What are your thoughts?
Modifié par DonSwingKing, 09 octobre 2012 - 05:03 .
Modifié par DonSwingKing, 09 octobre 2012 - 05:03 .
In my case, I'd like to have my cake and eat it too - that is to say, I prefer RPGs to provide as much content as possible along with a very high replay value.
Haven't tried any of the custom maps for Portal or Portal 2, or the co-op, which I would imagine extends the replay value, otherwise, once you know how how to solve a particular puzzle, there is no replay value at all. They are both fun games, but I'd never pay more than $15 or so to buy a very short game (under 30 hours) with no replay value.
With multiplayer games sure...but by enlarge, when it comes to RPG's and games like Assassins Creed, length allows a better developed plot/story. Look at game of thrones, most people believe that an extra 10 min would add a lot to the show and I think the season finale this year proved that.
Also, with the longer stories, I find that they do lend to more replayability. There is more you can miss in the logner stories that add to the desire to want to replay it, to give yourself a different experience, and this, I believe is inharent in RPG's more so then most.
That said, I dont think most people play through a game more then once, outside of multiplayer games, so if that is to be the case, I think length would be more worth it. Also, comparing a puzzle game, with the personality of that game, I dont think is the same in comparison to a RPG or even a heavily story focused FPS(like Half-Life). Portals are great fun when you play them, but they are short and the replayability in them is low, outside of the multiplayer, because once you figure out a puzzle, you figure it out.
I think you would be hard pressed to, for the most part, show me a short RPG that is better then an equal quality RPG that is a longer game.
I agree in large part with this, but, I dont really consider that as replayability, at least in teh same context. Becasue with Alpha, you can literally have a very different experience. You really cant do that with puzzle games(Like Portal).
I guess I can see that, but to me that is a fairly hard pill to swallow. I love reading, I lvoe movies, and I lvoe video games... All that said, when I want to read a new book, the genre of that book IS a deciding factor with what I expect out of it, same with a movie(do I feel like a comedy or a thriller?), and with games do I feel like a sports title or do I feel like a FPS?
So while I agree the end resault is that I want to be entertained, imo, it is selling the game industry short form my POV, because just like I do with movies and books, I want to experience a larger variety of expectations with the different genre's.
Also, I would say Alpha Protocal and DA are different types as well. A modern spy story, to me, has a different flavor and appeal then a fantasy story, closer to LOTRO.
Modifié par Allan Schumacher, 10 octobre 2012 - 12:33 .
Just, to me, it isnt just entertainment to me. I like to be entertained by a fairly large variety of theings, specially games and books, and to me, the genre's are the fresh air to me, when I get sick of one type to the next.
EntropicAngel wrote...
Allan Schumacher wrote...
I actually find a long game can hurt its replayability because in many cases a lot of stuff is still repeated. Which is what I love about Alpha Protocol. Doing thins in different order results in changes to the narrative.
I feel compelled to mention this every time I see AP mentioned, but in AP your choices didn't matter until the final mission. Within the final mission you could literally have any outcome regardless of what you'd done before--just depends on [SPOILERS] whether you save Scarlet, Ming (that her name?), kill/arrest/join the two baddies.
AP had extremely little choice/consequence.
Did you just-
Did you just say-
Do you even know-
Are you some kind of-
No, forget it.
Wulfram wrote...
I see no evidence of this applying in Bioware games. BG2 is crazy long and crazy good. DA:O is generally considered to be longer than DA2, and also generally considered superior. Jade Empire is short and generally considered Bioware's least successful game before DA2. ME2 is probably the longest of the mass effect games - though not by a huge amount - and also the best received.
plnero wrote...
I had a nerdgasm the first time I explored a planet in ME1, but I guess most people didn't like the feature. Most people just wanted to do the mission that the planet offered then leave. I think it had something to do with the mako being a pain in the ass.
Planet exploration wasn't perfect, but if they just touched it up a bit it could have been a really awesome feature.