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#301
Blue 007

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CaliJoe090 wrote...

Volus are great! I realized I have a short cloak if I tap the melee key. Engineer: the Prox Radar mine is great to time in a group of collectors. Adept: I'm still getting used to how the orbs function. Both: The shield boost is a great idea. I have to double check what weapons I've been using, the cooldown seems a bit long w/ the radar mine & orbs.

Still though I have PUG team-mates shooting at me during a few matches today. I mean, really? C'mon. Enough with the Volus hate. Stop shooting your partner, namely me.


Hey CaliJoe090, with the Orbs if you tap the LB on the xbox controller it will activate the orbs and then you are ready to go.  Usually at the end of a round, if I have one orb still circling I will fire it off and then reload so I have three orbs for battle for the next round.  No worries about how many times you can use the ability.  Just picked up the Engineer Volus yesterday so will put him into action tonight and see how it works.  
Turian Rebel Out. 

#302
Blue 007

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Jonata wrote...

 Image IPB


Absolutely Brilliant! The new galactic rockstar! :D
Turian Rebel Out. 

#303
Mochasun

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GeneralElectric wrote...

It's awesome to see Volus in game, but it's potentially awful to unlock them. I'd rather pay for new DLC and have all of the characters immediately available than have to grind for money that may or may not get me the character I want. As someone who mostly plays with PUGs, it is ridiculously frustrating to find a decent team that I can grind with and it takes way too much time to unlock the characters, not to mention weapons and other upgrades.


But it feels so rewarding to find that one character you have been searching for.

I opened up a Particle Rifle and Harrier Assault rifle in the same pack once. 

#304
LoonySpectre

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Volus Vanguard should have Spin Dash. Period.

#305
saintjimmy43

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update the physics engine so that if a volus rolls against something, it bounces off with a squeaky sound.

#306
SWFanatic

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Plays well. Fits an excellent niche.
Thank you.

#307
CaliJoe090

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Seneva wrote...

I lol'ed loudly when I tried to put my Volus Adept into cover... then realising he could barely look OVER the cover. Genius!


I got the engineer first and did London and realized this.I laughed as well. On Vancouver, I realized I *cannot* get over obstacles so ladder and ramp placement, I would need to be actively aware of.

#308
CaliJoe090

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Blue 007 wrote...

CaliJoe090 wrote...

Volus are great! I realized I have a short cloak if I tap the melee key. Engineer: the Prox Radar mine is great to time in a group of collectors. Adept: I'm still getting used to how the orbs function. Both: The shield boost is a great idea. I have to double check what weapons I've been using, the cooldown seems a bit long w/ the radar mine & orbs.

Still though I have PUG team-mates shooting at me during a few matches today. I mean, really? C'mon. Enough with the Volus hate. Stop shooting your partner, namely me.


Hey CaliJoe090, with the Orbs if you tap the LB on the xbox controller it will activate the orbs and then you are ready to go.  Usually at the end of a round, if I have one orb still circling I will fire it off and then reload so I have three orbs for battle for the next round.  No worries about how many times you can use the ability.  Just picked up the Engineer Volus yesterday so will put him into action tonight and see how it works.  
Turian Rebel Out. 



Thanks for the reply, though perhaps I was not specific enough. I'm still figuring out the orbs in my play style. :P ...and I'm on PC w/o an Xbox controller. :whistle:

#309
dnapayne

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I love the class and would like to give a million and one thank you's to your dev team.




To all the griefers and whiners towards the class - don't play them if they're against your beliefs for canonical lore. It's all up to interpretation. Just don't plague the forums with your hate.

Modifié par dnapayne, 11 octobre 2012 - 05:51 .


#310
UpirNoir

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OK, here is my oppinion of the Volus (so far). As some people might know, I was very vocal in not liking the idea before the DLC was released. And I am still split, so I will accordingly split this post into a lore standpoint and a gameplay standpoint.

Lore:
My oppinion has not changed a bit. Looking at the inclusion if the Volus from this perspective, it makes no sense whatsoever and completely takes a dump on lore. I know about the whole "but the supply auxiliary troops to the Turians" stuff, but still. First of all, auxiliary troops are not frontline groundforces, unless you are talking about the roman empire, so there could be made a point here.
But just looking at this with logic, makes it absolutely ridiculous. The Volus, who have been established through the course of three games as a race, that are not fit to fight a war, the way the multiplayer presents it. That's why they are a Turian protectorate. That's why they are not a council race, despite being the third race to come to the citadel, even before the Turians. Outside of the "comfort" of Irune, they are restricted to wearing pressure suits, that greatly inhibit their mobility. Yes, they do have some kind of military, but those are not groundforces, but airsupport (their Dreadnought and their bombing fleet). They might be able to fight a groundwar on Irune, where they can live/fight without their pressure suits, and are therefore not restricted by it. But the battles in the multiplayer are not restricted to Irune. In fact, right now there is not a single map set on Irune.
And yet now Volus characters are running about the battlefields with the same speed as any other character. they can even do rolls and by that have more mobility than the two old Turian kits. Yeah, that makes a lot of sense. Not to mention the fact, that the second their pressure suits get ruptured, they would turn into a gooey mess in an instant. And they can even carry the biggest guns, that kick like a mule. The moment they fire a Widow, Claymore, Typhoon etc they should fly across the map like a pinball from the kickback. But no, none of this happens. And unlike some people speculated in order to make the idea of Volus work with the lore, they are not wearing big battlesuits.So from this perspective, I still hate the idea and think it was a terrible move.

Gameplay:
If you look at what BioWare did with the implementation of the Volus into the gameplay, they did a great job. They finally implemented true support characters, that might not be able to dish out as much damage, but shine in support roles. I have only unlocked the Engineer so far, but his debuff from the prox mine, combined with the debuff and scaneffect of his Recon mine and the awesome Shield boost power, they can turn into a real asset for any team, when in the hands of a skilled player (read not me :D). The gameplay actually can greatly benefit from having one or two Volus in the team. I had a game, where I was playing a Typhoon Destroyer. I had a Volus guy sticking to me the whole time and spamming prox mine and Shield boost. that way I could basically stand in the open, not having to worry about my shields, and shred everything into pieces. I could play my role as a walking gun turret in a perfect way, because of the Volus keeping my shields up.
I like the fact, that they kept them that small and did not put them into mechsuits that make them as big as every other character, it provides an interesting twist. And there is just something funny and cute about those little buggers running and rolling about the battlefield.
When playing a Volus myself, I always try to choose one other teammember who to stick to, usually a guy that gets exposed to a lot of enemy heat, like a bulky Krogan or someone, who uses their shields as a weapon (Slayer !!). And when playing an non Volus character but with a Volus in the team, I always feel the urge to especially look out for the well being of my little shieldgenerating friends.
So I think, from a gameplay perspective, it was a good thing, because it feels like it does enhance teamplay and there are finally real support classes.

Conclusion:
If you can overlook the complete disregard of the lore, I think they are a good addition, because of the enhanced gameplay. But there is still the thing, that we get 4 new Volus kits and afaik no new Salarians. So we will have twice the amount of Volus as Salarians. That is a little disappointing. and the question remains, whether those gameplaymechanics couldn't have been implemented without punching the lore in the face ? I could have seen Salarians acting as support characters just as well. I like the gameplay they bring, but still don't like the idea, that it had to be Volus

tl;dr
Lore gets falconpunched by the Volus, but their gameplay rocks. If you don't care about lore, they are great, if you do, they are kind of iriitating. Personally would have preferred more Salarians instead, possibly fullfilling the same roles.

#311
Guest_lightsnow13_*

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UpirNoir wrote...

Gameplay:
If you look at what BioWare did with the implementation of the Volus into the gameplay, they did a great job. They finally implemented true support characters, that might not be able to dish out as much damage, but shine in support roles. I have only unlocked the Engineer so far, but his debuff from the prox mine, combined with the debuff and scaneffect of his Recon mine and the awesome Shield boost power, they can turn into a real asset for any team, when in the hands of a skilled player (read not me :D). The gameplay actually can greatly benefit from having one or two Volus in the team. I had a game, where I was playing a Typhoon Destroyer. I had a Volus guy sticking to me the whole time and spamming prox mine and Shield boost. that way I could basically stand in the open, not having to worry about my shields, and shred everything into pieces. I could play my role as a walking gun turret in a perfect way, because of the Volus keeping my shields up.
I like the fact, that they kept them that small and did not put them into mechsuits that make them as big as every other character, it provides an interesting twist. And there is just something funny and cute about those little buggers running and rolling about the battlefield.
When playing a Volus myself, I always try to choose one other teammember who to stick to, usually a guy that gets exposed to a lot of enemy heat, like a bulky Krogan or someone, who uses their shields as a weapon (Slayer !!). And when playing an non Volus character but with a Volus in the team, I always feel the urge to especially look out for the well being of my little shieldgenerating friends.
So I think, from a gameplay perspective, it was a good thing, because it feels like it does enhance teamplay and there are finally real support classes.


Since I've gotten the volus engineer - he's been fantastic. I completely agree with everything you've said -- even having the feeling to protect the little buggers. They're just so damn useful! I'm usually a support class in games and this..is..such a good support class. I only have the engineer but the debuffs from the mine/prox mine are fantastic.

#312
BlackbirdSR-71C

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Chris Priestly wrote...

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Battle reports confirm that the Volus have indeed joined the war efforts against the Reapers.

What do you think about having this new race available?



:devil:


I have to admit: When I first heard of Volus Squad members I was extremely sceptical considering their weak physique and small height.

But I'm completely in love with them now! They make the best support troops bringing multiple debuffs to enemies and buffs to teammates with not only their powers but their innate cloaking ability which is great for getting to teammates in need of support surrounded by enemies. This is actually amplified by their small height which makes them less vulnerable to enemy fire behind cover.

On the downside: They have low health, low carrying capacity, no powers that purely augment their DPS and their small height is a hindrance in battle.

Overall: Were they implemented any differently I wouldn't like them, but as they are I LOVE them!

If there is more DLC comming, I really hope Bioware isn't repelled by the somewhat negative feedback on the Volus, and I hope that's not a reason to not bring, say, the Raloi or Yahg to the fight as well!

#313
Ramsutin

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Don't yet have it. Still love it.

#314
Pee Jae

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Loving it. They're the perfect support unit. Love playing them, love having 1 or more on my squad. Volus *gasp* love.

#315
waltervolpatto

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with friends we did a LOL run UUG with two volus adept and two volus engi...

was Glacier (the new one) and cerberus.

we made it to wave 7... but it really was one of the most LOL moment in the past month.....

(at the end of the wave all rolling.,.....)

#316
IndigoVitare

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Just came out of a Vancouver/Reapers/Gold game with 4 Volus Engineers.

Hilarious.

4 little guys running around pretending to be Rambo.

We finished it too.

#317
RowanSane

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I'm not a great player, I can handle Silver and certain Gold matches (no, not just fbwgg). A friend and I decided to try to duo a UU-Bronze as two volus engineers specced for DR, and wide explosions. Not just a success but a hugely enjoyable one, though it took about 25 minutes. We only died about once each. I've also managed a few silver extractions with the little pokeball.

As the adept I wound up last man standing on wave 10 (Vancouver Collectors Bronze) with two targets left to kill and managed, slowly, to finish the wave and save the day. Without shield boost DR. With a Phalanx. Very satisfying, though I imagine it would have been a different story if another Praetorian had spawned...

In summary: I have both and so far prefer the Engineer. I LOVE the explosion from the recon mine, it is a thing of fiery beauty. I love the fact that the light melee attack is 'cloak and run away'. I have no lore objections due to them being so obviously a support class, and the 'volus bomber fleet' war asset.

And DAT EYE LEVEL. kssht*stay close ladies. I will hfff* boost your shields ksssht*

#318
Rolenka

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This is something I've been asking for for a long time, so I love it. I just don't see how I'm ever going to unlock them.

#319
Xaijin

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The volus are done right, and they are perfect in context and lore.

They're bulk ace.

#320
Firouz222

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I've got the Volus Engineer, and he's the only character that I've used where coming last on the points table feels good; you know that you've played a big part, and the other team mates quickly work out that you're handy to have following around.
I was amused to see a protective Krogan Vanguard hanging around rather than charging.

There is a steep learning curve to get the best out of the wee fella, but he really is fun.

My last effort was silver on Rio, and I couldn't get out alive because the team decided to defend extraction and, of course, I couldn't take cover...

#321
M A F I A

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One Volus's nice, 5 different Volus classes is way too much, I would have rather chose more Salarians for that matter.

#322
a ViciousFerret

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Curunen wrote...

You know what, initially I thought "forget the lore, this should be fun for the sake of it".

But then it struck me - this does fit in with the lore, funnily enough.
Sure in normal circumstances the volus would rely on the turians fo rmilitary strength. But these are far from normal circumstances, and no matter what species, one could find oneself in an unpleasant situation on the front line.

That they only have 150 health makes sense. the shield boosting and defensive abilities make sense. Even the biotic orbs can make sense. Stasis is the only thing that I find a bit odd, but not altogether impossible. The engineer makes sense completely.

Agree with this guy on all.

#323
SnakeEyes

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Loving my Volus Adept.

I AM A BIOTIC GOD!

#324
yahel_

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They are part of the ME universe and I think they fit in perfectly as they are.

#325
guitarsniper

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haven't used adept, but the engineer is pretty excellent. My one complaint is that they can't get the stability bonus from cover that other races get, which makes using a weapon like the hurricane more difficult, which it shouldn't considering that volus have a low center of gravity and seem very stable.