Mdoggy1214 wrote...
Exactly. And a month ago I attempted to replay Mass Effect 1, and i'm looking at this game and i'm thinking what happened to the series? Like what the f happened?
Rest assured i only got about 4 hours into the game before i lost all enthusiasm to keep playing. Before ME3 released i had beaten ME1 probably close to 20 times, and i was still not sick of the game. But now knowing how the series ends, and that 90% of our choices don't amount to anything, the past 2 games are completely ruined for me. And that really REALLY sucks, because i loved the games.
But what's really funny about this is that ending the trilogy should've been easy. Yes you can argue that writing an ending is the hardest part of a story, but we're talking about a story that spans over 3 games, that's suppose to have multiple different endings. There should've been something for everybody here. The formula should've been simple. Instead of getting 3 different endings to choose from, your ending should be determined by your actions. If you want to see a different ending, then you have to start the story over again and play it differently. We should've had an ending where if you completed nearly 100% of the entire trilogy and it's side quests, and made the right decisions, then there should've been that happy ending where everyone lives.
How can anyone look at the past 7 months now and say, "Nah having a happy ending where everyone lives would've been a terrible idea." I can pretty much guarentee you that if there were endings that had multiple degrees of success and failure, and one of those was a golden perfect ending, Bioware would not have taken any heat for the ending.
This is totally correct. They darn well knew that by not providing at least one clear cut win as in we earned a victory based upon our actions and we lived to tell about it, ending they knew they would alienate a huge section of their fans. There is no way they didn't know that.
The game led to a natural ending and they chose to have Shepard sit down and chat with the new foe who is supposedly helping Shepard choose something that helps him and not Shepard. So, he's the antagonist who isn't one because he's only been trying to help, but is an antagonist because he's going about it the wrong way. Exactly who wrote this again?
I've even been able to find a way where they could have sort of kept these "choices" and sort of kept the kid but only if the choices were not choices at all, but natural outcomes of the Shepard you played. The kid would be replaced by different avatars based upon the type of Shepard you played and each non-choice could have good, bad, and really bad results.
There wouldn't be 3 choices when you get to the citadel, there would be one thing that would happen when you activate the crucible. And the AI avatar could be there to tell you what will happen and even explain why or in some cases he might be there to try and stop you. Say it was Harbinger and he was there as an avatar and was trying to tell you that using the crucible would be a mistake. The only option you have is to refuse at that point. Harbinger could be there to try and tell you that you will be killing others if you use the crucible (and based upon what you've done, he could be right). This might occur if you played the type of Shepard who only ever wanted to destroy the reapers-who agreed when Hackett said that was the goal and so on. A bad version might be like it is now and just destroy everything. But if you did things right and in time (prevented the reapers in this case from attacking the crucible so it's intact), the reapers only would be destroyed and a reunion could take place.
In control, your Shepard might be the kind that agreed with TIM and shot Anderson (in destroy type Shepard, TIM might shoot Anderson and you'd shoot TIM). When Shepard gets to the citadel, only control or refuse are available. The avatar might be TIM trying to convince you that control makes sense and can be used to rule the galaxy and put humans in control. You might have the choice here to use it as he wants or to decide to use it for something better. Shepard can live and control the reapers externally, telling people that once the reapers fix things they will be destroyed, unless people decide they want to learn from them or some stupid thing like that. Bad control might lead to Shepard being forced to join with the kid to perfect the control of the reapers so that the whole galaxy can be taken control of better and more efficiently so that people will never create bad synthetics.
And so on. Good synthesis might have a Mordin avatar or Saren, and it might lead to synthesizing the reapers only so that the intelligence of the people within them make them more "rational" and organics can decide to use tech/organic hybridization to facilitate understanding between synthetics and organics. Bad synthesis could assimilate all synthetics and organics into one race of new beings.
Anyway, this was one thought I had that changed the choices into just what happened and removed the kid as being the reason for making a choice.