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October 9 Multiplayer Balance Changes


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#26
Rotacioskapa

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The Collector weapons seriously need damage buffs. The collector assault rifles dmg is pathetic, it barely kills anything even on bronze.

#27
LeandroBraz

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I thought this would be the change, when I read it would be something on powers that players would like..

#28
ClockworkSpectre

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Cryo and Fire combo change is nice but....

No Geth Nerfs? WHY?

#29
ShabyDonner

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Not bad, not thrilled about the Atlas dot but very pleased by the hawk missile launcher update, and I think I like the new countdown thing, time will tell but it can be really frustrating when there are three people waiting for 5 minutes while one person is specing or doing something else they should have done before entering a lobby. Yes, you can kick but I honestly hate doing that unless I really have to and when its the host it can lead to losing everyone that was ready.

#30
RamsenC

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Teamplayer Novaguard buff :D

#31
Ziegrif

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All I can really say is.
I AM THE GOD OF HELLFIRE AND I BRING YOU!!
FIRE!!

#32
Grunt_Platform

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I'm a little sad that Fire Explosions have lost a little flavor, but frankly all that damage was wasted before the change so I'm OK with it. Krogan Soldier and Sentinel are now very very dangerous creatures indeed. The change for Cryo Explosions was sorely needed though. I mean they were seriously useless before.

Singularity change is welcome, I might respec for detonation now! Everything else feels a little unremarkable but still cool. I know it's strange but I'm actually glad more enemies perform executions now. It was always weird that it was reserved for trooper enemies and the Atlas.

#33
a ViciousFerret

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- Carnage power can now set up Fire Explosion power combos

Yes, Yes.

#34
TheAdventurer29

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Geth is too strong still. Fix it please.

#35
Kama45

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Not bad, guy.

#36
djspectre

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Beerfish wrote...

Haengman wrote...

- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins

already saw it, didn't like it at all, still don't...
why do you need it? First time it occured to me, when I was respecing a character and the game started before I was finished, great. Now I know I have to get "ready" and unready again for a new 20sec countdown. With others I see they're still changing equipment during the 20 secs, again it makes absolutely no sense to start the game before they're finished...
If they don't move at all I can still kick them, so what do I need this 20sec rule for?


Why the hell were you repeciing a character in the lobby?  Thisr ule is exactly for people like you it seems.  Heck i leave the lobby if I even level up if there is going to be any kind of decision.  This was a positive change, get ready or get out.


Honestly, I think 20 seconds is too little time to finish a load out. Even if you know exactly what weapons and mods you want it takes longer than 20 seconds to do 2 weapons and 4 mods. It should be 40-60 seconds, which is totally acceptable to 99% of people because at least they have a decent amount of time to prep and 1 minute isn't too long to wait through.  

#37
IronRush

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Today is declared...
Bioware International Day! OMG!!!!!

One thing left... just one...
Some love to one bullet snipers like Widow and Javelin. Put one bullet snipers in the game again...

#38
Teukki

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Nice, guess this tuesday was about implementing new DLC stuff and cryo/fire combos and next tuesday we'll see more good old weapon/power buffs.

I hope it's just me, but I couldn't make fire explosions happen with my Salarian engineer. Tried to detonate incinerated enemies (collectors) with my energy drain (cooldown bonus +174%), nothing happened. Nothing happened even when I got the old "kill shot" with the energy drain. Other players in my lobby seemed to make fire explosions happen with their carnage all the time though.

#39
Sparbiter

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Beerfish wrote...

Haengman wrote...


- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins

already saw it, didn't like it at all, still don't...
why do you need it? First time it occured to me, when I was respecing a character and the game started before I was finished, great. Now I know I have to get "ready" and unready again for a new 20sec countdown. With others I see they're still changing equipment during the 20 secs, again it makes absolutely no sense to start the game before they're finished...
If they don't move at all I can still kick them, so what do I need this 20sec rule for?


Why the hell were you repeciing a character in the lobby?  Thisr ule is exactly for people like you it seems.  Heck i leave the lobby if I even level up if there is going to be any kind of decision.  This was a positive change, get ready or get out.



I agree. Leave the lobby if you want to spec up, or do it quickly. Heck, it shouldn't take more than 10 seconds to change your character..... Also, here's a novel concept, plug your mic in, say, give me thirty seconds guys, and then do it.

I love this feature, it prevents some neckbeard from fiddling with his guns for 20 minutes in between matches. I spend way too much time waiting for a game to actually start.

#40
kipac

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Haengman wrote...

- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins

already saw it, didn't like it at all, still don't...
why do you need it? First time it occured to me, when I was respecing a character and the game started before I was finished, great. Now I know I have to get "ready" and unready again for a new 20sec countdown. With others I see they're still changing equipment during the 20 secs, again it makes absolutely no sense to start the game before they're finished...
If they don't move at all I can still kick them, so what do I need this 20sec rule for?


You're the wrong one. Why would you respec your character in the lobby, making people to wait endlessly? Just get the hell out of the room and then do it.

#41
Aetika

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So, together with patch, we have "Geth Pyros can now stomp players who are downed", "Geth Prime drone now attacks players" and Geth bombers

I am torn betwen this: -_-
and "WTH is wrong with you?!"

#42
Darth Gyuro

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Eric Fagnan wrote...
 - Wave changes to Geth faction to account for new Geth Bomber enemy
 - Wave changes to Cerberus faction to account for the new Dragoon enemy


Can you explain the changes more precisely?

For example which units have been swapped to dragoons in each wave?
Or did you just put a bunch of dragoons to specific waves?
As you can see dragoons are shocked me a bit :whistle:

#43
ndw542

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Tech teams now feel as powerful as all-biotic teams. It's GLORIOUS. Some friends and I ran through a R/G on Ghost with 2 FQEs, a Ghost, and a fourth I can't remember, and it was beautiful, beautiful carnage. Thank you very much for this change.

#44
Haengman

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Sparbiter wrote...

I agree. Leave the lobby if you want to spec up, or do it quickly. Heck, it shouldn't take more than 10 seconds to change your character..... Also, here's a novel concept, plug your mic in, say, give me thirty seconds guys, and then do it.

If I know how to respec him, it will take much less than a minute and now I know of this "feature" I can work around it by using the mic or ready and unready.
And few minutes ago I changed my character, cause I would have been the only biotic, which I didn't want, and changing 2 weapons and 4 mods took me longer than to respec 1 character without weapon change, and shall I now also leave a lobby, which took ~3 Minutes to come together to change my character which takes 30 or 40 seconds?
I simply don't understand the necessity of this "feature", that's all.
Respecing, ok, could do that out of lobby, but when a new player joins with 3 who already applied quipment this alone can take more than 20 seconds, so now instead of saying "ready" when I am ready I have to wait for the last guy to be finished cause otherwise I'll suffer from his bad quipment in the upcoming game. 
Yeah, really great

#45
Javo2357

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:lol::lol::lol::lol::lol:

#46
Habi33

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Good stuff. Lots to play with this week.

#47
Guest_death_for_sale_*

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No Geth nerfs, although after playing Collectors I can say that Geth are no longer the hardest/cheapest faction.

CAR needs buffed. CSMG is terri-bad, Praetorian beams go through soft cover and are so fast that if you do not have cover near and/or are using a class that cannot dodge, you are getting hit.

#48
CitizenThom

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The game just got tougher, but in a good way between the balance changes and the addition of the Collectors. Looking forward to the new chapter of ME3 Multiplayer.

Were the Geth fixed? I noticed today the Hunters didn't stunlock me as long. But I'm not sure if it was because it was only one Geth, or that the issue has been adjusted.

p.s. Turian Havoc Soldier and Volus Adept have been the most fun so far of the new four characters. Haven't had a chance to play the Volus Engineer.

Volus have a lot of potential, but I think they are there as a challenge as much as anything else. You can only take soft cover, and you can't see/shoot over tall objects... however biotic orbs seems to throw over the shoulder.

Modifié par CitizenThom, 09 octobre 2012 - 11:13 .


#49
ClockworkSpectre

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Hopefully the Collector weapons will get some buffs, after trying out the sniper rifle I was pretty disappointed. It does decent(not great) damage, but the clip size and overheat time heavily limit its usefulness.

Geth still need nerfs and the collectors need some balancing. Playing the collectors on silver felt like any of the other factions on gold.

#50
Grumpy Old Wizard

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Singularity duration is too short for such a long cooldown on a very dodgeable power and the radius is too small.