[/quote]
This is nonsense.
You just ignored everything i sais about this nonsense.
i'll just quote myself

What are you talking about?
This makes completely no sense.
First, "helping" never happened in game, it was not part of design. You are just making up things that never happened, which requires remake of an entire game, and stating that is not redesign. Stop contradicting yourself already.
Second, if you are talking about fetch quests as means of "helping" - this makes absolutely no sense. Ships are not magically build themselves, troops are not appearing out of thin air.
Third, fleets destruction are not tied to economics. This is nonsense. Asari have a lot of developed colonies, System Alliance have only Earth. Devastation of Earth means that SA is not a power anymore, even with it fleets. Krogan have no fleets and colonies, salarians and turians have a lot of fleets and developed colonies. Destruction of asari, salarian and turian fleets will not destroy their economy.
Stop making up never existed nonsense.


[quote]
The point is that there
needs to be enough that they can send the majority of their strength to
Earth, and still have enough left to make sure their worlds can hold
until the Crucible is deployed. After all, what is the point of winning
the war, if you have nowhere to go and your race dies anyway?
It
would be like the Anihliation-Destroy ending in which Earth is
charred/unrecoverable. This happens to the worlds of whoever's War Asset
catagory you didn't build up.  Simple cutscenes/comm messeges/slides
can show weather a race survives or not, based on how high their
catagory was.
[/quote]
[/quote]
This is nonsensical bull****. Have you ever played any ME game?
Well, seeing you completely ignoring my post - to hell with that. I'm tired repeating myself.

[quote]
2.If you think that, you completely missed the point of War Assets, as well as half of the game.
All
the War Assets are helping the spicific race they go to. Asari cruser
Cybeane streangthens the asari fleet, and helps them by reinforcing
their lines. Finding the Dextro Rations helps the turians on short
supply. Curing the Genophage helps the krogan by giving them a future to
look forward to. Stopping the quarian/geth war helps whichever side you
choose. Or helps both, if you play it right. Every time you rase the
War Asset count of a race, you help improve their chances of holding the
line.
[/quote]
This is nonsense.
No race can hold the line against reapers.
Dextro rations is just a pathetic retcon made because of garbage endings.
It is also in non-canon dlc.
As for choice between krogans and salarians - you are not helping, they are joining depending on your choice.
[quote]The entire game is about helping the other races, and in
the end, uniting them against the Reapers, and helping them survive what
no one else has before. Thinking otherwise is the contridiction.
[/quote]
No, it is not.  Entire game is about fetch quests and magic device, which function affected by magical artifacts.
[quote]And
the fleets will need to be canablized in order to rebuild the damage
done to their homes. Like what the quarians have to do to Rannoch,
converting the resources of the liveships to build homes and cities. And
each fleet needs to have enough reserves to hold the line against the
Reapers while the main fleet charges Earth, or their worlds will fall
and they will have nothing to return too anyway.
It's common sense.
[/quote]
This is not a common sense. This is plain nonsense.
As for quarians - they had no colonies, and everyone else had. Your example fails completely.
[quote]
3. Same
as 2. Every War Asset you collect helps the race it goes to. And you
can add to the system so that it reconizes each catagory of species War
Asset without redesigning everything. A system like that already exists
in the Extended Cut, in which it reconizes the Rachni, quarian, geth
and  Krogan. Just add more cutscenes that show the others (turian,
asari, salarian) and show that they may or may not recover based on how
much you build up their War Asset catagories. It's not rocket science.
[/quote]
I'll just quote myself again.
Closure given by cutscenes in ME3. Cutscenes you talking about in
priority:earth will affect absolutely nothing without redesign of half a
game. They are meaningless, they affect nothing, change nothing.
There is no difference between krogan ground forces and salarian fleets in your version - just meaningless cutscenes.
Also they are not a closure, closure you get after the end of the game - and there is already.
If you a talking about ending change - it will not going to happen.

[quote]
And
if the fleet gets wiped out, so to does any hope of recovering. They 
need ships to help rebuild, to recover resources, to get them back home,
and to maintain order. Things like that. And they need a fleet strong 
enough to split, so that while the bulk of the fleet charges Earth, the 
reserves can keep the Reapers from plowing through their worlds,
because it those are wasted, so is any hope of recovering.
Anhilation-Destroy ending shows that off. It won't matter winning if you have no home to return to.
[/quote]
Nonsense.
Reapers can destroy worlds any time they want, and nothing in game shows they can be stopped. They took Earth, Thessia, Palaven - without much effort and losses.
Fleet destruction are not tied to economics. But it seems that you just repeating your nonsense, ignoring everything i said.
Fine.
[quote]
A remake is NOT what I am talking about. Just building on the bare-bones
framework. And again I say, cutscenes are for the story, which is an
element of the RPG gameplay.
[/quote]
There is no framework on "helping races".
And you just ignoring my points, so whatever.
[quote]
4. And I said that is not true at all. I think you are the one not reading the posts.
[/quote]
Sure sure.
[quote]
And
is easy to make them have meaning to the story. Cutscenes only have no
meaning if you choose to see them that way. If people got meaning from
the original endings of all things (and there were people who did), then people can get closure a cutscene showing that the turians will have a still-intact Palaven to return to, because YOU found enough War Assets to make sure that Palaven's reserve forces held the line long enough for the Crucible to fire.
Same for every race out  there. Hell, even slides showing this would give closure, and make you feel like hunting down those assets helped.
[/quote]
Yeah, remake of endings, which you said not a remake. Sure, remake which is called not a remake - is not a remake. :wizard:
Tying war assets to a world's state is nonsense.
[quote]
And I never said that you thought all cutscenes were meangingless. I just said you were wrong in that you thought all cutscenes in Priority: Earth had no meaning and never could. THAT is what I ment, in that they can be MADE to have meaning, and be done without breaking the bank.
[/quote]
No. Without remake of priority:earth and endings - any cutscene will be meaningless.

[quote]
5.You don't get that unless they have a reserve force to keep the Reapers  at bay while the main fleets charge Earth, the Reapers will plow throughthem and wipe out all those colonies you keep talking about. THEN what?
[/quote]
This is nonsense.
If reapers wanted to destroy colonies - they'd destroyed them all.
[quote]
Wesee in the EC that they had forces keeping the Reapers occupied at Palaven, Tuchanka, and Thessia. The same must be true of the other races. If they are not supported enough, those colonies you keep saying they can rebuild from will be either craters, slaughter sites, or harvesting camps by the time the Crucible is deployed. THEN what are they supposed to do? And if the fleets are destroyed, so too is the last of their power base. Add that to having no real colonies anymore, and that race is dead.
[/quote]
Dafuq?
You have no idea what economics is.
[quote]
Building
up War Aeests ensures those worlds and colonies survive long enough for
the Crucible to be deployed, and that enough of the fleets remain for
them to maintain a stable power base.
War 101, basically.
[/quote]
Plain nonsense.
[quote]
6. No. I said that if you care about the Crucilbe working fully, then build that Asset value up. If you want the other races to survive this, build their Asset value up. If you want the Citadel population to survive and escape the Reaper attack, build the Asset value up.
THAT'S what I said. Different combos. You can have the Crucible in perfect condition, and beat the Reapers, but the races will be in bad shape, with some unable to recover, if you ignored them. Or you can have them all survive, with all the other races being able to hold their worlds while you charge Earth. And the Citadel Council and the population can be dead, or can evac and stand ready to help.

Build up the Crucible, you beat the Reapers.
Build up the species, you make sure they survive, and recover.
Build up the Cidatel, and you make sure the Council government doesn't need to be started from scratch.

You can beat the Reapers no matter what, just like what we have now, but this time, the other assets would determine if the other races and the Council government survive beating them.
[/quote]
Not in game - thus requires a remake.
Also, surviving of races are not tied to war assets. Survival tied to your choices.
Also, requires remake of endings, which will never happens.
I'll quote myself again

You are making no sense.
I gave you example - Citadel Defence Force from war assets of the game.
Those war assets mostly comes from fetch quests.
To make something meanigful in this category you must rebalance and remake that category.

[quote]
7. As I said, not true. The slides in the EC offered meangingfull closure for the krogan, geth, quarians, and even the rachni, in spite of the endings. Adding more, even in slide form, would show that the other races, and the Citadel government, survive and rebuild, because you built up their strength enough that they could recover quickly, and still have homes to return to after all is said and done.They will only be pointless if you do not care at all about what happens to the other races.
It's simple, yet you argue it.
[/quote]
You are like dreman. Debating images in your head, and ignoring anything opponent says.
I said, that you need to remake endings to make cutscenes in priority:earth meaningful.
What the hell are you arguing about - i don't know.

[quote]
8. No. It just has to regester how high the final value is. That doesn't require rebalenceing of the whole system. It doesn't have to regester every fetch quest. Just the end value, and weather it's high enough for the Citadel populance to survive and escape. Just like how the current system mesures total EMS to get the good endings.
[/quote]
This is not in narrative. This requires a remake of endings.
[quote]
9.They would fall over themselves if you wern't there to help them. If you don't help the krogan clan chief rase the maw hammers,  Kalros would not beat that Destroyer at the Shroud down. If you wern't there to help them, the quarians would have died at the hands of the geth, after THEY drove them into the arms of the Reapers. If you were not there to help, Kai Leng would have murdered the Council and Cerberus would have the Citadel.

How you miss that is beyond me.

And you help them by finding these War Assets and giving/returning them to these races, as they cannot spare the forces to go get them themselves. Otherwise, they would have few forces with which to use. Uniting them against the Reapers is the same as helping them survive the end of the Cycle.
[/quote]
I have no idea what you are answering. It is clear that this point is not in my post.
[quote]
10. I point you to Palaven. The Reapers had more then a tough time with the turian defences and the ferce krogan ground forces.
[/quote]
Please.
Read codex on planetary assault.
How can ground forces help against orbital bombardment? They can't.
[quote]
And
also, making the survival of the other's homeworlds depend on how high
the War Asset catagories are is not in the current game. It was
something I proposed for this expansion to make War Asstes have weight. 
[/quote]
I.e. redesign.
And nonsensical one.
[quote]
I mean that if you didn't help them enough, they have no reserve force to keep their worlds safe while the main fleets charge Earth. Meaning the Reapers plow through their worlds and colonies, leaving them nothing to return to. Their race is basically dead because you didn't get enough War Assets for them.
If their War Asset catagory is high, then the reserves can hold the Reapers back long enough for the Crucible to work.
[/quote]
Nonsense.
[quote]
11. Regardless, that point remains unanswered, so I'll wait until you give one.
[/quote]
Whatever. I'm not interested in guessing which part of my post you are answering too. This takes too much time.
[quote]
12.And you do not need a system that tracks all that. Just something that measures the end value. THAT is the only thing that matters. If you get over 80 additonal points, the Citadel populance survives the Reaper attack and evacuates. You do not need to track every single fetch quest.
[/quote]
You completely missed the point.
[quote]
13. I know that is not in-game, but it makes sense to add in. It gives War Assets weight. Also, these races have their full fleets guarding their borders, until they head to Earth. That leaves their borders suddenly depleted, and the Reapers charge in, intending to steamroll the remaining colonies while the races launch their assumedly-futile attack on Earth. The reserves must hold the line against them while the Fleet hits Earth, or the races will not have homes to return to.
[/quote]
This makes no sense.
Reapers defeated everyone head-on.
[quote]
This is not rewrite of the entire story. It is adding to what is already there. What we see after the Crucible fires - races fighting the Reapers - is what you would need reserves for. To keep those worlds from being overrun while the fleets that once held them back mass on Earth. There is no point in winning if you have nowhere to return to.
[/quote]
No, you are just adding more nonsense.

[quote]14. Not
everything the Catalyst says is nonsense. The only thing I consider so
is "Space Magic" Synthesis, and if there ever was an ending option I
would change, it would admiteadly be that one.
[/quote]
Yes, everything he says is nonsense, and nullifies prequels.
[quote]
But Destroy and Control are acceptible in my book. They get across something that deep down, we all knew was comming - there is no way this can be ended that doesn't result in a phyric victory. Not against something like this. The execution could have had work, but with EC, those two are not the worst.
[/quote]
Sure.
You persuading TIM kill himself, because controlling reapers is impossible. And 5 minutes later, you are choosing to control reapers.
Garbage writing, as it is.
[quote]
There would be radio messages, or battle reports that say that the races world's are either falling from lack of support, or that they are holding steady, but that whatever you are going to do, do it soon. And either scenes during the Crucilbe's firing that shows weather of not you saved these people or not. And EC style slides at the end that show they either are destroyed, or are recovering well.
[/quote]
Nonsense.
[quote]
15. What the hell are you talking about?
I said that you do not consideranything that does not directly affect combat gameplay to be a gameplay
element. I said that is wrong.
[/quote]
As i said, you are debating images in your head.
You don't even need an opponent.
[quote]
The reports/slides/cutscenes add to the story, in that they give closure to the fates of the races, showing
that no matter what happens - in spite of the ending you choose - that they will pull through. You do not need
to completely change the ending. This is seperate from that. It shows that unless you pick refuse, that no matter which of the three options you pick, the races you helped, and united, will survive this war.
(unless you are a synthetic in Destroy)
This does not need remaking of the entire story/game. It adds on top of what is already there.
[/quote]
As i said, to make cutscenes in priority:earth meaningful, you need to redesign priority:earth and remake endings.
[quote]
16. Do you think anything less could happen when Harbinger's Reaper Guard - the oldest Reapers in the Fleet - are guarding Earth?
[/quote]
What are you answering to?
And what does this fairytale description there?
[quote]
(Although this is just speculation. But James Vega's claims of Reapers much bigher then the Sovergien-class attacking Palaven being on Earth lend credidence to ther being larger, and therefore more powerfull Reapers, like Harbinger, being on Earth. This would most likely be the strongest and oldest of the Reapers, which makes sense since humanity is the race chosen to build the next Reaper from)
[/quote]
And now we suddenly have more reaper classes :lol:
[quote]
There are alot of Reapers over Earth, and the entire fleet is needed to (A) keep them from reinforcing Earth and worsening the already-unfavorible odds and (B) keep the Crucible safe until the Citadel opens. There is nothing to
spare to aid the ground forces, and the ships cannot fire on Earth itself, as one round from even a cruser would cause more friendly fire-damage then it would enemy damage.
[/quote]
False.
1. Crucible is in another system at the start of operation.
2. Frigates are useless againts sovereign class reapers.
3. Frigates(and there is a lot of them in allied fleet) should be used to drop troops near the beam, thus minimizing probability of reapers turning off the beam.

retarded ground assault was idiotic plan, never needed - no wonder that it failed and led to a 100% losses.
Only reason, why this garbage exists - is to make Shepard face catalyst alone and deadly wounded.
This is design decision, to shoerhorn garbage endings, which only possible not because of Shepard's efforts, but because catalyst let you win(magic platform, nonsensical forced choices).
[quote]
Not to mention that with Harbinger itself guarding that conduit, I never figured on anyone but Shep getting through.
I do agree with you that it would be nice if the squad could follow. But the fact that you feel like this really is the last good-bye tugs at the heart too.
[/quote]
False.
Harbringer was not at the beam at the start of this garbage mission, and he descended only because of that retarded ground assault.
Also, if writers would wanted - it could be made any way. But then you can't have "deep" and "thought provoking" garbage.
[quote]
And the currrent structure of EMS can be meangfull without needing to completely redesign it like you keep thinking. And the cutscenes let you know that unless the Crucible is heavily damaged, that whatever happens, whatever ending you choose, the races of the galaxy will survive this final battle, because you built and reinforced them by finding those War Assets.
[/quote]
This requires remake of endings.
[quote]
It does not need a redesign of the entire mission, or the entire game
[/quote]
As i said, to make cutscenes in priority:earth meaningful, you need to redesign priority:earth and remake endings.
[quote]
17. But you act like that was the intent. It WAS ment to make you feel like they had meanging. Like it was worth it. The number value system was the most efficant way to do this with all the variables there are in the game, and the easist way to keep track of it all. Anything else, like your "all Assets drasticlly affect the gameplay" system had too much room for error, and would have been messy, time-consuming, expensive to develop and hard to code effectively.
But, I feel like this is just because you are pissed off that the devs did this streamline by giving it a number value.
[/quote]
Sure. What i'm talking about - it is as it should be for Mass Effect. Choices have meaning, victory can be achieved, and all that.
Of course, it requires effort, which EAWare is uncapable of.
Compare choices and consequences with Witcher 2 - and you will see, who cares, and who is not.

Instead we got everything shoehorned into EMS, and made meaningless, because making it meaningful - requires "too much effort".

No wonder ME3 failed.
[quote]
I admit it was not the best way to do it, but you work with what you have. There was literally too many variables to use any other system. Think of how to improve that, not gutting and starting over, or ****ing about what could have
been but wasn't possible. Think about what is still possible to actually do.
[/quote]
Now - it is, you have to work with what you have. And this is why ME3 is beyond repair.
It was badly designed, badly written and badly made.
Of course, from the start of the development process - it could go any way. But not with current leaders.
[quote]
I doubt that EMS was intended to make you feel like it was worthless. But it is not impossible to make it have meaning without gutting the system completely.
[/quote]
Of course, it was designed in the way - "those fans will eat any crap we shove them". And it failed.

[quote]
18. That's because they are running short on funds, because fans like you no longer support them.
You want better DLC? Give them the money to DO SO. You cannot expect them to make great DLC, or any DLC
worth buying, out of peanuts. It costs money.
And if the sales are not there, then DLC development will suffer. Why do you think the DLC is so
overpriced now? They need to recoup losses from the EC, since that was out of their own pocket, and that of EA.
[/quote]
Lol.
So, i really don't like garbage stand-alone nonsensical retarded clowns show, so i should give them more money, so the make of that crap i didn't like.
Riiight :wizard:
How about no?
What kind of retarded logic is this?

I don't care for their losses. And why should i? They made crap, now they are paying for it.
I'm not going to pay for more garbage, i got more than enough with ME3.
[quote]
Omega development got pushed back for the EC, then again for Leviathan, so work on that suffered. Not
to mention their founders retired, so that caused alot of confusion in their departments. And the sudden dump of this project on the Montreal branch? I was not surprised that it didn't live up to the hype, when so much of the community turned their back on them.
[/quote]
I don't care for their justification for their failure.
Failure is failure, garbage writing is garbage writing. No amount of justification will change those facts.
[quote]
I know it will come back to haunt me if I say it, but here goes anyway:

Just because the Mass Effect 3 Endings sucked does not make BioWare a horrible company. They can still make great content and games, but only if you don't stop supporting them.
They can't make anything to prove they still have it in them if people like you close them down with hate-spam. The only reason any future games will suck is because you stopped supporting them. It's why the founders retired, and if this keeps up, it will be why they close down.
[/quote]
ME3 sucked from the start. It is garbage writing all the way down, starting with earth:intro, Crucible, and Cerberus Empire.
Saying that ME3 was good before the endings - is being very far away from truth.

And i don't care for their justifications of their failures. As is for your justification of their failures.
ME3 was badly designed, badly written and badly made. SWTOR was badly designed, and badly made. DA2 was badly designed, badly written, and badly made.
So no, Bioware is no more, it is only EAWare. And i won't support garbage makers.
[quote]
19. How many people said they felt that Priority: Earth was underwhelming for an endgame level? How many would come back if that was fixed? I have seen many posts that say that if this happened, they would be fully
willing to support the game again. You do to, otherwise you wouldn't be here.
[/quote]
Without remake endings - almost no one will come back. Those who bought their DLC's - they'll buy anything.
And those who loathe ME3 - they will not come back if endings not changed(and they won't be changed), and some will not even if endings are changed.
As for me - you are wrong. I will not come back, i written them off.
[quote]
20. I don't think that was the intent, and I think you are just vilinizing the devs at this point.

And I felt the sci-fi feeling just as strongly in ME2 as I did in ME1.
[/quote]
False. ME2 get rid of the full environmental suits, and added fantasy nonsense like lazarus, space terminator, and reapers creation.
[quote]
And from what I read, that's how most feel too. ME3 is expected to be a bit more like Gears of War because the Reapers are destroying EVERYTHING. It's a giant war - of COURSE there will be alot of shooting.
[/quote]
Lame excuse.
[quote]
It's not "Mindless" from what I read on the forms. In fact, everyone I see said that they LOVED the game EXCEPT for the endings. Everything else fit the current theme of fighting a war where the galaxy
is ending and everything is at stake.
[/quote]
Generalization.
And false statement.
"Strength through diversity" changed to "peace only possible throughout homogenization".
Theme change from "we must stop reapers" to "we must aplly non-working solution to a non-existent problem ".

[quote]21.I stated things that could improve Priority: Earth, without breaking the bank, and reasons why it is in the relm of possibliaty if attempted.
[/quote]
Yeah, more nonsense will sure help.
[quote]
Itis only nonsensical to you because you think that it all needed to affect the combat aspects of the gameplay, when that is not the case.
[/quote]
False statement.
[quote]
And besides, showing that people still support the game, and the mythos, and giving
positive feedback, is the way to get things like that to happen. To convince them that you care about the series and just want it to go on. Not this "mindless" vilinizing of the devs that you are doing. And if you don't think it's a possibilaty, you cannot really comment on this.
[/quote]
They got what they deserve.
And please, don't tell me what i should do, otherwise i'll tell you where you will go.

[quote]
22. Not true. Not at all.
EVERYONE here seems to think that the ENTIRE GAME is GREAT.
EXCEPT
for the endings. Hell, alot of peopel even said it was just the last
ten minutes
that killed them, showing that they even had no real qualms
with Priority: Earth. Just the ending options.
[/quote]
False.
[quote]
ME3
is NOT utter garbage, and saying so is just butthurt trolling. Only the game's endings were accused and found guilty of that.
[/quote]
False assertion based on false statement.
Garbage like Crucible have no place in scifi, it have no place even in fantasy.
Nonsense like Cerberus becoming Sith Empire - is just contradicts common sense.
Garbage writing like earth:intro is garbage writing.
Garbage writing like Cerberus coup is garbage writing.

[quote]23. I am not fimilar enough with the qoute
system to do that, as I haven't used it like that, and I also don't have
the time or patance to sort through that qoute-mountain. Especally for
the sake of a brawl. My attempt ended in failure.
[/quote]
Fine, i won't answer your posts anymore.
Why should i waste time on guessing what part of my post you are answering to?

[quote]
And on topic, like I said, since people see any new DLC as a waste of money, because it expands on a story with an ending we already stapled shut, then making this would be no more wastefull then that.
[/quote]
Sure. If endings are not remade - it is all pointless. And even if endings are remade, most of those who didn't liked ME3 will not come back.
EAWare understands that, and that is precisely why they won't waste resources on the lost cause.
[quote]
24.You keep saying that making all Assets affect combat gameplay should have been done from the very beginnig of development. That is something that could have been, but in reality was not possible, and isn't possible to do anymore even if it was.
What I outlined is within the relm of possibilaty if it was tried.
[/quote]
Ok.
Except it was possible in reality, just not for a nowadays EAWare.
[quote]
25. No. I started with ME2 in early 2010. Then got ME1 and then waited for ME3. I didn't get ME3 till near six months after the game came out, and Igot it anyway despite the endings because I really wanted to do the
multiplayer. MP was the main reason I changed my mind and bought it.

AndI don't regret it. It's a fun mode, and I like constantly improving my combat styles on it without having to start new games to do so. Also, you did not refute my point on multiplayer inclusion.
[/quote]
I said already - design decision about multiplayer being shoehorned into singleplayer - is what nullified choices. This is the reason(one of) why ME3 have no replay value, no gameplay elements tied to war assets.
[quote]
26. No. It explained how the squad-mates escaped from Earth, and why they are on the Normandy and do not accompany you to the Citadel. Also, I do think that Harbinger would not fire on the Normandy, as he would see it
as pointless, since they cannot fire this close to allies, and he thinks that he has already won anyway, and that shooting the ship down now is pointless since it will happen soon enough anyway.
[/quote]
Bwahahahaha :lol:
So, instead of teleporting crew plothole, we now have a teleporting Normandy plothole.
And this is an explanation :wizard:
Wow does not even cover that © smudboy.

So, Normandy gets near Shepard's position in less than a 5 seconds, from fleet battle in orbit. This only possible by FTL precision flight.
So, if frigates can just precisely fly into any point inside atmosphere, bypassing any defences - why that retarded ground assault is ever needed? :lol:

Explanation, indeed.
This major plothole only made everything even more nonsensical than before.

As for your headcanon about Harbringer - it is all simplier - he is just utterly retarded to fit into broken story.
He forgots about his main gun, with which he could just one-shot entire offensive, and deliberately lowers power of his guns to shoot individual soldiers for lulz.
Also, funny how you made reapers expendable tools(husks) as a reason for Harbringer not to shoot. This was really pathetic.
[quote]

Also, the feet retreating from the Crucible makes sense, since that much raw power being discharged by the Crucible would fry the drive cores of most ships that aren's as tough as the Reapers, as seen when the pulse hit
the Normandy in the original endings, and in the low-EMS EC endings.
[/quote]
Really.
So now they suddenly know how Crucible works. :wizard:

[quote]Also, the sensors around the conduit would show the energy distortions that take place from someone entering the beam. Or, since there would likely be no life-signs (aside from the possible giant Human-Reaper larva) on
the Citadel anymore after the Reapers took it, seeing a few new individual life-signs pop up would meen that someone made it through.
[/quote]
Yeah, sure.
Especially funny with Shepard's communication suddenly turning on and off for a plot reasons.
Reeaaaly plausible, especially with moving lights on wards.
I like this style of explanation:
- Why does this pig fly?
- Because it is a flying pig!

[quote]And seeing as Hackett thinks so highly of Shepard, it would be natural of him to assume that Shepard is one of those that made it.
[/quote]
:lol:
[quote]The Catalyst taking the form of the boy makes sense bacause I assume this thing has some form of telepathy, the same way Reapers can coomunicate with organics via the link formed by indoctriantion, or from sheer willpower via a signal that the organic mind pickes up like a receever. And like Legion said the quarians in the geth recording were suited because Shepard's mind comprehended them as such, so to would Shepard's
mind comprehend the Catalyst's form as that of the kid.
I mean, who's to say thats' how the Catalyst really looks, and not just how Shepard perceves it as looking?
[/quote]
Nonsensical headcanon.
New asspulls, yours - "telepathic reapers", "indoctrination links", especially funny with "from sheer willpower via a signal that the organic mind pickes up like a receever".
Nonsensical fairytale as it is.

[quote]Theonly things I found unable to comprehend was the space-magic of Syntheis, and not being able to fight it more throughly on it's logic.
[/quote]
You just have low standarts.
[quote]THOSE
are the only plotholes that are not truly covered by the EC. It fixed
plot holes, and in no way ADDED any. What plot holes did you seem to
think were added?.
[/quote]
EC didn't fixed any plotholes in EC.
And added:
Teleporting Normandy.
Retarded Shepard's order(forced stupidity that generated entire nonsensical evacuation scene(plothole) )
magic from control.(so called "explanation")
"Organic energy" from synthesis.
Crucible is a battery(meaning that all functionality for the Crucible was built-in into Citadel from the beginning).
[quote]
27. Yes and No.
Fallout 3 fixed it's ending all right. If they did that, why do you not think that in time, if you give POSITIVE SUPPORT instead of hate, that BioWare will not do the same?
[/quote]
No, EAWare will not do the same.
And, i'm not spineless sycophant, ME3 was an insult - and i'm not going to give them positive support. They got(and getting) what they deserve.
And i find your "proposition".. well, not positive, and not smart.
[quote]
And the changes you keep bringing up would only work IF ME3 had been a FPS only game. It isn't. And again. ME3
is not garbage. No one saw the game as that. Just the last ten minutes are considered so. If you consider the entire game that way, you are just being butthurt over how it ended.
[/quote]
False statement, broad generalization.
ME3 was garbage from the intro, with a very few bright moments and horrible ending.
It have no replay value(and no play value :) ).
Design was horrible(auto-dialogue), writing was horrible(Crucible), making was horrible(bugs).
It also nullifies it's lightyears better prequels.
[quote]
And my point was that another studio can repair the game, because it doesn't need to be the original creator that knows what is best for that series. That the series can florush under other designers, weather it's being repared by them, or having an entirely new addaiton being made.
[/quote]
It will not happen.
[quote]
28. If Shepard can come back from the dead, and if Cerberus is the one that
does it, and if the Protheans can go from being extinct to being
Herbinger's private army, and the geth can go from villens to allies,
then this can be possible.
No
one saw things like that coming. In otherwords, assume nothing. You
cannot say for sure that this is impossible, and if it is, that it will
stay that way.
[/quote]
Sure sure, your alternative reality is great :wizard:

#211
ste100

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OH MY G....

#212
Blueprotoss

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silverexile17s wrote...

1. I didn't insult anyone. I said that no one brought in the prospect of hating until you jumped into it.

Bungie wasn't bought out. They gave control of it to 343 while maintaining IP rights. That's different then being a smaller division of another company.

And the majority consider ME2 better, more popular, and more satisfying then ME3. Also, nither game had anything that was outraged over like ME3's ending was. I never said that people thought ME3 was a bad game. Just that people thought it had a horrible ending.

I highly doubt that I'm the only one.

MS bought Bungie after Halo: Combat Evolved then Bungie sold the majority of the Halo rights to MS because Bungie wanted to move away from Halo.  Bungie did this after Halo 3 and thats how 343 was born.

Yet thats some even when most would say ME3 over ME2 because more will prefer ME1 as the best in the series.  

silverexile17s wrote...

2. First off The ending of ME1, ME2, DA:O, DA2 and Star Wars: KotOR inavaldate that statement about bittersweet endings being the norm for them. As does Jade Empire. At least, not without having a brighter alternitive avalible.
Now in regards to the "space magic" thing.

Well then, tell me what makes Syhthesis possible? What makes sudden rewrite of every organic being, and creation of DNA for all synthetic beings, possible?

And besides, as I said, Synthesis being the worst and most nonsensicle of the endings is just my own personal opinion, and I admit, it's partly because I don't know how it is even possible, even by ME physics-based laws. At least Eezo has a few codex entries to enlighten/speculate on.

So you're still saying its invalid when something doesn't suit your needs, which is nothing new when opinion is involved.

Synthesis is a creation of a new DNA strain to link organics and synthetics, which this is nothing new as a concept even in ME's universe.

If it didn't make any sense then neither Saren would have endorced it in ME1 nor would Reapers be the example of it.

silverexile17s wrote...

3. Over 70,000 did. And many more viewed it.

But like I said, Maxstor_ and I disagree on the EMS system, in that I think his idea was beyond anything that the devs could resonably create for ME that could track all those variables. I said that an expansion could expand on the system, and that it could be done without needing total resturcture of the entire game, because I see the EMS system as just a bit incomplete, not complete trash like Maxstor_ does. Also, he and I disagree on the game. He says it's a nonsensicle shooting gallery. I say it's a realistic view on how a war for life as we know it would play out, more or less. The only thing I (and for that matter, most others) didn't like, was the endings.

Views don't mean anything when most of the fanbase don't go onto BSN in the 1st place.

silverexile17s wrote...

4. For the moment, ME3 is the end of the current ME lore. Until/Unless something that takes place after that timeline comes out, or a new timeline is made, ME3 has to be treated as the end of the current ME timeline.
For simplicity's sake, if nothing else.

The Stargazer scene  would actually be the "last" peice in the timeline but we don't know the "when".

#213
Blueprotoss

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silverexile17s wrote...

1. That's precicely the point. Everyone has the same endings avalible, no matter what your choices are in the trilogy.
And Jade Empire, Dragon Age and  KotOR invaladate that "always death" assessment, because you can avoid such things, and not get a bittersweet ending unless you wanted it. And in ME2, Shepard only died if you worked at it.

Yet nobody has the same exact endings unless if you did everything exactly like somone else from the look of Shepard, Shepard's class, or any of the other choices for Shepard to make.

silverexile17s wrote...

2. And I never said that I was the only one that bought that game. And the point remains that it was still unused code. It should have been part of the original endings in the first place. I seriously do not know why it wasn't used. The endings' reception would not have been as bad. It would still not have been good, but it would have been better then the reaction that took place instead.

Yet you're focusing ME on a 1 on 1 basis as an individual rather then focusing on it with millions of people.

silverexile17s wrote...

3. And Walters and Hudson were the ones that developed the endings. Also, Walters was on the writing team, not the lead writer.   Drew had the majority of the plot written. If he had stayed, Hudsom would not have run Walters writing into the groung with his "High-Level" requests.
And you are the one that keeps saying it's lose-lose when it's the opposate.
These threads exist so that BioWare can look at the feedback and draw insperation from it on what the fans want to see in future content. And listening to it will encourage more to join and be possibly heard.
The fans get the game that they want, and BioWare becomes more popular among it's fans.
That is call win-win.
It's the reason these forms were made.

You seem to miss that Walters and Hudson are part of the ME team, which there are people that are still higher then them.  Walters still was the lead writer for the ME comics and he was still on the ME team since ME1.  By the process of elimination Drew would be a "good" choice to blame while the blame game is all about assumption, which means this scenario is a lose-lose.

#214
Lillian Sword-Maiden

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I would love a revamped Priority Earth. I don't think BW could give it to us without charging for it though. (Which I'm fine with, but I don't think a good portion would like it)

Overall, I doubt we'll get it. :x

#215
silverexile17s

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WARNING. WARNING.
64 POINT COMMENT WALL UPCOMING.
YOU HAVE BEEN WARNED.


[quote]Maxster_ wrote...

[quote]silverexile17s wrote...

1. I am not inventing anything.
But
you're on the right track now. War Assets represent the millitary
streangth for each species. And the millitary needs to be large enough
and well supported enough to be able to send a signifigantly strong
fleet to Earth, and still have stronge enough reserves that can hold the
Reapers laying seige to their own systems. It doesn't matter if Earth
is won, if the Reapers plow through the reserves and destroy their
worlds. They would just die out anyway.
[/quote]
1. This is nonsense.
You just ignored everything i sais about this nonsense.
i'll just quote myself

What are you talking about?
This makes completely no sense.
First, "helping" never happened in game, it was not part of design. You
are just making up things that never happened, which requires remake of
an entire game, and stating that is not redesign. Stop contradicting
yourself already.

Second, if you are talking about fetch quests
as means of "helping" - this makes absolutely no sense. Ships are not
magically build themselves, troops are not appearing out of thin air.
Third,
fleets destruction are not tied to economics. This is nonsense. Asari
have a lot of developed colonies, System Alliance have only Earth.
Devastation of Earth means that SA is not a power anymore, even with it
fleets. Krogan have no fleets and colonies, salarians and turians have a
lot of fleets and developed colonies. Destruction of asari, salarian
and turian fleets will not destroy their economy.
Stop making up never existed nonsense.


[quote]
The point is that there
needs to be enough that they can send the majority of their strength to
Earth, and still have enough left to make sure their worlds can hold
until the Crucible is deployed. After all, what is the point of winning
the war, if you have nowhere to go and your race dies anyway?
It
would be like the Anihliation-Destroy ending in which Earth is
charred/unrecoverable. This happens to the worlds of whoever's War Asset
catagory you didn't build up.  Simple cutscenes/comm messeges/slides
can show weather a race survives or not, based on how high their
catagory was.
[/quote]
[/quote]
2. This is nonsensical bull****. Have you ever played any ME game?
Well, seeing you completely ignoring my post - to hell with that. I'm tired repeating myself.

[quote]
If you think that, you completely missed the point of War Assets, as well as half of the game.
All
the War Assets are helping the spicific race they go to. Asari cruser
Cybeane streangthens the asari fleet, and helps them by reinforcing
their lines. Finding the Dextro Rations helps the turians on short
supply. Curing the Genophage helps the krogan by giving them a future to
look forward to. Stopping the quarian/geth war helps whichever side you
choose. Or helps both, if you play it right. Every time you rase the
War Asset count of a race, you help improve their chances of holding the
line.
[/quote]
3. This is nonsense.
No race can hold the line against reapers.
Dextro rations is just a pathetic retcon made because of garbage endings.
It is also in non-canon dlc.
As for choice between krogans and salarians - you are not helping, they are joining depending on your choice.
[quote]The entire game is about helping the other races, and in
the end, uniting them against the Reapers, and helping them survive what
no one else has before. Thinking otherwise is the contridiction.
[/quote]
4. No, it is not.  Entire game is about fetch quests and magic device, which function affected by magical artifacts.
[quote]And
the fleets will need to be canablized in order to rebuild the damage
done to their homes. Like what the quarians have to do to Rannoch,
converting the resources of the liveships to build homes and cities. And
each fleet needs to have enough reserves to hold the line against the
Reapers while the main fleet charges Earth, or their worlds will fall
and they will have nothing to return too anyway.
It's common sense.
[/quote]
5. This is not a common sense. This is plain nonsense.
As for quarians - they had no colonies, and everyone else had. Your example fails completely.
[quote]
 Same
as 2. Every War Asset you collect helps the race it goes to. And you
can add to the system so that it reconizes each catagory of species War
Asset without redesigning everything. A system like that already exists
in the Extended Cut, in which it reconizes the Rachni, quarian, geth
and  Krogan. Just add more cutscenes that show the others (turian,
asari, salarian) and show that they may or may not recover based on how
much you build up their War Asset catagories. It's not rocket science.
[/quote]
6. I'll just quote myself again.
Closure given by cutscenes in ME3. Cutscenes you talking about in
priority:earth will affect absolutely nothing without redesign of half a
game. They are meaningless, they affect nothing, change nothing.
There is no difference between krogan ground forces and salarian fleets in your version - just meaningless cutscenes.
Also they are not a closure, closure you get after the end of the game - and there is already.
If you a talking about ending change - it will not going to happen.

[quote]
And
if the fleet gets wiped out, so to does any hope of recovering. They 
need ships to help rebuild, to recover resources, to get them back home,
and to maintain order. Things like that. And they need a fleet strong 
enough to split, so that while the bulk of the fleet charges Earth, the 
reserves can keep the Reapers from plowing through their worlds,
because it those are wasted, so is any hope of recovering.
Anhilation-Destroy ending shows that off. It won't matter winning if you have no home to return to.
[/quote]
7. Nonsense.
Reapers
can destroy worlds any time they want, and nothing in game shows they
can be stopped. They took Earth, Thessia, Palaven - without much effort
and losses.
Fleet destruction are not tied to economics. But it seems that you just repeating your nonsense, ignoring everything i said.
Fine.
[quote]
A remake is NOT what I am talking about. Just building on the bare-bones
framework. And again I say, cutscenes are for the story, which is an
element of the RPG gameplay.
[/quote]
8. There is no framework on "helping races".
And you just ignoring my points, so whatever.
[quote]
 And I said that is not true at all. I think you are the one not reading the posts.
[/quote]
Sure sure.
[quote]
And
is easy to make them have meaning to the story. Cutscenes only have no
meaning if you choose to see them that way. If people got meaning from
the
original endings of all things (and there were people who did), then
people can get closure a cutscene showing that the turians will have a
still-intact Palaven to return to, because YOU found enough War Assets
to make sure that Palaven's reserve forces held the line long enough
for the Crucible to fire.
Same for every race out  there. Hell, even
slides showing this would give closure, and make you feel like hunting
down those assets helped.
[/quote]
9. Yeah, remake of endings, which you said not a remake. Sure, remake which is called not a remake - is not a remake. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Tying war assets to a world's state is nonsense.
[quote]
And
I never said that you thought all cutscenes were meangingless. I just
said you were wrong in that you thought all cutscenes in Priority: Earth
had no meaning and never could. THAT is what I ment, in that they can
be MADE to have meaning, and be done without breaking the bank.
[/quote]
10. No. Without remake of priority:earth and endings - any cutscene will be meaningless.

[quote]
You
don't get that unless they have a reserve force to keep the Reapers  at
bay while the main fleets charge Earth, the Reapers will plow
throughthem and wipe out all those colonies you keep talking about. THEN
what?
[/quote]
11. This is nonsense.
If reapers wanted to destroy colonies - they'd destroyed them all.
[quote]
We
see in the EC that they had forces keeping the Reapers occupied at
Palaven, Tuchanka, and Thessia. The same must be true of the other
races. If they are not supported enough, those colonies you keep saying
they can rebuild from will be either craters, slaughter sites, or
harvesting camps by the time the Crucible is deployed. THEN what are
they supposed to do? And if the fleets are destroyed, so too is the last
of their power base. Add that to having no real colonies anymore, and
that race is dead.
[/quote]
12. Dafuq?
You have no idea what economics is.
[quote]
Building
up War Aeests ensures those worlds and colonies survive long enough for
the Crucible to be deployed, and that enough of the fleets remain for
them to maintain a stable power base.
War 101, basically.
[/quote]
13. Plain nonsense.
[quote]
No.
I said that if you care about the Crucilbe working fully, then build
that Asset value up. If you want the other races to survive this, build
their Asset value up. If you want the Citadel population to survive and
escape the Reaper attack, build the Asset value up.
THAT'S what I
said. Different combos. You can have the Crucible in perfect condition,
and beat the Reapers, but the races will be in bad shape, with some
unable to recover, if you ignored them. Or you can have them all
survive, with all the other races being able to hold their worlds while
you charge Earth. And the Citadel Council and the population can be
dead, or can evac and stand ready to help.

Build up the Crucible, you beat the Reapers.
Build up the species, you make sure they survive, and recover.
Build up the Cidatel, and you make sure the Council government doesn't need to be started from scratch.

You
can beat the Reapers no matter what, just like what we have now, but
this time, the other assets would determine if the other races and the
Council government survive beating them.
[/quote]
14. Not in game - thus requires a remake.
Also, surviving of races are not tied to war assets. Survival tied to your choices.
Also, requires remake of endings, which will never happens.
I'll quote myself again

You are making no sense.
I gave you example - Citadel Defence Force from war assets of the game.
Those war assets mostly comes from fetch quests.
To make something meanigful in this category you must rebalance and remake that category.

[quote]
 As
I said, not true. The slides in the EC offered meangingfull closure for
the krogan, geth, quarians, and even the rachni, in spite of the
endings. Adding more, even in slide form, would show that the other
races, and the Citadel government, survive and rebuild, because you
built up their strength enough that they could recover quickly, and
still have homes to return to after all is said and done.They will only
be pointless if you do not care at all about what happens to the other
races.
It's simple, yet you argue it.
[/quote]
15. You are like dreman. Debating images in your head, and ignoring anything opponent says.
I said, that you need to remake endings to make cutscenes in priority:earth meaningful.
What the hell are you arguing about - i don't know.

[quote]
 No.
It just has to regester how high the final value is. That doesn't
require rebalenceing of the whole system. It doesn't have to regester
every fetch quest. Just the end value, and weather it's high enough for
the Citadel populance to survive and escape. Just like how the current
system mesures total EMS to get the good endings.
[/quote]
16. This is not in narrative. This requires a remake of endings.
[quote]
They
would fall over themselves if you wern't there to help them. If you
don't help the krogan clan chief rase the maw hammers,  Kalros would not
beat that Destroyer at the Shroud down. If you wern't there to help
them, the quarians would have died at the hands of the geth, after THEY
drove them into the arms of the Reapers. If you were not there to help,
Kai Leng would have murdered the Council and Cerberus would have the
Citadel.

How you miss that is beyond me.

And you help
them by finding these War Assets and giving/returning them to these
races, as they cannot spare the forces to go get them themselves.
Otherwise, they would have few forces with which to use. Uniting them
against the Reapers is the same as helping them survive the end of the
Cycle.
[/quote]
17. I have no idea what you are answering. It is clear that this point is not in my post.
[quote]
I point you to Palaven. The Reapers had more then a tough time with the turian defences and the ferce krogan ground forces.
[/quote]
18. Please.
Read codex on planetary assault.
How can ground forces help against orbital bombardment? They can't.
[quote]
And
also, making the survival of the other's homeworlds depend on how high
the War Asset catagories are is not in the current game. It was
something I proposed for this expansion to make War Asstes have weight. 
[/quote]
19. I.e. redesign.
And nonsensical one.
[quote]

I mean that if you didn't help them enough, they have no reserve force
to keep their worlds safe while the main fleets charge Earth. Meaning
the Reapers plow through their worlds and colonies, leaving them nothing
to return to. Their race is basically dead because you didn't get
enough War Assets for them.
If their War Asset catagory is high, then the reserves can hold the Reapers back long enough for the Crucible to work.
[/quote]
20. Nonsense.
[quote]
11. Regardless, that point remains unanswered, so I'll wait until you give one.
[/quote]
21. Whatever. I'm not interested in guessing which part of my post you are answering too. This takes too much time.
[quote]
.And
you do not need a system that tracks all that. Just something that
measures the end value. THAT is the only thing that matters. If you get
over 80 additonal points, the Citadel populance survives the Reaper
attack and evacuates. You do not need to track every single fetch quest.
[/quote]
22. You completely missed the point.
[quote]

I know that is not in-game, but it makes sense to add in. It gives War
Assets weight. Also, these races have their full fleets guarding their
borders, until they head to Earth. That leaves their borders suddenly
depleted, and the Reapers charge in, intending to steamroll the
remaining colonies while the races launch their assumedly-futile attack
on Earth. The reserves must hold the line against them while the Fleet
hits Earth, or the races will not have homes to return to.
[/quote]
23. This makes no sense.
Reapers defeated everyone head-on.
[quote]
This
is not rewrite of the entire story. It is adding to what is already
there. What we see after the Crucible fires - races fighting the Reapers
- is what you would need reserves for. To keep those worlds from being
overrun while the fleets that once held them back mass on Earth. There
is no point in winning if you have nowhere to return to.
[/quote]
24. No, you are just adding more nonsense.

[quote] Not
everything the Catalyst says is nonsense. The only thing I consider so
is "Space Magic" Synthesis, and if there ever was an ending option I
would change, it would admiteadly be that one.
[/quote]
25. Yes, everything he says is nonsense, and nullifies prequels.
[quote]
But
Destroy and Control are acceptible in my book. They get across
something that deep down, we all knew was comming - there is no way this
can be ended that doesn't result in a phyric victory. Not against
something like this. The execution could have had work, but with EC,
those two are not the worst.
[/quote]
26. Sure.
You
persuading TIM kill himself, because controlling reapers is impossible.
And 5 minutes later, you are choosing to control reapers.
Garbage writing, as it is.
[quote]
There
would be radio messages, or battle reports that say that the races
world's are either falling from lack of support, or that they are
holding steady, but that whatever you are going to do, do it soon. And
either scenes during the Crucilbe's firing that shows weather of not you
saved these people or not. And EC style slides at the end that show
they either are destroyed, or are recovering well.
[/quote]
27. Nonsense.
[quote]
15. What the hell are you talking about?
I said that you do not consideranything that does not directly affect combat gameplay to be a gameplay
element. I said that is wrong.
[/quote]
28. As i said, you are debating images in your head.
You don't even need an opponent.
[quote]
The reports/slides/cutscenes add to the story, in that they give closure to the fates of the races, showing
that no matter what happens - in spite of the ending you choose - that they will pull through. You do not need

to completely change the ending. This is seperate from that. It shows
that unless you pick refuse, that no matter which of the three options
you pick, the races you helped, and united, will survive this war.
(unless you are a synthetic in Destroy)
This does not need remaking of the entire story/game. It adds on top of what is already there.
[/quote]
29. As i said, to make cutscenes in priority:earth meaningful, you need to redesign priority:earth and remake endings.
[quote]

16. Do you think anything less could happen when Harbinger's Reaper
Guard - the oldest Reapers in the Fleet - are guarding Earth?
[/quote]
30. What are you answering to?
And what does this fairytale description there?
[quote]

(Although this is just speculation. But James Vega's claims of Reapers
much bigher then the Sovergien-class attacking Palaven being on Earth
lend credidence to ther being larger, and therefore more powerfull
Reapers, like Harbinger, being on Earth. This would most likely be the
strongest and oldest of the Reapers, which makes sense since humanity is
the race chosen to build the next Reaper from)
[/quote]
31. And now we suddenly have more reaper classes [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
[quote]
There
are alot of Reapers over Earth, and the entire fleet is needed to (A)
keep them from reinforcing Earth and worsening the already-unfavorible
odds and (B) keep the Crucible safe until the Citadel opens. There is
nothing to
spare to aid the ground forces, and the ships cannot fire
on Earth itself, as one round from even a cruser would cause more
friendly fire-damage then it would enemy damage.
[/quote]
32. False.
1. Crucible is in another system at the start of operation.
2. Frigates are useless againts sovereign class reapers.
3.
Frigates(and there is a lot of them in allied fleet) should be used to
drop troops near the beam, thus minimizing probability of reapers
turning off the beam.

retarded ground assault was idiotic plan, never needed - no wonder that it failed and led to a 100% losses.
Only reason, why this garbage exists - is to make Shepard face catalyst alone and deadly wounded.
This
is design decision, to shoerhorn garbage endings, which only possible
not because of Shepard's efforts, but because catalyst let you win(magic
platform, nonsensical forced choices).
[quote]
Not to mention that with Harbinger itself guarding that conduit, I never figured on anyone but Shep getting through.
I
do agree with you that it would be nice if the squad could follow. But
the fact that you feel like this really is the last good-bye tugs at the
heart too.
[/quote]
33. False.
Harbringer
was not at the beam at the start of this garbage mission, and he
descended only because of that retarded ground assault.
Also, if writers would wanted - it could be made any way. But then you can't have "deep" and "thought provoking" garbage.
[quote]
And
the currrent structure of EMS can be meangfull without needing to
completely redesign it like you keep thinking. And the cutscenes let you
know that unless the Crucible is heavily damaged, that whatever
happens, whatever ending you choose, the races of the galaxy
will survive this final battle, because you built and reinforced them by
finding those War Assets.
[/quote]
34. This requires remake of endings.
[quote]
It does not need a redesign of the entire mission, or the entire game
[/quote]
35. As i said, to make cutscenes in priority:earth meaningful, you need to redesign priority:earth and remake endings.
[quote]

But you act like that was the intent. It WAS ment to make you feel like
they had meanging. Like it was worth it. The number value system was
the most efficant way to do this with all the variables there are in the
game, and the easist way to keep track of it all. Anything else, like
your "all Assets drasticlly affect the gameplay" system had too much
room for error, and would have been messy, time-consuming, expensive to
develop and hard to code effectively.
But, I feel like this is just because you are pissed off that the devs did this streamline by giving it a number value.
[/quote]
36. Sure.
What i'm talking about - it is as it should be for Mass Effect. Choices
have meaning, victory can be achieved, and all that.
Of course, it requires effort, which EAWare is uncapable of.
Compare choices and consequences with Witcher 2 - and you will see, who cares, and who is not.

Instead we got everything shoehorned into EMS, and made meaningless, because making it meaningful - requires "too much effort".

No wonder ME3 failed.
[quote]
I admit it was not the best
way to do it, but you work with what you have. There was literally too
many variables to use any other system. Think of how to improve that,
not gutting and starting over, or ****ing about what could have
been but wasn't possible. Think about what is still possible to actually do.
[/quote]
37. Now - it is, you have to work with what you have. And this is why ME3 is beyond repair.
It was badly designed, badly written and badly made.
Of course, from the start of the development process - it could go any way. But not with current leaders.
[quote]
I
doubt that EMS was intended to make you feel like it was worthless. But
it is not impossible to make it have meaning without gutting the system
completely.
[/quote]
i][/i] Of course, it was designed in the way - "those fans will eat any crap we shove them". And it failed.

[quote]
That's because they are running short on funds, because fans like you no longer support them.
You want better DLC? Give them the money to DO SO. You cannot expect them to make great DLC, or any DLC
worth buying, out of peanuts. It costs money.
And if the sales are not there, then DLC development will suffer. Why do you think the DLC is so
overpriced now? They need to recoup losses from the EC, since that was out of their own pocket, and that of EA.
[/quote]
38. Lol.
So,
i really don't like garbage stand-alone nonsensical retarded clowns
show, so i should give them more money, so the make of that crap i
didn't like.
Riiight [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
How about no?
What kind of retarded logic is this?

I don't care for their losses. And why should i? They made crap, now they are paying for it.
I'm not going to pay for more garbage, i got more than enough with ME3.
[quote]
Omega development got pushed back for the EC, then again for Leviathan, so work on that suffered. Not

to mention their founders retired, so that caused alot of confusion in
their departments. And the sudden dump of this project on the Montreal
branch? I was not surprised that it didn't live up to the hype, when so
much of the community turned their back on them.
[/quote]
39. I don't care for their justification for their failure.
Failure is failure, garbage writing is garbage writing. No amount of justification will change those facts.
[quote]
I know it will come back to haunt me if I say it, but here goes anyway:

Just
because the Mass Effect 3 Endings sucked does not make BioWare a
horrible company. They can still make great content and games, but only
if you don't stop supporting them.
They can't make anything to prove
they still have it in them if people like you close them down with
hate-spam. The only reason any future games will suck is because you
stopped supporting them. It's why the founders retired, and if this
keeps up, it will be why they close down.
[/quote]
40. ME3
sucked from the start. It is garbage writing all the way down, starting
with earth:intro, Crucible, and Cerberus Empire.
Saying that ME3 was good before the endings - is being very far away from truth.

And i don't care for their justifications of their failures. As is for your justification of their failures.
ME3
was badly designed, badly written and badly made. SWTOR was badly
designed, and badly made. DA2 was badly designed, badly written, and
badly made.
So no, Bioware is no more, it is only EAWare. And i won't support garbage makers.
[quote]
How
many people said they felt that Priority: Earth was underwhelming for
an endgame level? How many would come back if that was fixed? I have
seen many posts that say that if this happened, they would be fully
willing to support the game again. You do to, otherwise you wouldn't be here.
[/quote]
41. Without remake endings - almost no one will come back. Those who bought their DLC's - they'll buy anything.
And
those who loathe ME3 - they will not come back if endings not
changed(and they won't be changed), and some will not even if endings
are changed.
As for me - you are wrong. I will not come back, i written them off.
[quote]
 I don't think that was the intent, and I think you are just vilinizing the devs at this point.

And I felt the sci-fi feeling just as strongly in ME2 as I did in ME1.
[/quote]
42.
False. ME2 get rid of the full environmental suits, and added fantasy
nonsense like lazarus, space terminator, and reapers creation.
[quote]
And
from what I read, that's how most feel too. ME3 is expected to be a bit
more like Gears of War because the Reapers are destroying EVERYTHING.
It's a giant war - of COURSE there will be alot of shooting.
[/quote]
43. Lame excuse.
[quote]
It's
not "Mindless" from what I read on the forms. In fact, everyone I see
said that they LOVED the game EXCEPT for the endings. Everything else
fit the current theme of fighting a war where the galaxy
is ending and everything is at stake.
[/quote]
44. Generalization.
And false statement.
"Strength through diversity" changed to "peace only possible throughout homogenization".
Theme change from "we must stop reapers" to "we must aplly non-working solution to a non-existent problem ".


[quote]I stated things that could improve Priority: Earth, without
breaking the bank, and reasons why it is in the relm of possibliaty if
attempted.
[/quote]
45. Yeah, more nonsense will sure help.
[quote]
Itis
only nonsensical to you because you think that it all needed to affect
the combat aspects of the gameplay, when that is not the case.
[/quote]
46. False statement.
[quote]
And besides, showing that people still support the game, and the mythos, and giving
positive
feedback, is the way to get things like that to happen. To convince
them that you care about the series and just want it to go on. Not this
"mindless" vilinizing of the devs that you are doing. And if you don't
think it's a possibilaty, you cannot really comment on this.
[/quote]
47. They got what they deserve.
And please, don't tell me what i should do, otherwise i'll tell you where you will go.

[quote]
22. Not true. Not at all.
EVERYONE here seems to think that the ENTIRE GAME is GREAT.
EXCEPT
for the endings. Hell, alot of peopel even said it was just the last
ten minutes
that killed them, showing that they even had no real qualms
with Priority: Earth. Just the ending options.
[/quote]
48. False.
[quote]
ME3
is NOT utter garbage, and saying so is just butthurt trolling. Only the game's endings were accused and found guilty of that.
[/quote]
49. False assertion based on false statement.
Garbage like Crucible have no place in scifi, it have no place even in fantasy.
Nonsense like Cerberus becoming Sith Empire - is just contradicts common sense.
Garbage writing like earth:intro is garbage writing.
Garbage writing like Cerberus coup is garbage writing.

[quote]23. I am not fimilar enough with the qoute
system to do that, as I haven't used it like that, and I also don't have
the time or patance to sort through that qoute-mountain. Especally for
the sake of a brawl. My attempt ended in failure.
[/quote]
50. Fine, i won't answer your posts anymore.
Why should i waste time on guessing what part of my post you are answering to?

[quote]
And
on topic, like I said, since people see any new DLC as a waste of
money, because it expands on a story with an ending we already stapled
shut, then making this would be no more wastefull then that.
[/quote]
51.
Sure. If endings are not remade - it is all pointless. And even if
endings are remade, most of those who didn't liked ME3 will not come
back.
EAWare understands that, and that is precisely why they won't waste resources on the lost cause.
[quote]
You
keep saying that making all Assets affect combat gameplay should have
been done from the very beginnig of development. That is something that
could have been, but in reality was not possible, and isn't possible to
do anymore even if it was.
What I outlined is within the relm of possibilaty if it was tried.
[/quote]
52. Ok.
Except it was possible in reality, just not for a nowadays EAWare.
[quote]
No.
I started with ME2 in early 2010. Then got ME1 and then waited for ME3.
I didn't get ME3 till near six months after the game came out, and Igot
it anyway despite the endings because I really wanted to do the
multiplayer. MP was the main reason I changed my mind and bought it.

AndI
don't regret it. It's a fun mode, and I like constantly improving my
combat styles on it without having to start new games to do so. Also,
you did not refute my point on multiplayer inclusion.
[/quote]
53. I
said already - design decision about multiplayer being shoehorned into
singleplayer - is what nullified choices. This is the reason(one of) why
ME3 have no replay value, no gameplay elements tied to war assets.
[quote]
No.
It explained how the squad-mates escaped from Earth, and why they are
on the Normandy and do not accompany you to the Citadel. Also, I do
think that Harbinger would not fire on the Normandy, as he would see it
as
pointless, since they cannot fire this close to allies, and he thinks
that he has already won anyway, and that shooting the ship down now is
pointless since it will happen soon enough anyway.
[/quote]
54. Bwahahahaha [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
So, instead of teleporting crew plothole, we now have a teleporting Normandy plothole.
And this is an explanation [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Wow does not even cover that © smudboy.

So,
Normandy gets near Shepard's position in less than a 5 seconds, from
fleet battle in orbit. This only possible by FTL precision flight.
So,
if frigates can just precisely fly into any point inside atmosphere,
bypassing any defences - why that retarded ground assault is ever
needed? [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]

Explanation, indeed.
This major plothole only made everything even more nonsensical than before.

As for your headcanon about Harbringer - it is all simplier - he is just utterly retarded to fit into broken story.
He
forgots about his main gun, with which he could just one-shot entire
offensive, and deliberately lowers power of his guns to shoot individual
soldiers for lulz.
Also, funny how you made reapers expendable tools(husks) as a reason for Harbringer not to shoot. This was really pathetic.
[quote]


Also, the feet retreating from the Crucible makes sense, since that
much raw power being discharged by the Crucible would fry the drive
cores of most ships that aren's as tough as the Reapers, as seen when
the pulse hit
the Normandy in the original endings, and in the low-EMS EC endings.
[/quote]
Really.
55. So now they suddenly know how Crucible works. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

[quote]Also,
the sensors around the conduit would show the energy distortions that
take place from someone entering the beam. Or, since there would likely
be no life-signs (aside from the possible giant Human-Reaper larva) on
the
Citadel anymore after the Reapers took it, seeing a few new individual
life-signs pop up would meen that someone made it through.
[/quote]
56. Yeah, sure.
Especially funny with Shepard's communication suddenly turning on and off for a plot reasons.
Reeaaaly plausible, especially with moving lights on wards.
I like this style of explanation:
- Why does this pig fly?
- Because it is a flying pig!

[quote]And
seeing as Hackett thinks so highly of Shepard, it would be natural of
him to assume that Shepard is one of those that made it.
[/quote]
[smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]57.
[quote]The
Catalyst taking the form of the boy makes sense bacause I assume this
thing has some form of telepathy, the same way Reapers can coomunicate
with organics via the link formed by indoctriantion, or from sheer
willpower via a signal that the organic mind pickes up like a receever.
And like Legion said the quarians in the geth recording were suited
because Shepard's mind comprehended them as such, so to would Shepard's
mind comprehend the Catalyst's form as that of the kid.
I mean, who's to say thats' how the Catalyst really looks, and not just how Shepard perceves it as looking?
[/quote]
58. Nonsensical headcanon.
New
asspulls, yours - "telepathic reapers", "indoctrination links",
especially funny with "from sheer willpower via a signal that the
organic mind pickes up like a receever".
Nonsensical fairytale as it is.

[quote]Theonly
things I found unable to comprehend was the space-magic of Syntheis,
and not being able to fight it more throughly on it's logic.
[/quote]
59. You just have low standarts.
[quote]THOSE
are the only plotholes that are not truly covered by the EC. It fixed
plot holes, and in no way ADDED any. What plot holes did you seem to
think were added?.
[/quote]
60. EC didn't fixed any plotholes in EC.
And added:
Teleporting Normandy.
Retarded Shepard's order(forced stupidity that generated entire nonsensical evacuation scene(plothole) )
magic from control.(so called "explanation")
"Organic energy" from synthesis.
Crucible is a battery(meaning that all functionality for the Crucible was built-in into Citadel from the beginning).
[quote]
 Yes and No.
Fallout
3 fixed it's ending all right. If they did that, why do you not think
that in time, if you give POSITIVE SUPPORT instead of hate, that BioWare
will not do the same?
[/quote]
61. No, EAWare will not do the same.
And,
i'm not spineless sycophant, ME3 was an insult - and i'm not going to
give them positive support. They got(and getting) what they deserve.
And i find your "proposition".. well, not positive, and not smart.
[quote]
And the changes you keep bringing up would only work IF ME3 had been a FPS only game. It isn't. And again. ME3

is not garbage. No one saw the game as that. Just the last ten minutes
are considered so. If you consider the entire game that way, you are
just being butthurt over how it ended.
[/quote]
62. False statement, broad generalization.
ME3 was garbage from the intro, with a very few bright moments and horrible ending.
It have no replay value(and no play value [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie] ).
Design was horrible(auto-dialogue), writing was horrible(Crucible), making was horrible(bugs).
It also nullifies it's lightyears better prequels.
[quote]
And
my point was that another studio can repair the game, because it
doesn't need to be the original creator that knows what is best for that
series. That the series can florush under other designers, weather it's
being repared by them, or having an entirely new addaiton being made.
[/quote]
63. It will not happen.
[quote]
 If Shepard can come back from the dead, and if Cerberus is the one that
does it, and if the Protheans can go from being extinct to being
Herbinger's private army, and the geth can go from villens to allies,
then this can be possible.
No
one saw things like that coming. In otherwords, assume nothing. You
cannot say for sure that this is impossible, and if it is, that it will
stay that way.
[/quote]
64. Sure sure, your alternative reality is great [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

[/quote]
1. How does helping them by gathering the War Assets they cannot get themselves, and helping them to survive the cycle by uniting them together, and helping them gather their scattered forces together, translate as not helping them to you?
And like I said, as proved by the EC, cutscenes can be added in that give closure without remaking the entire game. It is no different the the mods done to the system to reconize the rachni, geth, krogan, and quarians. Say, a dozen more slides that show them recovering, or falling apart. And a system that unlockes these slides or cutscenes based on how high a spicific catagory is, is no different then the system already in place that mesures total EMS. Just do for each catagory what it does for the general EMS. It wouldn't break the bank.

I don't know how this goes over your head. It's not rocket science.


2. I played all three games. Not to mention you failed to refute the point at all.
I mean, charging Earth with everything, leaving the last intact worlds up for grabs to the Reapers is what's BS. You need something there to keep them from destroying everything while you take your leap of faith on the Crucible. That would be a reason to build up War Assets. An expansion pack could do it easily enough.
You have not refuted this.


3.
The scene in EC of the races on Thessia. Tuchanka, and Palaven fighting the Reapers during the Crucible's firing disproves your statement. They looked like they were holding at the time.
Also, all DLC is considered Cannon once installed. It's only non-cannon if you choose to see it as such by not installing it. So again, wrong.
And I meant that everything you do helps the Alllies fight the Reapers. That's half the point of the game is to help them win, and survive doing so.


4.
First off, you do Realize that Drew was the one that created the concept of the Crucible, and the dark energy theroy was part of that, right?. This is still evident in how the Crucible is ment to dock with the Citadel, a station that coordinates the mass relay network, and munipulates dark energy. Drew's plan on dark energy killing everything is no more space magic then eezo, which can be considered "space magic" as well, if you look at it. Same with all that prothean tech.
And again, no. The entire game is about stopping the Reapers. And in the middle of a war where everything is coming apart piecemeal, did you really expect the forces and materials you needed to just come to you? To just jump into your lap?


5.
No. The cities of the major worlds - Palaven, Earth, Thessia - need major reconstruction. And the only source of resources avalible on-hand is whatever the fleets have handy.  And the Reapers were literally in every system by the time you do Priority: Earth. What colonies do you think went untouched?
None of them did.
Sure, colonies will be held by reserves until the Crucible fires, but they still will need repairs and resources on every single world. The only difference will be if it is recoverable or not. None of them will be in prestine condition.

Rannoch is a good example, as they had to cannabalize portions of their fleets in order to build cities to live in.
Also, the reports that spicifically outlined "the Reapers are attacking all the major population centers" does not do anything to prove your assertation that the races still have intact cities. Did you not see the state of London? That happens to every major city the Reapers hit. And they did that to every world they landed on. How exactally do you think those colonies and
worlds are in any better shape to repopulate then Rannoch?

It is starting from scratch. Rebuilding everything. Just like what the quarians had to do on Rannoch. That means getting resources from wherever you can, including canabalizing any ships you do not need, or are too damaged to repair.
My example didn't fail. You failed to understand it. Something done by topic skiming.


6.
The cutscenes and slides in EC invaladate your claim. They give closure to the krogan, quarians, geth - there's even a slide for the rachni, as well as one for each of your old squad-mates, depending on who lived.
Adding more like that will no more require a redesign then the EC did.
Which it did not.
And this isn't about altering the ending. Thats' a different topic. This is souly about Priority: Earth.


7.
The way the races held out disproves your claim yet again. Not to mention that the Reapers like to take their time. Never once did I see them rush to wipe out a species. You keep talking about it, but the truth is, thats' not how they do things. They are careful and diliberate. They don't see anything as a overly great threat, so they do not rush to wipe out, or harvest a race. There are many worlds they could have just crushed, like the vorcha world of Heshtok. But they didn't. Instead, they blockaded it. Also, many asari colonies were suppressed. instead of bombed and destroyed. If you had been right, they would hvae just prowed those worlds. but in truth, they hardly ever destroy any of the worlds they attack. They suppress and harvest. They don't obliterate the planet with orbital bombings.
Also, codex entries like "The Miracle on Palaven" show that several destroyers, harvesting ships, and Capital Ships were destroyed by sacrifices made by united turian-korgan teams. And the codex entry "Reaper Vunerabilaties"that shows that the Reapers have indeed been taking losses, small as they are.

And the intent isn't to stop them cold. It's just to keep them distracted and busy, so that they don't plow through these colonies before the Crucible fires. Otherwise, there is nowhere for anyone to return and rebuild from. They may have landed on Earth, Palaven, and Thessia, but the worlds are far from conquered, as long as there is still fighting going on.

8. You are the one ignoring my points. You just simpley accuse me of not making sence even though you didn't say anything to prove that. You did not refute the point.
As I said, half the game is helping the other races prepare for war, and to lead them into the frey.
I mean, did you really thing that everything you needed would just jump into your lap? That's rarely how war works. Especally when life as you know it is at stake. You need to help them prep, and show them that there is a chance this can work, and that in reality, it's the only chance they have.
The framework exists: The current EMS system.
Working it for the EC was done without needing to restructure the game.
This can too. Just build on it.


9. I said nothing about touching the endings. This is seperate from that. It's souly about Priority: Earth. I may not like the endings, but I can work around them. This has absoutly nothing to do with changing the endings. It's about a revamped Priority: Earth mission, as stated in the thread's name. This can be done with or without changing them.
And tying that would make you feel like building them up mattered. A slide that shows that Palaven's reserves held the Reapers off becasue you built their War Asset rating up would make you say "Good thing I built that up." On the opposate, a scene showing them falling, and Palaven devestated, would make you say "I wish I'd built that
up."
It'sno different the in ME2 where if you didn't get ship upgrades, certen squad-mades would die. In this, it'd be that if you don't build this rating up, this entire race is destroyed.


10. Thats' your bias on the endings talking. You see the just the endings as meaningless, so that's now how you've made yourself see the entire game.

Closure on the many races, and making you feel like gathering War Asstes mattered to their survival, is completely seperate from the endings. It's about their fates after the war. You stop the Reapers regardless. But this determins weather or not you helped these races enough that they survive it to victory.


11. They want to harvest them. Up until the attack on Earth, all the races had their mustered fleets guarding the colonies that were untouched. Now, with them all gathering to hit Earth, the colonies are vulerable. This is a gamble, as throwing everything at the Reapers on Earth and losing means their colonies will have no major defense. The Reapers will be able to steamroll them. They already have taken the majority of the systems by  Priority: Earth. There isn't really a system that they don't have a pressence in at this point. Once the last colonies are safly subjugated, then they can harvest at leasure. They want the millitaries taken out before they work on the
major harvesting. It's less annoying for them.


12. There is no economy anymore, really. The Reapers just about wrecked it for every race. Anyone without a major fleet or force to depend on is screwed. They need a fleet to maintain order, scavenge supplies, use as a core power base, and so on.
Economics as you'd know it would not exist anymore in the aftermath of that. It would need to be rebuilt. And good luck if you have no colonies (Reapers took them because you didn't build up Assets) or a fleet to serve as a stable power base while you rebuild. Goodwill can only take you so far if you have nothing to give back.


13. How is that? You didn't refute the point with a valid responce, so I assume you don't know yourself.
Where do you rebuild if there is nothing to use? Nowhere to go? How do you do it if there is no fleet or colony, or anything to serve as a power base, or starting point?
You don't. You can't.


14. No. That is once again just because you refuse to accept the endings.

And I said that is a mistake. War Assets being made to represent the races is not that big of a leap to cross, if an expansion is done. Only the Crucible Assets should affect how well the Crucible works. Maybe a check here and there that loweres the needed number if you saved the CDF.
And again, you need no such thing. Just a tally of the end value for the CDF, like what it does for the current overall EMS system, is all that's needed. You are over-complicating simple things.
And all this can be done without ever touching the endings.


15.
I am agrueing that you are dead wrong. The endings do not need to be touched in any way to make this work. This is about Priority: Earth. It in no way is about the endings. Just the mission leading up to them. This is about a way that affects the individual fates of the races. What happens to them is what is in flux, not the endings. It's so that you feel diffinitively that what you did mattered, because these races survive the final battle based on your actions. If you think the ending is depressing, imagne doing it and knowing that because you ignored the other races, no one will be alive to rebuild afterwards. The Reapers are beat, but the cycle still dies out.
This is not in any way related to the ending. It's aboout weather or not the cycle does or does not die with the Reapers. The ending is a seperate issue.


16.
Again, that is your personal bias on refusing to accept the endings. The system that does this already exists. The tally system that mesures total EMS. That can be used to tally each of the catagories and give a cutscene/slide that shows the fate of that related race depending on how well it was built up.


17.
qoute:
You are making no sense. Again. You are uniting everyone, so actually they helping themselves to survive. You are not getting them fleets and ground forces - they give them to allied command, in hope that their plan with Crucible will work. There is no possibility for conventional victory in narrative.

and I answered:
They would fall over themselves if you wern't there to help them. If you don't help the krogan clan chief rase the maw hammers,  Kalros would not beat that Destroyer at the Shroud down. If you wern't there to help them, the quarians would have died at the hands of the geth, after THEY drove them into the arms of the Reapers. If you were not there to help, Kai Leng would have murdered the Council and Cerberus would have the Citadel.

How you miss that is beyond me.

And you help them by finding these War Assets and giving/returning them to these
races, as they cannot spare the forces to go get them themselves. Otherwise, they would have few forces with which to use. Uniting them against the Reapers is the same as helping them survive the end of the Cycle.

:I doubt that you missed it, and the truth is you simply could not refute it.


18. And I insist you Re-read the codex on Reaper Harvesting.
Reapers never bomdard a major, heavaly populated world. If they did, the war would have ended in days. They take worlds for the sake of harvesting the races. Thats' where their armies are produced. Orbital Bombardment is something they use on tiny, insignifigant colonies or observation posts. Not capital worlds like Palaven, Thessia, or Earth.


19. No. EC did it for the krogan, quarians, geth, and even rachni. Doing it for the other races, and making it match how high the War Asset catagory is, isn't rocket science.
You are needlessly trying to overcomplicate it.


20. Once again, you did not refute the point with anything that makes it "nonsense."
Making sure your last homefronts don't get overrun while you throw almost everything else on a wild gamble is a common sense war stratagy.


21. More likely, you cannot think of how to refute it. You figured out every other one, so I doubt not finding it is the case.


22.
No. You did. The point is, you do not need something that tracks every little minute thing. Just the end result. This is done for total EMS in general. Doing it for the CDF is not impossible, nor does it require a total redesign.


23. The point is not to fight them head on. Just to occupy them, distract them, and keep them from wiping everything out, long enough to deploy the Crucible. Just like what Sword fleet does for the Shield fleet, and Shepard. It has nothing to do with attaining conventonal victory.

24. Again, you said nothing that refutes the point. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
AsI said several times, you need to keep those worlds from being completely overrun, or you will have nothing to return to, or rebuild from after all is said and done.


25. That is once again personal bias over the endings. Just because you hate them doesn't make the entire game a bad game. That's just being butthurt.
The only thing that is "space magic" is Synthesis. And in reality, it's no more "space magical" then Shepard coming back to life, a prothean surviving stasis for 50,000 years, or Eezo and Biotics in general. Those things make no more sense then the Catalyst. If anything, the Catalyst more then matched Harbinger's views on life.


26. It's called "irony."
And it's no more ironic then suddenly finding out that Saren was onto the right idea with Syntheisis after all.
The Irony of that adds to the gravity of "was I right? Or, was I really wrong? Is this the right way to go after all? What do I do?"
THAT'S what the ending did. It's ment to make you wonder if the choices you made really were the right ones. It's only garbage because people like you are too used to disney-style endings where everyone always gets out all-right.
Look at what the Reapers have done throughout their careers. If you honestly thought that this would end with anything other then a phyrric victory, then you were fooling yourself. Yes, there should have been more choics, but choices that are there, get the point across: This was never anything that would have a perfect happy ending. 

27. Again, no refute.[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Honestly, comm chatter, cutscenes and more diolouge would be no more harder to add the the EC.


28. You are mirroring the topic. In other words: You have no refute.
And do you consider anything that isn't part of the combat element a gamplay element? Because from what you said, it doesn't seem so.


29.
Again I say, adding to Priority: Earth has nothing to do with the endings. Seperate can of worms. Giving closure to the other races valadates gathering the War Assets.


30. It means the core of the Reaper fleet - including Harbinger - are at Earth. Those would likely be the oldest, largest, and strongest of the Reapers.
Did you really think anyone but Shepard could possibly make it through something like that alive?


31. Did you not hear James say that he saw Reapers a "whole lot bigger" then the Sovergien-class on Earth?
He says that on Palaven, not long after you land, Meaning that several Reapers around the size of Harbinger, who is bigger then a Sovergien-class, are on Earth, if Vega is to be believed. Not to mention, do you not remember the hundreds of Reapers seen in the end of ME2? I serously doubt that the Reapers seen in game were the only types out there. Especally comapired to that ending scene in ME2.


32. You are the one that speaks false.
(1)
When the Crucible enters the Sol System, there needs to be a seperate fleet bringing it in, and keep it safe, beacuse there is no assurances that the Citadel arms will be open on secudule.
(2). Not according to the "Reaper Vunerabilaties" codex. It says that several frigates combined can take on a Sovergien-class. Besides, there are less Sovergien-class then Destroyer-class.
(3) That does not work, as the Reapers can just simply shut off the beam at th Citadel end. So no point to that tactic of yours. Besides, shuttles delivered Hammer, not frigates. If they detected anything like a swarm of frigates, they would have considered it a possible threat, and shut the beam off then and there.

There were dozens of Reapers centered at London. And there was little-to-no room for any other tactic. Take it slow, and you are just a target. Split up and work around, and you get swarmed by the enemies sheer numbers.
Fast and hard was a tactic that the Reapers would expect the least, and would get the troops through the quickest, minimizing losses as best as one could. There really was no other option. The Reapers would have had the same level of forces and bad terain in all the 365 degrees of area surrounding the beam. Anderson himself said that there was no good part of the area to go through, so it would have been the same no matter what.
Nothing short of an "I win" bomb would have made it work any other way.


33.
Harbinger started his decent as soon as he "felt" (sensed) the Destroyer fall.
If a fleet of frigates had decended, he would have landed a lot sooner. Then no one, Shepard included, would have made it.
Going in with shttles rendered him unaware of what Shepard was doing until the end. But, ever arrogant of himself, instead of shutting off the beam, he decided to personally show Shepard his true power, and how pointless fighting him was.


34. No. This can be done without ever touching them
Please leave your personal bias of the endings out of this.


35.
Again I say, the endings do not need to be touched at all for this to work. Nither does anything need to be as redesigned as you keep thinking.


36. You are fooling yourself if you thought total victory against this was possible. Did you not see what Sovergien alone did to the Citadel fleet? Total victory like that is just as ridiculous as the "speac magic" that you think the endings are. It's not that they need more effort. It's that people like you are too used to fary-tale happy endings for everything.
Shakespere didn't need any of that stuff to make good plays. Why does every game need a total victory happy ending all the time? Victory like in Star Wars: Return of the Jedi isn't possible. Not against something like this.

ME3 didn't fail. That's just you personally being butthurt over the games endings. And only that.

Everyone else said that ME3 was a great game. Some even thought that just the ending was the problem, and that Priority: Earth had no major problems.


37. Again, that is your butthurt doing the talking.
ME3 is nowhere beyond repair, when so many of the people said tha the EC  would have lessened the fan complaints greatly had it been included. That right there is indication that it is not beyond repair, if so many outraged fans quited down after EC was released. They said it was much better then the original. That more then disproves your statement that it is beyond repair.
With so many variables to keep track of, there was no other way they could take it othe rthat the tally system of the EMS.


38. It's called "you have a butthurt bias."
Serously, with all the bad reactions to the games original ending, the money they had to pay out of their own pocket, and EA's, to make the EC and the MP packs, chaos caused by the retiring of their founders, and the dumping of the project, the DLC, and the entire series, onto the Montreal branch, it's no surprise that Omega didn't live up to the hype. And butthurt trolls like you giving them an even harder time with hate-rage instead of constrcutive critisism, doesn't help, or give them incentive to try harder, as people like you only convince them that you are not worth the effort.

That about sum it up?


39. Because of your rageing. Serously, constructive critisism is one thing. Trolling like yours is another.
There were curcumstances for this, caused in part by fan rage. Failure is caused by many things. Any failing to acknolodge yourself as part of it isn't doing anyone any favors. They proved they still have in in them with Leviathan. But the trolling like yours is hardly giving them a reason to put effort into it anymore, as they feel like you will never be satisfied.

40. Again, butthurt trolling.
ME3 was widely considered to have failed only in the ending. The rest of the game was exactally what we expected. The many posts here prove that no one really shares your extreme view on ME3 as a whole. Just the endings.
Admit it. This is all because you are aring a personal grudge on the endings.
And again. That is personal bias. DA2 wa just a build up for DA3. Just as ME2 was.
ST:TOR is an MMO. That happens to them all, so that is not a valid point you can use, especally since LucasArts and EA shares ownership of the game's development. You cannot force-feed the blame souly on BioWare.
Haters like you are the reason that the company might fall apart. Any bad games will end up falling on your own head, as no company can survive without a fan base. Since you are clearly not a BioWare fan of any sort anymore:

Kindly get the hell out of here, troll.


41.
Not according to this very thread. This thread exists for people that  want Priority: Earth to be improved. It has nothing to do about the endings, and is about the prospect of improving the final mission,  without touchiing the ending subject, so kindly take your hate-gripes to another thread. And if you have written them off so utterly, you are not really a fan anymoe, meaning you have no place here.

So again, kindly get the hell out of here, troll.

Modifié par silverexile17s, 05 décembre 2012 - 08:12 .


#216
adam32867

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if you could pick from any of your previous teammates me2 included, that would be great. surprised they didnt do it for the final misson to start with.

#217
Mathias

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Oh my god stop with the walls of text. You're not even arguing at this point, it's just another case of two people trying to get the last word in. Take your slapfest somewhere else like private messaging, because nobody wants to see this, nor care who wins.

#218
silverexile17s

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42. That was no more space magic then a race of giant, billions of years old starships coming back to kill everything, or a giant telepathic talking plant, or a 50,000 year-old beacon that zaps the memories of an entrie race into your head, or biotics and eezo in gereral, or cyber-zombie husks, or the  race that originated the Reapers still being alive.
It's a space-opera thriller. "Space magic" things are kind of a given.
And the helmets and suits are the same. They still seal up in hostile condidtons or vaccums.

43. One that you cannot counterPosted Image
Look at what happened. Do you think that shooting wasn't going to be a major part of a war for everything?


44. Its' called a phyrrc victory. And those are just your own personal opinions. Like others here, you have said nothing that makes it a factual statement.
If you really thought a total victory was at all possible in all this, you were living in a dream. It's not a false statment. Everywhere I look, the opinion is the same.
ME3 is a good game with a sub-par ending, but that does not make it a horrible game.


45. It won't be nonsense, any more then the EC scenes were. Again, that is nothing more then your butthurt talking.


46. What makes it a false statement? You refuse to see anything that affects the narrative or story ponts as a gameplay element. It always has to affect combat for it to be considered a gameplay elements for you.


47. That right there proves that you are a butthurt troll. A hater that cannot let go. Someone willing to ignore all the good game content that BioWare made. And still can.
Honestly, this is ment to be feedback that could improve the game, if someone tried it, not a place for you to air your little grudge. Its' like a child throwing a tantrum for no reason other then the fact he thinks he's right, and nothing else.

So, for a third time, kindly get the hell out of here, troll.

48. Again, you did not refute the pointPosted Image
What makes it false? Most sahre the opinion that the games only failing was the ending. So far, you are the only one I have seen that has been so extreme in thinking the game was bad.


49. The Force in Star Wars invaladates that that "space magic has no place in sci-fi" BS of yours. As does the magics of Final Fantasy.
The Death Star in Star Wars, the Star Forge of Star Wars: KotOR, and the Helilos A.I. of Deus Ex invaladate your claims of reality/life affecting machines not having a place in sci-fi.
And Cerberus becoming the empire when they had a place like Omega to farm an army from, and a plentaful soucre of Reaper tech from the nearby Omega-4 Relay, makes more sense then you think is possible.
Besides, KotOR's Revan cropped up a sith amry rather quickly, did he not?

We knew ahead of time we'd be on Earth, because of Shepard's trial over the Arrival events.
And I don't see how it was all that different then the monolouge at the start of ME1, or the scene with the Illusive Man and Miranda in ME2. And the Cerberus Coup is no better or worse then any other plot-line in the series.


50.
You have done well so far. And the truth is, you most likely aren't able to refute them. That's been the case so far. However, I'll put corrosponding numbers next to your posts, if that gets you through faster.


51. A different BioWare branch is in control now. And besides, this is "just in case." You don't support it, don't comment. Simple as that.


52. Not true at all. To do that, the game would have needed to be twice as big as it is now. And with all the veriables already in the game from imports, there was no way a system like yours would have been possible for anyone.
You cannot be angry at them for being unable to do something that was impossible. Don't forget that Mass Effect was not the only game they were working on. There was DA and TOR as well. They could not focus all their resources on one spicific project. They are still their own company. This is their pocket, not EA's really.

53. Oh, please. That's just blowing smoke.
If MP wasn't in the game, would that suddenly have made the endings any better? Do you expect me to believe that tearing out MP would suddenly fix everything that people thought was wrong with the endings? MP is about all that keeps the game going right now, until the next DLC.
Even if MP was not part of the game, you still woul not like the game. There would be other reasons you would gripe over about the choices being worthless. The MP doesn't affect anything right now. You don't HAVE to import, and you can get the same level without doing so. The MP boost to SP is at present, unless my idea is taken, just cosmetic. So no, MP has nothing to do with why you consider choices invaladated. Especally when it's an optonial feture.

54. The Normandy was literally right above London, since the battle was near the Citadel, which was centered right over London. And in ME1, we saw how fast the Normandy SR1 could decend through planitary atmosphere.
You did play the first game, right?
Also, whose to say that the ship was in the battle at the time, and not following Harbinger after the Allies noticed the Reaper's decent? Joker could have been trying to stall Harbinger and his back-up group all the way down, for all we know. It's open to speculation, but certinly not open enough to be considered a plothole.

Also, if a fleet of shuttles could be targeted by those Hades Cannon Destroyers, how the hell were firgates supposed to get through. They would have all been cut to ribbons without any of them landing. Or, the Reapers would notice the large ammount of ships heading for the conduit and just shut it off. The tiny shuttles were not considered a major threat. A swarm of frigates however, they would have decended on like birds of prey.

Either way, if they had sent frigates in, they would have been too large a force to escape the notice of the Sovergien-class Reapers, or Harbinger. And then they are destroyed, and you lose your entire ground force, and a large portion of space-fight capable ships.

Then what would you have done, genius?

Not to mention, with kenitic barriers that can take fire from over four dreadnoughts before breaking, and armor that was likely tougher then even a Sovergien-class Reapers, do you really think Harbinger had that much to worry about from the Normandy? It was a fly that wasn't worth swatting to him. Not to mention that the Normandy firing would have caused a backblast shockwave that would have flattened Shepard, as well as any other surviving members of Hammer. Or damaged the conduit - you know, the only way up into the Citadel?

Also, the tool I refrenced was the conduit. Harbinger going all out would have devastated the conduit that, as we see in the cutscenes, they only just got operatonial. It would have been inefficant and annoying for him to have to start over on building it. Also, Harbinger is extremely arrogant. He wants to break Shepard as much as he wants to kill the Commander, so he decides to show his true power, in order to show Shepard how futile it is to face him. To show that without even trying, he can wipe out the forces Shepard gathered, and there is nothing Shepard can do to stop him.
Or, if you want a simpler explination, the ground forces getting to the beam is the top consern, not a ship that can't get through it. The Normandy is just an annoyance, and not one that will fire, for risk of damaging the only way to the Citadel, or flattening Shepard with the backblast of the attack, so it's not worth shooting out of the sky. Harbinger's priority is Shepard, and the secondary is the ground forces trying to get to the beam.
Either way, Harbinger considers it impossible that anything more then him is needed for this, hence why in his arrogance, he doesn't just switch off the conduit.


55. That much raw power? Of course it's going to be devastating to most machines. Besides, they knew it would release massive ammounts of power. Just not what that power would do exactally. And that they sure would not risk waiting to find out.
No, they still didn't know how the Crucible would work. But they weren't going to stay and risk finding out at the possible cost of the lives of everyone who was on a ship.
If you may have just armed a giant doomsday bomb, are you just going to sit
there like an idiot and wait for it to go off and hit you, just because there is a possibilaty that maybe it won't kill
you? Would you really take that risk with the ships of every raceout there?
The retreat was a simple thing called "common sense" telling them to play it safe and not risk the death of everyone currently aboard a ship to find out otherwise.


56.
Whose to say that was Shep's comm unit and not Anderson's? Or that they could see Anderson's vitals flat-lined, and Hackett called out just hoping that Shepard was there to answer?
Not everything is as narrow-minded and straightforward as you head-cannon yourself into thinking it is.


57.
You heard how he praised Shepard. How he thought Shepard was the only one that could pull this off.


58.
Look at indoctrination. The comunicate through soundwaves. That's how indoctrination works. Not to mention the Leviathans. How do they talk? A form of sub-sonic signal most likely, that the brain receves. You also saw how Shepard's memories gave the Leviathans a form to use as an avatar. This telepathy that let tehm infulence other organics is also most likely the source of their abilaty to communicate, as I doubt their mouth analouges can produce words. This same "psionic" abilaty is most likely the method of communication that they gave the Catalyst when they built it, enableing it to comune with any race the same way the Leviathans themselves do. And the same "imprint" abilaty, in which it can use the others memories as an avatar to use for itself. This is hightened by the echoing of Shepard's voice in the Catalyst's.
It's not an asspull, when this method is proven to exist, curtosy of the Leviathans, who built the Catalyst, and whose essence was used to build the first Reaper, Harbinger, which served as a template for all Reapers.


59.
Or maybe you are unable to let go of petty hatred. No one else seems to think the entire game was as terrible as you keep thinking it is. And Synthesis is the ending that is widely regarded as nonsensicle, as well as imoral. The others are ususally debated over moral grounds only.


60.
Again, wrong on all counts.
Normandy was in the battle that was centered right above London, so it was basically a straight trip.
ME1 shows how fast a ship can enter atmospheres thanks to Mass Effect technology reducing/increseing the mass of the ship.
Shepard evac scene is becasue Shepard is not willing to let any more close friends (or lovers) be hurt in this war. Too many have died already, and Shepard will not let any more fall if it can be helped.
The Catalyst is the hub from which all Reapers are connceted. Control is basically wiping the core clean, then upolading Shepard's memories, and moral template, into it,  basically making a new Reaper A.I. repleca/clone of Shepard to serve as the new Catalyst.
Synthesis is the only one that I cannot understand in terms of how it works.
Not technacally. Nither the Crucible and Citadel have these options built into them. They are only created when they unite.


61. You cannot say that for sure. No one can. And you are the only one that seems to consider the entire game to be an insult. The majority think that true only for the endings. You are indeed a troll, and most of your comments have been butthurt over being unable to let go of the ending. Your "got what they deserve" BS is proof that you are nothing but a troll.
And again, you only think that because you let your butthurt talk for you.


62
. No. The problem is that your comments are targeted/refrenced to spicific members of the fanbase that share your exacting standerds and trolling mentality.
The majority in general - proven by the dozens of polls an threads on this site - think exactally the opposate of what you do. ME3 was a great game from the start, and ended bad. It had more good then bad. It needed work, but was in no way a bad game.

To say no replay value is one thing. To say no play value period is being a trolling, butthurt ****** that only loves to hate. The lowest common denomanator. And it is no longer common, as many seem to be willing to overlook that in exchange of the gameplay itslef.
Those points you keep stating are only problems if you nitpick every single minute thing. There is no such thing as a perfect game. Come out of your fantasy if you think that.
The game itself does no such thing. You are the only one that thinks it renders the others worthless, and that's just because you are trolling.


63.
It happened with Halo. It seems to be happening with Star Wars and Disney. It happened with KotOR II. It could happen here.


64.
It's called reality in general. Sorry if it doesn't match your headcannon, "everything has to be spot-on, one flaw and it's garbage, and I must nitpick everything so that it matches what I say" fantasy that you live in.
Honestly, get your head out of your a** and grow up. No game is perfect, so stop with the tantrum.



:Now, if you REALLY insist on continuing this brawl, could we please do so over PM? The comment walls you and I are leaving are getting no love from the people that actually want to dicuss this civily.

Modifié par silverexile17s, 05 décembre 2012 - 08:42 .


#219
Fawx9

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Oh my god, stop it.

Seriously it's more productive to argue with Dreman than him.

#220
silverexile17s

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@Fawx9
I'm just tired of people like Maxstor_ saying that ME3 was utter garbage at every second at that it's totally unsavable, when that is not the case. He is a troll, as he says that BioWare closing down is what they deserve and that he doesn't support the game anyway.
More then anything, I want him to let it go.

#221
Mathias

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silverexile17s wrote...

@Fawx9
I'm just tired of people like Maxstor_ saying that ME3 was utter garbage at every second at that it's totally unsavable, when that is not the case. He is a troll, as he says that BioWare closing down is what they deserve and that he doesn't support the game anyway.
More then anything, I want him to let it go.




#222
Fawx9

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silverexile17s wrote...

@Fawx9
I'm just tired of people like Maxstor_ saying that ME3 was utter garbage at every second at that it's totally unsavable, when that is not the case. He is a troll, as he says that BioWare closing down is what they deserve and that he doesn't support the game anyway.
More then anything, I want him to let it go.


To be fair I meant Blueprotoss.

It did kinda all just blend together the last few pages.

#223
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

1. I didn't insult anyone. I said that no one brought in the prospect of hating until you jumped into it.

Bungie wasn't bought out. They gave control of it to 343 while maintaining IP rights. That's different then being a smaller division of another company.

And the majority consider ME2 better, more popular, and more satisfying then ME3. Also, nither game had anything that was outraged over like ME3's ending was. I never said that people thought ME3 was a bad game. Just that people thought it had a horrible ending.

I highly doubt that I'm the only one.

MS bought Bungie after Halo: Combat Evolved then Bungie sold the majority of the Halo rights to MS because Bungie wanted to move away from Halo.  Bungie did this after Halo 3 and thats how 343 was born.

Yet thats some even when most would say ME3 over ME2 because more will prefer ME1 as the best in the series.  

silverexile17s wrote...

2. First off The ending of ME1, ME2, DA:O, DA2 and Star Wars: KotOR inavaldate that statement about bittersweet endings being the norm for them. As does Jade Empire. At least, not without having a brighter alternitive avalible.
Now in regards to the "space magic" thing.

Well then, tell me what makes Syhthesis possible? What makes sudden rewrite of every organic being, and creation of DNA for all synthetic beings, possible?

And besides, as I said, Synthesis being the worst and most nonsensicle of the endings is just my own personal opinion, and I admit, it's partly because I don't know how it is even possible, even by ME physics-based laws. At least Eezo has a few codex entries to enlighten/speculate on.

So you're still saying its invalid when something doesn't suit your needs, which is nothing new when opinion is involved.

Synthesis is a creation of a new DNA strain to link organics and synthetics, which this is nothing new as a concept even in ME's universe.

If it didn't make any sense then neither Saren would have endorced it in ME1 nor would Reapers be the example of it.

silverexile17s wrote...

3. Over 70,000 did. And many more viewed it.

But like I said, Maxstor_ and I disagree on the EMS system, in that I think his idea was beyond anything that the devs could resonably create for ME that could track all those variables. I said that an expansion could expand on the system, and that it could be done without needing total resturcture of the entire game, because I see the EMS system as just a bit incomplete, not complete trash like Maxstor_ does. Also, he and I disagree on the game. He says it's a nonsensicle shooting gallery. I say it's a realistic view on how a war for life as we know it would play out, more or less. The only thing I (and for that matter, most others) didn't like, was the endings.

Views don't mean anything when most of the fanbase don't go onto BSN in the 1st place.

silverexile17s wrote...

4. For the moment, ME3 is the end of the current ME lore. Until/Unless something that takes place after that timeline comes out, or a new timeline is made, ME3 has to be treated as the end of the current ME timeline.
For simplicity's sake, if nothing else.

The Stargazer scene  would actually be the "last" peice in the timeline but we don't know the "when".

1.... Well, what do you know?
I think you are actually right about something.
I say that because I was not aware of 343 being founded by MS souly for the purpose of overseeing Halo, after MS aquaired the company.
And ME2 is still considered more popular then ME3 and ME1, according to the game polls. Though, I suppose reasons tend to varry on what makes one better then the other.

2. I didn't say that. I said those games had the possibilaty for brighter alternitives in them, and that bittersweet endings for everything was not BioWares' norm.

Also, in terms of Synthesis, I don't understand how it takes place. Forget the ethics for a bit. (even though I still don't agree with them. But again, thats my own personal opinion, so I digress.)

I don't get how jumping into a beam suddenly rewrites all DNA in the galaxy. Is it Particle fusion? Mass replication of nanites fabricated in the relays and spread out everywhere like seeds by the relays exploding? What? What makes it work?
I am more then willing to admit part of my hate of Synthesis is my lack of understanding on how it takes place after you jump into the beam, and how it is spread across the galaxy.

And please don't remind me of Saren. When I saw that option, I could have sworn I heard him laguhong at me saying "I told you so, didn't I?"

3. Regardless, I can't ask them all in person, now can I? Based on what I've seen here, most fans frequent this site. Not all of them, certinly, but the core fanbase, at least. And what I've said, I based on the general opinions of the group fanbase.

4. Still, you see my point, at least?
Until new lore following that takes place, I don't really see much choice but to treat that as the end of the current ME timeline, ulsess/until it is continued, or a new one is revealed.

#224
silverexile17s

silverexile17s
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Mdoggy1214 wrote...

silverexile17s wrote...

@Fawx9
I'm just tired of people like Maxstor_ saying that ME3 was utter garbage at every second at that it's totally unsavable, when that is not the case. He is a troll, as he says that BioWare closing down is what they deserve and that he doesn't support the game anyway.
More then anything, I want him to let it go.


I hope he does that to. I'm sick of fighting with him.
Point taken.

#225
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

1. That's precicely the point. Everyone has the same endings avalible, no matter what your choices are in the trilogy.
And Jade Empire, Dragon Age and  KotOR invaladate that "always death" assessment, because you can avoid such things, and not get a bittersweet ending unless you wanted it. And in ME2, Shepard only died if you worked at it.

Yet nobody has the same exact endings unless if you did everything exactly like somone else from the look of Shepard, Shepard's class, or any of the other choices for Shepard to make.

silverexile17s wrote...

2. And I never said that I was the only one that bought that game. And the point remains that it was still unused code. It should have been part of the original endings in the first place. I seriously do not know why it wasn't used. The endings' reception would not have been as bad. It would still not have been good, but it would have been better then the reaction that took place instead.

Yet you're focusing ME on a 1 on 1 basis as an individual rather then focusing on it with millions of people.

silverexile17s wrote...

3. And Walters and Hudson were the ones that developed the endings. Also, Walters was on the writing team, not the lead writer.   Drew had the majority of the plot written. If he had stayed, Hudsom would not have run Walters writing into the groung with his "High-Level" requests.
And you are the one that keeps saying it's lose-lose when it's the opposate.
These threads exist so that BioWare can look at the feedback and draw insperation from it on what the fans want to see in future content. And listening to it will encourage more to join and be possibly heard.
The fans get the game that they want, and BioWare becomes more popular among it's fans.
That is call win-win.
It's the reason these forms were made.

You seem to miss that Walters and Hudson are part of the ME team, which there are people that are still higher then them.  Walters still was the lead writer for the ME comics and he was still on the ME team since ME1.  By the process of elimination Drew would be a "good" choice to blame while the blame game is all about assumption, which means this scenario is a lose-lose.


1. Shepard's class doesn't affect the endings. Nither does gender, or appearance. Only alingment affects one - Control. And even then, the difference is neglegable.
There are basically 9 endings avalible. 3 of Destroy. (Anihiliate/Worst, Low EMS, High EMS) 4 of Control (Low EMS Renagade, High EMS Renagade, Low EMS Paragon, High EMS Paragon) One of Synthesis. And for postariy's sake, 1 Refuse.
The variations are the slides that play. And while they give closure to the  races and characters you had a choice in saving, and can vary widely depending on who lived, it doesn't change the actuall ending choice between the three main options.

2. The majority of people, not just myself, thought that ME3 was not as satisfying as the other two games were. And many have also said that had the buried code been part of the original product, the reaction would not have been as bad.

3. Well, then, what do you think, then? What is it that has you convinced of this? Who was higher up ot the ladder then those two on ME3's development?
And again, Drew was not on the project. If he had, he would most likely have stood up to Hudson.
And BioWare is supposed to look at this and figure out what it is fans want, and what would they like to see in a game. They figure out what to avoid and what to improve, based on fan comment. And fans generally get the game they wanted.
That's how it's ment to work.
Though, I suppose weather or not it ends up as win-win or lose-lose, or even win-lose, is a matter of personal opinions, as I'm not quite sure there is a right or wrong answer for this.

Modifié par silverexile17s, 04 décembre 2012 - 02:00 .