October 9 Multiplayer Balance Changes
#26
Posté 09 octobre 2012 - 09:11
#27
Posté 09 octobre 2012 - 09:11
#28
Posté 09 octobre 2012 - 09:12
No Geth Nerfs? WHY?
#29
Posté 09 octobre 2012 - 09:13
#30
Posté 09 octobre 2012 - 09:14
#31
Posté 09 octobre 2012 - 09:14
I AM THE GOD OF HELLFIRE AND I BRING YOU!!
FIRE!!
#32
Posté 09 octobre 2012 - 09:14
Singularity change is welcome, I might respec for detonation now! Everything else feels a little unremarkable but still cool. I know it's strange but I'm actually glad more enemies perform executions now. It was always weird that it was reserved for trooper enemies and the Atlas.
#33
Posté 09 octobre 2012 - 09:20
Yes, Yes.
#34
Posté 09 octobre 2012 - 09:29
#35
Posté 09 octobre 2012 - 09:35
#36
Posté 09 octobre 2012 - 09:48
Beerfish wrote...
Haengman wrote...
already saw it, didn't like it at all, still don't...- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
why do you need it? First time it occured to me, when I was respecing a character and the game started before I was finished, great. Now I know I have to get "ready" and unready again for a new 20sec countdown. With others I see they're still changing equipment during the 20 secs, again it makes absolutely no sense to start the game before they're finished...
If they don't move at all I can still kick them, so what do I need this 20sec rule for?
Why the hell were you repeciing a character in the lobby? Thisr ule is exactly for people like you it seems. Heck i leave the lobby if I even level up if there is going to be any kind of decision. This was a positive change, get ready or get out.
Honestly, I think 20 seconds is too little time to finish a load out. Even if you know exactly what weapons and mods you want it takes longer than 20 seconds to do 2 weapons and 4 mods. It should be 40-60 seconds, which is totally acceptable to 99% of people because at least they have a decent amount of time to prep and 1 minute isn't too long to wait through.
#37
Posté 09 octobre 2012 - 09:56
Bioware International Day! OMG!!!!!
One thing left... just one...
Some love to one bullet snipers like Widow and Javelin. Put one bullet snipers in the game again...
#38
Posté 09 octobre 2012 - 10:12
I hope it's just me, but I couldn't make fire explosions happen with my Salarian engineer. Tried to detonate incinerated enemies (collectors) with my energy drain (cooldown bonus +174%), nothing happened. Nothing happened even when I got the old "kill shot" with the energy drain. Other players in my lobby seemed to make fire explosions happen with their carnage all the time though.
#39
Posté 09 octobre 2012 - 10:16
Beerfish wrote...
Haengman wrote...
already saw it, didn't like it at all, still don't...- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
why do you need it? First time it occured to me, when I was respecing a character and the game started before I was finished, great. Now I know I have to get "ready" and unready again for a new 20sec countdown. With others I see they're still changing equipment during the 20 secs, again it makes absolutely no sense to start the game before they're finished...
If they don't move at all I can still kick them, so what do I need this 20sec rule for?
Why the hell were you repeciing a character in the lobby? Thisr ule is exactly for people like you it seems. Heck i leave the lobby if I even level up if there is going to be any kind of decision. This was a positive change, get ready or get out.
I agree. Leave the lobby if you want to spec up, or do it quickly. Heck, it shouldn't take more than 10 seconds to change your character..... Also, here's a novel concept, plug your mic in, say, give me thirty seconds guys, and then do it.
I love this feature, it prevents some neckbeard from fiddling with his guns for 20 minutes in between matches. I spend way too much time waiting for a game to actually start.
#40
Posté 09 octobre 2012 - 10:20
Haengman wrote...
already saw it, didn't like it at all, still don't...- When 3 of 4 players are ready in the lobby, there is a 20 second countdown before the match automatically begins
why do you need it? First time it occured to me, when I was respecing a character and the game started before I was finished, great. Now I know I have to get "ready" and unready again for a new 20sec countdown. With others I see they're still changing equipment during the 20 secs, again it makes absolutely no sense to start the game before they're finished...
If they don't move at all I can still kick them, so what do I need this 20sec rule for?
You're the wrong one. Why would you respec your character in the lobby, making people to wait endlessly? Just get the hell out of the room and then do it.
#41
Posté 09 octobre 2012 - 10:21
I am torn betwen this:
and "WTH is wrong with you?!"
#42
Posté 09 octobre 2012 - 10:27
Eric Fagnan wrote...
- Wave changes to Geth faction to account for new Geth Bomber enemy
- Wave changes to Cerberus faction to account for the new Dragoon enemy
Can you explain the changes more precisely?
For example which units have been swapped to dragoons in each wave?
Or did you just put a bunch of dragoons to specific waves?
As you can see dragoons are shocked me a bit
#43
Posté 09 octobre 2012 - 10:40
#44
Posté 09 octobre 2012 - 10:45
If I know how to respec him, it will take much less than a minute and now I know of this "feature" I can work around it by using the mic or ready and unready.Sparbiter wrote...
I agree. Leave the lobby if you want to spec up, or do it quickly. Heck, it shouldn't take more than 10 seconds to change your character..... Also, here's a novel concept, plug your mic in, say, give me thirty seconds guys, and then do it.
And few minutes ago I changed my character, cause I would have been the only biotic, which I didn't want, and changing 2 weapons and 4 mods took me longer than to respec 1 character without weapon change, and shall I now also leave a lobby, which took ~3 Minutes to come together to change my character which takes 30 or 40 seconds?
I simply don't understand the necessity of this "feature", that's all.
Respecing, ok, could do that out of lobby, but when a new player joins with 3 who already applied quipment this alone can take more than 20 seconds, so now instead of saying "ready" when I am ready I have to wait for the last guy to be finished cause otherwise I'll suffer from his bad quipment in the upcoming game.
Yeah, really great
#45
Posté 09 octobre 2012 - 10:47
#46
Posté 09 octobre 2012 - 10:54
#47
Guest_death_for_sale_*
Posté 09 octobre 2012 - 10:55
Guest_death_for_sale_*
CAR needs buffed. CSMG is terri-bad, Praetorian beams go through soft cover and are so fast that if you do not have cover near and/or are using a class that cannot dodge, you are getting hit.
#48
Posté 09 octobre 2012 - 11:09
Were the Geth fixed? I noticed today the Hunters didn't stunlock me as long. But I'm not sure if it was because it was only one Geth, or that the issue has been adjusted.
p.s. Turian Havoc Soldier and Volus Adept have been the most fun so far of the new four characters. Haven't had a chance to play the Volus Engineer.
Volus have a lot of potential, but I think they are there as a challenge as much as anything else. You can only take soft cover, and you can't see/shoot over tall objects... however biotic orbs seems to throw over the shoulder.
Modifié par CitizenThom, 09 octobre 2012 - 11:13 .
#49
Posté 09 octobre 2012 - 11:11
Geth still need nerfs and the collectors need some balancing. Playing the collectors on silver felt like any of the other factions on gold.
#50
Posté 09 octobre 2012 - 11:44





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