ME1 - Act 1: Introduce your hero, Shepard, introduce the supporting characters, the crew, introduce us to the universe, acceptionally well done, introduce your threat, the Reapers, all well done.
ME2 - Act 2: Hero's fall, done, hero's return, done, do battle with the enemy once again, overcome the seemingly impossible to uncover a revelation about them. That revelation: that the Reapers are A) part biological, and
ME3 - Act 3: climax for the other two, resolve plot threads, and EXPLOIT THAT REVEALED VULNERABILITY!
It really didn't need any of the "pinnacle of evolution" (a non-starter by the way) nonsense, none of the forced organics versus synthetics after specifically humanizing the primary synthetic race. None of this pseudo-science after a relatively grounded universe, which jumps the shark tank dividing science fiction and future fantasy on a red, green, and blue coloured motorbike. None of this was needed.
Why wasn't it needed? Simple: All of the themes, all of the intellectual depth was already there! it was all already handled well, and brought up the tough questions in the side stories and missions. Hell: in ME2, most of the names of the side missions were litterary references.
Let me just list some of the themes already tackled in ME1 and 2's side missions and other universe plots:
- Are humans special? Should they be treated first? Or should they take a place beside other races and work togeather?
- Is survivalism a justification for otherwise "evil" behaviour?
- Can AI develope into "life"? Is that life worthy of the same protection as biological life? Can the two coexist?
- How much should be sacraficed in the name of scientific advance before a line is drawn?
- Does potential chaos justify an act of genocide?
- The morality of biological warfare.
- The morality of cloning and genetic manipulation.
- Is persuit of a wrong-doer justification enough to endanger or even kill innocents?
- How far are you willing to go or endulge in the name of revenge?
- Is sentamentality sufficient reason to endanger others?
- Can you forgive a people who have past wronged you or others in the name of peace?
- The effect of being granted technology far beyond what a people were ready for
- The rules of warfare and effect of WMDs
And this could go on. ALL of these are already present, raise the questions, and are tactfully done. At no point was it so necessary to beat the player over the head, the exposition was there in the narrative. The central narrative was perfectly good as "all this will be for nought if it's all destroyed before these lessons learned can be applied or actions have reprocussions."





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