Karsciyin wrote...
Don't ever measure the quality of a game by its hour count. Thay's how we got DA2 fetch quests and ME3 eavesdrop quests. If it Is too long that also interferes with replay ability.
To be fair, the DA2 reverse fetch quests did not increase the game's length at all. They consisted of finding some random object in a dungeon and then suddenly a random NPC giving you gold when you walk past them. Would have been greatly improved by adding a proper questgiver, or even simply by making them posts on the Chanter's board, so you would actually go and do a quest instead of just receiving gold without knowing why.
Of course, I'd rather see more interesting and complex quests, but even simple quests are better than no quests at all, which is what the reverse fedex quests felt like.
If you cut out all the smaller quests from any recent RPG, as a result you will simply end up with a lot less quests in the game. I don't see how that improves replay value.
If you have lots and lots of side quests, the replay value is actually higher, because you can choose to do particular quests that you think your character would want to do, then the next time you can play a different sort of character who might be inclined to take on different quests and perhaps earn a different reputation with various NPCs or factions, etc.
Modifié par naughty99, 10 octobre 2012 - 10:35 .





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