Fast Jimmy wrote...
Allan...
...now you've gone and made me want barbecue.
I had suggested a feature like the one you mention for Alpha Protocol and how it could play into a DA game. Such as in DA:O, if you went to the Brecillan Forest first, you could achieve a 'happy' ending there, while it would make it harder (or even impossible) to achieve a perfect ending in another area, such as the Tower, or Redcliffe. But since you always walk into the top of the Tower when Ulrich is torturing the Archmage, and never before or after, DA:O keeps everything static, while this mechanic could give very different results and not have a way for someone to have a 'perfect' choice playthrough.
A mechanic where how we progressed through the story affects other areas (essentially, offering us the choice the Mass Effect 1 trailer teased us with but didn't offer) would GREATLY increase replayability and would not (really) result in that much more created content, but a much better feeling for immersive gameplay.
DAO could have done this had it forced us to do the Circle Tower first.
If you side with the Templars there, you would then have been locked out of the "ideal third option" to settle the Connor situation in Redcliffe.
ME1 did do this in a minor way. If you pick up Liara first, she responds as if she had only recently been trapped in the force field. If you recruit her last, even as far as after Virmire, she has gone crazy and thinks she's seeing things when you show up. Then you drop the news on her that not only did you kill her mom, you figured out the secrets behind her entire life's work and only need her to tell you that Ilos is a place that exists. It's all a tad overwhelming.





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