Klijpope wrote...
BearlyHere wrote...
We wanted a video game. That's why we spent our money, to get a video game with a video game ending. If we had wanted a vid, we could have waited for the ME movie. All this ill will could have been avoided, and it makes no sense. And the irony is they're casting off the fanbase that likes RPGs in favor of the easy shooter players, but we're the ones more likely to buy their overpriced trinkets. I wonder how many ME hoodies and sneakers are sitting in their warehouse unpurchased? There was no reason for this, other than a perfect storm of bad descisions. Maybe someone at EA will understand, but I'm willing to bet that they're not gamers either.
Please do not speak for me. I wanted a video game that tried to break the mold - I certainly did not want a "video game ending". "Video game endings" suck (yes, my opinion). I'm not saying their actual ending was successfully rendered, but I applaud the fact they did not give us, or want to give us, a typical video game ending.
As it stands, even as an ending that poorly reflects the previous narratives, and even if you allow for every single criticism, both fair and insane, the ME3 ending still ranks as one of the better endings to a video game. Most video game endings are just so bad we just disregard them, or the story that it leqads up to so meh that the ending is irrelevant.
I'm glad they did not go for: boss battle then happy ending - that is just childish. If this medium is to be taken seriously then it has to get beyond that. And so have the fans.
Uh, but no. ME games had very good endings even with some cheesier aspects. There are times when cheesy just plain works. Not pseudo-intellectualism that is derived from at least 4 different tacked together sources. Chaos and order was from B5 and you can see it in ME3. The choices were from Deus ex and you can clearly see that. Taking just those two. Those were great endings, especially B5 which also was used for the refusal speech. They were done well because they worked with the stories they existed in. If this medium is to be taken seriously it must make sense within the story that is being told. It was a freaking war to save all life within the galaxy, so expecting a fight (and not some trumped up boss battle as you say) was natural and not childish. Having a boss conversation where the goal is to solve a problem that does not really fit with the problem as you see it is the definition of childish.
You insult fans here. What they wanted was something truly intelligent and got some examples of that in the game itself, but then some 1980s type arcade game was inserted in place of truly intelligent missions (to make room for MP content probably) and a truly insulting (it insults the intelligence) bit of garbage that destroys the emotional impact of telling a real coherent story is inserted and we are dared to say it's not all that smart. And you bought into that. You think that anyone that doesn't like the endings wants things dumbed down to their level, when the reverse is true. We wanted things to hit the right notes of what would be truly an intelligent way to end this. It's counter-intuitive, because where the game needed to be the most emotional, action heavy, and where conflict needed to be the greatest in order to appeal to true intellect, it was not. The whole ending is paced and plays out like an epilog, not where conflict resolution occurs.
This is like the emperor's new clothes. You got told or believe that something cool looking that supposedly had a lot of thought put into it is intelligent and the devs dare anyone to say it is not. If someone says it is not, it's because they are too stupid to understand it. All they want is bunnies and rainbows, cheesy and childish. So, they're stupid and unworthy of such wisdom. Actually, the emperor has no clothes and the ending is not intelligent. It is an assault on the brain. And it isn't innovative and orginal, it is derivative and copied. And it was done better elsewhere because it meant something within the context of the original works that included it. I'm sorry but that's how I see it. I've seen good endings before. I've even seen good and very short ending epilogs before and they just satisfy because they don't try to pretend to be something they are not.
The epilog could have been the place to really get all philosophical about this whole story and to look back and say why it was worth it and how it changed things, the galaxy for the better. And heroes should not be forgotten or treated as some gratuitous piece of meat. Sacrifice is for something unequivocally good in order to be meaningful as an ending-it is also done when there is a clear alternative. The hero must know without a doubt that s/he could choose to live and be willing to die, anyway, but for something that will achieve the goal and will do some non-ambiguous good. Instead we get laughable happy slide shows. And that's not childish?