Volus War assets
#451
Posté 16 octobre 2012 - 10:30
#452
Posté 17 octobre 2012 - 02:23
#453
Posté 17 octobre 2012 - 04:35
#454
Posté 17 octobre 2012 - 05:21
(After downloading the DLC I saw a bunch of classes beyond a bunch actually, the next day they were gone but come to find out Bioware is slowly releasing them. I am glad to have found this out because I thought I was dreaming them up/ going crazy)
Modifié par Mister_Faust, 17 octobre 2012 - 05:22 .
#455
Posté 17 octobre 2012 - 06:42
#456
Posté 17 octobre 2012 - 09:32
Timerider42 wrote...
Considering that they can't shoot over cover, grab over cover, vault over cover, attach to cover, and have low weapon damage, their shields are way too weak, even when fully upgraded.
But they can cloak...
#457
Posté 17 octobre 2012 - 01:29
Modifié par Stinger14s, 17 octobre 2012 - 01:30 .
#458
Posté 17 octobre 2012 - 01:57
I couldn't stop laughing the first time I played as a Volus Engineer. It was so awesome, running around recon mine-blasting collectors on hazard-dagger.
They're well implemented and it's good to see them contributing just like everyone else. Also, this is my +1 for Elcor and Hanar operatives.. and Rachni! Seeing how you implemented the Volus I am certain you could implement these guys as well in a good way.
#459
Posté 17 octobre 2012 - 05:15
Timerider42 wrote...
Considering that they can't shoot over cover, grab over cover, vault over cover, attach to cover, and have low weapon damage, their shields are way too weak, even when fully upgraded.
except..
a) they have huge shield defence (perfect to stop rockets or strong shots) as HARD MELEE
c) you can spam shield restore like a boss.
also, nothing more hilarious than screaming LET's ROLL! while rolling everywhere as a volus. XD
the description says they stack, but maxed at 90%Verwuverhuven wrote...
Sorry if this has already been asked.
Does the volus Shield Boost stack with the stim pack/demolisher pylon/geth turret?
so
if other sources are already protecting to 50%, the shield boost will
only give 40% to a max of 90%. and not 50% like it should.
aaalso, best acompluishment?
survived round 9 as volus on silver when all team down.. against collectors.. took me almost half hour D:
shield spam ftw!
Modifié par JohnDoe, 17 octobre 2012 - 05:24 .
#460
Posté 17 octobre 2012 - 05:51
Due to their short roundness, I named named my Volous Engineer 'Rollo' after the candy. After hearing my Volous Adept shout "Payday!" after a mission, I named him 'Payday'; also after the candy.
#461
Posté 17 octobre 2012 - 06:02
JohnDoe wrote...
Timerider42 wrote...
Considering that they can't shoot over cover, grab over cover, vault over cover, attach to cover, and have low weapon damage, their shields are way too weak, even when fully upgraded.
except..
a) they have huge shield defence (perfect to stop rockets or strong shots) as HARD MELEELight cloaking on light melee.
c) you can spam shield restore like a boss.
a)Doesn't last long/ hard to time if you aren't the host.
b)Doesn't last long
c)Not if you're actually using other powers.
#462
Posté 17 octobre 2012 - 06:06
Madlocke wrote...
Love 'em! :3
I couldn't stop laughing the first time I played as a Volus Engineer. It was so awesome, running around recon mine-blasting collectors on hazard-dagger.
They're well implemented and it's good to see them contributing just like everyone else. Also, this is my +1 for Elcor and Hanar operatives.. and Rachni! Seeing how you implemented the Volus I am certain you could implement these guys as well in a good way.
Same here, the Volus are a welcome addition to the MP roster. I have to admit at first I was concerned about their inclusion being nothing but a joke but Bioware did an excellent job in explaining why they are able to fight.
If your species has control over galactic banking you can be pretty sure they can afford some nice toys. I would like to see what Bioware could do with the Elcor / Hanar, should they chose to implement them.
That being said I would prefer to see some of the existing races get some lovin' (Brand new "Never Before Seen powers, new skins, models, animations, ect.) Geth Hopper kit before Hanar Spectre please.
#463
Posté 17 octobre 2012 - 06:24
#464
Posté 17 octobre 2012 - 07:03
every time i leveled up it went down to -13, -9, and so on , but when I reached level twenty the total point sum was normal (84 i think)
BUT, when i got the Volus Engineer i did the same thing, this time skipping proximity mine since i consider Recon mine to be more useful, and it happened the same thing, but this time when i reached level 17 it suddenly handled me 66 EXTRA SKILL POINTS, which of course maxed out every skill while still being level 17.
This only seems to happen with Volus, i trained a Destroyer skipping the Missile launcher skill and still got the normal 84 skill points
Did anyone else has experienced this? is it fixable? Is this an isolated issue?
#465
Posté 17 octobre 2012 - 09:36
#466
Posté 17 octobre 2012 - 11:30
#467
Posté 18 octobre 2012 - 12:13
MikeSlackenerny wrote...
I'm against volus as ultra-rares!
It does make sense that they are Ultra rare
They are lots of fun
#468
Posté 18 octobre 2012 - 12:20
Support roles should be awarded with at least a few points.
It would also make people support their teammates more.
#469
Posté 18 octobre 2012 - 05:45
#470
Posté 18 octobre 2012 - 08:45
#471
Posté 18 octobre 2012 - 10:19
#472
Posté 18 octobre 2012 - 10:31
reward helping your team mates, lots of other games do the same
there really is not no reason to not give exp for healing? it helps the other guy kill a monster by saving him half the time, so reward it really
also adept needs buffing but eng is fantasic
#473
Posté 18 octobre 2012 - 04:40
Also, Volus are awesome, generally. I prefer it when they actually stick to the support role, because they're worse at basically everything else than every other class in the game. Was with one earlier that must have kept an ear out for 'Shields down!' because he was always quick on keeping us alive. I wanted to do the Krogan headbutting ritual, but I worried that he would misunderstand and take it as a sign of anger rather than a sign of respect.
#474
Posté 18 octobre 2012 - 06:19
Zero132132 wrote...
Bit late on the ball on this one, but thanks for creating this thread, Bioware. Before it, there were approximately infinity-billion threads on the Volus. Well-played, Bioware, well-played.
Also, Volus are awesome, generally. I prefer it when they actually stick to the support role, because they're worse at basically everything else than every other class in the game. Was with one earlier that must have kept an ear out for 'Shields down!' because he was always quick on keeping us alive. I wanted to do the Krogan headbutting ritual, but I worried that he would misunderstand and take it as a sign of anger rather than a sign of respect.
I did that in a few platinum games, my point's went doen terribly thoguh, but the results on the Squad was phenomenal
If the Volus dies for soemreason.. Banshe jumping in from behind to break their puny little necks... then the squad starts dying because they were used to taking little damage and not worrying about it too much because they had gotten used to it. It's all good as long as the squad sticks together.
What's really needed is healing points.... doing that shield boosting and focusing on it gets you low on DPS and kill points. I don't even think there is an achivement for shield boosting or those biotic balls for the Adept...
Having one Volus on the team for a Platinum game is absolutely worth it, the poor Volus won't get many points though unfortunately if it's doing it's job.
Modifié par shodiswe, 18 octobre 2012 - 06:23 .
#475
Posté 18 octobre 2012 - 09:38





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