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RPGs should be 50 hours long.


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#51
SirJoeofthePub

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Makes you wonder. Had more bang for my buck back with the old DOS games where 10 - 15 bucks would net me 100 some hours per RPG. Most modern RPG's net 20-25 hours even exploring every nook and cranny.

I miss the days where I would get involved in a game and it would take me weeks of playing into the wee hours of the morning to get anywhere in the game like Might and Magic, Ultima, Anvil of Dawn.

Least Skyrim lasted a little over 100 hours for me. DA:O

#52
Terrorize69

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AmyBA wrote...

Terrorize69 wrote...
Kingdom Of Amalur: Reckoning

Was over shadowed by ME3's release, both came out the same time. I recently picked it up for a bargin price, a price given to it due to EAs rep being hurt over ME and not cause the game is bad.

Main story, 40+ hours. It's all the side missions and factions and exploring that makes up the over 150+ hours.

It has so much that ME3 should of had. If they had combined both aspects of these games, ME3 would easily of rocked our galaxy.



KoA was good, but honestly it was way too long. It dredged on for too long and I felt wore out by the time I finished, the length and amount of side quests without interesting story and random mob killing for nothing made my interest start to wane after about 100 hours. There really is such a thing as too long, and even the creators of KoA said the game was too long and they wished it hadn't been so, they said they think they really gave people the bang for their buck, but wished they hadn't dragged it on for so long because it was one of the biggest thing keeping people from completing the game.

Only as long as you made it, finished the main quest in 30hours.

#53
AmyBA

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naughty99 wrote...

Your description of KoA actually sounds quite appealing. 

I had no idea it was that big. I thought it was a very short game. Looking forward to picking it up now if it ever goes on sale.


Oh it is an appealing game. I like the game quite a bit. But I also don't have a lot of time to play games anymore. I work 12-15 hours a day, sometimes 6 days a week. So long games are difficult for me, especially when I am a completionist player (I always feel bad if I know I haven't tried to find and do everything in a game, its a curse I think) and also want to play different kinds of games. It took me several weeks to get through KoA because of that, and I am sure you can at least understand how that is daunting and difficult for some people.

I do recommend you pick it up if you ever can though, it was a good game. I thought it felt like a mixture of Fable, an Elder Scrolls game, and maybe a little bit of DA:O. I've only done one playthrough so far, but I am sure I will do more in the future when I am able, to try different class combinations and races, etc.

Modifié par AmyBA, 09 octobre 2012 - 06:54 .


#54
Terrorize69

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It has room for improvement, but it is in no way a let down. Especially for the price you'll find it at now. Even although the company has gone under, theres some talk of it being picked up by others (EA mainly) and a sequel made. Was some real nice elements in it, on a side note Alyn Shir was epic.

#55
vortex216

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i am pro more play time if we cant have that, we should at least be able to wander and do side-quests after we beat the game. just dont make it feel like its lagging

#56
Morroian

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DonSwingKing wrote...

I don't know who came up with this standard, but it worked for years. Since Bioware decided to halve it with Mass Effect, other RPGs followed. While DAO offered this amount of content even whitout DLC, Dragon Age 2 was way too short even whit the DLC. In my opinion a good RPG story needs time. The word epic actually means "long story". I want a story of epic proportions. I can see why some people might disagree with me, but i would rather abandon non linearity for more actual playtime.

What are your thoughts?


That you rushed DA2, I took over 50 hours with it.

#57
Guest_Cthulhu42_*

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Quality is more important than quantity.

#58
JediMB

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I don't really measure a game's value in playtime anymore.

I'd take a fantastic 25 hours over a bunch of so-and-so filler hours to meet some arbitrary minimum time.

#59
deuce985

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Meh. It really depends. I can't definitely say just "50 hours".

50 hours seems about right for me - at least mostly. Half that should be optional content though.

I find that any games that drag their content past that 50 hour mark generally fall into major repetitiveness or pacing problems. I much preferred DA2's pacing over DAO. You could've cut about 5-10 hours content out of DAO's main story and it wouldn't hurt anything...

Quality>>>>>>Quantity

However, I do expect $60 games to have some beefy content because $15 games now are longer than some $60 games. I find just as much fun in $15 games and more content, why drop $60 on a game? At the $60 price point, I expect them to do something to separate themselves. I can usually rely on them being much bigger games in every area.

Modifié par deuce985, 09 octobre 2012 - 08:15 .


#60
LinksOcarina

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No, this is just stupid all around, because standardizing something such as length is a pointless endeavor, since you can have a great RPG experience in 10 hours if you wanted to, depending on how the game mechanics are set up.

50 hours is too long in some cases, and too short in others. To put a time stamp on a game is like to put a page minimum on a book report; it just doesn't work because then you get padding and unecessary crap added to it, instead of it being concise and well planned. 

Modifié par LinksOcarina, 09 octobre 2012 - 08:12 .


#61
Quicksilver26

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mousestalker wrote...

Out of curiosity, of those who want the game to be longer, how many are women? And of those who wish it shorter, how many are men?


don't know bout the reset of them but i'm a woman and i'd like the game to be longer

#62
astreqwerty

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seconded but i disagree on the da2 part..no matter how bad that game was it took me easily 60+ hours for a complete palythrough on nightmare

#63
DarkKnightHolmes

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Cthulhu42 wrote...

Quality is more important than quantity.


DAO had (mostly) quality and quantity.

#64
naughty99

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LinksOcarina wrote...

No, this is just stupid all around, because standardizing something such as length is a pointless endeavor, since you can have a great RPG experience in 10 hours if you wanted to, depending on how the game mechanics are set up.


Could be possible, but it would not be worth $60 IMO.

#65
Sanunes

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Production plays a lot on length of the game, for if they are going to have to create a completely unique environment for every dungeon, encounter, or stop a character makes there probably will be less time required to beat the game. Not to mention in a game like Dragon Age a person can clear it really fast if they skip the dialogue, focus on the primary quests only, and play on a low difficulty level.

#66
TsaiMeLemoni

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Personally, with this type of RPG I kinda start wishing for the game to start ending around the 30 hour mark. A game like Skyrim can entertain me for much longer, but only because there is no real point.

If exploration and side quests were more fleshed out then I'd welcome more game time, but as it is I am generally happy with the runtime of the DA/ME games.

#67
Massakkolia

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For me Bioware games are usually about 50 hours so no complains here. Perhaps I'm just a really slow player. Or perhaps you all should just downshift a little, enjoy the view.

DA:O takes me about 80 hours, even replays. DA2 was about 50 hours on my first playthrough, significantly less on reruns because the sidequests and environments were too dull for me and I ended up speedrunning to the story sequences.

ME1 is admittedly very short unless you really like to explore the planets. It took me about 25 hours on the first time and 15 on replays. Regardless of its length it's still a great game. Both ME2 and ME3 are 40-50 hours games for me on all playthroughs. I just can't finish them faster.

The length of a game is pretty irrelevant anyway. I simply want to be engaged from the beginning to the end. No fetch quests or recycled dungeons.

Modifié par Ria, 09 octobre 2012 - 09:06 .


#68
Foolsfolly

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Terrorize69 wrote...

AmyBA wrote...

Terrorize69 wrote...
Kingdom Of Amalur: Reckoning

Was over shadowed by ME3's release, both came out the same time. I recently picked it up for a bargin price, a price given to it due to EAs rep being hurt over ME and not cause the game is bad.

Main story, 40+ hours. It's all the side missions and factions and exploring that makes up the over 150+ hours.

It has so much that ME3 should of had. If they had combined both aspects of these games, ME3 would easily of rocked our galaxy.



KoA was good, but honestly it was way too long. It dredged on for too long and I felt wore out by the time I finished, the length and amount of side quests without interesting story and random mob killing for nothing made my interest start to wane after about 100 hours. There really is such a thing as too long, and even the creators of KoA said the game was too long and they wished it hadn't been so, they said they think they really gave people the bang for their buck, but wished they hadn't dragged it on for so long because it was one of the biggest thing keeping people from completing the game.

Only as long as you made it, finished the main quest in 30hours.


I don't think I played the same KoA as you fine folks.

The KoA game I played felt like an underwhelming MMO that you played in Single Player. It filled up my free time for a while as I waited for a better game to come out. I moved on from that and never went back.

It peaked too early with the House of Ballads storyline. Which wasn't great it was just decent and interesting.

And I certaintly didn't play it for 100 hours. I played it for a while...maybe 40 or so hours. Beat the main quest and every major guild/house quest... a few of those side quests but I got disheartened quickly. One of the side quests was about helping refugees. I loved the idea, loved the set up, finished the mission of getting them land and materials or whatever... and then the NPCs just sat around like I never did the quest. They never built anything or moved anywhere.

No reaction to me affecting their world... which killed my desire to touch the game again.

#69
Icinix

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As long as its not padded out with combat and travel time - I welcome longer games.

If they're only longer because I have to crawl across the landscape and fight endless mobs. No. Is bad.

I'd also trade length for re-playability and more choice / consequence mechanics outside of a bubble.

Personally though I think the 30 hour mark for a good playthrough is a good length game.

#70
hexaligned

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Depends on the combat, I can put 300+ hours into good strategy games or strategy RPG's no problem. KOA (since we are talking about it already), I got bored with the combat within the first 10-15 hours.
DA falls somewhere in between the two.

#71
Beerfish

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Games should have a total playing time of over 150 hours is more of how I would look at it. I enjoyed playing DA and mass effect games multiple times more than I enjoyed one long long game like skyrim.

#72
Sylvius the Mad

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Abraham_uk wrote...

Me: Finally I beat Dragon Age Origins. It took me 50 hours.
My Brother: I beat it in just less than 25 hours.

Checked the data, turned out to be correct.

How did he do this? I'm so jealous!

My first time took me 89 hours.

But KotOR was 28.  So ME certainly didn't start the trend.

#73
upsettingshorts

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Play hours are subjective and dependent on a host of factors. Threads such as these reveal essentially nothing.

#74
AlanC9

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Icinix wrote...

I'd also trade length for re-playability and more choice / consequence mechanics outside of a bubble.


This is one of Bio's design principles that maybe needs to be rethought. My understanding is that they don't like to do a lot of alternative paths because that would reduce length of a single playthrough (all other factors held constant), which isn't a great way to serve their audience since so many of us don't replay the games. But since it looks like a lot of people don't finish the games, maybe they should make that tradeoff and do serious alternative paths.

Of course, making this change would result in Bio's games becoming shorter than they are now.

#75
Mr_Steph

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You can complete DAO with the DLC on nightmare in less than 50 hours...(talking about DAO, with TSP, RTO and WK).

I wouldn't mind games being longer, but it depends entirely on the content. If there is just a lot of filler stuff like fetch quests or dragged out main quests that has no real purpose...then no.

Modifié par Mr_Steph, 09 octobre 2012 - 10:25 .