Legionaire-Shen wrote...
Apart from the core class ability like tech armor, the rest should just be different slot like tech slot, biotic slot, ammo slot, let us fill that slot with all those abilities available.
Sentinel = tech armor + 1 grenade + 2 biotic + 2 tech
Infiltrator = cloak +1 grenade +2 tech + 2 ammo
Vanguard = charge +1 grenade + 2 biotic + 2 ammo
Engineer = 6 tech or 5 tech + 1 grenade
Soldier = 2 combat + 4 grenade/ammo
Adept = singularity + 1 grenade + 4 biotic
plus 1 bonus slot that allow you to choose whatever you want except things like tech armor, cloak. charge which define a class
I love this idea.
I came up with something similiar.
But I also included racial variations,
Also have grenades as items and ammo modifiers as items rather than powers.
Core classesAdept: Singularity, Biotic Sphere + 6 biotic powers
Vanguard: Biotic Charge, Nova + 3 biotic powers and 3 combat powers
Engineer: Combat Drone, Combat Turret (more like the one the Cerberus engineer uses) + 6 tech powers.
Infiltrator: Tactical Cloak, Shadow Strike + 3 tech powers and 3 combat powers.
Soldier: Adrenaline Rush, Concussive Shot + 6 combat powers
Sentinel: Tech Armour, Supply Pylon + 3 biotic powers and 3 tech powers
Multi classesBiotic Infiltrator: Tactical Cloak, Biotic Sphere + 2 biotic powers, 2 tech powers and 2 combat powers.
Tech Vanguard: Biotic Charge, Nova + 2 biotic powers, 2 tech powers and 2 combat powers
Commando Sentinel: Adrenaline Rush, Supply Pylon + 2 biotic powers, 2 tech powers and 2 combat powers
Asari, Geth, Mechs and Vorcha get race specific "kits".
Modifié par Abraham_uk, 15 octobre 2012 - 07:31 .