Praetorian and Scoin OP or not?
#26
Posté 09 octobre 2012 - 08:29
OP, your English is fantastic, don't worry about it!
#27
Posté 09 octobre 2012 - 09:16
stjabr wrote...
I've only played one match on Reactor/Silver against the collectors, but I get the distinct impression BW may have tried to do a little too much with them:
The Scions aren't so bad, provided you keep your distance, I can live with that, but the Praetorians spawn far too often even on Silver. The other units are fine for the most part, I even like the unique mechanics of the abominations, but what really makes it concerning for me is that multiple units can be possessed simultaneously (unlike ME2).
In ME2, possession turned a standard mook into a boss, and you had to turn your attention to it - much like the current boss units in ME3 MP (Banshee, Phantom, Atlas, Prime, etc). While the new possession mechanic is less dramatic, it still has a similar effect - only now in the later waves you have to deal with multiple Scions, multiple Praetorians, plus the usual trooper, captains and abominations - more than one of which may well be possessed. I just got the impression you end up with too many "boss class" enemies simultaneously.
Don't get me wrong, I'm glad the Collectors are back, and I hope to enjoy them, but they appear (at first try at least) to be a little too steep, compared to the other factions.
I agree. I'm not a gold player but I can usually manage silver without any difficulty. Today I found myself burning thru consummables, as though its GOLD
I can only IMAGINE what its like on GOLD.
But then again, Biotics work VERY well against Collectors...
#28
Posté 09 octobre 2012 - 09:20
Praetorians are alright, though.
#29
Posté 09 octobre 2012 - 09:33
#30
Posté 10 octobre 2012 - 11:23
Can't agree with you more.Road Wulf wrote...
Its more the possessed enemies that suck.
Especially the Abominations. When they explode, it sounds like the Cain Launcher went off.
Well luckily every vanguard still've a power to stagger them(CB for Havoc, Barrier blast for Kroguards, Stasis for Asari V etc) without setting them off.
#31
Posté 10 octobre 2012 - 11:28
EDIT: Actually, the scions do get a little spam happy with their nades. I would not be against an increased cooldown.
Modifié par Blind2Society, 10 octobre 2012 - 11:29 .
#32
Posté 10 octobre 2012 - 11:29
otakon17 wrote...
Scion cannon damage needs to be scaled back. It can kill a level 20 Krogan Vanguard with full Fitness for barriers/health, Barrier and Rage for durability in 2 shots on Silver. The Praetorion needs to lose the instant kill, it has enough with the high power lasers, extreme speed, high stagger melee attacks and charge. That and reduce the damn cooldown penalty from Swarm Plague. This faction is all over the most difficult at the moment. They can kill in seconds from any distance, can have multiple bosses out at once, block power usage, block movement. They are too strong on even Silver, Gold and Platinum must be infuriating.
Since they were already designed with the instant kill it probably won't be removed you just have to be more careful
And the collectors are meant to be powerful espically if you fought them from mass effect 2
#33
Posté 10 octobre 2012 - 11:32
Modifié par dream3873, 10 octobre 2012 - 11:32 .
#34
Posté 10 octobre 2012 - 11:34
#35
Posté 10 octobre 2012 - 11:35
I would suggest limiting posession to human-sized enemies, though.
#36
Posté 10 octobre 2012 - 11:36
dream3873 wrote...
I personally do not find anything wrong with them. Difficult yes but manageable. You have to bring your A game to a collectors match or die.
This is very true. Earlier I was firmly in the camp that they are OP. Now, however, that has lessened a bit. There are some changes I would still like to see however. I think the mook movement speed needs to be toned down a bit, it's ridiculously high. I'm also not a big fan of the collector webbing. And, as I mentioned earlier, I don't think Praetorians should have the anti-power bubble.
#37
Posté 10 octobre 2012 - 11:38
#38
Posté 10 octobre 2012 - 11:40
#39
Posté 10 octobre 2012 - 11:44
#40
Posté 10 octobre 2012 - 11:46
Using the destroyer
#41
Posté 10 octobre 2012 - 11:49
#42
Posté 10 octobre 2012 - 11:50
#43
Posté 10 octobre 2012 - 11:50
That's the same for any enemy..pureblooded88 wrote...
And if anyone else notice this, once they spawn they are temporary immune to damage tested couple of times last night with harrier and window did no damage to them for like second
Modifié par ASmoothCriminalx, 10 octobre 2012 - 11:51 .
#44
Posté 10 octobre 2012 - 11:58
ASmoothCriminalx wrote...
They're not OP.. you just have to use advanced tactics. One advanced tactic is called "moving" or retreating. Seriously.. they're a bunch of huge/slow moving targets. Give it some time before you assume they are too powerful.. you just need to adapt to playing them.
Slow?! which Praetorians are you fighting? They are huge yes but not slow, the scions are slow but pretty meaty with the blaster and multi frags really need you to be a cover hugger.
For me though the thing that causes most problems is when an Abomb explodes in the middle of a group, so easy for the whole team to go down,, I gues thats why we got that gear that lets you res all the team when you use medigel.
#45
Posté 10 octobre 2012 - 12:01
#46
Posté 10 octobre 2012 - 12:02
1. silver hacks/extraction feel almost like gold, was getting just overwhelmed with abominations, the pesky insect clouds, a lot of granades and almost instant death when out of cover. Not a problem for other objectives/non-objective waves, just have to keep moving if you are getting overrun.
2. insect clouds have a bit too much hp I think
And for 1 I actually cant think of nice way to solving this without nerfing them overall, maybe decrease grenade toss frequency/swarm spawn frequency .. maybe?
#47
Posté 10 octobre 2012 - 12:02
otakon17 wrote...
Scion cannon damage needs to be scaled back. It can kill a level 20 Krogan Vanguard with full Fitness for barriers/health, Barrier and Rage for durability in 2 shots on Silver. The Praetorion needs to lose the instant kill, it has enough with the high power lasers, extreme speed, high stagger melee attacks and charge. That and reduce the damn cooldown penalty from Swarm Plague. This faction is all over the most difficult at the moment. They can kill in seconds from any distance, can have multiple bosses out at once, block power usage, block movement. They are too strong on even Silver, Gold and Platinum must be infuriating.
The thing is, Collectors are supposed to be overpowering faction which is meant to be played by skilled players. And even if you are not a very good player, what it really takes to beat them is knowing their strengths, weaknesses, and tactics.
Yes, Scions are deadly but at the same time, they are horrendously slow, even slower than Geth Primes and Atli, which balances out their devestating power. Use their sluggishness to your advantage. Also, perform headshots with combined concentrated weapon fire that is good against armor, and he will go down without much trouble. Not to mention they are the only enemy in the faction that can effectively flush you out of cover, which keeps the match exciting and fast paced. So when you are fighting Scions, stay attentive to what they are doing and they shouldn't take you by surprise.
Now, about Praetorians. They are a major threat at both close and longe range. The main thing to remember about Praetorians is that when they are present, make sure most of your team concentrates fire on them. I have also seen that Praetorians, like most of the Collector enemies, are susceptible to biotics. They seem to relaibly stagger Praetorians, preventing them from unleashing melee storms and quick dashes towards players. And instakills should not be removed as that could significantly hurt the killing potential of the Praetorians. One thing to note about it's instakill move is that it is one of the slowest sync kill attacks in the game, giving your team mates plenty of time to stagger the Praetorian with biotics, weapons fire, or killing it with the cobra.
And the swarmer plague is somewhat genius. Before, there was no way for enemies to prevent us from using powers, now there is. Swarms can go down easily with a few shots of a weapon or a single use os a decent damaging power. Not to mention they make sound so you should hear them coming and dodge them while attacking.
Cllectors may seem very difficult, but that is because they have only been around for one day. There's no need to request the nerf stick just because we face a challenge. One word of advice that will help is that Collectors are NOT a faction where you can do the whole lone wolf act. Defeatng them requires teamwork and coordinated strategies. The Collectors have a similar platstyle. It's not their individual strength that makes them powerful, it's their combined tactics and powers that allow them to dominate. If you keep these in mind, them Collectors are not much more strong than Geth, Cerberus, and Reapers.
EDIT: Collectors are a faction that is actually diffcult without the cheap BS. *cough* gethstunlock *cough*
Modifié par Mendelevosa, 10 octobre 2012 - 12:06 .
#48
Posté 10 octobre 2012 - 12:02
oh and the pretorian needs to stop randomly blocking biotic charge /shadow strike with an insta kill its so annoying clear target nothing in view start the skill and bam a pretorian jumped inot the path and insta killed you (ok the first 3 times watching your head get eaten was funny as ****)
the mook level mobs can empty a clip in the same time my destroyer can fire a frag grenade meaning your pretty much going ot die a lot against them unless your sync killed >>>>
#49
Posté 10 octobre 2012 - 12:03
#50
Posté 10 octobre 2012 - 12:12





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