Finishing a game is a very strong indicator for how interesting a game is. If a game is engaging, then I'll want to keep playing it. I'll want to keep playing it until I've experienced what it has to offer me. I'll keep playing it until I've finished it.PsychoBlonde wrote...
Sylvius the Mad wrote...
I think all games are like that. It's the playing that is fun, not the finishing. Finishing is irrelevant.
I wish. In fact, I could probably write a treatise about the phenomenae that encourage me to make 20+ characters but only "finish" 3 of them. Assuming the game has an "ending" of some kind.
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For some people, finishing is a VERY important measurement, if not an end in itself.
If I can't finish a game, then there's something about it that isn't engaging me or causing me to want to keep playing. Finishing a game should feel like an achievement, it should feel like a culmination of all the events that have come beforehand, and it should give sufficient closure on the experience as a whole.
Yes, the journey is important, but imagine every game you've ever played now finishes with "and then they woke up and realised it was all a dream.", and try to tell me the ending is irrelevant.





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