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The sad part is: the series' core plot didn't need this


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#76
LucasShark

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xxskyshadowxx wrote...

Mdoggy1214 wrote...

The funniest thing about all this is that Bioware and it's developers/writers are totally convinced that what was written was beautiful and artistic, completely delusional to the truth. They dismiss the masses who dislike the ending as entitled whiners who don't understand.

I like to compare Bioware nowadays as the one kid you knew in high school who thought he was popular and cool, but in reality everyone was laughing at him behind his back.



They say that, but I think what they are actually basing their "It's artistic gold!" opinion on is cashflow. ME3 sold better than the previous installments, and Leviathan is their best selling DLC ever. They don't truly care what people think of the story/etc. They care about how much money the game earns...so if the game had earned less, and the DLCs weren't selling so well...they might have a different opinion entirely.


This unfortunately seems to be the case.

#77
LucasShark

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Xilizhra wrote...

I thought it had an impact on the endings. Minor, but it did help clarify the Catalyst conversation a fair bit. As for the thrall races, I don't think the Leviathans managed the minutiae of their day-to-day lives much; they seemed to be relatively hands-off rulers, probably because it takes active effort to enthrall someone.


Somehow I'm not convinced "thau shalt not perform AI research" is that hard an order to give when you can control people's minds.

#78
sdinc009

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Mdoggy1214 wrote...

3DandBeyond wrote...

xxskyshadowxx wrote...

Mdoggy1214 wrote...

The funniest thing about all this is that Bioware and it's developers/writers are totally convinced that what was written was beautiful and artistic, completely delusional to the truth. They dismiss the masses who dislike the ending as entitled whiners who don't understand.

I like to compare Bioware nowadays as the one kid you knew in high school who thought he was popular and cool, but in reality everyone was laughing at him behind his back.



They say that, but I think what they are actually basing their "It's artistic gold!" opinion on is cashflow. ME3 sold better than the previous installments, and Leviathan is their best selling DLC ever. They don't truly care what people think of the story/etc. They care about how much money the game earns...so if the game had earned less, and the DLCs weren't selling so well...they might have a different opinion entirely.


Unfortunately, everything they seem to (and I believe you are quite accurate) be basing their opinions on are statistics and not the reasons behind the statistics.  They believed more people liked MP because a lot of people used MP to kind of wait and see what was going to happen with the SP.  They've now revamped a lot of the MP in Retaliation (gee where did that name come from) and added elements that it would have been nice to have in SP-thinking of Firebase Dagger and the inability to see in front of you.  The other challenge elements are their attempt to keep players (completionists) playing forever, but honestly horde mode gets old fast.  But I am definitely not interested in PvP either.  In fact, I've noticed quite a drop off in play that seems to surge a bit for challenge weekends and for new maps but then falls way off again-that and a lot of young kids.  Great.

Leviathan was their best-selling, most popular DLC ever-yep, they say that.  It however was not their best-received.  Reviews from sites that were their biggest supporters were not great and even called it pointless and meh.  It sold more than LotSB, because for the PS3 LotSB was FREE.  You don't get sales from free.  And there was the little mini-debacle pre-Leviathan release.  You have to ask why IGN would say Leviathan would change ME3's endings if they were not told that by the devs.  They did come out the next day after stating that it would change the endings and say that it wouldn't but even the statements made by the devs about Leviathan indicated it would do something to the endings, but it really didn't do anything worthwhile-as reviewers pointed out after its release.  They purposely made people think it would change something.  And apparently they led reviewers to somehow think the same thing by playing the ambiguity card again.  It was counter-intuitive to think, seeing the Leviathan trailers that it would not do anything to the endings.  Why the heck wouldn't it?  But it didn't.  That's the very definition of pointless.

But, I agree they will base everything on earnings and statistics and they won't understand or care about the underlying factors behind all that-the money is the thing.  All those little kids that were playing MP (on the xbox where you pay for MP-I play on the PS3 too and I'd expect kids there where you play for free), all those kids playing must have been paying for a lot of the micro-transactions.  And that may well be what BW wants the most.  The work put into the MP maps (some have been altered) could have made for a better SP experience.  Too bad, really.


Exactly. And a month ago I attempted to replay Mass Effect 1, and i'm looking at this game and i'm thinking what happened to the series? Like what the f happened?

Rest assured i only got about 4 hours into the game before i lost all enthusiasm to keep playing. Before ME3 released i had beaten ME1 probably close to 20 times, and i was still not sick of the game. But now knowing how the series ends, and that 90% of our choices don't amount to anything, the past 2 games are completely ruined for me. And that really REALLY sucks, because i loved the games.

But what's really funny about this is that ending the trilogy should've been easy. Yes you can argue that writing an ending is the hardest part of a story, but we're talking about a story that spans over 3 games, that's suppose to have multiple different endings. There should've been something for everybody here. The formula should've been simple. Instead of getting 3 different endings to choose from, your ending should be determined by your actions. If you want to see a different ending, then you have to start the story over again and play it differently. We should've had an ending where if you completed nearly 100% of the entire trilogy and it's side quests, and made the right decisions, then there should've been that happy ending where everyone lives.

How can anyone look at the past 7 months now and say, "Nah having a happy ending where everyone lives would've been a terrible idea." I can pretty much guarentee you that if there were endings that had multiple degrees of success and failure, and one of those was a golden perfect ending, Bioware would not have taken any heat for the ending.


Thought you might enjoy this then. Allegedly it's a ending flow chart before Hudson's involvement, but that cannot be substantiated.

http://h9.abload.de/img/jhtqyrqxxg.jpg

#79
3DandBeyond

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Klijpope wrote...

BearlyHere wrote...
We wanted a video game. That's why we spent our money, to get a video game with a video game ending. If we had wanted a vid, we could have waited for the ME movie. All this ill will could have been avoided, and it makes no sense. And the irony is they're casting off the fanbase that likes RPGs in favor of the easy shooter players, but we're the ones more likely to buy their overpriced trinkets. I wonder how many ME hoodies and sneakers are sitting in their warehouse unpurchased? There was no reason for this, other than a perfect storm of bad descisions. Maybe someone at EA will understand, but I'm willing to bet that they're not gamers either.


Please do not speak for me. I wanted a video game that tried to break the mold - I certainly did not want a "video game ending". "Video game endings" suck (yes, my opinion). I'm not saying their actual ending was successfully rendered, but I applaud the fact they did not give us, or want to give us, a typical video game ending.

As it stands, even as an ending that poorly reflects the previous narratives, and even if you allow for every single criticism, both fair and insane, the ME3 ending still ranks as one of the better endings to a video game. Most video game endings are just so bad we just disregard them, or the story that it leqads up to so meh that the ending is irrelevant.

I'm glad they did not go for: boss battle then happy ending - that is just childish. If this medium is to be taken seriously then it has to get beyond that. And so have the fans.


Uh, but no.  ME games had very good endings even with some cheesier aspects.  There are times when cheesy just plain works.  Not pseudo-intellectualism that is derived from at least 4 different tacked together sources.  Chaos and order was from B5 and you can see it in ME3.  The choices were from Deus ex and you can clearly see that.  Taking just those two.  Those were great endings, especially B5 which also was used for the refusal speech.  They were done well because they worked with the stories they existed in.  If this medium is to be taken seriously it must make sense within the story that is being told.  It was a freaking war to save all life within the galaxy, so expecting a fight (and not some trumped up boss battle as you say) was natural and not childish.   Having a boss conversation where the goal is to solve a problem that does not really fit with the problem as you see it is the definition of childish.

You insult fans here.  What they wanted was something truly intelligent and got some examples of that in the game itself, but then some 1980s type arcade game was inserted in place of truly intelligent missions (to make room for MP content probably) and a truly insulting (it insults the intelligence) bit of garbage that destroys the emotional impact of telling a real coherent story is inserted and we are dared to say it's not all that smart.  And you bought into that.  You think that anyone that doesn't like the endings wants things dumbed down to their level, when the reverse is true.  We wanted things to hit the right notes of what would be truly an intelligent way to end this.  It's counter-intuitive, because where the game needed to be the most emotional, action heavy, and where conflict needed to be the greatest in order to appeal to true intellect, it was not.  The whole ending is paced and plays out like an epilog, not where conflict resolution occurs.

This is like the emperor's new clothes.  You got told or believe that something cool looking that supposedly had a lot of thought put into it is intelligent and the devs dare anyone to say it is not.  If someone says it is not, it's because they are too stupid to understand it.  All they want is bunnies and rainbows, cheesy and childish.  So, they're stupid and unworthy of such wisdom.  Actually, the emperor has no clothes and the ending is not intelligent.  It is an assault on the brain.  And it isn't innovative and orginal, it is derivative and copied.  And it was done better elsewhere because it meant something within the context of the original works that included it.  I'm sorry but that's how I see it.  I've seen good endings before.  I've even seen good and very short ending epilogs before and they just satisfy because they don't try to pretend to be something they are not.

The epilog could have been the place to really get all philosophical about this whole story and to look back and say why it was worth it and how it changed things, the galaxy for the better.  And heroes should not be forgotten or treated as some gratuitous piece of meat.  Sacrifice is for something unequivocally good in order to be meaningful as an ending-it is also done when there is a clear alternative.  The hero must know without a doubt that s/he could choose to live and be willing to die, anyway, but for something that will achieve the goal and will do some non-ambiguous good.  Instead we get laughable happy slide shows.  And that's not childish?

#80
3DandBeyond

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sdinc009 wrote...



Thought you might enjoy this then. Allegedly it's a ending flow chart before Hudson's involvement, but that cannot be substantiated.

http://h9.abload.de/img/jhtqyrqxxg.jpg


Regardless of its origins, it's a great flow chart.

#81
3DandBeyond

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LucasShark wrote...

Xilizhra wrote...

I thought it had an impact on the endings. Minor, but it did help clarify the Catalyst conversation a fair bit. As for the thrall races, I don't think the Leviathans managed the minutiae of their day-to-day lives much; they seemed to be relatively hands-off rulers, probably because it takes active effort to enthrall someone.


Somehow I'm not convinced "thau shalt not perform AI research" is that hard an order to give when you can control people's minds.


This exactly.  The miners seemed to be totally controlled and lost ten years of time.  I actually felt it was pretty horrible when Liara said they had a lot of catching up to do-I thought, "for what reason?"  I felt it would have been kinder to just leave them there.

#82
Xilizhra

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The epilog could have been the place to really get all philosophical about this whole story and to look back and say why it was worth it and how it changed things, the galaxy for the better. And heroes should not be forgotten or treated as some gratuitous piece of meat. Sacrifice is for something unequivocally good in order to be meaningful as an ending-it is also done when there is a clear alternative. The hero must know without a doubt that s/he could choose to live and be willing to die, anyway, but for something that will achieve the goal and will do some non-ambiguous good. Instead we get laughable happy slide shows. And that's not childish?

Wait, where did the slide show thing come in? Also, while I note your criticism of the endings, the "meaningful sacrifice" thing is exactly what my Shepard felt.

#83
xAmilli0n

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sdinc009 wrote...

http://h9.abload.de/img/jhtqyrqxxg.jpg


Pretty sure, this is fan made.  I remember seeing this back when the game originally came out as an alternative, or a "how should it have been done" flow chart, but I could be wrong.

#84
xAmilli0n

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Klijpope wrote...

BearlyHere wrote...
We wanted a video game. That's why we spent our money, to get a video game with a video game ending. If we had wanted a vid, we could have waited for the ME movie. All this ill will could have been avoided, and it makes no sense. And the irony is they're casting off the fanbase that likes RPGs in favor of the easy shooter players, but we're the ones more likely to buy their overpriced trinkets. I wonder how many ME hoodies and sneakers are sitting in their warehouse unpurchased? There was no reason for this, other than a perfect storm of bad descisions. Maybe someone at EA will understand, but I'm willing to bet that they're not gamers either.


Please do not speak for me. I wanted a video game that tried to break the mold - I certainly did not want a "video game ending". "Video game endings" suck (yes, my opinion). I'm not saying their actual ending was successfully rendered, but I applaud the fact they did not give us, or want to give us, a typical video game ending.

As it stands, even as an ending that poorly reflects the previous narratives, and even if you allow for every single criticism, both fair and insane, the ME3 ending still ranks as one of the better endings to a video game. Most video game endings are just so bad we just disregard them, or the story that it leqads up to so meh that the ending is irrelevant.

I'm glad they did not go for: boss battle then happy ending - that is just childish. If this medium is to be taken seriously then it has to get beyond that. And so have the fans.


Gonna have to disagree with you big time.  The nature of the ending has nothing to do with the medium.  A good ending is a good ending, regardless if its a film, book, comic, or game.  Mass Effect had already broken the mold in so many ways, it already had achieved what you were looking for.  But when we introduced the Catalyst, we are suddenly pulled out of what was great, and into something average, just another video game with a cop out ending.

Now, do we need a boss fight with a happy ending?  Of course not.  That's what our choices over 3 games were supposed to determine.

#85
3DandBeyond

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Xilizhra wrote...

The epilog could have been the place to really get all philosophical about this whole story and to look back and say why it was worth it and how it changed things, the galaxy for the better. And heroes should not be forgotten or treated as some gratuitous piece of meat. Sacrifice is for something unequivocally good in order to be meaningful as an ending-it is also done when there is a clear alternative. The hero must know without a doubt that s/he could choose to live and be willing to die, anyway, but for something that will achieve the goal and will do some non-ambiguous good. Instead we get laughable happy slide shows. And that's not childish?

Wait, where did the slide show thing come in? Also, while I note your criticism of the endings, the "meaningful sacrifice" thing is exactly what my Shepard felt.


You had to have seen slide shows if you played the EC.  Happy slide shows that were put there to retcon the devs' original intent that the galaxy was destroyed after the events of ME3.

I think you really need to assess what meaningful sacrifice is-I've explained it.  You cannot tell me with any authority exactly what will happen after either of the choices are accepted.  You cannot say with complete authority that picking one will stop the conflict as defined by the kid or that any of them (save destroy) will get rid of the reaper threat or not create new ones that are potentially just as bad.  There is no sense either that Shepard unambiguously knows s/he has a chance to live and sacrifice is mostly meaningful based upon that. 

You also must know that you are doing something really good in return for dying.  But the explanation of the choices by the kid (who wants you to make a choice) is not enough to be able to say that.  And he could be misleading you into thinking they are good.  I've also had this discussion with you that the processes involved and the tech used is based upon the worst tech creators of all time, Leviathans, the kid and the reapers.  You said to me that all tech is flawed-so great by all means let's then force people to accept it as an integral part of their being.  It's flawed so sure I'd trust it to not go all crazy and to remain under control of an AI that is no longer Shepard and that might go all crazy when I have the only chance I may ever get to destroy that badly flawed tech that wants to be a part of people.

I don't trust the Shepard AI to do good-it is uploaded into Leviathan created tech and that's not a good thing.  I don't trust flawed tech that will be integrated within all organic DNA (it doesn't even make sense), nor the idea that some idiotic AI is going to give Synthetics understanding of organics (that no longer exist).  This AI doesn't even understand himself and if it's the Leviathans that are giving synthetics understanding it still makes no sense.  Only an idiot Shepard would die in order to make one of these choices.  What exactly will happen?  Go watch a slide show.

And then there's destroy.  The explanation for it makes no sense. 

Modifié par 3DandBeyond, 10 octobre 2012 - 03:46 .


#86
Gemini1179

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Very well said OP. This is what happens when a person who writes a character is given the reigns of the whole series and falls in way over his head.

The third game had SO much potential from a story standpoint and game standpoint.

However, the series went "full retard" with the Arrival DLC.

The Arrival DLC invalidates the entire plot before it and steers the rest of the series off the rails. Then Casey and Mac just got lazy.

Modifié par Gemini1179, 10 octobre 2012 - 03:49 .


#87
The Spamming Troll

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im convinced bioware doesnt make games im interested in playing.

everywhere is the proof.

#88
Podge 90

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Gemini1179 wrote...

Very well said OP. This is what happens when a person who writes a character is given the reigns of the whole series and falls in way over his head.

The third game had SO much potential from a story standpoint and game standpoint.

However, the series went "full retard" with the Arrival DLC.

The Arrival DLC invalidates the entire plot before it and steers the rest of the series off the rails. Then Casey and Mac just got lazy.

Arrival was essentially Bioware reminding gamers that Reapers were involved, because they seemed to have forgotten that themselves with ME2.

#89
3DandBeyond

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Podge 90 wrote...

Gemini1179 wrote...

Very well said OP. This is what happens when a person who writes a character is given the reigns of the whole series and falls in way over his head.

The third game had SO much potential from a story standpoint and game standpoint.

However, the series went "full retard" with the Arrival DLC.

The Arrival DLC invalidates the entire plot before it and steers the rest of the series off the rails. Then Casey and Mac just got lazy.

Arrival was essentially Bioware reminding gamers that Reapers were involved, because they seemed to have forgotten that themselves with ME2.


It actually was Mac Walters' creation, not well-liked and was a portent of things to come; his view that the galaxy should be destroyed at the end of ME3.  Not only did they want Shepard's story to end and wanted to really kill Shepard off (but didn't go all the way), they also did want to destroy the galaxy.  In Feb. Walters said the galaxy would be a wasteland after ME3.  The relays showed that by exploding, the codex Desperate Measures basically said that and the Final Hours app indicated that as well.  Then people wanted to know how it was possible to have the Normandy crash and torso turn out good if the galaxy was destroyed.  So they started to retcon part of it.  Then they announced the EC release and acted like fans were morons for ever thinking the relays destroyed the galaxy.  They said they clearly never meant for that to be the case and couldn't figure out why fans thought that.  Oh, perhaps it's only because that was what they showed in the games and said about it all.  And fans are stupid, eh?

The Arrival does also invalidate the plot because it sets up the scenario where you cannot stop the reapers unless you do something unthinkable.  It creates an impossible scenario where there is no real choice that's even partly acceptable.  You have only to look at the writer of it to see why we got what we got.

Modifié par 3DandBeyond, 10 octobre 2012 - 04:53 .


#90
Podge 90

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They could have at least incorporated Arrival into ME3 with a trial scene at the start. Then either have Shepard go free as he "did the right thing" or even have him convicted, and then escape from a cell because a Reaper beam hits a wall or something. Set the scene, recap previous events. But it was just completely forgotten about.

"Hey, Shep, remember when your actions led to 300,000 Batarians dying?"

"No lol" *shifty eyes*

"Nah me neither."

I actually played it 2 days ago.  I've been doing a runthrough (can't wait for ME3....:unsure:) and there is a marked dip in quality.  I may have made it worse by leaving Arrival til after the Suicide Mission, so it was even more noticeable.  And foreboding...

Modifié par Podge 90, 10 octobre 2012 - 04:59 .


#91
Gemini1179

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3DandBeyond wrote...

The Arrival does also invalidate the plot because it sets up the scenario where you cannot stop the reapers unless you do something unthinkable.  It creates an impossible scenario where there is no real choice that's even partly acceptable.  You have only to look at the writer of it to see why we got what we got.


Not only that, but Arrival makes the Reapers idiots. If they could fly to the Galaxy in 2 years, why waste so many years with Soverign farting around with Saren? For machines, it would have been illogical to waste more time when the original signal failed. Soverign would have alerted the Reaper fleet and they would have headed to the Alpha Relay.

What they should have done was have the Reaper fleet in Dark Space be attempting to manipulate the Relay network from the relay on their end. After two years they are able to modify it and move it so that it can connect to either the Alpha Relay or the Charon relay and that would be how the invasion starts. That way it would have made sense having both sides working to stop eachother but the Reapers of course are far more advanced.

But I digress.

Modifié par Gemini1179, 10 octobre 2012 - 05:57 .


#92
Yate

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CRY SOME MORE

#93
Redbelle

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Gemini1179 wrote...

3DandBeyond wrote...

The Arrival does also invalidate the plot because it sets up the scenario where you cannot stop the reapers unless you do something unthinkable.  It creates an impossible scenario where there is no real choice that's even partly acceptable.  You have only to look at the writer of it to see why we got what we got.


Not only that, but Arrival makes the Reapers idiots. If they could fly to the Galaxy in 2 years, why waste so many years with Soverign farting around with Saren? For machines, it would have been illogical to waste more time when the original signal failed. Soverign would have alerted the Reaper fleet and they would have headed to the Alpha Relay.

What they should have done was have the Reaper fleet in Dark Space be attempting to manipulate the Relay network from the relay on their end. After two years they are able to modify it and move it so that it can connect to either the Alpha Relay or the Charon relay and that would be how the invasion starts. That way it would have made sense having both sides working to stop eachother but the Reapers of course are far more advanced.

But I digress.


I think the reason is that the Reapers have the same reaction to flying to the milky way that I do to the idea of walking to the shops............... I'd rather take the car............ After all, you never know how much you'd have to carry back with you..........

Now you mention it though. Isn't there a relay in dark space somewhere? A place that leads to the Reapers resting space?...... Oh I so wanna go there now!

#94
Gemini1179

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Redbelle wrote...

I think the reason is that the Reapers have the same reaction to flying to the milky way that I do to the idea of walking to the shops............... I'd rather take the car............ After all, you never know how much you'd have to carry back with you..........

Now you mention it though. Isn't there a relay in dark space somewhere? A place that leads to the Reapers resting space?...... Oh I so wanna go there now!


Either way, when a narrative action raises questions of established motivations and behavioural patterns, it's bad writing, plain and simple. Which is too bad because the series deserved better.

#95
LucasShark

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Redbelle wrote...

I think the reason is that the Reapers have the same reaction to flying to the milky way that I do to the idea of walking to the shops............... I'd rather take the car............ After all, you never know how much you'd have to carry back with you..........

Now you mention it though. Isn't there a relay in dark space somewhere? A place that leads to the Reapers resting space?...... Oh I so wanna go there now!


Yes: it's called the citadel, theoretically there is something equally huge floating out in dark space with the Reapers... it's the core plot of ME1: and is NEVER BROUGHT UP AGAIN!  WHY!?

#96
sdinc009

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So, this just in, apparently Director Frank Oz didn't have a problem changing the ending of "Little Shop of Horrors" from the original:

http://movies.yahoo....-234230378.html

Seems, originally Seymour and Audrey both get eaten and Audrey II grows to Godzilla size and begins destroying New York. Test audiences didn't like this dark ending because they came to care for the main characters and so it was changed to the "happy" ending that everyone now knows. So apparently the existing presidence is that if the audience doeesn't like it, give the audience what they want.

#97
Redbelle

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LucasShark wrote...

Redbelle wrote...

I think the reason is that the Reapers have the same reaction to flying to the milky way that I do to the idea of walking to the shops............... I'd rather take the car............ After all, you never know how much you'd have to carry back with you..........

Now you mention it though. Isn't there a relay in dark space somewhere? A place that leads to the Reapers resting space?...... Oh I so wanna go there now!


Yes: it's called the citadel, theoretically there is something equally huge floating out in dark space with the Reapers... it's the core plot of ME1: and is NEVER BROUGHT UP AGAIN!  WHY!?


Yes, the relay in Dark Space that should link  to the citadel. We never hear, or see what happens to that one. If we relayed fro the citadel to the Dark Space relay we may find it lead's to alot of empty space. It may also lead to a Reaper care station. Or maybe even a relay to another galaxy.

The possibilities are there. Maybe they forgot? Or thought to save it for ME4? Who knows.

@ Sdinc, don't forget about Blade Runner. That ones been altered alot over the years.

Modifié par Redbelle, 10 octobre 2012 - 06:44 .


#98
sH0tgUn jUliA

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Gemini1179 wrote...

3DandBeyond wrote...

The Arrival does also invalidate the plot because it sets up the scenario where you cannot stop the reapers unless you do something unthinkable.  It creates an impossible scenario where there is no real choice that's even partly acceptable.  You have only to look at the writer of it to see why we got what we got.


Not only that, but Arrival makes the Reapers idiots. If they could fly to the Galaxy in 2 years, why waste so many years with Soverign farting around with Saren? For machines, it would have been illogical to waste more time when the original signal failed. Soverign would have alerted the Reaper fleet and they would have headed to the Alpha Relay.

What they should have done was have the Reaper fleet in Dark Space be attempting to manipulate the Relay network from the relay on their end. After two years they are able to modify it and move it so that it can connect to either the Alpha Relay or the Charon relay and that would be how the invasion starts. That way it would have made sense having both sides working to stop eachother but the Reapers of course are far more advanced.

But I digress.


Arrival was a retcon of retcons to give the reapers newly invented and patented Space Magic :wizard: Drive to travel humongous distances at SFTL (superduper-faster than light) speeds so they could get to the alpha relay in 6 months from that distance where they were at the end of ME2 which was way the hell out there. Come on, admit it. There is no way they could make that journey at 30 ly/day as per codex entry. With this new invention they didn't need the Citadel relay at all. Also the destruction of the Alpha Relay was supposed to buy earth two years. It didn't. This was a major ass pull.

This is where things really went off the rails. It's purpose was to set up ME3 and the galactic wasteland scenario. And "yeah, but we thought the endings might be a little too bleak, so we threw in the breath scene." ... "but it still could be Shepard's last breath." <_<

#99
JamesFaith

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LucasShark wrote...

Redbelle wrote...

I think the reason is that the Reapers have the same reaction to flying to the milky way that I do to the idea of walking to the shops............... I'd rather take the car............ After all, you never know how much you'd have to carry back with you..........

Now you mention it though. Isn't there a relay in dark space somewhere? A place that leads to the Reapers resting space?...... Oh I so wanna go there now!


Yes: it's called the citadel, theoretically there is something equally huge floating out in dark space with the Reapers... it's the core plot of ME1: and is NEVER BROUGHT UP AGAIN!  WHY!?


As you said - it was core plot of ME1. It served its purpose in ME1 and wasn't necessary for main plot of whole series.

Standard practice in in series with relatively independent main story in individual episodes.  

#100
LucasShark

LucasShark
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Redbelle wrote...

LucasShark wrote...

Redbelle wrote...

I think the reason is that the Reapers have the same reaction to flying to the milky way that I do to the idea of walking to the shops............... I'd rather take the car............ After all, you never know how much you'd have to carry back with you..........

Now you mention it though. Isn't there a relay in dark space somewhere? A place that leads to the Reapers resting space?...... Oh I so wanna go there now!


Yes: it's called the citadel, theoretically there is something equally huge floating out in dark space with the Reapers... it's the core plot of ME1: and is NEVER BROUGHT UP AGAIN!  WHY!?


Yes, the relay in Dark Space that should link  to the citadel. We never hear, or see what happens to that one. If we relayed fro the citadel to the Dark Space relay we may find it lead's to alot of empty space. It may also lead to a Reaper care station. Or maybe even a relay to another galaxy.

The possibilities are there. Maybe they forgot? Or thought to save it for ME4? Who knows.

@ Sdinc, don't forget about Blade Runner. That ones been altered alot over the years.


THat was one of my initial ideas of what might occur (and I expected) in ME3: using the citadel relay either to aquire Reaper secrets or as part of the game's no doubt great climax... sadly all fantasy.